A 1 drop that has the potential to be great when played on turn 1 and that is pretty terrible when dropped any later? That's not something that I would put in my deck
It's okay... in draft but in constructed? A 4 mana 4/4 elusive that needs conditon that takes some time to do? Too slow is the first word that comes into my mind
There's a lot going on with this card, but I'm a big fan of the flavor! I feel like something should be reeled back, maybe find a way to balance it without Rush since the mechanics around that add most of the clutter.
Swizard:
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The effect feels out-of-place in Hunter. I like the idea of something that gets buff when you summon/play Beasts, so maybe keep that portion with smaller stats and cost on a Rush minion.
Wailor:
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Chewer deals with the weirdness around gaining stats from a killed minion, and I agree it steps a little on Oodasta's toes. Big fan of Chamleosaurus tho. Flavor fits nicely and it seems like a believable card.
Linkblade91:
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A little too similar to Savage Striker, even when considering it as a replacement. I like the idea of Gonk Druid support though!
BasilAnguis:
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I like the idea, but the prompt specifies that the card must be a minion.
Neoguli:
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Flavor feels a tad off in SoU since dinos pertain more to Hunter and Dinotamer Brann. That said, I really like how it synergizes with many Warrior class identities and think the card is otherwise fine.
Demonxz95:
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Pretty straightforward and interestingly synergistic, I like it!
Will this be it? Will I finally see the end of the hated quest mage? Now that the reward only grant +2 spell damage, it might be arguable that youre better off just playing Imprisoned Phoenix. It was only to be inevitable anyway, because I'd never believe wholeheartedly that team5 will leave it until the next expansion, given how polarizing this deck actually is. It may not win alot, but its very good at bursting blood vessels. Probably the one reason I held off from meming and just play garotte rogue.
Which brings us to the nerf to Garrote, which in my opinion, only needed a change so the bleeds dont scale with spell power. What this nerf essentially does is to ensure that Guild Trader is a near mandatory inclusion, and you need to save at least one of the augmerchants for a finish at the end. Either that, or you play one additional Wicked Stab (Rank 1). Either way, I dont think this is the end, but the end of quest mage means more tempo decks and that means garotte rogue will eventually get worse one way or another. Still think its the best deck though.
Razormane Battleguard nerf is fine, probably to be expected given how powerful taunt druid is at cheesing early games. Renew renewal is also fine but wont be changing much, and kinda makes us wonder what was the point of nerfing this in the first place considering that when it was nerfed it was literally 2 weeks before stormwind.
Well, blizz, that's more than enough teases. Bring on the new expansion announcement of an announcement already. We all know its Alterac Valley, just give it to us - and the usual mandatory initial card reveal.
Remember when Demon Hunter was nerfed the day after its release? They didn't need to wait until a patch, they increased some cards' cost server side. They could've done the same with Hidden Oasis, but either they really don't care about Wild or they are that much understaffed.
Got my five packs. Not that its going to do alot since I have all the mercs. Probably saving until the next update.
It does seem like up until a certain point there's really no reason to buy anything because grinding up for them is actually a valid option. Though I'd imagine that once youve exhausted all the mercs tasks, grinding up a new legendary/epic is going to take a lot longer than it would now. Given that the last three bosses added were no joke (took somewhere around 15-30 min to complete Blackhand), and each has only a chance to grant like 10-20 legendary coins, the grind can only get worse.
Well, that was an okay adventure. At least it had as much story as with Tamsin's, and unlike the others it actually had a tone other than the usual disney-eques family humor. That's one storyline resolved at least, and there seem to be 4 more;
- Scabbs and Varden's escape from prison, and probable confrontation with someone
- Tavish probably has a storyline, but so far its not exactly clear other than the one battle in dwarven district. The new expansion may give him an objective to focus on.
- Xyrella's storyline with the shard. I would be pleasantly surprised if blizz pulls a fast one and decides against an obvious happy ending in this one.
- Brukan and Rokara. Not sure what to do with this two. We know Rokara stole the juggernaunt, probably focused on that. While Brukan is really just there. Aside from his flashy naked half body showoff on the boat, what else is he supposed to be doing?
The last battle was a complete joke compared to the second last though.
This mode is definitely more ambitious than I thought it would be. Let's if they find a good balance between the mechanics of labs of legends and saltwater scourge.
Even if Jayce turned to be good I don't see Lux being viable unless they nerf some of the Bandle aggro cards. They are just too oppressive to any form of control.
New Piltover & Zaun Card - Ferros Financier
It looks okayish. It's a semi random 6 mana spell with a 2 mana 2/2 attached to it.
I don't think that is enough for the archetype to survive earlygame but we will see if and in which form the archetype comes together
New Piltover & Zaun Spell - Hextech Anomaly
I mean you can play a serious deck with 6+ mana spells that work for your strategy or... you can play this nonsens
New Piltover & Zaun Card - Hextech Handler
Now that's a GREAT payoff for 6+ mana spell decks.
Not only is 4/3 quick atttack a premium statline it also synergizes well with eighter/and Heimerdinger/ Glorious Evolution
New Piltover & Zaun Card - Forge Chief
A 1 drop that has the potential to be great when played on turn 1 and that is pretty terrible when dropped any later? That's not something that I would put in my deck
New Piltover & Zaun Landmark - The Forge Of Tomorrow
So you want to sell a 3 mana Eager Apprentice that has an inbuilt delay and takes 2 board slots and can't be played on full board?
Now thats what I call a bait
New Piltover & Zaun Spell - Assembly Line
6 mana spawn 2 3/3 units is this better than 6 mana spawn a 5/5 but that 5/5 was never a thing and so won't this be a card that ever sees play.
New Piltover & Zaun Card - Ferros Skycruiser
It's okay... in draft but in constructed? A 4 mana 4/4 elusive that needs conditon that takes some time to do? Too slow is the first word that comes into my mind
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
so we are nerfing tier 3 decks now? Does quest mage even have a 50% win rate? Maybe it does at lower ranks with big bliz data..
New Piltover & Zaun Card - Albus Ferros
In theory this card is devestating. In practice... I think it will be too slow of a card to actually matter.
The fact that it tutors jayce is neat but dropping a lvl 2 Jayceon turn 8 doesn't seem like an actual powerplay to me.
New Piltover & Zaun Champion - Jayce
It finally happened: we finally can play the Glorious Evolution without Ionia for the Karma backup.
For example in shadowisles with Evershade Stalker I could see doing some sillyness but only time will tell if we get to see it at all
New Piltover & Zaun Spell - Shock Blast
I mean you gonna have to run some 6 mana spells and this isn't tooo bad of a spell.
Is it a viable card outside of a Jayce deck? Pretty sure it's not but it doesn't have to.
Jurassic Card - Card Design Competition Discussion Thread
For the first time in a long time, feedback!
Nirast:
Swizard:
Wailor:
Linkblade91:
BasilAnguis:
Neoguli:
Demonxz95:
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Global spell damage for the rest of the game without a stick is still good.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Never Fails... Mage finally sees the light of day, and it has to get nerfed.
Acceleration Gate
Am I missing something or is this so unimpressive that it actually hurts?
Riot Reveals All Cards Coming in the Path of Champions Expansion Including Jayce
That much I think we can both 100% agree on
New Piltover & Zaun Spell - Shock Blast
Cards that require something else to be around in order to be strong are usually not good enough sadly.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Will this be it? Will I finally see the end of the hated quest mage? Now that the reward only grant +2 spell damage, it might be arguable that youre better off just playing Imprisoned Phoenix. It was only to be inevitable anyway, because I'd never believe wholeheartedly that team5 will leave it until the next expansion, given how polarizing this deck actually is. It may not win alot, but its very good at bursting blood vessels. Probably the one reason I held off from meming and just play garotte rogue.
Which brings us to the nerf to Garrote, which in my opinion, only needed a change so the bleeds dont scale with spell power. What this nerf essentially does is to ensure that Guild Trader is a near mandatory inclusion, and you need to save at least one of the augmerchants for a finish at the end. Either that, or you play one additional Wicked Stab (Rank 1). Either way, I dont think this is the end, but the end of quest mage means more tempo decks and that means garotte rogue will eventually get worse one way or another. Still think its the best deck though.
Razormane Battleguard nerf is fine, probably to be expected given how powerful taunt druid is at cheesing early games. Renew renewal is also fine but wont be changing much, and kinda makes us wonder what was the point of nerfing this in the first place considering that when it was nerfed it was literally 2 weeks before stormwind.
Well, blizz, that's more than enough teases. Bring on the new expansion announcement of an announcement already. We all know its Alterac Valley, just give it to us - and the usual mandatory initial card reveal.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Good fucking riddance to quest mage, thank you blizz.
Druid and rogue nerfs were needed. Priest unnerf probably won't achieve a thing.
Blizzard Rolls Out Hearthstone Hotfixes for a Wild Bug, Mercenaries, Battlegrounds, Duels, and More
Remember when Demon Hunter was nerfed the day after its release? They didn't need to wait until a patch, they increased some cards' cost server side. They could've done the same with Hidden Oasis, but either they really don't care about Wild or they are that much understaffed.
5 Free Hearthstone Mercenary Packs Arrive Today for Players who Played Mercenaries Last Patch
Got my five packs. Not that its going to do alot since I have all the mercs. Probably saving until the next update.
It does seem like up until a certain point there's really no reason to buy anything because grinding up for them is actually a valid option. Though I'd imagine that once youve exhausted all the mercs tasks, grinding up a new legendary/epic is going to take a lot longer than it would now. Given that the last three bosses added were no joke (took somewhere around 15-30 min to complete Blackhand), and each has only a chance to grant like 10-20 legendary coins, the grind can only get worse.
Hearthstone Book of Mercenaries Carial Roame is Now Live - Get a Free Paladin Card Pack
Well, that was an okay adventure. At least it had as much story as with Tamsin's, and unlike the others it actually had a tone other than the usual disney-eques family humor. That's one storyline resolved at least, and there seem to be 4 more;
- Scabbs and Varden's escape from prison, and probable confrontation with someone
- Tavish probably has a storyline, but so far its not exactly clear other than the one battle in dwarven district. The new expansion may give him an objective to focus on.
- Xyrella's storyline with the shard. I would be pleasantly surprised if blizz pulls a fast one and decides against an obvious happy ending in this one.
- Brukan and Rokara. Not sure what to do with this two. We know Rokara stole the juggernaunt, probably focused on that. While Brukan is really just there. Aside from his flashy naked half body showoff on the boat, what else is he supposed to be doing?
The last battle was a complete joke compared to the second last though.
Legends of Runeterra's Path of Champions Launches on November 10 - Here's Everything We Know
This mode is definitely more ambitious than I thought it would be. Let's if they find a good balance between the mechanics of labs of legends and saltwater scourge.
5 Free Hearthstone Mercenary Packs Arrive Today for Players who Played Mercenaries Last Patch
My game just crashed and when I logged back in, I got my 5 merc packs. Go try log out and in again to gain yours. EU region here btw.
Riot Reveals All Cards Coming in the Path of Champions Expansion Including Jayce
Even if Jayce turned to be good I don't see Lux being viable unless they nerf some of the Bandle aggro cards. They are just too oppressive to any form of control.