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So I wanted to see real quick if the archetype is as bad as all the complaints make it seem.
The answer is no its still great it's not the aggro monster it used to be and that's good because it's a combo deck.
So I just teched in shifting sands this is removal, and levels Azir, and provides aggro/blockers to devalue counter swings.
Great card not using it for this archetype is wrong, and the second thing is chimera it devalues counter swings and prevents you from getting raced down.
So yeah Azir Irelia still a great combo deck as long as you aren't a meta slave and push it a bit into the sustained midrange space.
Seems like the author deleted the original list after I wrote the post yesterday (and of course didn't check the decks since), but luckily they recreated the list later on. I've now swapped that one in.
But i do want to say that Varden is also on top of my list, Varden is pretty cool. I just hope were going to get some Varden lore or a Varden BoM in not too long. I really want to learn more about Vardens backstory, because that's something Varden kinda lacks right now. (Unless i missed something.)
Varden told Scabbs they were spying on Kazakus, so there is definitely something interesting about their backstory we don't yet know. That's about all the info we have currently though, I think.
For me personally, I like Xyrella most so far, largely because its nice to see someone of that demeanor. It's amazing how rare it is to find characters that are somewhat solemn and serious without them becoming edge-lord caricatures that completely lose all sense of humour (*cough* Kurtrus *cough*). It's also nice that when she is funny, it doesn't resort to puns, quips or even jokes, but is much more natural and just emerges as part of the conversation (she's somewhat like Black Panther in the MCU in that regard).
Overall, they did a pretty good job with diversity and representation in the mercs, with gender (5:4:1 for male:female:non-binary) and race (the Roame family being black) as well as with personalities. Hopefully Kurtrus softens a bit in AV, and Guff holds the unfortunate honour of being HS's Jar Jar Binks (he was literally outcast for his idiocy!), but otherwise they're generally pretty good.
Arena: Frozen Buckler is almost certainly never the correct pick in your drafts unless you somehow have amazing synergy with armor or Frost spells something among those lines.
Constructed: Slightly more likely that said amazing synergy comes together in a constructed deck, but I highly doubt it. I'm not even sure if this is better than Bring It On!.
Arena: An understatted 3-drop with a questionable upside? No, thanks!
Constructed: I feel like this will be more often used to pull a specific card from your deck than it will be used to kill of a specific deathrattle. However, they're not mutually exclusive so if you can do both at the same time Sacrificial Summoner is suddenly the star of that deck.
Arena: Probably not draftable, otherwise yeah absolutely, draft this! What are you waiting for?
Constructed: The hero power is great of course, but the turn Bru'kan of the Elements comes into play he doesn't do a whole lot to be honest. Not for 8 mana and definitely not when you compare him with Shadowcrafter Scabbs or Lightforged Cariel defense wise. And although the hero power is good, the randomness is a big downside. Not all invocations are equally useful every turn. I hope I'm wrong, but he might just be too slow and too clumsy. Realisticly, he probably will see play at least somewhere.
Arena: Unless you're willing to wait for a while with attacking, which thanks to the stealth is a perfectly reasonable thing to do, this effect is probably going to whiff. So, unless you have some good deathrattles in your deck, this isn't very good.
Constructed: Such a synergistic card! This has got to see play somewhere, whether that's in a tempo deck copying Sneaky Delinquent or in Big Rogue copying a Kobold Illusionist.
Arena: At its worst [Hearthstone Card (Undying Disciple) Not Found] is a 6/7 taunt that only deals 3 damage when going face and would be quite alright. Due to your opponent getting to decide how he wants to trade into this, it isn't always going to be much more than that, but I imagine it's still annoying to face.
Wild: Long gone are the days where Priests are all about attrition so Awaken the Makers and N'Zoth, the Corruptor do not appear in many lists currently, but along with newer cards like Amulet of Undying I'm certainly going to try if I can make that work again.
Standard: Might be a useful tool to help secure the victory against aggro, but I don't expect it to be a centerpiece of any deck.
21st November update: Lightforge's Jade Druid: Big Green Men & Ysera Unleashed in 2021?!
Jade Druid in 2021?! Thanks to Lightforge for this deck, which makes me remember fun times in Hearthstone. A couple of great games against Pirate Warrior, where Ysera's dragons won the day! Also the game against Big Rogue was rather crazy!
Arena: Spirit Lash was perfectly playable and this is straight-up better in many use cases. 1 mana cheaper and you'd prefer to buff the health of one of your minions instead of healing your hero. The downside of this card is that you need a minion of your own on board to pull off this Whirlwind but since this only costs 1 mana that shouldn't be a problem most of the time.
Wild: The Divine Spirit/Inner Fire deck is not a common sight in today's meta, but it's not a terrible deck either. Shadow Word: Devour on its own is not going to gain much popularity for that deck, but I can't imagine this card not being in that deck.
Standard: Might make it into a control version of Shadow Priest. It likely won't fit anywhere else.
Arena: Face damage is not as important as controlling the board, meaning that even Light's Justice without any text is stronger most of the time.
Constructed: This would probably fit best in Token DH as all the tokens can help trigger this honourable kill. At the same time you want to buff the attack as much as possible such that the damage that goes face is substantial, but that would result in less tokens dying which means Ur'zul Giant comes out later. Definitely some negative synergy there and we have to wait and see if that deck is going to be any good at all.
Arena: Takes too long in most games to really benefit from the discount. However, at some point this is still playable for relatively cheap, so definitely decent.
Constructed: I'm not convinced Token DH is going to be any good and that is the main deck Ur'zul Giant would fit in.
I really like how every hero so far does a million things on the Battlecry... except Bru'kan of the Elements. Every Hero Power is decribing a card worth between 2 and 3 mana and the Battlecry is, therefore worth 5-6 mana (maybe 1 more for the flexibility). Bru'kan looks the most balanced Hero of all so far. In fact, al three Hero cards for Shaman look very balanced yet flavorful in their own ways, which is good.
Bru'kan does millions things on the battlecry.
You can aoe the enemy minions, heal your board, deal damage to the enemy Hero, summon taunt minions... The flexibility of that card is really good.
Cera'thine Fleetrunner is a New Rogue Legendary Card Revealed by Blizzard for Fractured in Alterac Valley
Yeah this one fits better, forgot that one existed.
Cera'thine Fleetrunner is a New Rogue Legendary Card Revealed by Blizzard for Fractured in Alterac Valley
Deck of Lunacy, is that you?
Cera'thine Fleetrunner is a New Rogue Legendary Card Revealed by Blizzard for Fractured in Alterac Valley
Renounce Darkness? Is that you, my love?
Cera'thine Fleetrunner is a New Rogue Legendary Card Revealed by Blizzard for Fractured in Alterac Valley
Finally, a Hearthstone card.
New Rogue Minion - Cera'thine Fleetrunner
A new Legendary Rogue Minion, Cera'thine Fleetrunner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Fixing Azir Irelia For Reddit
So I wanted to see real quick if the archetype is as bad as all the complaints make it seem.
The answer is no its still great it's not the aggro monster it used to be and that's good because it's a combo deck.
So I just teched in shifting sands this is removal, and levels Azir, and provides aggro/blockers to devalue counter swings.
Great card not using it for this archetype is wrong, and the second thing is chimera it devalues counter swings and prevents you from getting raced down.
So yeah Azir Irelia still a great combo deck as long as you aren't a meta slave and push it a bit into the sustained midrange space.
Hearthstone Masters Tour Undercity is This Weekend! Here's Everything You Need to Know - YouTube Drops Return!
I got them back-to-back with no issues on Friday, I don't know if it has been more buggy later on.
Weekend of Wild Hearthstone Decks - Drek'thar APM Mage, Vanndar N'Zoth Paladin, & More!
Seems like the author deleted the original list after I wrote the post yesterday (and of course didn't check the decks since), but luckily they recreated the list later on. I've now swapped that one in.
Favorite Merc
Varden told Scabbs they were spying on Kazakus, so there is definitely something interesting about their backstory we don't yet know. That's about all the info we have currently though, I think.
For me personally, I like Xyrella most so far, largely because its nice to see someone of that demeanor. It's amazing how rare it is to find characters that are somewhat solemn and serious without them becoming edge-lord caricatures that completely lose all sense of humour (*cough* Kurtrus *cough*). It's also nice that when she is funny, it doesn't resort to puns, quips or even jokes, but is much more natural and just emerges as part of the conversation (she's somewhat like Black Panther in the MCU in that regard).
Overall, they did a pretty good job with diversity and representation in the mercs, with gender (5:4:1 for male:female:non-binary) and race (the Roame family being black) as well as with personalities. Hopefully Kurtrus softens a bit in AV, and Guff holds the unfortunate honour of being HS's Jar Jar Binks (he was literally outcast for his idiocy!), but otherwise they're generally pretty good.
New Warrior Spell - Frozen Buckler
Arena: Frozen Buckler is almost certainly never the correct pick in your drafts unless you somehow have amazing synergy with armor or Frost spells something among those lines.
Constructed: Slightly more likely that said amazing synergy comes together in a constructed deck, but I highly doubt it. I'm not even sure if this is better than Bring It On!.
Weekend of Wild Hearthstone Decks - Drek'thar APM Mage, Vanndar N'Zoth Paladin, & More!
Pig Priest looks broken
New Warlock Minion - Sacrificial Summoner
Arena: An understatted 3-drop with a questionable upside? No, thanks!
Constructed: I feel like this will be more often used to pull a specific card from your deck than it will be used to kill of a specific deathrattle. However, they're not mutually exclusive so if you can do both at the same time Sacrificial Summoner is suddenly the star of that deck.
New Shaman Hero - Bru'kan of the Elements
Arena: Probably not draftable, otherwise yeah absolutely, draft this! What are you waiting for?
Constructed: The hero power is great of course, but the turn Bru'kan of the Elements comes into play he doesn't do a whole lot to be honest. Not for 8 mana and definitely not when you compare him with Shadowcrafter Scabbs or Lightforged Cariel defense wise. And although the hero power is good, the randomness is a big downside. Not all invocations are equally useful every turn. I hope I'm wrong, but he might just be too slow and too clumsy. Realisticly, he probably will see play at least somewhere.
Hearthstone Masters Tour Undercity is This Weekend! Here's Everything You Need to Know - YouTube Drops Return!
Is anyone else missing the second pack? I got the first as soon as I hit the first 2 hours, but the 2nd is nowhere to be seen.
New Rogue Minion - Forsaken Lieutenant
Arena: Unless you're willing to wait for a while with attacking, which thanks to the stealth is a perfectly reasonable thing to do, this effect is probably going to whiff. So, unless you have some good deathrattles in your deck, this isn't very good.
Constructed: Such a synergistic card! This has got to see play somewhere, whether that's in a tempo deck copying Sneaky Delinquent or in Big Rogue copying a Kobold Illusionist.
New Priest Minion - Undying Disciple
Arena: At its worst [Hearthstone Card (Undying Disciple) Not Found] is a 6/7 taunt that only deals 3 damage when going face and would be quite alright. Due to your opponent getting to decide how he wants to trade into this, it isn't always going to be much more than that, but I imagine it's still annoying to face.
Wild: Long gone are the days where Priests are all about attrition so Awaken the Makers and N'Zoth, the Corruptor do not appear in many lists currently, but along with newer cards like Amulet of Undying I'm certainly going to try if I can make that work again.
Standard: Might be a useful tool to help secure the victory against aggro, but I don't expect it to be a centerpiece of any deck.
Bloodseeker
Have a cookie
Revive Pet
I wish I had this for gonk druid.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
21st November update: Lightforge's Jade Druid: Big Green Men & Ysera Unleashed in 2021?!
Jade Druid in 2021?! Thanks to Lightforge for this deck, which makes me remember fun times in Hearthstone. A couple of great games against Pirate Warrior, where Ysera's dragons won the day! Also the game against Big Rogue was rather crazy!
Lightforge Twitter: https://twitter.com/DoctorAwesome39
Deck code: AAEBAZICCFa0uwKZ0wLWmQP2rQOd2AOJ4AOK4AMLig7LvAKgzQKHzgKY0gKe0gKE5gK/8gL2sAPlugObzgMA
https://youtu.be/Iintg7OwmRY
New Priest Spell - Shadow Word: Devour
Arena: Spirit Lash was perfectly playable and this is straight-up better in many use cases. 1 mana cheaper and you'd prefer to buff the health of one of your minions instead of healing your hero. The downside of this card is that you need a minion of your own on board to pull off this Whirlwind but since this only costs 1 mana that shouldn't be a problem most of the time.
Wild: The Divine Spirit/Inner Fire deck is not a common sight in today's meta, but it's not a terrible deck either. Shadow Word: Devour on its own is not going to gain much popularity for that deck, but I can't imagine this card not being in that deck.
Standard: Might make it into a control version of Shadow Priest. It likely won't fit anywhere else.
New Demon Hunter Weapon - Dreadprison Glaive
Arena: Face damage is not as important as controlling the board, meaning that even Light's Justice without any text is stronger most of the time.
Constructed: This would probably fit best in Token DH as all the tokens can help trigger this honourable kill. At the same time you want to buff the attack as much as possible such that the damage that goes face is substantial, but that would result in less tokens dying which means Ur'zul Giant comes out later. Definitely some negative synergy there and we have to wait and see if that deck is going to be any good at all.
New Demon Hunter Minion - Ur'zul Giant
Arena: Takes too long in most games to really benefit from the discount. However, at some point this is still playable for relatively cheap, so definitely decent.
Constructed: I'm not convinced Token DH is going to be any good and that is the main deck Ur'zul Giant would fit in.
New Neutral Minion - Popsicooler
Arena: 3/3 is understatted and the deathrattle can feel awkward in so many ways. Playable, but nothing more than that.
Constructed: If a deck pops up that really cares about freeze effects Popsicooler could be in there, but I can't see it get played anywhere else.
New Priest Minion - Undying Disciple
This could be a pretty powerful board clear if buffed. Maybe with a discounted Power Word: Fortitude, or Apotheosis for a lot of healing.
New Shaman Hero - Bru'kan of the Elements
Bru'kan does millions things on the battlecry.
You can aoe the enemy minions, heal your board, deal damage to the enemy Hero, summon taunt minions... The flexibility of that card is really good.