Nope, newer card than that. There's a certain keyword that would give it away while scrolling in a search. Naturally I picked a card you probably haven't seen or thought about in a while.
I do very well in constructed mode, also very good at drafting in MTG. But when it comes to expedition in LOR, I feel like I can never win....not even close. The decks I go against seem better than constructed and the opponent literally has more than all the answers and I mean always. Not trying to whine I usually don't care but it seems broken or rigged. last player I had a match with had pretty much the exact constructed deck Irelia Azir ....no chance in hell. Now I will only play this mode if I need to get challenges done. Anyone else experience this? Thought this would be a fun mode but ranked is much easier. I agree with you 100%.
I think its because team5 wanted Prestor to be the preorder skin (because she's Onyxia so its more marketable, probably)
It's not marketability, it's plot relevance. Prestor seems to be a central character to this set, getting name-dropped by Scabbs in Book of Mercenaries and appearing in the cinematic. From that angle it makes sense.
On the bright side, it's entirely possible that the third expansion's portrait will be Garona Halforcen. She had a weird cameo as the final boss in Xyrella's chapter, and (assuming the set is Alterac Valley) I don't think there's very many notable characters there unless they want to really piss people off and choose Drek'thar.
Isn't the problem with stealth here that stealth rogue already exists, and therefore wouldn't really count as a 'new deck'? Sure it's not the go-to archetype right now but rogue has been very stealth-heavy over the year (which is about time honestly. The fact it took 6 years for the class to seriously care about stealth is strange.)
As for deathrattle, I almost hope DH is just taking over from rogue there. I liked 'rattle rogue in the past, but deathrattles don't really play well with the other tools rogue has: deathrattles are slow; you want them to die (so they care less about stealth); and they don't want to be bounced. So maybe it's best it was dropped from the class, at least as a recurring core mechanic.
I don't think rogue has been built as a spell-based class in a long time, and I don't see the appeal of spell-only decks. If you're going to generate minions, how is it really any different from a normal deck? In the end a minion is essentially just a spell with a body attached, and a spell that summons minions is no different from a minion under almost every circumstance. In the more extreme case where a spell deck can't even generate minions, isn't that just really boring? Evidently I'm not rooting for rogue to go down the spell road...
So I'm hoping they utilise something else, e.g. shuffling things into decks. Bomb warrior and soul fragment DH/warlock definitely counted as 'new decks', and rogue has precedent for doing something rather more elaborate with the mechanic.
Sometime your opponent will get the high roll and draw multiple Chronobreak, there isn't much you can do in these situation if you don't have Deny or Nopeify! but those situation are the exception not the rule, most of the time they will get one Chronobreak and that's going to be it.
What exactly is the fun of paying 5 more mana for getting the reward? A flat body on the battlefield?
I am afraid it is the opposite of what you say: if something is not powerful enough in Hearthstone (and therefore moderately useful) it is NOT fun at all and, obviously, absolutely not playable.
And yes, there is a clear need to say things very clearly: the developers will stop being stupid when they stop saying and doing stupid things, which seems to be the only thing they known to do for a few years now...
While Liv directly talked in the interview about "putting a number on the upper limit of spells they're going to be able to generate over the course of a game", I also didn't read it as a hard fixed cap. That would be quite weird. Nothing is ever impossible, but assuming more (ahem) standard solutions, I'd imagine just being a lot more careful with printing cards that do something good while leading to more card generation. And not being able to find all answers on the fly. Just so Priests ending up with near full hands are not as common of a sight.
When I first saw Spice Bread Baker, my thought was "some sort of Control Rogue could be a possibility"? Or at least slower and not as tempo based. They have this potential to end up with a full hand of cards quite often.
We know that Questlines revolve around Mercenaries, although the current examples show it won't have to be necessarily about Combo and discounts. Varden was freezing the board in Barrens, and now provides spell damage. I'm most curious what other playstyles they might come up with.
Even if they don't feel as strongly about it as some players (it wouldn't be good for any developer to downright hate on certain designs), their words indicate they at least understand the issue here. One way or another, we should be moving away from the current Priest playstyle. If Shadow is the name of the game for the next expansion, your typical stall Priest shouldn't see much support. If any.
----------------------------W/L: 7-2-0
[Game] Card Treasure Hunt (The Resurrection Attempt)
Then maybe it's a fellow Blowgill Sniper,
Who's wants to eat some meat of spider?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope, newer card than that. There's a certain keyword that would give it away while scrolling in a search. Naturally I picked a card you probably haven't seen or thought about in a while.
Expeditions is totally rigged!
I do very well in constructed mode, also very good at drafting in MTG. But when it comes to expedition in LOR, I feel like I can never win....not even close. The decks I go against seem better than constructed and the opponent literally has more than all the answers and I mean always. Not trying to whine I usually don't care but it seems broken or rigged. last player I had a match with had pretty much the exact constructed deck Irelia Azir ....no chance in hell. Now I will only play this mode if I need to get challenges done. Anyone else experience this? Thought this would be a fun mode but ranked is much easier. I agree with you 100%.
Why the lack of rogue heroes is so frustrating
It's not marketability, it's plot relevance. Prestor seems to be a central character to this set, getting name-dropped by Scabbs in Book of Mercenaries and appearing in the cinematic. From that angle it makes sense.
On the bright side, it's entirely possible that the third expansion's portrait will be Garona Halforcen. She had a weird cameo as the final boss in Xyrella's chapter, and (assuming the set is Alterac Valley) I don't think there's very many notable characters there unless they want to really piss people off and choose Drek'thar.
New Shurima Card - Thrumming Swarm
Infinite value, interesting...
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
Thank you.
Why the lack of rogue heroes is so frustrating
That's very likely. If not the devs have gone positively loopy!
He still could have been made into a hero portrait though...
Hearthstone's Liv Breeden and Cora Georgiou Discuss New Expansion, Battlegrounds, and Priest - Full Interview Recap
Isn't the problem with stealth here that stealth rogue already exists, and therefore wouldn't really count as a 'new deck'? Sure it's not the go-to archetype right now but rogue has been very stealth-heavy over the year (which is about time honestly. The fact it took 6 years for the class to seriously care about stealth is strange.)
As for deathrattle, I almost hope DH is just taking over from rogue there. I liked 'rattle rogue in the past, but deathrattles don't really play well with the other tools rogue has: deathrattles are slow; you want them to die (so they care less about stealth); and they don't want to be bounced. So maybe it's best it was dropped from the class, at least as a recurring core mechanic.
I don't think rogue has been built as a spell-based class in a long time, and I don't see the appeal of spell-only decks. If you're going to generate minions, how is it really any different from a normal deck? In the end a minion is essentially just a spell with a body attached, and a spell that summons minions is no different from a minion under almost every circumstance. In the more extreme case where a spell deck can't even generate minions, isn't that just really boring? Evidently I'm not rooting for rogue to go down the spell road...
So I'm hoping they utilise something else, e.g. shuffling things into decks. Bomb warrior and soul fragment DH/warlock definitely counted as 'new decks', and rogue has precedent for doing something rather more elaborate with the mechanic.
Locked Gauntlet?
Then like Fenrir said it's a bug.
Post Expansion Meta
Sometime your opponent will get the high roll and draw multiple Chronobreak, there isn't much you can do in these situation if you don't have Deny or Nopeify! but those situation are the exception not the rule, most of the time they will get one Chronobreak and that's going to be it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Don Han'Cho? Be cho'd down in the street? :D
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
Viego champion expansion.
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
Viego champion expansion.
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
Viego champion expansion.
Hearthstone's Liv Breeden and Cora Georgiou Discuss New Expansion, Battlegrounds, and Priest - Full Interview Recap
What exactly is the fun of paying 5 more mana for getting the reward? A flat body on the battlefield?
I am afraid it is the opposite of what you say: if something is not powerful enough in Hearthstone (and therefore moderately useful) it is NOT fun at all and, obviously, absolutely not playable.
And yes, there is a clear need to say things very clearly: the developers will stop being stupid when they stop saying and doing stupid things, which seems to be the only thing they known to do for a few years now...
Why the lack of rogue heroes is so frustrating
I think Mathias Shaw will be the rogue legendary
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
This will be like the cards in the KDA event - most likely free from the event itself and then you get to craft them after the event is over.
New Shurima Card - Thrumming Swarm
Even if didn't have the whole " Need to have a champion leveled " restriction, this card would still be pretty awful with that stat line.
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
I apologize in advance, but are these cards collectible or are they just being released for this "Ruination Event"?
Hearthstone's Liv Breeden and Cora Georgiou Discuss New Expansion, Battlegrounds, and Priest - Full Interview Recap
While Liv directly talked in the interview about "putting a number on the upper limit of spells they're going to be able to generate over the course of a game", I also didn't read it as a hard fixed cap. That would be quite weird. Nothing is ever impossible, but assuming more (ahem) standard solutions, I'd imagine just being a lot more careful with printing cards that do something good while leading to more card generation. And not being able to find all answers on the fly. Just so Priests ending up with near full hands are not as common of a sight.
Riot Previews 3 New Cards Coming in the Legends of Runeterra Ruination Event on July 14
Looks like each region is going to get a Ruination themed card. Like for the K/DA event.
Hearthstone's Liv Breeden and Cora Georgiou Discuss New Expansion, Battlegrounds, and Priest - Full Interview Recap
When I first saw Spice Bread Baker, my thought was "some sort of Control Rogue could be a possibility"? Or at least slower and not as tempo based. They have this potential to end up with a full hand of cards quite often.
We know that Questlines revolve around Mercenaries, although the current examples show it won't have to be necessarily about Combo and discounts. Varden was freezing the board in Barrens, and now provides spell damage. I'm most curious what other playstyles they might come up with.
Hearthstone's Liv Breeden and Cora Georgiou Discuss New Expansion, Battlegrounds, and Priest - Full Interview Recap
Even if they don't feel as strongly about it as some players (it wouldn't be good for any developer to downright hate on certain designs), their words indicate they at least understand the issue here. One way or another, we should be moving away from the current Priest playstyle. If Shadow is the name of the game for the next expansion, your typical stall Priest shouldn't see much support. If any.
New Bilgewater Card - Ruined Rex
A new Rare Bilgewater Unit, Ruined Rex, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!