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  • Future Balance

    I think Twin Disciplines isn't the only combat trick that could use a bit of a toning down. I think a lot of them are allowed to be too impactful and as such often kill reactivity in the game. It would be one thing for these to be good cards but they are so much better than other combat tricks that they are the only ones to see play. I think if your trick is that strong that it shuts out all others even with the same region it needs to be reduced in strength.

    Sharpsight: I think this card needs to give +1/+2 or vice versa. I think that +1/+2 makes the most sense though since it was made originally as a way for Demacia to react to elusive threats. So I say it should keep the more defensive stat line to allow you to block said elusives while retaining more health on the unit blocking. 

    Troll Chant: I would think that this was fine if not for the fact that it outshines every other responsive option in Freljord. I would personally make it cost 3 mana and change the stats to -3/-0 and +0/+3. Such would make it playable still but its cost would be steeper and that would allow it to be compared to old Twin Disciplines before it became too good while still being arguably stronger in the right situations. I feel like even that is me being a bit too generous in wanting to keep Troll Chant strong enough to be played. 

    Shaped Stone: This is an insane card in my eyes and will continue to be problematic forever if left alone. It is one of the best ones in the game and is strictly better than a Demacia combat trick despite that being one of Demacia's strong points. If I wanted to be conservative I would make it give +1/+0 if you don't have the landmark, so it comes with a real cost if it doesn't have the landmark. Even with that said I would consider making it also give +2/+1 when you match the requirement. That I would be open to being wrong on though.

  • People keep conceding when I have the Sword of a Thousand Truths

    Quote From Sykomyke
    Quote From meisterz39

    I'll probably try it again eventually, but these achievements that rely on your opponent being thoughtful are all a huge nuisance.

    This is why I think achievements in games are generally a bad thing.  The first achievements as I recall from XBOX "gamerpoints" were first thought to have some indication of skill.  

    Just my 2 cents, but I honestly think gaming would be better off without achievement hunting.

    The achievements are not the problem, but the fact that they reward a decent amount of XP meaning that not doing the ones you can reasonably accomplish will always feel like you just lost out on free stuff.

    I'd honestly be happier if I didn't have to grind through a bunch of boring achievements each expansions just because they're technically worth a couple of extra levels and instead have them be entirely optional so that I can choose which ones I feel like completing (for whatever reason)

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    I was not excited by a Noxian champion since Swain got released during Rising Tides.

    Sion and his followers are looking great and there is some interesting decision to be made ( Do you play the unit's or discard them for their effect).

    I am also glad that they gave him and his followers overwhelm and not impact.

  • Future Balance

    Yeah, I forgot to mention Ruin Runner that's way more deserving of a nerf than Dais but I don't think it's fair to say that Irelia/blade dance is the problem because outside of Azir/Shurima there is no good blade dance deck, even the miss fortune one is more meme than dream.

    I played the deck a lot ( If you can't beat them join them ) so I can say for sure that your main win con is Azir not Irelia. Irelia' role is to pressure your opponent and she is not hard to remove. On it's own all that blade dance do is spawn a bunch mediocre 1/1 it's when combined with Sparring Student, Greenglade Duo or Azir/dais that mechanic truly shines. In fact one of the most common tips giving to Azir/Irelia players is to always keep Azir and dais in your opening hand and to hard mulligan for them if you don't. But in the end of the day I think your right this card is only good in that deck and probably don't deserve a nerf.

    As for elusives it should be noted that while the deck existed before it's was not top tier ( well, not since the beta were many elusives cards got nerfed ) then twin disciplines get's buffed and note only is Ionia elusives top tier again but we also have a bunch of new Sivir/Ionia deck that are also top tier. I don't think that's a coincidence.

    Your also right about Ionia due to all the protection anti-spell it really hard to disrupt their game plan which why I always liked better when it's a support region  

  • New Noxus Card - Noble Rebel

    I don't know if riot knew about but Iron Ballista already exists in the same region. Unlike this dude we can drop Iron Ballista on curve without having to fullfill a condition.

    Also having the realistic failcase to have to use it's 3/2 statline is not worth the condition imo.

  • Top Hearthstone Decks to Climb in Week 3 of the Stormwind Meta - Post-Nerf Powerhouses

    Aggro Shaman and Elemental Shaman are still the best.

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    I was ready for complaining about riot releasing another uninspired aggro archetype within noxus that has little skill expression and is just bland (#lebland) but this time... it looks like noxus actually gets more interesting and more decision heavy cards to play with.

    The cards look interesting very strong in the midgame and perfect for some good midrange overwhelm deck that gets to sneak in damage with the help of combat tricks instead of boring burn cards.

    I definitively like what I am looking at here. 

    .... despite knowing that spending 7 mana on a 3/3 without abilities isn't worth it.

     

     

  • New Battlegrounds Hero & Bartender Bundles in the Hearthstone Shop Today - Beauties & Cuties and Guardians of Azeroth

    What a cash grab. 75 euros worth of cosmetics for something that's not even a part of main game and is still in beta. It's also exclusive for no reason whatsoever. Awful.

  • Top Hearthstone Decks to Climb in Week 3 of the Stormwind Meta - Post-Nerf Powerhouses

    hold off on that one.

    The deck's decent, but it gasses out really quickly if you don't topdeck draw and it has no way to close the game outside of minion damage so any boardclear really fucks you up.

    It's also significantly less fun once you realize that the crazy dream combos only happen very rarely and most of the time you just have to rely on your opponent not being able to deal with Razormane Battelguard.

  • Battleground questions

    sic - thanks

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    I don't know who Sion is, and don't much care, but the art for these cards is outstanding, I may craft it all just for that :)

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    Agreed Linblade, agreed.  Sigh...look how they murdered my boy Sion? (irony intended)

  • Battleground questions

    You can only sell minions currently on the board, you can't sell from your hand.

    And no, there is no way to remove a minion without selling it.

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    Quote From Sykomyke

    I really like Sion (Where's the champion video by the way?) , but man I really wish they hadn't tied all the new cards around him to discard.  This forces Draven and/or Jinx synergies.  Draven kind of makes sense but not really, but Jinx just feels awkward pairing with Sion (thematically in my head at least).

    Draven also feels odd,  here's this Undead Juggernaut hanging out with this arrogant arena fighter?  Just....feels odd.  I feel like it would have been way more thematic/appropriate to pair his mechanic with Viktor...

    Thematically together doesn't make sense, but individually is like Draven fights to and for his own, any other things doesn't matter (in his case, cards in your hand.), in Sion case, the Discard is like they're all corpses, discarded noxian soldiers who turn back from the death by hematomancy, sooooo idk, together is weird, you got the point there. The cards being "all discard" also is weird, cuz the only card who can make a slot in other deck is Physician as a unit tutor, but he discards, so is in the archtype. I like Sion btw, the thing that he is a shit card until it has 6+ atk or levels up BUT he is a good discard fodder meanwhile he is a shit card is interesting, i want to see people cloning the shit out Returned Sion with Mimic, cuz he levels up Discarding and SUMMONING 35+ power in units, so you can play it in Reputation i think? i just need one someone summoning 7 Returned Sions and Rallying 7 times a turn plz. Probably Mogwai who do that, his favorite Region is Rally after all.

    Here's the video: https://www.youtube.com/watch?v=gf0K6yl0r-U

    Edit: Copying it with MIRROR IMAGE, no with MIMIC, im an dumbass. Also, Roar of the Slayer is a very good spell.

  • Future Balance

    Regarding your thoughts:

    Sivir:  Kind of agree, her flip needs to require more damage.  Other than that I think she's fine.

    Merciless Hunter:  Also kind of agree,  3/3 would tone down the aggressive nature of the card a bit and prevent it from trading up quite as easily.

    Emperor's Dais:  The issue with Azir Irelia is not Dais, it's blade dance/Irelia and her cadre of cards.  Mono Shurima sucks, and you an see it when you try to use Dais in mono decks and others.  A good test is to take landmarks, and put them into Mono Regions, do they still do well?  In the case of the Grand Plaza and Veiled Temple.  They were STILL insanely good in mono decks, and thus proved that it wasn't pairings that made them overpowered, but just the general card itself.  So...HARD disagree here on nerfing Dais here. Shurima alone is relatively weak barring a few outlier cards.  If anything the one thing Shurima does need nerfed is that stupid 6/4 card with spellshield.  Can't remember the name, but it's broken to say the least.  The problem is Shurima is used to splash with other regions becuase it has a few really good powerhouse cards, but is relatively weak by itself.

    Twin Disciples is a very good card.  Is it broken?  I don't really think so.  I think the real issue, is as you mentioned: Elusives.  Elusive cards, especially the current top meta rally/elusive deck is just broken because elusive cards are generally hard to counter, thus forcing you to either include many more combat tricks/buffs to counter them (which is not even a real good counter considering Ionia has the best anti-spell counter spells in the game) so then you are forced to either go with burst speed counters, OR you are forced to go with sub-par elusives from your own regions in an attempt to block/counter your opponents elusives.

    I said it when the game first came out and I'll say it again:  Elusives should be WAY understatted, and should not be given good scaling alone (cards like Young Witch, Fae Guide, Ghost, and others shouldn't exist).  Golden Aegis is moderately good in Jarvan/Taric decks.  IT's broken when used in decks like all elusives.  

    What they need to do, is start printing anti-splashing keywords on high value spells/minions to prevent splashing cards from one region into another just for 1 or 2 REALLY broken card synergies.  (Something like this for Golden Aegis for example:  Give an ally Barrier this round.  Allegiance: Rally).  They could do the same for Deny or Nopeify.  They could simply add allegiance requirements to specifically overused cards to prevent them from being splashed into decks.

    Lee Sin has always been problematic.  But he is a combo deck so he does have some weakness's against aggro.  And aggro can deal with Eyes of the Dragon relatively easily if enough pressure is applied.  Eyes of the Dragon isn't that strong IMO but I do think that Ionia has too many good spell tools available to them that cover all the bases (anti-spell cards, decent minion and landmark removal, decent buffing potential, lots of decent Elusives, and on top of everything, A LOT of card draw.  If I had to blame a single region for having too many good cards, while other regions suffer from lack of good region identity cards, it's Ionia. IMO Ionia is the crux problem region in the game at the moment.)

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    Discard? Gross. I absolutely despise him.

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    Draven is the most powerful champion in the game and they fuck!ng printed Draven 2: The Vengeance of Sion

  • Dean Ayala's Hearthstone Community Q&A #26 - Warlocks in Wild, Tradeable, Magnetic, New Battlegrounds Systems Next Year

    The worst part about Dean's comments on dust efficiency, seasonal events, in-game deck trackers, Wild balancing, Standard balancing, et cetera is that he seems to believe all these reasons he's created not to do things - not wanting players to shred their cards, keeping it on the rewards track instead, those apps exist for those that want them, et cetera.

    Yes, those reasons are valid, but if you looked past them and accepted the problems, you could create a solution that satisfies both sides. Don't just sit back and accept that it's okay, make it great! The dusting system feels terrible; not having seasonal events is bland; an in-game deck tracker would be insanely convenient - all of those statements are true too, but Dean rationalizes them away. He seems to, at least. It's frustrating.

  • Sion: New Noxus Champion Reveal - 11 New Runeterra Cards Revealed

    I really like Sion from LoL , but man I really wish they hadn't tied all the new cards around him to discard.  This forces Draven and/or Jinx synergies.  Draven kind of makes sense but not really, but Jinx just feels awkward pairing with Sion (thematically in my head at least).

    Draven also feels odd,  here's this Undead Juggernaut hanging out with this arrogant arena fighter?  Just....feels odd.  I feel like it would have been way more thematic/appropriate to pair his mechanic with Viktor...

    Edited: to remove my comment about video now that it's in the post.

  • New Noxus Spell - Weapons of the Lost

    Staff

    A new Common Noxus Spell, Weapons of the Lost, has been revealed!

    Weapons of the Lost Card Image

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  • New Noxus Card - Grave Physician

    Staff

    A new Common Noxus Unit, Grave Physician, has been revealed!

    Grave Physician Card Image

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  • New Noxus Spell - Salt And Stitches

    Staff

    A new Rare Noxus Spell, Salt And Stitches, has been revealed!

    Salt And Stitches Card Image

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  • New Noxus Card - Reborn Grenadier

    Staff

    A new Common Noxus Unit, Reborn Grenadier, has been revealed!

    Reborn Grenadier Card Image

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  • New Noxus Card - Noble Rebel

    Staff

    A new Common Noxus Unit, Noble Rebel, has been revealed!

    Noble Rebel Card Image

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  • New Noxus Card - Lost Soul

    Staff

    A new Epic Noxus Unit, Lost Soul, has been revealed!

    Lost Soul Card Image

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