Dont be too surprise if garrote rogue is still a valid deck that basically populates legend until the next expansion. The nerf was handy, but all it essentially does is to raise the bar a little further, because you really only need a +3 spell damage to pull of the 30 damage OTK. The warrior matchup will suck even further, but that has never really been questioned, and warrior still needs to play against other decks too.
Not to say that garrote shouldn't be nerfed, but I'd rather play against garrote rogue all day than even a mere game against quest mage. At least with garotte you're allowed to play the game and your opponent has to actually have a brain in his head. Quest mage at its best deprives you of both a game and the thought that your opponent may actually be an neglected 8 yr old with poor concepts of sportmanship.
Even crystal caverns don't suck fun at such a rate as sorcerer's gambit. You dont play around quest mage. You pray around quest mage.
Is this the only time a "bad" deck has been nerfed due to player perception (the first being Quest Rogue)?
I'm surprised they didn't wait until next expansion to pull the trigger seeing how the deck could easily be outclassed by a variety of decks, but hey, I'm not complaining. 1600 dust for free and no more instant concedes whenever I decide to play Warrior (or any deck that isn't Quest Hunter really). I'M wondering whether they would consider unnerfing it next year when most of the stuff that made the deck such a garbage experience (Flow and Cram Session) are gone from Standard. Either way, maybe there'S now some room for other Spell Damage decks that aren't as degenerate.
Battleguard nerf is fine and expected. It's a must-kill target and having it at 3-health is kind of ridiculous because most decks only have a single card that deals that much damage on turn 2.
Good Garrote nerf. Fuck that deck. I hope it chokes on itself and dies. Realistically it might actually. That's around 8-12 damage just gone that you have to compensate for by either running a 2nd Guild Trader or just hoarding ressources even harder which makes the deck less flexible. With this, the absolute max damage you can do is 6 x 8 (double Trader + double Augmerchant which requires ouble Octo-bot on at least some of the pieces) which means Warrior is now basically a guaranteed counter (unless they fail to get over 50 health, which they usually shouldn't). Without double trader you're only gonna get to 6 x 6, which kills most, but not all decks and can conveniently be mitigated by a single Armor Vendor). I really hope the deck just fucking evaporates from existence. Rogue doesn't need this cheap single player bullshit when they have a perfectly fine Quest deck to play.
Interesting Renew unnerf though. I'M not really sure if there's really a point to it, but maybe they have something next expansion that really needs it. The nerf was only an emergency solution to an unforseen meta shift anyways.
Bye Bye quest mage, no one (except quest mage players) will miss you! This quest once got me so mad, that i had to complain about it.... IN THE SALT THREAD. (which is something i almost never do) That's how mad it made me. That deck felt so bad to play against, and i hope it stays dead. Just for questline mage players: Have you seen that markmckz video in which he repeats Time Warp infinitely? Imagine being on the receiving end of that, that's how it feels to play against questline mage. So i hope you now understand why no ones likes playing against questline mage.
Razormane Battleguard nerf is SOO good. Whenever i'm playing against Aggro Druid, i'm always 1 damage short on killing it with most spells, and now it's a lot more easy to kill it. Great nerf.
Garrote nerf is one i'm not so sure off. I don't have much experience with this deck, however i do know that 1 bleed is a pretty big nerf. This means that (with spell damage) garrote rogue will do about 24 dmg instead of 36 dmg. BUT i feel like this problem is easely fixed with more spell damage stuff? And octobot obviously
Renew buff is great, control priest is struggling with healing and value generation is pretty bad in this meta so i'm glad it got reverted. However i feel like control (and questline) priest probably remain pretty bad regardless.
These buffs i.m.o. have been good overall, and hopefully they will allow some other archetypes to shine... And lets hope questline warrior wont become too good, now that Aggro Druid (it's biggest weakness) got nerfed.
Seeing how Tyrantus isn't fixed yet it might just be that these bugs are a lot harder to fix in practice and Wild isn't their top priority so they won't just get the whole coding squad on it.
Yeah, the first one was quite nice (and I want Young Cariel to use my face as a chair), but from there on it just kept going...downwards. The whole Anetheron thing felt more like a climax than the Tamsin fight. It doesn't help that Tamsin's deck is weak and super easy to beat. Didn't feel like a climactic battle but rather like putting down a dying animal.
I also expected more interesting dialogue. It really just went from "I'm gonna save my sister" to "nvm she's evil, gotta kill her". Maybe they wanted to tone it down after how intense the last one was, but it didn't really work for me.
Jayce level 1 seems decent. Flexible cards tend to see play at some point. However, the 6+ cost spells package... I can't see it being good. It is simply too slow. How will any of them compete with the burn/swarm decks that are seeing play at the moment?
6 mana deal 3 to 2 minions. Great. They'll just 2 more.
Perhaps this package hints nerfs to the current aggro game but even then I can't see this being strong.
Blizzard nerfs based on game experience. They would nerf a Tier 8 Deck if it had an uninteractive way to win and a ridiculous playrate like Quest Mage does.
@BloodMefist - Dinosaurs also feel kind of Warrior-ish, and we had plenty of them in Un'Goro's Warrior package, so I don't think it's far off.
@Linkblade91 - I basically did no feedback beforehand, as I was secretly a greedy goblin, hoarding feedback from others and not giving my own. Now that I know how to somewhat get the dub, I can feel more confident sharing my tips to other people to help them achieve my results, even if I still have mixed feelings about my ability to give feedback.
Honestly , I think perception/free dust is going to be what kills the play rate. It's -1 spell damage, but Mage can still draw and discount a lot of direct damage spells. When I used to play it, I could kill people sometimes without even playing Dawngrasp. Plus people are going to stop teching for it, making it easier to play. Sure, Pirate Warrior and Druid are probably going to end up dominating the meta, but I don't think Quest Mage is actually that worse off from the minus spell damage. You can still do literally everything you did before with drawing, completing the quest quickly and all of that.
Warrior in standard at least isn't really all that good. Been destroying warriors left right and center. Playing as warrior, I often get my arse handed to me as well.
The problem with warrior is the same usual issue with having to quest on 1, and depending on the built, is either inconsistently drawing pirates, or having no board clears or healing to sustain against swarming aggro decks.
The current most powerful built of quest warrior is probably control quest, but if quest mage and garrote rogue are being nerfed, it wouldn't be long before this deck losses its best matchups and start struggling.
From a competitive perspective, the Quest mage nerf is bad because the deck's not even that good right now.
From a gameplay environment perspective, the Quest mage nerf is good because the deck is miserable to play against whether or not it's strong, and this nerf puts the nail straight to the coffin.
The first one is a Giant that reduces in Cost over time, like Frost Giant. The second adds Rush and is Druid-only, making it more like Mulchmuncher. I just now noticed that I phrased them differently; let me know which text you prefer :)
I'll return with feedback tomorrow: I am burnt out from work. Hopefully there'll be more posts by then.
If the next expansion launches on dec 6th as the actual tavern pass period "ends(according to the image below)", maybe this will be the pre-order patch? So...with the arrival of deadmines mini set late and knowing that expansions are 4 month long on average(release of stormwind: aug 3rd)... Maybe an announcement of next xpac late next week?
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Dont be too surprise if garrote rogue is still a valid deck that basically populates legend until the next expansion. The nerf was handy, but all it essentially does is to raise the bar a little further, because you really only need a +3 spell damage to pull of the 30 damage OTK. The warrior matchup will suck even further, but that has never really been questioned, and warrior still needs to play against other decks too.
Not to say that garrote shouldn't be nerfed, but I'd rather play against garrote rogue all day than even a mere game against quest mage. At least with garotte you're allowed to play the game and your opponent has to actually have a brain in his head. Quest mage at its best deprives you of both a game and the thought that your opponent may actually be an neglected 8 yr old with poor concepts of sportmanship.
Even crystal caverns don't suck fun at such a rate as sorcerer's gambit. You dont play around quest mage. You pray around quest mage.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Is this the only time a "bad" deck has been nerfed due to player perception (the first being Quest Rogue)?
I'm surprised they didn't wait until next expansion to pull the trigger seeing how the deck could easily be outclassed by a variety of decks, but hey, I'm not complaining. 1600 dust for free and no more instant concedes whenever I decide to play Warrior (or any deck that isn't Quest Hunter really). I'M wondering whether they would consider unnerfing it next year when most of the stuff that made the deck such a garbage experience (Flow and Cram Session) are gone from Standard. Either way, maybe there'S now some room for other Spell Damage decks that aren't as degenerate.
Battleguard nerf is fine and expected. It's a must-kill target and having it at 3-health is kind of ridiculous because most decks only have a single card that deals that much damage on turn 2.
Good Garrote nerf. Fuck that deck. I hope it chokes on itself and dies. Realistically it might actually. That's around 8-12 damage just gone that you have to compensate for by either running a 2nd Guild Trader or just hoarding ressources even harder which makes the deck less flexible. With this, the absolute max damage you can do is 6 x 8 (double Trader + double Augmerchant which requires ouble Octo-bot on at least some of the pieces) which means Warrior is now basically a guaranteed counter (unless they fail to get over 50 health, which they usually shouldn't). Without double trader you're only gonna get to 6 x 6, which kills most, but not all decks and can conveniently be mitigated by a single Armor Vendor). I really hope the deck just fucking evaporates from existence. Rogue doesn't need this cheap single player bullshit when they have a perfectly fine Quest deck to play.
Interesting Renew unnerf though. I'M not really sure if there's really a point to it, but maybe they have something next expansion that really needs it. The nerf was only an emergency solution to an unforseen meta shift anyways.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
good nerfs but i don't think renew buff changes anything for priest sadly. but i love some miracle priest YEP
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Bye Bye quest mage, no one (except quest mage players) will miss you! This quest once got me so mad, that i had to complain about it.... IN THE SALT THREAD. (which is something i almost never do) That's how mad it made me. That deck felt so bad to play against, and i hope it stays dead. Just for questline mage players: Have you seen that markmckz video in which he repeats Time Warp infinitely? Imagine being on the receiving end of that, that's how it feels to play against questline mage. So i hope you now understand why no ones likes playing against questline mage.
Razormane Battleguard nerf is SOO good. Whenever i'm playing against Aggro Druid, i'm always 1 damage short on killing it with most spells, and now it's a lot more easy to kill it. Great nerf.
Garrote nerf is one i'm not so sure off. I don't have much experience with this deck, however i do know that 1 bleed is a pretty big nerf. This means that (with spell damage) garrote rogue will do about 24 dmg instead of 36 dmg. BUT i feel like this problem is easely fixed with more spell damage stuff? And octobot obviously
Renew buff is great, control priest is struggling with healing and value generation is pretty bad in this meta so i'm glad it got reverted. However i feel like control (and questline) priest probably remain pretty bad regardless.
These buffs i.m.o. have been good overall, and hopefully they will allow some other archetypes to shine... And lets hope questline warrior wont become too good, now that Aggro Druid (it's biggest weakness) got nerfed.
Blizzard Rolls Out Hearthstone Hotfixes for a Wild Bug, Mercenaries, Battlegrounds, Duels, and More
Seeing how Tyrantus isn't fixed yet it might just be that these bugs are a lot harder to fix in practice and Wild isn't their top priority so they won't just get the whole coding squad on it.
Hearthstone Book of Mercenaries Carial Roame is Now Live - Get a Free Paladin Card Pack
Yeah, the first one was quite nice (and I want Young Cariel to use my face as a chair), but from there on it just kept going...downwards. The whole Anetheron thing felt more like a climax than the Tamsin fight. It doesn't help that Tamsin's deck is weak and super easy to beat. Didn't feel like a climactic battle but rather like putting down a dying animal.
I also expected more interesting dialogue. It really just went from "I'm gonna save my sister" to "nvm she's evil, gotta kill her". Maybe they wanted to tone it down after how intense the last one was, but it didn't really work for me.
Riot Reveals All Cards Coming in the Path of Champions Expansion Including Jayce
Jayce level 1 seems decent. Flexible cards tend to see play at some point. However, the 6+ cost spells package... I can't see it being good. It is simply too slow. How will any of them compete with the burn/swarm decks that are seeing play at the moment?
6 mana deal 3 to 2 minions. Great. They'll just 2 more.
Perhaps this package hints nerfs to the current aggro game but even then I can't see this being strong.
Light that cigar. Questline mage got nerfed.
No idea if this helps make constructed good again.... But awesome!!!
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
This they forgot about the Mr. Smite nerf
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Blizzard nerfs based on game experience. They would nerf a Tier 8 Deck if it had an uninteractive way to win and a ridiculous playrate like Quest Mage does.
Jurassic Card - Card Design Competition Discussion Thread
@BloodMefist - Dinosaurs also feel kind of Warrior-ish, and we had plenty of them in Un'Goro's Warrior package, so I don't think it's far off.
@Linkblade91 - I basically did no feedback beforehand, as I was secretly a greedy goblin, hoarding feedback from others and not giving my own. Now that I know how to somewhat get the dub, I can feel more confident sharing my tips to other people to help them achieve my results, even if I still have mixed feelings about my ability to give feedback.
New Neutral Minion - Goliath, Sneed's Masterpiece
Hey, it found a deck! Any Arena one. My opponents sure agree >: /
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Stay salty Quest Mage scumm
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Good riddance Quest Mage. Now on to nerfing Ignite as well, just completely gut this garbage.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Honestly , I think perception/free dust is going to be what kills the play rate. It's -1 spell damage, but Mage can still draw and discount a lot of direct damage spells. When I used to play it, I could kill people sometimes without even playing Dawngrasp. Plus people are going to stop teching for it, making it easier to play. Sure, Pirate Warrior and Druid are probably going to end up dominating the meta, but I don't think Quest Mage is actually that worse off from the minus spell damage. You can still do literally everything you did before with drawing, completing the quest quickly and all of that.
Oozefest 2
That was a pretty sweet hunt for those clues - well done - I appreciated that good level of challenge
Celebrate Oozefest With a Hearthstone Word Search - The Endless Legion
Before I knew it, it was over - thankful that you can redo as many as you please :)
Riot Reveals All Cards Coming in the Path of Champions Expansion Including Jayce
Jayce is a flexible 4 mana champion that levels up into a value generator that also supports Lux's gameplay.
I'm now gay for Jayce.
Tickatus question
That was kind a helpful, thanks. I usually play wild, but didn't know that the next expansion is that close.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Warrior in standard at least isn't really all that good. Been destroying warriors left right and center. Playing as warrior, I often get my arse handed to me as well.
The problem with warrior is the same usual issue with having to quest on 1, and depending on the built, is either inconsistently drawing pirates, or having no board clears or healing to sustain against swarming aggro decks.
The current most powerful built of quest warrior is probably control quest, but if quest mage and garrote rogue are being nerfed, it wouldn't be long before this deck losses its best matchups and start struggling.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
From a competitive perspective, the Quest mage nerf is bad because the deck's not even that good right now.
From a gameplay environment perspective, the Quest mage nerf is good because the deck is miserable to play against whether or not it's strong, and this nerf puts the nail straight to the coffin.
Hextech Mayhem - Riot Forge Introduces a New Rhythm Running Game Starring Ziggs
Out of all champions in league, I never knew that I want a Ziggs rhythm game the most.
Jurassic Card - Card Design Competition Discussion Thread
Two new cards, same fundamental idea:
The first one is a Giant that reduces in Cost over time, like Frost Giant. The second adds Rush and is Druid-only, making it more like Mulchmuncher. I just now noticed that I phrased them differently; let me know which text you prefer :)
I'll return with feedback tomorrow: I am burnt out from work. Hopefully there'll be more posts by then.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
Honestly I am suprised Warrior did not get a nerf; it is performing really well in both wild and standard.
A Renew Buff and Three Card Nerfs Including Arcanist Dawngrasp Coming in a Hearthstone Patch Next Week
If the next expansion launches on dec 6th as the actual tavern pass period "ends(according to the image below)", maybe this will be the pre-order patch? So...with the arrival of deadmines mini set late and knowing that expansions are 4 month long on average(release of stormwind: aug 3rd)... Maybe an announcement of next xpac late next week?