This really shows how bonkers Psychic Scream was. This one is worse at disrupting your opponent draws, and a bit better at preventing your opponent from resummoning the removed minions (since they need the handspace to get them back). Still a great standard removel.
Having control over the transform pool makes it pretty good. Both Titan priest legendaries are also great targets for this. Probably nothing more than a meme, but can certainly lead to some whacky scenarios.
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.
New Priest Minion - Clay Matriarch
That's a lot of stats for 7 mana. Taunt and Elusive makes it even better.
Whizbang's Workshop
Just Waiting to try out ziliax 3000 wizbang and dk hero card
New Priest Spell - Repackage
This really shows how bonkers Psychic Scream was. This one is worse at disrupting your opponent draws, and a bit better at preventing your opponent from resummoning the removed minions (since they need the handspace to get them back). Still a great standard removel.
New Priest Minion - Chalk Artist
Having control over the transform pool makes it pretty good. Both Titan priest legendaries are also great targets for this. Probably nothing more than a meme, but can certainly lead to some whacky scenarios.
New Priest Minion - Careless Crafter
This definetely makes triggering overheal a lot more consistent.
New Priest Spell - Purifying Power
So that's the Unicorn Priest was that Brode was talking about 7 years ago. It's about time people found that deck.
New Priest Minion - Raza the Resealed
His artwork is hilarious and I love his effect. For years now I'm trying to make some kind of midrange heal priest work consistently and every time I'm coming to the result that the deck is "almost there". This time for sure - Tinkmaster Overspark
New Mage Spell - Hidden Objects
Nothing amazing, but may find a place for being a free "discover a secret". You could also play this on 2 and then the secret on 3 together for with a 2 drop for a bit of tempo.
New Mage Minion - Sleet Skater
Gaining extra health as a mage, while stopping an enemy minion, twice? Count me in!
New Mage Minion - Watercolor Artist
Pretty slow, however you want to cast most frost spells reactively anyways, so it might be fine. Not great, but fine.
New Mage Spell - The Galactic Projection Orb
Back in my day you needed Solarian Prime for this kind of effect, while having substantially less control over the cast spells.
New Mage Spell - Spot the Difference
Meh indeed. Being able to discover the minions makes it a bit better, but missing out on the battlecries is a big deal for low cost minions. Wouldn't be surprised if this gets buffed to 3 mana.
New Mage Spell - Manufacturing Error
Might be enough to make spell mage a thing. I'm also pretty sure that The Galactic Projection Orb uses the base cost of the cards.
New Mage Spell - Yogg in the Box
May the Yogg be with you ... you are going to need it.
New Mage Spell - Frost Lich Cross-Stitch
Seems like a great stabilization tool. Remove a minion, summon a high health one and freeze other ones in the following turns.
New Mage Minion - Triplewick Trickster
Potentially a better Fireball on a stick. I've been having a lot of fun with a faster excavate mage and I can see it finding a place there.
New Hunter Minion - Hemet, Foam Marksman
Fun, but probably not more than that. There are quite a you don't want to get from this.Al'ar,Hir'eek, the Bat and Chameleos are some particualary bad ones that stick out to me.
New Hunter Location - Jungle Gym
Probably not very good, but I would keep an eye on it. Locations with 3 durations often turned out stronger than expected.
New Hunter Minion - Mystery Egg
The mini-version is indeed very strong. So the only question is how often you are going to pop the 0/5.
New Hunter Spell - R.C. Rampage
You definetely want to cast this with some minions on the board already. 6 1/1s are pretty bad, 5 2/2s are decent and 4 3/3 or 3 4/4 seem to be the sweet spot you want to aim for.
New Hunter Minion - Painted Canvasaur
Kinda funny how "bonus effect" slowly creept up to become a stable keyword.
New Hunter Weapon - Remote Control
Might be a sleeper card. Generating minions on later turns without spending a card or mana on that turn can become a bit overwhelming. Plus if Candleshot teached us one thing, then that free pings should not be unterestimated.
New Hunter Spell - Fetch!
2 mana draw 2 is always solid. Though for this to consistently work you have to give up quite a lot of neutral options.
New Hunter Spell - Patchwork Pals
Might be a nerf candiate. Charge is always scary and hunter always welcomes card draw/generation.
New Hunter Minion - Toyrannosaurus
Comparable to Darkmoon Tonk, except faster and less deathrattle damage. Seems like a generally good card for big hunter.