Joking aside, I definitely don't think this will be as strong as our mysterious friend, but it might be a fun to try out secret paladin for a bit again. I'm most curious to see what other potential interactions there will be, such as if you can silence the soldiers to prevent it from returning as a secret, or if you can play a secret while the same secret is currently a soldier (I would assume yes, but you know what they say about assuming).
It's no secret that I like cards that become more useful later in the game. I'm not crazy about the fact that the effect is applied at random, but I guess that's the price that you pay for a pretty good power level.
It doesn't matter how bad paladin secrets are if you can cast them for free. It's like a weaker, slower mysterious champion. The plus side is that this comes out much sooner, which could be a really nice way to start off the match.
Card draw in hunter is nice, but the fact that it's somewhat targeted could be good or bad. At the very least it helps thin out the deck, which in the late game could be a godsend, even if the cards that it actually draws aren't all that amazing.
This is pretty amazing really. Rogue tends to suffer from the dings that you take when attacking with face and from a lack of healing. With Kingsbane in wild this has the potential to be absolutely brutal!
Given the name, I wish this stole a card from your opponent's hand. Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.
Another shaman murloc. This one is pretty good. Reminiscent of Possessed Villager, but with better stats and tribal synergy. Me likey! Plus it doesn't hurt that this little guy is "totes adorbs".
Holy spell draw, Batman! The card draw is nice, especially for one mana. The first thing I want to do with this card is find a way to abuse the targeted tutoring effect to draw the exact card that I want. Unfortunately, I'm having a hard time thinking of a paladin holy spell that has a lot of abuse potential.
Good stats for the cost, and a good effect. If you're playing an elemental deck, I'd say this is an auto include. Not quite on the level of Fire Fly, but definitely not a bad card.
New Shaman Minion - Arid Stormer
we definitely need more elementals for it to be consistent
New Neutral Minion - Death's Head Cultist
I hope this works in demonhunter
New Mage Spell - Refreshing Spring Water
If spell only will still be played this can be good
New Paladin Minion - Cannonmaster Smythe
Mysterious Challenger, is that you?
Joking aside, I definitely don't think this will be as strong as our mysterious friend, but it might be a fun to try out secret paladin for a bit again. I'm most curious to see what other potential interactions there will be, such as if you can silence the soldiers to prevent it from returning as a secret, or if you can play a secret while the same secret is currently a soldier (I would assume yes, but you know what they say about assuming).
New Paladin Spell - Conviction (Rank 1)
It's no secret that I like cards that become more useful later in the game. I'm not crazy about the fact that the effect is applied at random, but I guess that's the price that you pay for a pretty good power level.
New Paladin Weapon - Sword of the Fallen
Great card for making secrets work efficiently
New Paladin Minion - Cannonmaster Smythe
Seems very interesting. Difficult to evaluate a mechanic we've never seen before, but I don't think a board of 3/3s is ever that bad...
Forged in the Barrens Pre-Release pack opening
That will super bum me, and a number of other people out as well, if they have to wait to do a pre-release for the day before. That seem so stupid
New Paladin Weapon - Sword of the Fallen
It doesn't matter how bad paladin secrets are if you can cast them for free. It's like a weaker, slower mysterious champion. The plus side is that this comes out much sooner, which could be a really nice way to start off the match.
New Paladin Minion - Soldier's Caravan
Needs some buff before being dropped
New Shaman Minion - Tinyfin's Caravan
All aboard the fishy caravan!
New Rogue Minion - Oil Rig Ambusher
Lot's of people talking about regular draw like the Warlock legendary, not so many people talking about the incredible synergy with Shadowstep, Tenwu of the Red Smoke, Secret Passage, and Field Contact. Combine those with Scabbs Cutterbutter and Efficient Octo-bot and you got the makings of a new Miracle Rogue.
New Shaman Minion - Tinyfin's Caravan
nice art, bad card
New Shaman Minion - Spawnpool Forager
A basic cheap murloc, indispensable!
New Hunter Minion - Barak Kodobane
Card draw in hunter is nice, but the fact that it's somewhat targeted could be good or bad. At the very least it helps thin out the deck, which in the late game could be a godsend, even if the cards that it actually draws aren't all that amazing.
New Rogue Spell - Paralytic Poison
This is pretty amazing really. Rogue tends to suffer from the dings that you take when attacking with face and from a lack of healing. With Kingsbane in wild this has the potential to be absolutely brutal!
New Shaman Minion - Lilypad Lurker
too conditional to see play
New Paladin Spell - Galloping Savior
This type of Secret doesn't worked in the past for paladin
New Rogue Spell - Yoink!
Given the name, I wish this stole a card from your opponent's hand. Regardless, it's not a bad card, although how useful it is will depend on what hero powers you're offered.
New Shaman Minion - Earth Revenant
a fine card, nothing more
New Shaman Minion - Spawnpool Forager
Another shaman murloc. This one is pretty good. Reminiscent of Possessed Villager, but with better stats and tribal synergy. Me likey! Plus it doesn't hurt that this little guy is "totes adorbs".
New Paladin Minion - Knight of Anointment
Holy spell draw, Batman! The card draw is nice, especially for one mana. The first thing I want to do with this card is find a way to abuse the targeted tutoring effect to draw the exact card that I want. Unfortunately, I'm having a hard time thinking of a paladin holy spell that has a lot of abuse potential.
New Shaman Minion - Spawnpool Forager
pretty good sticky card
New Rogue Spell - Yoink!
won't see play
New Neutral Minion - Kindling Elemental
Good stats for the cost, and a good effect. If you're playing an elemental deck, I'd say this is an auto include. Not quite on the level of Fire Fly, but definitely not a bad card.