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  • Tickatus question

    Anathemos is correct. Games simply do not reach fatigue anymore. Another reason why he does not see play is because there are not really a lot of good cards to corrupt it with that also make up for the fact you are only playing about one or two cards a turn. Tickatus also does not impact the board, which is important because the current standard meta is very board centric.

  • Tickatus question

    Too slow. They kill you too quick for it's affect to matter. 

  • Tickatus question

    Its probably not good, and probably never will be good in standard. The premise of Tickatus as a good card is completely in either controlock, or in some kind of discardlock, and both aren't always consistent in standard. Especially in this meta, tickatus might well just not exist, given that so many decks just counter controlock so well.

    I wouldn't craft it if I were you. But if you have spare dust, and feeling like you'd rather be happy meming than winning, then why not? Just be aware that the next expansion is in a month's time, so dust spent now feels kinda moot.

  • Evergreener Pastures - Card Design Competition Discussion Thread

    Damn. I'm on a hot streak right now. Best season of mine already in custom HS competitions. 😃

  • Tickatus question

    My understanding is, Tick isn’t that great a card. He’s widely hated because people really don’t like it when their decks get messed with, but he isn’t part of a winning deck. (Think about how many games you play where you don’t get to your last five cards—though it feels bad to see the cards burn, it doesn’t actually affect you if you don’t draw to the end of the deck.)

    On the other hand, lots of players like messing with their opponent’s deck, so Tick does see play even if his decks aren’t great. If you like watching the other guy’s cards burn, go ahead and craft it!

  • Hearthstone's Latest Addition of Dual-Class Arena Ends When Alterac Valley Releases

    Friendly Edit: I think it should be "Edition" not "Addition".

  • Oozefest 2

    There doesn't seem to be an easy way to keep track of your earnings during the event. I've been clicking on a few profiles under houses of interest and lights are on, maybe 3-5 a day. As for site travel, I'm not active much on the forums, but I do visit the site every day and read the Hearthstone news. So I'm missing out on a ton of trick-or-treat candy, but I find visiting that many profiles for just 1 candy each too time consuming.

  • Tickatus question

    Hi,

    I am about to craft a legendary demon, and was thinking of Tickatus. That got me thinking:

    1) Usually I am crafting the wrong card, so wanted to know if anybody is playing the dude?

    2) On HSreplay he is performing lower than I expected, why?

    3) With this big boy on the list, why distruptlock doesn't see a comeback?

    Any thoughts?

    Thanks for sharing :) 

  • Jurassic Card - Card Design Competition Discussion Thread

    First idea is a bit simple, but I really liked the art and wanted something flavorful with it. Looking for a better name, but I can't think of anything that fits quite right atm.

  • Hearthstone's Latest Addition of Dual-Class Arena Ends When Alterac Valley Releases

    Very good news.  Some of us haven't even had a chance to play it yet.  1 month seems like a good amount of time for an event like this.

  • Jurassic Card - Card Design Competition Discussion Thread

    If we're not going to put them in Un'Goro, I think the secondary location for a Hearthstone dinosaur would be the Druid's Rastakhan set. Gonk, the Raptor and Wardruid Loti are both dinosaur-based, among others, so this seems a natural fit.

    Savage Striker is similar, so I think this card could be seen as a replacement. The Striker is not a Beast, though, because I guess it's the character riding the dinosaur, so I wonder if this should not be a Beast too *shrugs*

  • Jurassic Card - Card Design Competition Discussion Thread

    First card is a bit similar to my entry in last comp, but I actually had it designed from a long ago. The flavor is that whenever it touches another color (ie another class), it camouflages.

    The second one is a bit more straight forward in the dino flavor, but I'm afraid it collides with Oondasta

  • Jurassic Card - Card Design Competition Discussion Thread

  • Oozefest 2

    Can't figure out the Banishment from Mythgard clue either. I was able to get every clue except that one! 

  • Evergreener Pastures - Card Design Competition Discussion Thread

    Congratulations to Neoguli!

  • The 'Born to be Wild' Podcast and Goliath the Dwarf Cover the Story of The Deadmines

    Staff

    Goliath, you should have worn a red bandana for ultimate immersion! :D

  • Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries

    It's inconsistencies like these that detract from Hearthstone's world-building for me. I appreciate that some players enjoy deep-diving into the WoW lore behind the cards but really what's the point when the game doesn't even seem to respect it's own lore?

  • The Runeterra Path of Champions Deep Dive & Jayce Full Reveal Premieres on November 9 at 12 PM Eastern

    The only support Deep need is a nerf to minimorph.

  • Jurassic Card - Card Design Competition Discussion Thread

    Staff

    Welcome! To Jurassic Card! (sorry, had to) 

    First idea:

    Not super happy with the art or name, but I like the overall design. It's basically a Flame Imp that draws a card, which I think is balanced, since Hunter doesn't have much healing. 

  • Jurassic Card - Card Design Competition Discussion Thread


    Competition Theme: Jurassic Card

    We can't let Un'Goro Crater have all the fun - what could possibly go wrong bringing some more Dinosaurs out to play?

    • You must create a minion that uses a Dinosaur in its art
      • We'll accept fossilised and mechanised Dinosaurs - or anything else a bit out there - so long as it's clearly recognisable
    • Your minion cannot be from the Journey to Un'Goro expansion
      • We've seen what that expansion has to offer, so let's branch out a bit!

    Nirast is looking for us to travel back in time this week, so bring your best prehistoric cards to the table!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Nov 8 17:00 EST (GMT -0500). Runs until Sat, Nov 13 17:00 EST (GMT -0500)
    • Voting Phase: Starts on Sat, Nov 13 17:00 EST (GMT -0500). Runs until Sun, Nov 14 16:00 EST (GMT -0500)
    • Finalist Phase: Starts on Sun, Nov 14 17:00 EST (GMT -0500). Runs until Mon, Nov 15 17:00 EST (GMT -0500)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

  • The Runeterra Path of Champions Deep Dive & Jayce Full Reveal Premieres on November 9 at 12 PM Eastern

    Deep dive? Deep support confirmed?!

  • Riot Teases the Upcoming PVE Mode Coming to Legends of Runeterra - The Path of Champions

    So we got an upgraded version of Saltwater Scourge, cool.

    Is each champion going to have unique encounters and bosses?

  • Weekend of Wild Hearthstone Decks - Mill Shaman, Shadow Priest, Quest Paladin, & More

    thank you for the reference!

  • Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1 (Ft. Diablo)

    My best run with Diablo (8-3) so far was just a result of slapping together all the effective face damage spells that both classes have. Power Overwhelming, Heroic Strike, Hellfire, etc. And then you get the treasure that doubles your first spell each turn, and bam, wins!

     

    Twice the class card pool equals twice the available face cheese, who knew?

  • The Cycling Meta Is Here

    Yeah, so pretty much every game is a 20 minuite drag out value war.

    Bandlewood is popular you can run it with Heimer or Swian or Poppy or anything else.

    The only thing that matters is that you maintain infinite card advantage until you hit your finisher, or maybe you don't and it doesn't matter.

    Targon does this pretty well also, and so does shadow. Not a lot else to say, like even overwhelm decks and aggro decks rely heavily on cycling now.

    Using cards like lecturing yordle or the 7 mana shurima card, so how does everyone feel is this fun?

    Like now that I understand what the game is I can patience my way through a handful of games a day by running rebel lists but thats about it.

    It all feels exceptionally slow...and rather redundant, like what deck are you running? Who cares as long as it's 50 - 80% cycling...woo good times.

    Then there's obviously the rally Zed decks which are the only lists fast enough to contend with what people are playing.

    I really hope the next expansion includes less cycling and more cheap aoe or box style affected, or something like cyndervines from magic that punishes opponents from playing too greedy.