- I'm actually a little intrigued by the suggestion of showing MMR figures per match. On one hand, it will definitely show some form of progression after you reach the rank you're comfortable with, and you can afford to lose matches as long as the MMR does not dip enough to lose you your star progress. On the other hand, it'll just create those scenarios where you lose to someone much lower level than you are and suddenly your MMR dips a ton, and you feel really bad about it. Worst still, you may have just lost to the cheesiest deck in the field.
- On the idea of buffs, here's a few suggestions;
Buff caravans to 4 health. It'll give shaman a much needed draw boost in Tinyfin's Caravan, and give priest more options on 2 other than Wandmaker all day. Keep the flavor (you know, like caravans reaching their destinations), but make it much much playable. I don't think I've even seen a single caravan so far.
Give Shadowform's its mind shatter back. Currently no one's playing this card and I can see why. There's no reason to ever put two in the deck and priest drawing like shit its a near miracle to ever draw that card and play it. It'll make the warlock matchup less like hanging on a threadrope if nothing else.
Dragonmaw Overseer to be 3 mana 2/3. Like seriously. Playing tempo priest is already a task in of itself. Why not make one of its worst card slightly less like smelling your own fart.
Professor Slate as a 2 mana 2/3? Im not too sure. But with pen flinger less of a bastard than it was, there's even less reason to play some form of spell hunter. Maybe slate as a 2 drop will at least let it see play if nothing else, but with face hunter back with a vengeance, Im hesitant to ever buff hunter cards. I was thinking of a making a slower hunter feel better to play
Lone Champion as a 3 mana 3/4. More tools against aggro. Just a suggestion.
Draft some comeback cards and a good curve. Generally, the more comeback cards you have, the greedier you can be with your curve. Analyze your deck before you start playing. How does my curve look like? How many removals do I have? Does my deck have a clear power spike? I'm sure you can think of more questions to ask yourself.
The mulligan is also very important, but really deck dependant so hard to say something about it. Usually, I tend to mulligan for curve minions below 4 mana and a single comeback card is often a keep as well. That comeback card can also be of higher mana cost, but again, that is deck dependant. Ideally, you want to use your coin as soon as you can play curve minions back to back (to back) and if that isn't an option you have most certainly fallen behind and you're required to coin out your comeback card.
That might sound straightforward, but it's not. These days almost all minions do something extra aside from being a pile of stats. Rush, poisonous, pings, board clears, you name it, are all common sights in Arena and can disrupt your plan tremendously. The only way to be better prepared for this is to play a lot so you get to know the meta and get a feeling of what you can expect.
I'm still struggling too as I find this meta really hard to read. It has fast decks that kill you on turn 5. Other decks seem to never run out of removal. There decks that keep on discovering threats for you to deal with. Three different kinds of decks, but they have one thing in common: the card quality is through the roof.
Day 1: R/W does indeed seem to be very strong in standard. I know everyone's experimenting right now but I'm 11-3 with the deck. I'm also 4-2 with my W/B cleric deck, they defiantly got some love and there's choice removal for cheap now. I've seen a lot of people experimenting with G/U today but the decks seem wonky. I see potential there and it might refine quickly, could just be a dud though.
Last thing of note, bug in the game for many people including myself. After you clear your daily quests (start with 3 after a new expansion launch) the visual bar that tracks quests, dailies, and weeklies goes away. You still get your rewards but there is no visual indication of this. Annoying for new cards you win as rewards because they aren't even showing up in your collection as 'new'. Hope it gets sorted soon enough, because at this point I don't even know if I'll be able to see my quest bar when I get a new quest tomorrow.
Theres nothing wrong with taking a break from this shitty game every now and again. I think you're burned out. I know exactly how you feel.
I used to feel the exact same way. Now I just play gonk druid. Homebrew my own decks. Gonking my opponents is always more satisfying than getting screwed over and over. And now that's all I play. I can even climb ladder fairly fast with it.
You either need to take a break from the game. And I know it's a pain in the ass to do if you're f2p, because you'll miss the rewards. But it's better for your mental health.
Or to find your own "gonk druid" something you enjoy more than getting screwed over. I thought you liked discover rogue? Wht dont you just play that, and have fun over trying to climb ladder.
I opened a second Swinetusk Shank so I've been trying weapon Rogue. Loses to aggro hunter and turn 1 8/8 druid.
From what I hear everything loses to that. So I wouldn't be too upset about it. Theres literally nothing you can do that the game is shit like that.
They should double the XP gain for all decks that include Nozdormu that day. Probably just 50% extra XP would convince many people already. I would play him regardless, but I also know I'm not the average Joe.
The Nozdormu is every deck during the inn-vitational isn't entirely accurate. One of the three rounds will require it.
The Inn-vitational is all about fun anyway and isn't crazy serious. If it was supposed to be super competitive, they'd invite better players (nothing against anyone on the list of invites) and they wouldn't have any deckbuilding rules; The "must have 10 barrens cards" rule is also just silly. Blizzard uses it as a marketing mechanism for the game, much like the "theorycrafting" streams, which are anything but.
You could argue the same things above tavern brawls, and no one is complaining about that. Also, considering you can reroll legendary quests, worst case scenario you get an extra quest on that day.
That's not even what was said. Flux was just saying the article itself mentions in the first sentence the weird time Blizzard decided to post their tweet
Theres nothing wrong with taking a break from this shitty game every now and again. I think you're burned out. I know exactly how you feel.
I used to feel the exact same way. Now I just play gonk druid. Homebrew my own decks. Gonking my opponents is always more satisfying than getting screwed over and over. And now that's all I play. I can even climb ladder fairly fast with it.
You either need to take a break from the game. And I know it's a pain in the ass to do if you're f2p, because you'll miss the rewards. But it's better for your mental health.
Or to find your own "gonk druid" something you enjoy more than getting screwed over. I thought you liked discover rogue? Wht dont you just play that, and have fun over trying to climb ladder.
Has it ever occurred to you that maybe you are just a bad player and your losses aren't due to literally having the worst luck possible every single turn?
I am genuinely curious as to what one of your games looks like. Do you use a decktracker? If so would you mind sharing a replay of one of your games?
Kaladin has a long history of complaining about not being able to beat meta decks with homebrews. It's kind of a thing.
The whole point of the new Nozdormu is that it's voluntary. It's pushing things too far if you're trying to make people feel like they have to do it, or missing out if they don't.
Nozdormo may be the least used card of the new set, so that's why they come up with this and that inn-vitational with nozdormo in every deck to promote the card. It's fun to have a "Nozdormo day", could have more nice days like this one... BUT, it needs to give some incentive to criple your own deck, besides the "for the meme" reason.
Yeah, generally in all things Arena "Listen to sinti" is the best advice I can give. The only thing I can add is to emphasize that the timing of the coin-counterpush is the most important thing in the Arena when on the coin. Push too early and the two two-drops get brushed aside without difficulty. Wait too long and your opponent can topdeck lethal even if it works. And always have your plays planned out for the coin turn and the turn after, because you will never topdeck your solution for the next turn.
drop on youtube?
Yup. According to this:
anyone who got their two packs for this weekend already, the next drops will be on June 4-6.
[Game] Card Treasure Hunt (The Resurrection Attempt)
That's the one! You're up next :)
Dean Ayala's Community Q&A #14 - Pandaria, Pickable & Custom Game Boards, Nozdormu Quest, Paladins & Meta
Just wanted to comment on a couple of things;
- I'm actually a little intrigued by the suggestion of showing MMR figures per match. On one hand, it will definitely show some form of progression after you reach the rank you're comfortable with, and you can afford to lose matches as long as the MMR does not dip enough to lose you your star progress. On the other hand, it'll just create those scenarios where you lose to someone much lower level than you are and suddenly your MMR dips a ton, and you feel really bad about it. Worst still, you may have just lost to the cheesiest deck in the field.
- On the idea of buffs, here's a few suggestions;
Buff caravans to 4 health. It'll give shaman a much needed draw boost in Tinyfin's Caravan, and give priest more options on 2 other than Wandmaker all day. Keep the flavor (you know, like caravans reaching their destinations), but make it much much playable. I don't think I've even seen a single caravan so far.
Give Shadowform's its mind shatter back. Currently no one's playing this card and I can see why. There's no reason to ever put two in the deck and priest drawing like shit its a near miracle to ever draw that card and play it. It'll make the warlock matchup less like hanging on a threadrope if nothing else.
Dragonmaw Overseer to be 3 mana 2/3. Like seriously. Playing tempo priest is already a task in of itself. Why not make one of its worst card slightly less like smelling your own fart.
Professor Slate as a 2 mana 2/3? Im not too sure. But with pen flinger less of a bastard than it was, there's even less reason to play some form of spell hunter. Maybe slate as a 2 drop will at least let it see play if nothing else, but with face hunter back with a vengeance, Im hesitant to ever buff hunter cards. I was thinking of a making a slower hunter feel better to play
Lone Champion as a 3 mana 3/4. More tools against aggro. Just a suggestion.
How to win going second?
Draft some comeback cards and a good curve. Generally, the more comeback cards you have, the greedier you can be with your curve. Analyze your deck before you start playing. How does my curve look like? How many removals do I have? Does my deck have a clear power spike? I'm sure you can think of more questions to ask yourself.
The mulligan is also very important, but really deck dependant so hard to say something about it. Usually, I tend to mulligan for curve minions below 4 mana and a single comeback card is often a keep as well. That comeback card can also be of higher mana cost, but again, that is deck dependant. Ideally, you want to use your coin as soon as you can play curve minions back to back (to back) and if that isn't an option you have most certainly fallen behind and you're required to coin out your comeback card.
That might sound straightforward, but it's not. These days almost all minions do something extra aside from being a pile of stats. Rush, poisonous, pings, board clears, you name it, are all common sights in Arena and can disrupt your plan tremendously. The only way to be better prepared for this is to play a lot so you get to know the meta and get a feeling of what you can expect.
I'm still struggling too as I find this meta really hard to read. It has fast decks that kill you on turn 5. Other decks seem to never run out of removal. There decks that keep on discovering threats for you to deal with. Three different kinds of decks, but they have one thing in common: the card quality is through the roof.
Strixhaven Releases Today! Set Survival Guide
Day 1: R/W does indeed seem to be very strong in standard. I know everyone's experimenting right now but I'm 11-3 with the deck. I'm also 4-2 with my W/B cleric deck, they defiantly got some love and there's choice removal for cheap now. I've seen a lot of people experimenting with G/U today but the decks seem wonky. I see potential there and it might refine quickly, could just be a dud though.
Last thing of note, bug in the game for many people including myself. After you clear your daily quests (start with 3 after a new expansion launch) the visual bar that tracks quests, dailies, and weeklies goes away. You still get your rewards but there is no visual indication of this. Annoying for new cards you win as rewards because they aren't even showing up in your collection as 'new'. Hope it gets sorted soon enough, because at this point I don't even know if I'll be able to see my quest bar when I get a new quest tomorrow.
Meta after nerfs
From what I hear everything loses to that. So I wouldn't be too upset about it. Theres literally nothing you can do that the game is shit like that.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
They should double the XP gain for all decks that include Nozdormu that day. Probably just 50% extra XP would convince many people already. I would play him regardless, but I also know I'm not the average Joe.
Sharing Is Caring - Card Design Competition Discussion Thread
You all have 21 hours left if you want to submit a card!
Top 3 - Devolve Rogue Druid counter
This deck is a hard counter to Pogo/Edwin Rogue and Patches Druid. Bad against everything else.
Play revolve or devolve to stop buffed minions, then get to a point to get Mogu on the board clean up minions and revolve for nine drops.
Quest Trading - Play A Friend!
TroyandAbed #1533
NA
Trade Only?: Yes
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
How is that even relevant? LMFAO
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
Whoops. Edited that. I've got card backs on my mind a lot recently lol.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
The Nozdormu is every deck during the inn-vitational isn't entirely accurate. One of the three rounds will require it.
The Inn-vitational is all about fun anyway and isn't crazy serious. If it was supposed to be super competitive, they'd invite better players (nothing against anyone on the list of invites) and they wouldn't have any deckbuilding rules; The "must have 10 barrens cards" rule is also just silly. Blizzard uses it as a marketing mechanism for the game, much like the "theorycrafting" streams, which are anything but.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
ah you mean card pack not card back. I was confused there for a second :)
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
You could argue the same things above tavern brawls, and no one is complaining about that. Also, considering you can reroll legendary quests, worst case scenario you get an extra quest on that day.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Kor'vas Bloodthorn!
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
Being guaranteed fast games where your opponent can't rope you, plus no ridiculous infinite combos is enough incentive for me.
And to be fair, a 7 mana 8/8 is already not THAT bad. Swapping one card for it doesn't "cripple" your deck.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
Wow
That's not even what was said. Flux was just saying the article itself mentions in the first sentence the weird time Blizzard decided to post their tweet
Meta after nerfs
Theres nothing wrong with taking a break from this shitty game every now and again. I think you're burned out. I know exactly how you feel.
I used to feel the exact same way. Now I just play gonk druid. Homebrew my own decks. Gonking my opponents is always more satisfying than getting screwed over and over. And now that's all I play. I can even climb ladder fairly fast with it.
You either need to take a break from the game. And I know it's a pain in the ass to do if you're f2p, because you'll miss the rewards. But it's better for your mental health.
Or to find your own "gonk druid" something you enjoy more than getting screwed over. I thought you liked discover rogue? Wht dont you just play that, and have fun over trying to climb ladder.
Meta after nerfs
Kaladin has a long history of complaining about not being able to beat meta decks with homebrews. It's kind of a thing.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
God, some people are intolerant of the fact that different people have different ideas of fun.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
Yeah, stupid reader! It helps if you read every article on this website within an hour of its posting!
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
The whole point of the new Nozdormu is that it's voluntary. It's pushing things too far if you're trying to make people feel like they have to do it, or missing out if they don't.
Blizzard Makes it Official - Nozdormu Day is the 15th of Every Month
Nozdormo may be the least used card of the new set, so that's why they come up with this and that inn-vitational with nozdormo in every deck to promote the card. It's fun to have a "Nozdormo day", could have more nice days like this one... BUT, it needs to give some incentive to criple your own deck, besides the "for the meme" reason.
How to win going second?
Yeah, generally in all things Arena "Listen to sinti" is the best advice I can give. The only thing I can add is to emphasize that the timing of the coin-counterpush is the most important thing in the Arena when on the coin. Push too early and the two two-drops get brushed aside without difficulty. Wait too long and your opponent can topdeck lethal even if it works. And always have your plays planned out for the coin turn and the turn after, because you will never topdeck your solution for the next turn.