Seriously though, this PVE mercenary content is way too easy to need a brain.
Maybe on normal, but the later heroic bounties and pvp can be pretty tough, even with a high level team (to the point where upgrades only give like +1 damage). Not the mention the upcoming legendary difficulty.
Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).
To elaborate further:
Horde are Orc, Undead, Tauren, Rexxar, and Troll.
Alliance are Human, Night elf, Draenei, Gnomes, Dwarves.
Murlocs, demons, Gruul, dragons, and beasts are factionless
@Fedrion - This is not that bad, as the game does have a few higher-Cost Pirates, so maybe you could use this one in Rogue or more control variants of Quest Warrior. Now that I think about it, Bok and Cannon Barrage sounds nuts if either costs (1) less.
Thinking straight, a 7 cost pirate, in a full pirate deck, is honestly, bad. Or better said, its balanced, but in reality the only cool aspect of this would be to be able to gain some value in the late game, which in fact, if you're playing a pirate deck and made it to turn 7, you most likely won't win.
Other thing to keep in mind (disclaimer: not really), I'm a purely Wild player, and there this card wouldn't really see the light of day, at least not while the average game ends by turn 7, and I made it with the wild mindset.
I've been enjoying the new mode. I only bought the Welcome Bundle ($5 USD).
I am two bounties into Winterspring, and I don't mind the grinding. I have been trying to level all of my mercies equally, so I rotate teams almost every run to catch up the stragglers (crazy, I know). All 6 of my protectors are Level 30 now, but no one in the other two roles are maxed.
I've dabbled a tiny bit in PVP, and have faced equal amounts AI and other actual players. Seems fun - I know I don't have an optimal squad at all, so I am not taking it too seriously.
Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).
To elaborate further:
Horde are Orc, Undead, Tauren, Rexxar, and Troll.
Alliance are Human, Night elf, Draenei, Gnomes, Dwarves.
Murlocs, demons, Gruul, dragons, and beasts are factionless
indeed, i wasted two casual matches, thinking i was compelting the quests. had to jump in in ranked with a class i didnt want, still won cause face hunter is still a thing in 2021
I'll probably make my card 7 Mana, to prevent trying to use it in even decks, as well as it may work balance wise, and then post it with Hero Power token. Thanks for all feedback.
linkblade91
These look pretty good, but I feel they would be difficult to include in a deck, mainlythe Shaman one. Warrior one needs you to use Dragon deck, plus armor synergies, you may also include weapon/attack synergies, but it's not necessary, because you still get a minion with good stats and a good weapon. The shaman one also needs you to use spell-heavy with only Dragons as minions, preferably with some attack synergies to be worth it. I'd say I like warrior one more.
R
I like mech version more, because heaving only Beasts is less restrictive for Hunter. On the other hand, I'm not sure how good changing Deathrattles to battlecries is good, considering that they won't trigger for tokens.
Demonxz95
I like 5 Mana version more, and I don't think it's op either, considering that Mages don't have dragon-themed decks as for now.
Wailor
Totem is cool, but Varimathras is way more balanced. Totem would basically give you several 2 or 3 Mana 3/3 minions with pretty good abilities. Maybe giving set amount of attack, like +2 would make more sense, and would keep ability of making totems able to attack. Varimathras is maybe a bit less cool, but is well designed, and have lower potential of breaking a game.
Neoguli
Djinni seem to be kind of Paladin thing in Hearthstone, but I'd say this could be Priest too. Also, 'whenever you cast a spell draw an elemental' seem to be better wording
AeroJulwin
If I remember entries correctly, you already submitted, but I will give you some of my insight anyway. I'm not sure if Forest Guardian has to be limited to Nature Spells, because the effect doesn't feel that impactful with the condition, and there's not much non-Nature spells you would want to use with this anyway. Also, I'm not sure if handbuffing spells is something Blizzard would do, but card looks pretty well.
Fedrion
This feels like a lot of stats, but maybe it's ok, having only Pirates may not be that good, considering they don't have that much synergy between themselves, and if you play cannons (not pirates) this is much harder to trigger
FieselFitz
This is the kind of simple, a bit clunky, and unique card which I truly like, but that may be kinda useless to introduce to game. I mean, for me it's 5 stars, but I am not sure how other will feel.
Nirast
Pretty cool, used well in mech-only deck, but also works quite good when generated randomly, like from Omega Assembly. Balance wise seems good too.
grumpymonk
Looks pretty fun, but maybe tad too swingy. Maybe could have lower stats, but I dunno, powercreep been strong lately.
I plan to use coins to craft some legendaries, especially those I'm not super interested in since that makes it more likely to get the others in packs, when I'll have the spare coins to upgrade them.
I'll probably wait to get epics in packs though, as the 8 I'm missing will likely turn up long before I'm done opening packs for legendaries. It's so easy to get all the rares that I assume they're not a problem anyway.
If you intend to buy packs and can wait, then its better to save up the coin.
But mercs being a synergistic game, getting a specific merc now might be better overall for your enjoyment. For example, the murloc build is probably centered around old murk-eye, mutanus, and morgl. You can try swapping around, but I found that having these three together really makes the murloc build work. Since there's not many murlocs about, if you absolutely want to play murlocs you just need all three of them, and if you have the coin for that last murloc merc, then why not? Given that the packs juggles around three rarities, and then three different portraits of each merc, it might take quite a while before you chance upon that specific merc you want.
Some are also cheaper than others. Common mercs are only worth 300 coins, which really isn't much when you think about it. Wish theres a way to disenchant shit we dont need for stuff we actually want.
I'm not a good person to ask because I own all but 4 Mercenaries, but I can say that I plan to wait on the last few until I get them from a pack. It seems silly to me to drop 500 coins on a Legendary Merc; that's a lot of coins that could have went toward building the character up.
Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).
Deathblow - A keyworded mechanic that triggers when the ability in question kills a Mercenary.
Critical Damage - The term used for bonus damage when a Role fights whatever Role it is strong against.
So few days in now we've all most likely accumulated some coins for characters we don't have right? So my question is do we use them to make the merc or just wait and pray for them from packs? On one hand you get the merc and can mysterious stranger their coins, on the other if you get them from the pack you can use all those coins as opposed to grinding them. So what's your guys' opinions use the coins to make the man and grind or hope you get them from a pack and use all the coins you already have?
This point has been bothering me too. I'd find myself pick a treasure, then go look at my merc comp to find the treasure didn't really synergize well. Also, there's certain treasures like "Give you Horde/Alliance characters x/y", if you don't follow WoW lore, or are a new player, you'll have no idea whose who.
There's another level to it, as well: some characters are neither, and yet have been assigned a side. The Lich King, for example, is considered a "Horde" character, and that is definitely not true.
B) The game is built on UI that is counter intuitive. Picture this: You just finished an elite fight and you got 3 awesome treasures you can choose from. You want to make a meaningful choice based on the remaining fights on your run, the treasures that you already got and the info about other mercs on your squad (race, equipment, stats etc.). Well, you can't access any of those things because choosing a treasure uses a discover-a-card like mechanic that is not minimizable, forcing you to choose right there and now based only on things you can remember. I found myself in this kind of situation 3-4 times already. Even worse, the choice didn't even matter much in the end (point A) but if eventually the choice does matter we should be able to access all that information.
This point has been bothering me too. I'd find myself pick a treasure, then go look at my merc comp to find the treasure didn't really synergize well. Also, there's certain treasures like "Give you Horde/Alliance characters x/y", if you don't follow WoW lore, or are a new player, you'll have no idea whose who.
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
Still not as cringe as guac boy...
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
Maybe on normal, but the later heroic bounties and pvp can be pretty tough, even with a high level team (to the point where upgrades only give like +1 damage). Not the mention the upcoming legendary difficulty.
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
she will surely come in a future update
BTK Orc synergy
come dovrebbe essere giocato nello specifico questa comp?
e che abilita dei pg vanno maxate per prime ?
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
I really don't get why the Cranberry Juice guy made an appearance, particularly since his fifteen minutes of fame were a year ago.
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
So...
Blizzard keeps teasing that Valeera as a merc exists, but... they don't say anything on how to obtain her, right?
Mercenaries collection
This will be a thing, we just need some time to get it working across the site =)
Calling All Brains to Hearthstone Mercenaries - Blizzard Releases a Commercial for the New Game
O...kay. That was...certainly something lol.
Mercenary wording
This infor should be available in-game.
Just My Type - Card Design Competition Discussion Thread
@Fedrion - This is not that bad, as the game does have a few higher-Cost Pirates, so maybe you could use this one in Rogue or more control variants of Quest Warrior. Now that I think about it, Bok and Cannon Barrage sounds nuts if either costs (1) less.
Mercenary wording
Tks
Missing the background :)
Just My Type - Card Design Competition Discussion Thread
Thanks to all for the feedback.
I upped the cost and attack by one.
Thinking straight, a 7 cost pirate, in a full pirate deck, is honestly, bad. Or better said, its balanced, but in reality the only cool aspect of this would be to be able to gain some value in the late game, which in fact, if you're playing a pirate deck and made it to turn 7, you most likely won't win.
Other thing to keep in mind (disclaimer: not really), I'm a purely Wild player, and there this card wouldn't really see the light of day, at least not while the average game ends by turn 7, and I made it with the wild mindset.
So what does everyone think?
I've been enjoying the new mode. I only bought the Welcome Bundle ($5 USD).
I am two bounties into Winterspring, and I don't mind the grinding. I have been trying to level all of my mercies equally, so I rotate teams almost every run to catch up the stragglers (crazy, I know). All 6 of my protectors are Level 30 now, but no one in the other two roles are maxed.
I've dabbled a tiny bit in PVP, and have faced equal amounts AI and other actual players. Seems fun - I know I don't have an optimal squad at all, so I am not taking it too seriously.
Overall, very happy with the new mode.
Mercenaries 21.4 Patch Known Issues Hotfixes Have Arrived - Battlegrounds Ratings, Bounty Fixes, and More
I got two packs earlier today. I watched GM last weekend and the packs for that were slower than usual, but I did get them eventually on Sunday.
I guess Blizzard wasn't able to pinpoint exactly who missed out on packs and decided to send everyone who might not have gotten them new packs.
Mercenary wording
To elaborate further:
Horde are Orc, Undead, Tauren, Rexxar, and Troll.
Alliance are Human, Night elf, Draenei, Gnomes, Dwarves.
Murlocs, demons, Gruul, dragons, and beasts are factionless
Mercenaries 21.4 Patch Known Issues Hotfixes Have Arrived - Battlegrounds Ratings, Bounty Fixes, and More
indeed, i wasted two casual matches, thinking i was compelting the quests. had to jump in in ranked with a class i didnt want, still won cause face hunter is still a thing in 2021
Just My Type - Card Design Competition Discussion Thread
I'll probably make my card 7 Mana, to prevent trying to use it in even decks, as well as it may work balance wise, and then post it with Hero Power token. Thanks for all feedback.
Using Merc Coins
I plan to use coins to craft some legendaries, especially those I'm not super interested in since that makes it more likely to get the others in packs, when I'll have the spare coins to upgrade them.
I'll probably wait to get epics in packs though, as the 8 I'm missing will likely turn up long before I'm done opening packs for legendaries. It's so easy to get all the rares that I assume they're not a problem anyway.
Using Merc Coins
If you intend to buy packs and can wait, then its better to save up the coin.
But mercs being a synergistic game, getting a specific merc now might be better overall for your enjoyment. For example, the murloc build is probably centered around old murk-eye, mutanus, and morgl. You can try swapping around, but I found that having these three together really makes the murloc build work. Since there's not many murlocs about, if you absolutely want to play murlocs you just need all three of them, and if you have the coin for that last murloc merc, then why not? Given that the packs juggles around three rarities, and then three different portraits of each merc, it might take quite a while before you chance upon that specific merc you want.
Some are also cheaper than others. Common mercs are only worth 300 coins, which really isn't much when you think about it. Wish theres a way to disenchant shit we dont need for stuff we actually want.
Using Merc Coins
I'm not a good person to ask because I own all but 4 Mercenaries, but I can say that I plan to wait on the last few until I get them from a pack. It seems silly to me to drop 500 coins on a Legendary Merc; that's a lot of coins that could have went toward building the character up.
Mercenary wording
Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).
Deathblow - A keyworded mechanic that triggers when the ability in question kills a Mercenary.
Critical Damage - The term used for bonus damage when a Role fights whatever Role it is strong against.
Mercenary wording
Can somebody explain in detail the following words?
- Horde
- Deathblow
- Critical Damage
Thanks
Using Merc Coins
So few days in now we've all most likely accumulated some coins for characters we don't have right? So my question is do we use them to make the merc or just wait and pray for them from packs? On one hand you get the merc and can mysterious stranger their coins, on the other if you get them from the pack you can use all those coins as opposed to grinding them. So what's your guys' opinions use the coins to make the man and grind or hope you get them from a pack and use all the coins you already have?
So what does everyone think?
There's another level to it, as well: some characters are neither, and yet have been assigned a side. The Lich King, for example, is considered a "Horde" character, and that is definitely not true.
So what does everyone think?
This point has been bothering me too. I'd find myself pick a treasure, then go look at my merc comp to find the treasure didn't really synergize well. Also, there's certain treasures like "Give you Horde/Alliance characters x/y", if you don't follow WoW lore, or are a new player, you'll have no idea whose who.