Interesting, I guess. It takes hand buff paladin to the next level, but it comes with a HUGE tempo loss. Maybe if it buffed all friendly minions everywhere (including silver hand recruits) it would be good, but since it doesn't, I don't know how much we'll be seeing this card.
WARNING : Do not try this , since I don't know whether this will give you ban or no But for the suicidal and madlads out there here is how to do it (I tested this on Win10) : -Open Settings and go to Date and Time -Disable Auto Sync -Set the date to 2016 but don't press ok -Launch HS and as soon as you see the "Hearthstone" logo confirm the date change -Enjoy
Very strong card if you need to clear out Taunts with your big weapon. I don't think it's amazing, but then I'm not a huge Weapon Rogue player - maybe this pushes it over the edge.
Hooray! Another caravan... The effect is rather nice, especially if built into a dude paladin deck, but only if it's able to trigger, which is far from guaranteed.
Spell Hunter with Lock and Load? I don't see it myself, but the effect is so weird to see on a Hunter card that I almost feel challenged into making it work.
More secret support for paladin. Most paladin secrets are fairly bad, but there are some decent ones out there. Being able to draw a minion helps make up for the fact that you had to draw a secret.
"Duels General Updates" - slightly vague description...
"updated the general game flow to offer Passive/Active Treasures, adjust Health values, and offer card buckets at new intervals throughout a Duels run"
It would be nice to know the rules, before playing, you know :D
What an odd card. If played on Turn 2 then you'll likely get the effect off, as 4 Health is hard to drop in one go that early. On the other hand, dropping it early means you can't really combo it reliably, so you're just using it to potentially accelerate out a card a turn early sometimes. Seems... okay?
I can already see this being really annoying to play against. Paladin has quite a few holy spells, so if this isn't cleared quickly things could get out of hand. Mid-range paladin incoming?
Probably not worth it in just any old deck with weapons, but if you're playing Pirates you're most likely playing this. Definitely in Rogue, maybe in Warrior.
I really like the idea of cards that are better if you can play them the turn they are drawn. It's hard to plan your turn around, because you don't know if you'll draw into it, but it's still a decent card even if it's already in your hand.
New Paladin Minion - Knight of Anointment
Good drop 1! Even great!
I'm Forging into the Barrens! The Horde Has Sent a War Supply Crate to My Location (Thanks Blizzard)
That's some sweet loot, and well-deserved!
Can I have the empty crate?
New Paladin Spell - Invigorating Sermon
Interesting, I guess. It takes hand buff paladin to the next level, but it comes with a HUGE tempo loss. Maybe if it buffed all friendly minions everywhere (including silver hand recruits) it would be good, but since it doesn't, I don't know how much we'll be seeing this card.
New Paladin Minion - Northwatch Commander
Combo comes for paladin too
New Neutral Minion - Kindling Elemental
Sneaky good card.
Neutral mana cheating almost always finds a home in a competitive deck.
LoR Friend Request List
trafek #3710
region EU, Poland
new to the game, looking mostly to trade some wins, wont be bothering you too much, rest assured
any1 welcome to add me
cheers!
Bug that allows you to buy old adventure with gold
WARNING : Do not try this , since I don't know whether this will give you ban or no
But for the suicidal and madlads out there here is how to do it (I tested this on Win10) :
-Open Settings and go to Date and Time
-Disable Auto Sync
-Set the date to 2016 but don't press ok
-Launch HS and as soon as you see the "Hearthstone" logo confirm the date change
-Enjoy
New Rogue Spell - Paralytic Poison
Very strong card if you need to clear out Taunts with your big weapon. I don't think it's amazing, but then I'm not a huge Weapon Rogue player - maybe this pushes it over the edge.
New Paladin Minion - Knight of Anointment
1 drop draw a spell. Good value.
I'm Forging into the Barrens! The Horde Has Sent a War Supply Crate to My Location (Thanks Blizzard)
Legend has it that as you lay your head on that blanket at night, faint, uproarious laughter can be heard in the distance.
New Paladin Spell - Galloping Savior
Poor man's rat trap.
New Paladin Minion - Soldier's Caravan
Hooray! Another caravan... The effect is rather nice, especially if built into a dude paladin deck, but only if it's able to trigger, which is far from guaranteed.
New Paladin Spell - Invigorating Sermon
I like buffs, but this seems expensive and slow at 4 mana.
New Hunter Minion - Barak Kodobane
Spell Hunter with Lock and Load? I don't see it myself, but the effect is so weird to see on a Hunter card that I almost feel challenged into making it work.
New Paladin Weapon - Sword of the Fallen
Auto include for secret paladin. Deck thinning and cheating secrets out for no mana.
New Mage Spell - Oasis Ally
Eh another Secret that gives minion, but you need to have still a minion on field
New Paladin Minion - Northwatch Commander
More secret support for paladin. Most paladin secrets are fairly bad, but there are some decent ones out there. Being able to draw a minion helps make up for the fact that you had to draw a secret.
New Paladin Minion - Soldier's Caravan
Not sure about recruits but this could be an annoying card to deal with early game.
Big Duels Content Update Coming In Patch 20.0 - New Treasures, Card Bans, New Unlock Criteria, Play With Barrens Cards Early
"Duels General Updates" - slightly vague description...
"updated the general game flow to offer Passive/Active Treasures, adjust Health values, and offer card buckets at new intervals throughout a Duels run"
It would be nice to know the rules, before playing, you know :D
New Rogue Minion - Efficient Octo-bot
What an odd card. If played on Turn 2 then you'll likely get the effect off, as 4 Health is hard to drop in one go that early. On the other hand, dropping it early means you can't really combo it reliably, so you're just using it to potentially accelerate out a card a turn early sometimes. Seems... okay?
New Paladin Minion - Veteran Warmedic
I can already see this being really annoying to play against. Paladin has quite a few holy spells, so if this isn't cleared quickly things could get out of hand. Mid-range paladin incoming?
New Paladin Minion - Northwatch Commander
Card draw is always good. Auto include in secret pally.
New Paladin Spell - Conviction (Rank 1)
Seems super strong. Only gets better when it ranks up.
New Neutral Minion - Ratchet Privateer
Probably not worth it in just any old deck with weapons, but if you're playing Pirates you're most likely playing this. Definitely in Rogue, maybe in Warrior.
New Rogue Minion - Oil Rig Ambusher
I really like the idea of cards that are better if you can play them the turn they are drawn. It's hard to plan your turn around, because you don't know if you'll draw into it, but it's still a decent card even if it's already in your hand.