It's an OK minion for Pirate decks, essentially a worse Harbor Scamp, but Pirate Warrior is losing just enough other Pirates (mostly expensive ones, pending the new Core set reveal) that it could do worse than a 2 Cost 2/3 draw-fixer. Probably not an all-weather minion for Constructed in decks that don't care about Pirates.
I don't think Shaman is the home that will make Piranha Swarmer decks a thing; maybe if Warrior or Paladin had got Schooling instead and could put it to use in handbuff decks. Doubt the card itself finds a place in any decks.
A potentially strong synergy with Bloodscent Vilefin, and one-sided board clears (even if the butt can't be killed off and your opponent gets them back) are fairly strong. It also has the ability to eat a wall of Taunts so you can kill your opponent. I'm not buying Murlock, but I have faith that this finds a home.
The patch isn't yet live (we should have a notification up and posted once the server side has been updated), this was just the patch notes being released a day earlier to let us know what to expect.
Again, did it with orc comp. Samuro with double copy is real MVP here. His copies also copy deathrattles and die at the end of turn. If you find goblin bomb during run it's just auto win.
Immune does fit DH extremely well. They cannot take hits, but make up for it in other ways to avoid taking damage while tanking. Besides, Immune has been part of their identity since their inception. S'theno captures what DHs are.
This looks great. I know post rotation doesn't look good yet but with mage also being pushed to our mechanized overlords I can see core set getting a good sprinkling of mechs both neutral and class focused. Even just drawing 2 will still make this a good draw spell.
Just remember to dredge after this card as it does shuffle your deck around.
Probably the most wanted mode in Hearthstone just give the people what they want Blizzard. No one asked for dUeLs.
2. 2v2 Mode
One of the most wanted modes in the game that Blizzard could easily make but they make duels and mercenaries instead.
3. Customized Settings in custom games/Sandbox Mode/Training Mode
This would be super fun with friends to mess around and make your own gamemodes with friends. Increasing deck sizes, turning off fatigue, changing the cost of cards, starting mana.
Also it would be if there was a mode where you had access to all cards to test them out. They could make this against ai only. A training mode.
4. Lower Prices
Buying a Mega bundle + Miniset every expansion cost over 315 dollars a year. This insane and I've spent probably close to 1000 dollars on this game because of that and my addiction to this game. It's not fair for Blizzard to disrespect their player base with these absurd prices. Many kids/teens play this game so you would think they would be a bit nicer about that.
Cutting this cost down to $200 a year would be great and that's being nice.
5. Give arena more attention
Arena could be one of the best modes in the game if they just touched it up.
Ban problematic cards
Make a casual arena to practice
Limit legendaries to be equal number of them in every deck for balance
Pretty hard to draw 5 when Paladin is only going to have 3 different mechs after rotation, and one of them is Goliath, Sneed's Masterpiece.
It's true that we haven't seen the core set which may include a bunch of mechs, but given that Paladin is losing a lot of the support for aggressive strategies (i.e. Hand of A'dal) and we're probably going to see more Holy support, a deck that can consistently get 5 cards off this seems like a pipe dream. I think it's more likely that this card is going to be used to tutor specific sunken cards, and maybe it can synergise with Paladin's colossal minion.
The only way this doesn't spawn an archetype on its own is if the available mechs are just so unbelievably shit that you cannot possiblby win a game by playing them.
Pretty sure this will shot wild mech paladin to bonkers level since they have Galvanizer and Mechwarper. Even if this draws three it's still excellent.
It's a complicated subject, but the simplest explanation for the first generation of "proof-of-work" blockchains is this one: https://www.youtube.com/watch?v=bBC-nXj3Ng4&ab_channel=3Blue1Brown
It should be noted that although that video describes Bitcoin and the first version of Ethereum very well, more modern blockchains (very likely including whatever SSB ends up using) no longer use this approach, and the environmental impact has been greatly reduced. Most of the people very upset by this announcement likely don't understand that.
I'm not seeing this being that good unless Rogue has some strong pirate synergy. The pirates have stealth, which should give you some more turns to draw that synergy, so there's that. Surely Rogue gets its own dredge card as well.
If blizzard are releasing a card like this, we can be pretty certain that a few mechs will return in the core set and maybe the magnetic keyword as well.
Super flavorful card though and would love to see the animation for it but I don't know how good the card will be unless you manage to full your desk with more than 15 mechs. Also sometimes the card might whiff and draw nothing but we could pair it with some dredge cards as we'll know the 2 options we didn't pick will remain at the bottom of the deck
If you draw this early, you probably won't have any trouble activating the battlecry. 3 damage won't kill much of anything at the 6-7 mana cost range, but if the opponent's strategy is to play several cheap minions instead, this will be nice. Though in that case they've run out of threats, or you are dead.
New Neutral Minion - Tuskarrrr Trawler
It's an OK minion for Pirate decks, essentially a worse Harbor Scamp, but Pirate Warrior is losing just enough other Pirates (mostly expensive ones, pending the new Core set reveal) that it could do worse than a 2 Cost 2/3 draw-fixer. Probably not an all-weather minion for Constructed in decks that don't care about Pirates.
New Neutral Minion - Piranha Swarmer
I don't think Shaman is the home that will make Piranha Swarmer decks a thing; maybe if Warrior or Paladin had got Schooling instead and could put it to use in handbuff decks. Doubt the card itself finds a place in any decks.
Pirate Admiral Hooktusk is a New Legendary Rogue Card Revealed by CerealForMe for Voyage to the Sunken City
Dat sure be true, but lookin' at her hair's new fish-tail, me be thinkin' ol' Gral been givin' her some of his loa magic so she be a betta swimma.
New Warlock Minion - Gigafin
A potentially strong synergy with Bloodscent Vilefin, and one-sided board clears (even if the butt can't be killed off and your opponent gets them back) are fairly strong. It also has the ability to eat a wall of Taunts so you can kill your opponent. I'm not buying Murlock, but I have faith that this finds a home.
[Now Live] Hearthstone Patch 22.6.1 Arrives on Wednesday, March 23 - Battlegrounds Armor Changes, Minion Removal, & Hotfixes
The patch isn't yet live (we should have a notification up and posted once the server side has been updated), this was just the patch notes being released a day earlier to let us know what to expect.
How to Complete Leeroy Jenkins Mercenaries Event Task 2 "Stick To The Plan" - Tips & Parties Inside
Again, did it with orc comp. Samuro with double copy is real MVP here. His copies also copy deathrattles and die at the end of turn. If you find goblin bomb during run it's just auto win.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
If mechs are good, 5 star card.
Lady S'theno is a New Demon Hunter Card Revealed by Basgamer for Voyage to the Sunken City
Immune does fit DH extremely well. They cannot take hits, but make up for it in other ways to avoid taking damage while tanking. Besides, Immune has been part of their identity since their inception. S'theno captures what DHs are.
[Now Live] Hearthstone Patch 22.6.1 Arrives on Wednesday, March 23 - Battlegrounds Armor Changes, Minion Removal, & Hotfixes
Soooooo, Friend of a Friend is still in the minion pool. What's up with that?
Even Dragon Warrior
Vanndar
Vanndar
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
This looks great. I know post rotation doesn't look good yet but with mage also being pushed to our mechanized overlords I can see core set getting a good sprinkling of mechs both neutral and class focused. Even just drawing 2 will still make this a good draw spell.
Just remember to dredge after this card as it does shuffle your deck around.
Top 5 things that would make Hearthstone better
1. Tournament Mode
Probably the most wanted mode in Hearthstone just give the people what they want Blizzard. No one asked for dUeLs.
2. 2v2 Mode
One of the most wanted modes in the game that Blizzard could easily make but they make duels and mercenaries instead.
3. Customized Settings in custom games/Sandbox Mode/Training Mode
This would be super fun with friends to mess around and make your own gamemodes with friends. Increasing deck sizes, turning off fatigue, changing the cost of cards, starting mana.
Also it would be if there was a mode where you had access to all cards to test them out. They could make this against ai only. A training mode.
4. Lower Prices
Buying a Mega bundle + Miniset every expansion cost over 315 dollars a year. This insane and I've spent probably close to 1000 dollars on this game because of that and my addiction to this game. It's not fair for Blizzard to disrespect their player base with these absurd prices. Many kids/teens play this game so you would think they would be a bit nicer about that.
Cutting this cost down to $200 a year would be great and that's being nice.
5. Give arena more attention
Arena could be one of the best modes in the game if they just touched it up.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Pretty hard to draw 5 when Paladin is only going to have 3 different mechs after rotation, and one of them is Goliath, Sneed's Masterpiece.
It's true that we haven't seen the core set which may include a bunch of mechs, but given that Paladin is losing a lot of the support for aggressive strategies (i.e. Hand of A'dal) and we're probably going to see more Holy support, a deck that can consistently get 5 cards off this seems like a pipe dream. I think it's more likely that this card is going to be used to tutor specific sunken cards, and maybe it can synergise with Paladin's colossal minion.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
You're right, that completely slipped my mind. Oh well, hopefully there's another way to get some big mechs sunken into your deck
New Paladin Spell - Radar Detector
The only way this doesn't spawn an archetype on its own is if the available mechs are just so unbelievably shit that you cannot possiblby win a game by playing them.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
2-mana draw 5 in Paladin. That mech class identity is working overtime today
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Pretty sure this will shot wild mech paladin to bonkers level since they have Galvanizer and Mechwarper. Even if this draws three it's still excellent.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Time to reequip my Sir Anoy-o hero skin.
Storybook Brawl Has Been Acquired by FTX, a Cryptocurrency and NFT Exchange
It's a complicated subject, but the simplest explanation for the first generation of "proof-of-work" blockchains is this one: https://www.youtube.com/watch?v=bBC-nXj3Ng4&ab_channel=3Blue1Brown
It should be noted that although that video describes Bitcoin and the first version of Ethereum very well, more modern blockchains (very likely including whatever SSB ends up using) no longer use this approach, and the environmental impact has been greatly reduced. Most of the people very upset by this announcement likely don't understand that.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
"Shields up, red alert!" PTSD incoming.
New Rogue Spell - Azsharan Vessel
I'm not seeing this being that good unless Rogue has some strong pirate synergy. The pirates have stealth, which should give you some more turns to draw that synergy, so there's that. Surely Rogue gets its own dredge card as well.
New Paladin Spell - Radar Detector
If blizzard are releasing a card like this, we can be pretty certain that a few mechs will return in the core set and maybe the magnetic keyword as well.
Super flavorful card though and would love to see the animation for it but I don't know how good the card will be unless you manage to full your desk with more than 15 mechs. Also sometimes the card might whiff and draw nothing but we could pair it with some dredge cards as we'll know the 2 options we didn't pick will remain at the bottom of the deck
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Good card for Paladin's returning mech archetype. Not much else to be said. Some risk high reward
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Just made a post in the forums before this card was revealed about that
Magnetic will return
New Neutral Minion - Slithering Deathscale
If you draw this early, you probably won't have any trouble activating the battlecry. 3 damage won't kill much of anything at the 6-7 mana cost range, but if the opponent's strategy is to play several cheap minions instead, this will be nice. Though in that case they've run out of threats, or you are dead.