As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O
Arena: Ignore the battlecry. This is just a 6 mana 6/6 without any text.
Constructed: An OTK might be possible that can't be done with Grommash Hellscream (as easily). If not, at least you want to close out games when you drop Captain Galvangar, otherwise I don't know why he's in your deck. The 9/9 body can be seen as tempo, but at the same time, to some extend your deck is filled with cards that generate armor and that counters the tempo of the 9/9 body, so playing him for tempo isn't really an option most of the time.
6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.
I'm going to assume whatever dumps on Nov 24 will be the "pack filler" and the cool cards we'd normally see during a stream, like a few remaining legendaries and epics, will end up in creator hands.
The only question I still have is when do the reveals start. Not likely to be the weekend because Blizzard has mostly stopped doing weekend reveals (bless) and Thursday+Friday is probably out of the equation due to American Thanksgiving at the Hearthstone team being on vacation for the week. So, early Monday is possible.
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
Although it costs 10, I'm counting this as more Big Spell support and not a Big Spell in itself (mainly because it doesn't do anything on its own). My initial thought is that this goes into C'Thun Mage, since it can pull out as many as three of the pieces of C'Thun over the course of three turns. Could be a nice combo with Clumsy Courier or Balinda Stonehearth to be played quickly and actually start working towards C'Thun. I say they could be a nice combo, but I legitimately don't see this in a deck that doesn't run either of those minions, it's too expensive otherwise.
Big Spell support, and it's pretty good. I feel like there still aren't enough Big Spells in Standard to make a really good deck (in fact, it feels like there are more cards that care about Big Spells than there are Big Spells), but drawing two spells is a good deal especially if you're only running Big'uns (for to make her stats bigger). I assume if she draws double Hot Streak she dies?
Seems good, 15 armor isn't terribly hard to get in a game. The problem is this is if a 9/9 with Charge that requires a setup will be worth playing, or if it can spawn a deck that overtakes Pirates.
Depends if this casts with random targets (I assume) or only targets enemies. Could be really good to auto cast some big spells, but not being able to target what you want means this can also waste good spells in your deck.
I mean, it's a 2 mana 2/2 weapon that sometimes could draw you a card (albeit one that you didn't put in your deck). Good for Thief Rogue, and you don't necessarily need to hit minions with exactly 2 Health because of things like Deadly Poison. I don't think you runs this card in anything other than Thief Rogue.
The thing that makes me sceptical if nifty is the flawless LoR that he pretends to be is that his decks hardly every play 2/1 ofs.
In aggro decks where synergy matters a lot less than raw card quality it often makes sense to build decks in that way but in control / combo decks that is most of the times not the right thing to do.
Anyway: I absolutely agree with your idea: we can't know how good eachother's deck is as long as we don't play against eachother.
And I totaly would be into this if I currently had a deck ready for pvp.
So sure gimme a week to find my cool niche in the meta and I will challenge whoever is into duels :)
Powerful as this seems, it's still a do-nothing turn 5, which is a bit precarious. In fact, you may easily be forced to put off casting it against aggro, and if you put it off too long, its value starts to plummet.
Captain Galvangar
Chadkin Gal'ravanger
Spring the Trap is a New Hunter Hearthstone Card Revealed by Attrix for Fractured in Alterac Valley
Someone on the team's DEFINITELY an Even Secret Hunter sympathizer.
Battle Of The Bards - Card Design Competition Discussion Thread
Two cards this week! Please let me know which one's your favorite.
Battle Of The Bards - Card Design Competition Discussion Thread
An older card of mine slightly remade, but it's too perfect to pass up.
Battle Of The Bards - Card Design Competition Discussion Thread
Being too specific with the art won't work for this comp, so I guess the best will be to browse art and try to come up with a fitting effect.
Still not super sold on any of this, since their effects aren't super flashy or anything.
New Demon Hunter Spell - Sigil of Reckoning
As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O
New Warrior Minion - Captain Galvangar
Arena: Ignore the battlecry. This is just a 6 mana 6/6 without any text.
Constructed: An OTK might be possible that can't be done with Grommash Hellscream (as easily). If not, at least you want to close out games when you drop Captain Galvangar, otherwise I don't know why he's in your deck. The 9/9 body can be seen as tempo, but at the same time, to some extend your deck is filled with cards that generate armor and that counters the tempo of the 9/9 body, so playing him for tempo isn't really an option most of the time.
Expensive Tastes - Card Design Competition Discussion Thread
Congratulations to Jhamel!
New Warrior Minion - Captain Galvangar
6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.
Blizzard Changes Hearthstone's Alterac Valley Card Reveal Season Plans, No Final Stream, More Creators Being Given Reveals
We still have 4 hero cards left to be revealed, i think that we will see more strong cards
Blizzard Changes Hearthstone's Alterac Valley Card Reveal Season Plans, No Final Stream, More Creators Being Given Reveals
I'm going to assume whatever dumps on Nov 24 will be the "pack filler" and the cool cards we'd normally see during a stream, like a few remaining legendaries and epics, will end up in creator hands.
The only question I still have is when do the reveals start. Not likely to be the weekend because Blizzard has mostly stopped doing weekend reveals (bless) and Thursday+Friday is probably out of the equation due to American Thanksgiving at the Hearthstone team being on vacation for the week. So, early Monday is possible.
Blizzard Changes Hearthstone's Alterac Valley Card Reveal Season Plans, No Final Stream, More Creators Being Given Reveals
Marks card reveal had better be a Snow Ogre with good stats or I will personally riot.
Sigil of Reckoning is a New Demon Hunter Card Revealed by Orange for Fractured in Alterac Valley
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
Blizzard Changes Hearthstone's Alterac Valley Card Reveal Season Plans, No Final Stream, More Creators Being Given Reveals
Hmm... So we have some meme/combo cards leftover?
New Mage Spell - Iceblood Tower
Although it costs 10, I'm counting this as more Big Spell support and not a Big Spell in itself (mainly because it doesn't do anything on its own). My initial thought is that this goes into C'Thun Mage, since it can pull out as many as three of the pieces of C'Thun over the course of three turns. Could be a nice combo with Clumsy Courier or Balinda Stonehearth to be played quickly and actually start working towards C'Thun. I say they could be a nice combo, but I legitimately don't see this in a deck that doesn't run either of those minions, it's too expensive otherwise.
Scholomance's Transfer Student Gets an Upgrade in Alterac Valley With the New Honorable Kill Keyword
Nah unfortunately starting next year it will be just "get Random card from Expansion X"
New Mage Minion - Balinda Stonehearth
Big Spell support, and it's pretty good. I feel like there still aren't enough Big Spells in Standard to make a really good deck (in fact, it feels like there are more cards that care about Big Spells than there are Big Spells), but drawing two spells is a good deal especially if you're only running Big'uns (for to make her stats bigger). I assume if she draws double Hot Streak she dies?
New Warrior Minion - Captain Galvangar
Seems good, 15 armor isn't terribly hard to get in a game. The problem is this is if a 9/9 with Charge that requires a setup will be worth playing, or if it can spawn a deck that overtakes Pirates.
New Mage Spell - Iceblood Tower
Depends if this casts with random targets (I assume) or only targets enemies. Could be really good to auto cast some big spells, but not being able to target what you want means this can also waste good spells in your deck.
New Rogue Weapon - The Lobotomizer
I mean, it's a 2 mana 2/2 weapon that sometimes could draw you a card (albeit one that you didn't put in your deck). Good for Thief Rogue, and you don't necessarily need to hit minions with exactly 2 Health because of things like Deadly Poison. I don't think you runs this card in anything other than Thief Rogue.
Solving The Meta Again - Landmark Nasus
The thing that makes me sceptical if nifty is the flawless LoR that he pretends to be is that his decks hardly every play 2/1 ofs.
In aggro decks where synergy matters a lot less than raw card quality it often makes sense to build decks in that way but in control / combo decks that is most of the times not the right thing to do.
Anyway: I absolutely agree with your idea: we can't know how good eachother's deck is as long as we don't play against eachother.
And I totaly would be into this if I currently had a deck ready for pvp.
So sure gimme a week to find my cool niche in the meta and I will challenge whoever is into duels :)
Sigil of Reckoning is a New Demon Hunter Card Revealed by Orange for Fractured in Alterac Valley
I see what you mean, as it isn't a very proactive turn to spend, but one could coin-out on T4, making this effective by the early T5
New Demon Hunter Spell - Sigil of Reckoning
Cheating those Big Demons as early as T5-T6, this makes me happy
Wronchi Reveals Three New Cards for Fractured in Alterac Valley
WTF that Warrior legendary is broken af. Someone at HS team really likes aggressive Warrior decks..
Sigil of Reckoning is a New Demon Hunter Card Revealed by Orange for Fractured in Alterac Valley
Powerful as this seems, it's still a do-nothing turn 5, which is a bit precarious. In fact, you may easily be forced to put off casting it against aggro, and if you put it off too long, its value starts to plummet.