It's good to know, when to stop. Seeing how opening more packs isn't worth it (as in, later it's possible that you don't get Mercenary in maaany packs), I decided to not invest gold in it. PvP might be ok'ish, but getting to PvP takes too much time to be worth it in my opinion.
Currently I "play" or rather use Mercenaries mostly as an additional XP grind towards Reward Track. As in - I do something on my PC, and leave HS client with Mercenaries "in-battle" in the background... and it gives me 168 xp every 30 minutes. I collect some coins for Mercenaries that I want to, I still have to click few times every 30 minutes...
You can do this if you want to get some of your gold back. And you should not feel bad about it, you do not ruin PvP experience for others, you do not use bot or other 3rd party program to do this.
I love that stealth wolf theme and this card will be awesome in this deck. I do not know if this deck will be good but if yes this card will be good in it.
Not sure I entirely agree, but I can see your point. This doesn't offer infinite minions though, and I think weapon removal will be pretty common so the weapon won't actually live forever in most cases I bet. That said I do think you're mostly correct otherwise, if we were in a control meta where hard removal was rampant then this might be easier to manage against but in our current meta these buffs will matter and stick easier. I don't see a control meta ever happening either since if we ever get that slow something like quest warlock will just make a come back and kill it.
I mean mostly...with the exception of quest paladins if they are a thing.
How can questline even begin to compete with this? (It was never very good in the first place.) Quest's only advantage is that maybe it gets off the ground a little faster, but that's not going to help against this.
Something I ended up realizing to myself while making this design is that we may be potentially at the point where class cards could possibly be 1 mana 1/4s with very tiny upsides. Frazzled Freshman has existed in the game for almost a year and a half and hasn't broken the game. The upside here is also worth very close to nothing in most situations, which made me realize that this may actually be fine.
It is a bit of a weird design though honestly every class card in this comp will likely be a weird design since they will all border on being a tech card. This one does also play into Demon Hunter's small theme of messing with your opponent in some way (as found on cards like Mana Burn and Taintheart Tormenter).
Iceblood Tower
Big Spell Mage.
Totally not sure if this would work, but it can give you 10 armor with Deepwater Evoker.
Mass Polymorph
I am not sure. It looks nice but is expensive, late and I am not sure if it fits in Big Spell Mage
Rune of the Archmage
OMG. Love it. Yog Box without Box, cheaper and target Enemies. Yes please.
Balinda Stonehearth
I am sick of Quest Mage and I love to play Mage. So now I will play Big mage, even if this will suck at least it would be fun and not Quest BS..
Magister Dawngrasp
I am almost sure this would not be good. But I am sure I will craft it and use it in big mage, even if this would be disaster.
Clawfury Adept
I already hate this card. Small Savage roar on body....
Pride Seeker
This might not look good but this card is awesome on turn 3 to play turn later Nourish.
Frostwolf Kennels
Stand-alone is not bad, with other wolf cards I love it.
This could be really good, turn 3 this. Turn 4 4/4 Wolf. Turn 5 Arbor Up.
Dire Frostwolf
I think some people overlook this card.
4 Mana 4/4 is not bad. Being stealth is awesome to gain buffs and be sticky. And even if you remove it it leaves another body with Stealth. Love it.
4 New Playable Mercenaries Are Coming to Hearthstone Including Valeera Sanguinar and Vanessa VanCleef
It's good to know, when to stop. Seeing how opening more packs isn't worth it (as in, later it's possible that you don't get Mercenary in maaany packs), I decided to not invest gold in it. PvP might be ok'ish, but getting to PvP takes too much time to be worth it in my opinion.
Currently I "play" or rather use Mercenaries mostly as an additional XP grind towards Reward Track. As in - I do something on my PC, and leave HS client with Mercenaries "in-battle" in the background... and it gives me 168 xp every 30 minutes. I collect some coins for Mercenaries that I want to, I still have to click few times every 30 minutes...
You can do this if you want to get some of your gold back. And you should not feel bad about it, you do not ruin PvP experience for others, you do not use bot or other 3rd party program to do this.
Frostsaber Matriarch
I love that stealth wolf theme and this card will be awesome in this deck. I do not know if this deck will be good but if yes this card will be good in it.
New Paladin Hero - Lightforged Cariel
Not sure I entirely agree, but I can see your point. This doesn't offer infinite minions though, and I think weapon removal will be pretty common so the weapon won't actually live forever in most cases I bet. That said I do think you're mostly correct otherwise, if we were in a control meta where hard removal was rampant then this might be easier to manage against but in our current meta these buffs will matter and stick easier. I don't see a control meta ever happening either since if we ever get that slow something like quest warlock will just make a come back and kill it.
Capture Coldtooth Mine
This is very specific tutor. And those always find place in some deck.
Kurtrus, Demon-Render
I am afraid this would not be another OTK, I really hate playing vs those.
Caria Felsoul
This would be horrible or outstanding. I don't see this being mediocre.
Hearthstone's Upcoming Alterac Valley Faction War Legendary Questline Requires Over 300 Games to Get Golden Card Rewards
I am hoping the non-golden can be crafted or unpacked.
Hearthstone's Upcoming Alterac Valley Faction War Legendary Questline Requires Over 300 Games to Get Golden Card Rewards
I think you'll be normally able to get it from packs or you can craft it
Don't think I've seen any info on the non-golden version being free anywhere though
Hearthstone's Upcoming Alterac Valley Faction War Legendary Questline Requires Over 300 Games to Get Golden Card Rewards
No, I think Flux's math is right. Here we're assuming that (a) You win half your games and (b) Half your wins are against the other faction.
So, suppose you play 100 games. That works out to:
...which adds up to 2,000 honor for 100 games, or 20 honor/game.
Hearthstone's Upcoming Alterac Valley Faction War Legendary Questline Requires Over 300 Games to Get Golden Card Rewards
The only thing worse than reacting to unfounded speculation is publishing it in the first place.
New Bounties Are Coming to Hearthstone Mercenaries, Expanding the Blackrock Zone
I have to agree. But then I might launch into my whole rant about level-based game design and the utter stupidity of vertical progression.
Hearthstone's Upcoming Alterac Valley Faction War Legendary Questline Requires Over 300 Games to Get Golden Card Rewards
We earn 10 honor for every game played, not only for those we win, so I think it's 25 honor on average per game (30/2 + 10).
Then we need to win 7200 / 25 = 288 games to get all the rewards. It's still a huge amount of games, but not that much compared to 360 😅
New Paladin Hero - Lightforged Cariel
How can questline even begin to compete with this? (It was never very good in the first place.) Quest's only advantage is that maybe it gets off the ground a little faster, but that's not going to help against this.
Battle Of The Bards - Card Design Competition Discussion Thread
I didn't expect this. Thanks :)
New Mage Spell - Arcane Brilliance
Wow Juicy Psychmelon for mage, very strong with big spell synergy
Fight The Power - Card Design Competition Discussion Thread
Something I ended up realizing to myself while making this design is that we may be potentially at the point where class cards could possibly be 1 mana 1/4s with very tiny upsides. Frazzled Freshman has existed in the game for almost a year and a half and hasn't broken the game. The upside here is also worth very close to nothing in most situations, which made me realize that this may actually be fine.
It is a bit of a weird design though honestly every class card in this comp will likely be a weird design since they will all border on being a tech card. This one does also play into Demon Hunter's small theme of messing with your opponent in some way (as found on cards like Mana Burn and Taintheart Tormenter).