The pop divine shield achievement seems to trigger when you draw or have a divine shield minion in hand rather than how it should work, which is played on board and having its divine shield popped. Anyone can confirm this?
If that's the case, its as easy as playing rogue or some high draw class and filling the entire deck with divine shield minion.
I was counting down my last bit of progress on that one, and it definitely happened when the divine shield was lost, not just drawn. To be honest, that achievement completes itself by accident over time so if you really want to save time with it, just forget you need to work on it at all.
The alternative is just to make a paladin deck entirely out of divine shield minions. You'll probably have a pretty solid win rate with it (I always do) because no deck out there is actually built to deal with every minion being that obnoxious.
As a side note, with the achievement to kill your opponent with Mankrik, Consumed by Hatred during Barrens there was one game where I saw a way for my opponent to trade my taunt and then kill me with Mankrik Consumed being the final blow. Not only did I stay, I moused over various tokens over and over again in a specific order hoping he'd see what I saw (you know, because the tokens on board are outlined in a red glow when you mouse over them). It took him a moment, and I'm not sure if my signals helped or not, but he figured it out!
It's fine to be frustrated and annoyed at the game - people just like to put others down, that's all :) And that diversity? it's aggro or combo that's only beatable by aggro. Not really so diverse.
The pop divine shield achievement seems to trigger when you draw or have a divine shield minion in hand rather than how it should work, which is played on board and having its divine shield popped. Anyone can confirm this?
If that's the case, its as easy as playing rogue or some high draw class and filling the entire deck with divine shield minion.
I really feel like they need to take the nexus damage off of these random effects. Its useful far less often than it is harmful and it makes these far too inconsistent to see use regularly.
That said Lux doesn't ask for big spells all that heavily. A few 3 mana spells is plenty and Ebb can trigger her in a single turn if you go through the full three spells. Its not that insane an idea. I look for reasons to use her for sure, but I don't think I'm looking that hard here. Lux has rarely ever been played that much but when she does she often sees play without even being alongside the mageseeker crew, so 6 mana spells specifically isn't a hard requirement for her.
Edit: Plus I did say above that it would be a bad deck. I merely stated I wanted to play it, not that it would be competitive.
alright, i really didnt think the tone of my post was anywhere near as aggressive as it seems to be being interpreted, but obviously i was wrong. im going to rewrite this more eloquently and post again, and i apologize for allowing my frustration to override the point that i was trying to make. that being said, if you're looking at what decks are being reported hitting legend as well as available deck statistics i dont see how you can come to the conclusion that every class has a deck in the meta. i have more to say on this as well as on your take on blizzards treatment of wild, but ill wait to expand on it in the aforementioned other post, as ill probably delete this one. thanks for being frank with me
In the right deck this unit can't ever go unblocked without risking to die and even if you block your blocking unit will be likely to die to this unit... unless your opponent has an Idea what removal is and lets you commit all your spell for his Flash Freeze leaving you very sad
Ever consider that people may downvote you, not particularly because of your argument, but because of your godawful tone?
I'd imagine not.
Anyway, I'll bite; standard is really diverse and still nowhere close to refined.
Nearly every class has viable deck(s) and there are a lot of unrefined archetypes still around, meaning it's nowhere close to being fully developed yet.
Wild might be a shitshow because of warlock, but has been that for over a year now. People who think wild is even close to being one of the devs' priorities is just delusional at this point. And even then, Iksar mentioned the other day that they're still looking at some further warlock corrections for wild.
Is Shadow Priest still any good at higher ranks? I'm at gold 5 because I'm a Wild main and haven't touched Standard in a while, but it works well enough for me there.
Yeah, shadow priest works fine in both formats. It's around tier 2 in standard I'd imagine.
Achievement Hunting: United in Stormwind edition
I was counting down my last bit of progress on that one, and it definitely happened when the divine shield was lost, not just drawn. To be honest, that achievement completes itself by accident over time so if you really want to save time with it, just forget you need to work on it at all.
The alternative is just to make a paladin deck entirely out of divine shield minions. You'll probably have a pretty solid win rate with it (I always do) because no deck out there is actually built to deal with every minion being that obnoxious.
[Game] Card Treasure Hunt (Hearthstone Riddles)
"Astounding" is Rexxar's "Wow"-emote, so I think it's a Hunter card. I wasn't able to make sense of the rest of it though... maybe The Beast Within?
Grondaia's "HS Factor" Custom Set - Hearthstone Fan Community Spotlight
Very flavorful and well executed expansion, great work!
(Legend) New Fire APM Mage
i don't have Mozaki yet =)
Varden is not crucial, but helpful. I crafted them to sub Frost Nova, it sometimes messing up combo turn on step 3.
Nami: New Bilgewater Champion Reveal - 14 New Runeterra Cards Revealed
Maybe a Nami/Fizz, BW/Targon elusives deck.
[Game] Card Treasure Hunt (Hearthstone Riddles)
You kind of need to use the 🗝️ you have and enter that 🚪 before you can find the answer. You are still outside. Time is ticking!
Solve the first two lines first. Don't jump to the last two. Edited it a bit.
People keep conceding when I have the Sword of a Thousand Truths
As a side note, with the achievement to kill your opponent with Mankrik, Consumed by Hatred during Barrens there was one game where I saw a way for my opponent to trade my taunt and then kill me with Mankrik Consumed being the final blow. Not only did I stay, I moused over various tokens over and over again in a specific order hoping he'd see what I saw (you know, because the tokens on board are outlined in a red glow when you mouse over them). It took him a moment, and I'm not sure if my signals helped or not, but he figured it out!
[Game] Card Treasure Hunt (Hearthstone Riddles)
Reminds me a Patron Warrior... Gruntled Patron?
Thanks for making the meta worse blizz!
It's fine to be frustrated and annoyed at the game - people just like to put others down, that's all :) And that diversity? it's aggro or combo that's only beatable by aggro. Not really so diverse.
Achievement Hunting: United in Stormwind edition
The pop divine shield achievement seems to trigger when you draw or have a divine shield minion in hand rather than how it should work, which is played on board and having its divine shield popped. Anyone can confirm this?
If that's the case, its as easy as playing rogue or some high draw class and filling the entire deck with divine shield minion.
[Game] Card Treasure Hunt (Hearthstone Riddles)
I would inspect your first guess closer then focus on the first two lines then look somewhere before guessing
New Bilgewater Spell - Ebb
I really feel like they need to take the nexus damage off of these random effects. Its useful far less often than it is harmful and it makes these far too inconsistent to see use regularly.
Nami: New Bilgewater Champion Reveal - 14 New Runeterra Cards Revealed
I mean yeah I do. I like Lux.
That said Lux doesn't ask for big spells all that heavily. A few 3 mana spells is plenty and Ebb can trigger her in a single turn if you go through the full three spells. Its not that insane an idea. I look for reasons to use her for sure, but I don't think I'm looking that hard here. Lux has rarely ever been played that much but when she does she often sees play without even being alongside the mageseeker crew, so 6 mana spells specifically isn't a hard requirement for her.
Edit: Plus I did say above that it would be a bad deck. I merely stated I wanted to play it, not that it would be competitive.
Thanks for making the meta worse blizz!
Nami: New Bilgewater Champion Reveal - 14 New Runeterra Cards Revealed
You really want to combine any champion with Lux don't you?
I mean Lux and Nami both want you to play spells but completely different spells: Lux wants few big spells Nami wants many small spells.
To me Nami would fit way better into targon because when combined with gems Nami looks very scary
(Legend) New Fire APM Mage
Interesting! Better than Mozaki?
Also, how important is Varden? What would you sub for them?
New Bilgewater Spell - Tidal Wave
It looks like another take on Go hard.
New Bilgewater Card - Abyssal Guard
In the right deck this unit can't ever go unblocked without risking to die and even if you block your blocking unit will be likely to die to this unit... unless your opponent has an Idea what removal is and lets you commit all your spell for his Flash Freeze leaving you very sad
New Bilgewater Champion - Nami
Nami looks very strong for a 3 mana champion that is easy to level in pretty much every deck...
But boy looks this design boring.
New Bilgewater Card - Fleet Admiral Shelly
Repeatable aoe buffs on a "4mana" 3/3 elusive unit... that's pretty nuts not gonna lie
New Bilgewater Card - Marai Songstress
2 mana for a 3/2 elusive.
Well... that shows that a card doesn't have to be fancy to be top tier
New Bilgewater Card - Marai Warden
That's pretty much Petty Officer as a 2 mana 2/1 without the keg option.
Looks very good
New Bilgewater Spell - Tidal Wave
Watch out the flood will come!
Proably way too late to stop aggro...
but the flood will come!
Thanks for making the meta worse blizz!
Ever consider that people may downvote you, not particularly because of your argument, but because of your godawful tone?
I'd imagine not.
Anyway, I'll bite; standard is really diverse and still nowhere close to refined.
Nearly every class has viable deck(s) and there are a lot of unrefined archetypes still around, meaning it's nowhere close to being fully developed yet.
Wild might be a shitshow because of warlock, but has been that for over a year now. People who think wild is even close to being one of the devs' priorities is just delusional at this point. And even then, Iksar mentioned the other day that they're still looking at some further warlock corrections for wild.
So yeah, all of the above is why I downvoted you.
Meta after the nerf?
Yeah, shadow priest works fine in both formats. It's around tier 2 in standard I'd imagine.