Surprised you didn't mention the synergy between Shreds of Time and Chronogor. You play overstatted cards, and later on you play an ogre that draws 2 and deals 6 damage to the opponent.
Timethief Rafaam - Probably the most interesting legendary in the game, but I remain skeptical as to whether you can actually win with this deck.
Its already incredibly slow, taking 10 turns with perfect draws to complete, each of those rafaams bar maybe two arent actually that good, and then there's the question of how this playstyle differs from wallowlock, which is basically just playing vanilla minions every turn, except that deck's finisher can easily come as early as turn 8.
But obviously viability arent as important as playability and in that regard this card is easily the best of the set. There's just no reason to believe this wouldnt be a day 1 craft for most players, simply because of the theme, playstyle and the fact that its rafaam. Id play this deck and lose 66% of my matches but Id love it.
Chronogor - Assuming perfect scenarios, this card is busted. Draw two cards and hit your opponent for 6 while having a 6/7 on board. In practice however, this card is probably mid at best, and at worse actively running against you. Drawing two of your best cards, good. Drawing two cards for your opponent, bad. Giving your opponent two of your cards, which can easily be cursed catacombs, even worse.
Shred of Time Cards - Honestly, this is painlock except more volatile. All these cards will shuffle 6 damage into your deck, and in order to get the bonuses, which ranges from 4 mana 7/7 lifesteal to double 5/5s with rush, you take 3 damage and draw a card.
The biggest problem is obvious. If youre not facing specifically control, you'll very likely get destroyed by hubris, and sometimes by sheer luck. It also makes anything on your opponents board extremely dangerous and unlike painlock, the cards like fatebreaker and velocidrake are mid game card so you cant even burst your opponent.
I have to agree that this looks terrible to me. There is always the chance that some pro makes me look a fool for figuring out novel interactions, but it does look like you just play slow dragons that are too expensive to really do much if your opponent has any board clear. And yeah, some solid arena stuff, but I kinda left that scene after I couldn’t “go infinite” with run gold anymore.
Azure Queen Sindragosa - Its a combo card piece. In fact her entire repertoire of fabled cards are basically just combo because theres zero chance this card sees play in an otherwise normal functioning deck. Both sindragosa and malygos in reality expected to be played or curve and expected to die, with the oathstone bringing them back so you kill the opponent with either cheap arcane spells that youve discovered or gotten via violet spellwing because the only other burn card is the new arcane barrage
Alter time - Play it and pray to get arcane missiles or arcane bolt. Its lucky to be printed in a class that usually dont care about tempo
Temporal Construct - Kinda shit in all but arena. Why would mage play a 7 mana draw card when it has tons of draw cards already?
Faceless Enigma - Its probably shit. There's just no reason to give your opponent a free secret. Just one more mana gets you observer of mysteries, an infinitely better card than this one
Timelooper Toki - Card that wouldve been playable prior to 2018, but sadly Toki chose the wrong timeline to appear in because mage is neither lacking draw, win cons, card gen, or effective finishers, so toki remains a decent though unimpressive card for a class that dont need her. Absolutely broken in arena though, so toki may want to rejig her time piece next time.
Mage. Just fresh out of colossal mage, and into another colossal mage thats made out of dragons. Lets not even pretend that this isnt basically the same play pattern but a little shittier because shaman will absolutely rip them to shreds, and youve got to pray to get some decent arcane spells out of card gen. I mean, what else is there? Youve got 4 cards dedicated to a dragon combo deck, and the rest of them are just random cards that dont fit anywhere. Even the most charitable attempt at building a mage deck with the new cards that isnt dragon combo is a kind of shittier zoo mage that uses toki for value, forgetting that elemental mage cant even get into the meta, let alone this.
Chrono-Lord Epoch - Another card that looks suspiciously nerfed post design phase because just look at this crap. Basically you are paying 6 mana to destroy maybe 2 minions, and that's being charitable. In most cases this card will just remove one big boy whilst leaving all his other friends on board to wail on you next turn.
Even if we grant the idea of a 7/5 that destroys a minion being a good thing, that's just a waste of a legendary slot for a class that really needs something different to play other than just control.
Stadium Announcer - Probably the worst rewind card so far? Giving your opponent stuff is never good, but giving them something that you cant interact with other than viper is just dumb. We're looking at giving them an average of 6 damage over two turns, while we get a weapon in return. Wouldnt it be significantly better just to play a weapon you want rather than also giving your opponent one?
Slow Motion - Probably will see play but Im not all that sure whether this is actually better than cult neophyte that usually ends up doing the same thing but also putting a 3/2 on board.
For Glory! - Its good only because you can play this in control. Given that most of the time your opponent will have at least 2 minions on board its only competition is all you can eat which is rotating next.
Undefeated Champion - Its the sort of card you wanna get out of random effects because playing this is just asking for a punch to the face
Lo'gosh, Blood Fighter - On one hand this card can be dangerous, because you risk 12 damage to face each time you kill one, but let's be real for a sec. For this card to get maximum value, you'll need to draw all three in hand, have the first blood fighter killed, and somehow contrive yourself to not be dead in the meantime. And then there's the question of where this card fits in? Aggro wouldnt want it, and control dont really need it.
Not gonna lie, warrior cards look absolutely shite. Bunch of stuff thats thematic because they all involve giving your opponent stuff so you can whack it yourself, but I cant help but feel someone in team5 that absolutely despise the class being given the rounds this time to design warrior cards.
The other legendary, which is lo'gosh, basically is just a decent minion at best because its just statspad for a class that really need finishers, not stats on board.
But obviously the real downer for warrior this time round is that there isnt really anything to build around, so we're facing yet more control warriors. Can we not just bring back rush or enrage warrior, or make use of the draenei cards, instead of the usual control builds again.
That's good to know. IGDB showed a Smarost 1 that came out after the other two, I'm guessing it's a remake that might also be given away for free in the future.
For anyone who doesn't know, the first Samorost is game is always free on Steam, so if you got the second game a while back, now you can complete the whole trilogy without spending a single of whatever the smallest denomination of your local currency is.
Haven't tried Haste yet, but I keep hearing it's one of those games that punishes you for breathing wrong lol. I'm mostly on Cyberpunk again since the 2.1 patch dropped.
The demons don't draw cards for your opponent, they draw cards for you. The opponent gets the dinky minion, you get the card draw and quest progression.
Broxigar - This card is quest in all but name but ironically it provides a reward that far exceed that of the majority of lost ungoro's quest. Getting a 12/12 charge is no joke, especially since there's really no requirements here other than drawing the portal and killing the paltry minion that spawns from it. The only real downside here is that each demon grants your opponent a draw, but that's hardly going to be an issue when every class practically draws like the wind anyway.
This and 2x lasting legacy alone is 28 damage. Something to ponder about, though Im sure you can practically play this card in all but aggro.
Perennial Serpent - Potentially dangerous because playing a dormant minion on 3 so you can play a 7/9 rush minion on 4 can be back breaking. But I suspect the dhunter direction this expansion will ensure that this card sees limited play
Lasting Legacy - This card plus broxigar ensures that your endgame is secured playing a no minion dhunter. But the condition only requires your deck having no minions when you play it means this card can actually work in a minion-based deck too. I can already see cycle dhunter doing some rounds.
The Eternal Hold - Basically play 6 mana to make your next demon cost 0. And subsequent use of the location will allow you to play a demon for free, on top of discovering one should you lack any. I have zero doubts this card will see play, though probably in a minionless deck only.
So dhunter got a lot of new stuff that looks powerful. Much needed as well, seeing how badly the current expansion is treating it. Broxigar alone makes up for a lot. I would be interested to see if this matches up with the starships as DK probably walls any dhunter deck bar starships of its own. But overall impressive set for dhunter next expansion.
Garona Halforcen - Yes, it'll probably win the set's most thematic card, but is it viable for competitive play? Honestly, you'll just put this card in your deck solely so your opponent can whiff a card draw because 90% of the time garona will either do nothing or you'll be too afraid to play her for nothing. There's just no reason to start playing cards like deja vu or shapeshifter just so you can be sure when to play garona. More or less you'll just do a hail mary and hope for the best
As for the theme itself...well, team5 made sure we wont feel too bad for assassinating King Llane now by making him evil in this timeline
Royal Informant - Its a decent card but will struggle to find relevance in a rogue deck because rogue traditionally dont play control. Probably never see any real play outside of discovers
Deja Vu - I find it funny that this card can actually do an OTK with Lorewalker Cho and Rumble Enthusiast. It'll probably get a nerf simply because of that. Outside of that bs OTK, the card is just decent. Might see play because its a 1 mana card that gets you a card from your opponent
Chrono Dagger - 3 mana fireball face. Yes, that's what it reads.
Flashback - Its only good because prep exist. Without it, its mediocre at best, and probably impossible to play on curve. Will rogue even bother with this card? Well, I suppose they would at least try it, because once a upon a time harbringer of the blighted was busted as hell despite being fairly similar to this
Time Admiral Hooktusk - Too slow, but the prospect of having a hand full of coins is tempting enough. Still think its not gonna be anything useful though. Gives team5 plenty of design space to make use of all those coins in future sets, but really 5 mana just to spawn a chest that you need to destroy? It didnt work for marin, it likely wont work now.
So rogue. I guess the only thing we can say about rogue's set next expansion is that there's loads of cards that look good but ultimately, its gonna be fyrakk, cycle or nothing. The main issue being that there's really nothing here that makes a deck, so we'll just to throwing a bunch of unrelated stuff and calling it whatever rogue again.
Maybe thief can make a comeback, but definitely not holding my breath.
The flavour of this set is through the roof. Legitimately, this is the most excited I've been by Hearthstone design since I quit.
Who would've thought that time-travelling through some of Warcraft's most famous moments would be open for more flavour wins than "toy shop" or "tropic vacation".
Muradin, High King - So far its probably the most broken legendary revealed, along with the best fabled set of cards. Probably good enough to get into any shaman deck because why the fuck wouldnt it. The hammer and avatar form alone can easily deal 20 damage over two turns on its own, and is borderline impossible to avoid because the destroyed hammer goes back to the deck, gets a buff, and can be tutored even if clunkily by weapons attendant. So effective is this that muradin himself appears more like an afterthought.
Farseer Wo - Its just an okay cycle card for the most part but it does have potential to actually get nerfed because a few lucky players will get an OTK out of it. Or even deal more than 15 damage from just two cards. Basically printing a card that allows players to discover specifically nature spells from a class that has both damage and mana refresh is just digging your own grave.
Flux Revenant and Stormrook - Not a fan of the self damage theme that shaman is going for because stuff like these never work out. Both lightning rod and nascent bolt are basically hamstrung by the need for specifically this two cards in order to function to their best potential, so my question is: why the fuck bother building around them. The current iteration of elemental shaman is already pretty decent by itself, with an incredibly burn plan. These cards, while not entirely rubbish, doesnt help with that.
Thunderquake - Its decent, but you'll likely play this because theres really not that many mini clears for shaman and static shock can be combined by the hammer to deal even more damage to face.
Shaman set is just meh, but the two legendaries is insane. Easily fits into most shaman decks as it is, gives incredible value or just pure lethality. At least for once theres something to look forward to in the next expansion and we can hope there is more to come with that.
Olden Era! Olden Era! Olden Era! I am so happy that it's playable, even if it is just a demo. It's so fantastic. It's like the combat of Heroes VI which I love, with the everything else of Heroes III and V.
I haven't had much time to play any games so far this month but I do plan on playing World of Warcraft's Legion Remix event that started this past week and I've got this itch to jump back into Schedule 1 since I haven't played it for a while and they came out with a new crime mob update not too long ago.
I'm going to be playing Discounty soon as well as I received a key for it on Nintendo Switch and I plan on doing a full review. That was supposed to happen earlier in the week but the website had other plans for me.
Huge slew on new card reveal threads bumped this down, but I'm bringing it back up because I think it's quite important that you all know what happened.
Krona, Keeper of Eons, Waveshaping, Kaldorei Cultivator - Gonna group all these into one because they are all uniquely useless. Basically none of these things will do enough to influence the game, are highly dependent on both drawing and playing krona, or otherwise playing timeless causality. And what is the payoff? Literally nothing except satisfying your self esteem that your best cards are not stuck at the bottom of your deck.
There's also another point. This is not even better than the current iteration of aviana druid, which at least can scam wins with a reasonable play pattern that is similar, but I would contend better than, this one.
Lady Azshara - Its a good card that will fit into most druid decks because it does what most druid decks want which is give value. The empowered well of eternity goes so far as to actually be a real win-con, and if this becomes in any way popular, be prepared to see a lot of demolition renovators teched into decks.
Alternate Reality - Meme card thats only worth mentioning because it takes up a card design slot for no other reason than to annoy.
Highborne Mentor - Be glad that druid are not known for bouncing cards. Can be good, but more likely something to consider after rotation because at present, its not outvaluing starships, and its not better than just playing fyrakk.
Endangered Dodo - A card that will be better fit in hunter but obviously give it to a class that dont play or need it. This is more or less a tech card against aggro for a class that traditionally do nothing for the first 4+ turns, but druid tends to prefer to sustain via health/armour gain, not put two big taunts out. Not to mention that most aggro decks these days can easily deal with big things on board, or they just straight up kill you because 10 health in todays meta, even in an underpowered one, is basically a death sentence.
So druid. At very least we dont get the usual toxic card as is expected from the class but instead we get something that's arguably worse, and that's an absence of anything to build around. I suppose in some world you can just build an aggro druid with azshara as the centerpiece, but more likely we just see the same druid decks from this expansion with maybe 2 new cards stuck into it.
King Maluk - Alright, this is the supposed payoff for running a cheap and fast deck that regularly runs out of cards in hand. The problem is: well, its kinda shit, relying entirely on the board sticking, and the downsides are so terrible that I cant see this card being any way viable. Basically the correct way to play this card is to draw it as early as possible and pray hard that none of your hand matters and do a hail mary on turn 4. From there, its another hail mary to get either draw options or consistently hitting top decks like a pro.
Worse part of all is the infinite banana isnt even that good. Youre always one board clear away from irrelevance and at best the banana ensures that you'll always trade well or maximize mana spent. Beast hunter is already maximizing what a board based aggro deck can do, so what is this payoff doing thats better than that already?
Precise shot - Good card. Not difficult to manipulate in an aggro deck where this card presumably gets the most of out it. Very lucky that kill command is no longer in standard.
Past Silvermoon - Bit slow but quite a good card for aggro. Its basically trampling rhino that'll make your opponent think twice about playing minions.
Untimely Death - Probably the best hunter card aside from Sylvannas. Play it and then from then on one of your minion will get a 2nd chance at sticking for more than the turn played, which honestly is kinda insane because it guarantees board presence or your opponent commits more resources to deny you.
So hunter cards next expansion...not looking too good. Far as I can see, nothing here will make another viable hunter deck, and at the very best you can sort of assuming discover hunter will still be playable. Sad to say that aggro hunter will probably only be possible after rotation because at the moment, every deck plays zilliax and beast hunter is already doing the board based thing well enough that you'll never build it around maluk. Besides which, if youre gonna play an extreme version of an aggro deck, youd probably just play dhunter where it is far more viable and powerful.
Across the Timeways Card Reveals - Day 14 [Finished]
Surprised you didn't mention the synergy between Shreds of Time and Chronogor. You play overstatted cards, and later on you play an ogre that draws 2 and deals 6 damage to the opponent.
Across the Timeways Card Reveals - Day 14 [Finished]
Timethief Rafaam - Probably the most interesting legendary in the game, but I remain skeptical as to whether you can actually win with this deck.
Its already incredibly slow, taking 10 turns with perfect draws to complete, each of those rafaams bar maybe two arent actually that good, and then there's the question of how this playstyle differs from wallowlock, which is basically just playing vanilla minions every turn, except that deck's finisher can easily come as early as turn 8.
But obviously viability arent as important as playability and in that regard this card is easily the best of the set. There's just no reason to believe this wouldnt be a day 1 craft for most players, simply because of the theme, playstyle and the fact that its rafaam. Id play this deck and lose 66% of my matches but Id love it.
Chronogor - Assuming perfect scenarios, this card is busted. Draw two cards and hit your opponent for 6 while having a 6/7 on board. In practice however, this card is probably mid at best, and at worse actively running against you. Drawing two of your best cards, good. Drawing two cards for your opponent, bad. Giving your opponent two of your cards, which can easily be cursed catacombs, even worse.
Shred of Time Cards - Honestly, this is painlock except more volatile. All these cards will shuffle 6 damage into your deck, and in order to get the bonuses, which ranges from 4 mana 7/7 lifesteal to double 5/5s with rush, you take 3 damage and draw a card.
The biggest problem is obvious. If youre not facing specifically control, you'll very likely get destroyed by hubris, and sometimes by sheer luck. It also makes anything on your opponents board extremely dangerous and unlike painlock, the cards like fatebreaker and velocidrake are mid game card so you cant even burst your opponent.
Hearthstone and Warcraft Rumble Development Teams Have Unionized With the Communications Workers of America
Jobs in the gaming industry seem crazy tough - wild hours and mass layoffs. I hope this helps a lot of people!
Across the Timeways Card Reveals - Day 11 [Finished]
Well, I think it's to balance the portals being dead draws. They're not Cast When Drawn, so each one is -1 card.
Across the Timeways Card Reveals - Day 13 [Finished]
I have to agree that this looks terrible to me. There is always the chance that some pro makes me look a fool for figuring out novel interactions, but it does look like you just play slow dragons that are too expensive to really do much if your opponent has any board clear. And yeah, some solid arena stuff, but I kinda left that scene after I couldn’t “go infinite” with run gold anymore.
Across the Timeways Card Reveals - Day 13 [Finished]
Azure Queen Sindragosa - Its a combo card piece. In fact her entire repertoire of fabled cards are basically just combo because theres zero chance this card sees play in an otherwise normal functioning deck. Both sindragosa and malygos in reality expected to be played or curve and expected to die, with the oathstone bringing them back so you kill the opponent with either cheap arcane spells that youve discovered or gotten via violet spellwing because the only other burn card is the new arcane barrage
Alter time - Play it and pray to get arcane missiles or arcane bolt. Its lucky to be printed in a class that usually dont care about tempo
Temporal Construct - Kinda shit in all but arena. Why would mage play a 7 mana draw card when it has tons of draw cards already?
Faceless Enigma - Its probably shit. There's just no reason to give your opponent a free secret. Just one more mana gets you observer of mysteries, an infinitely better card than this one
Timelooper Toki - Card that wouldve been playable prior to 2018, but sadly Toki chose the wrong timeline to appear in because mage is neither lacking draw, win cons, card gen, or effective finishers, so toki remains a decent though unimpressive card for a class that dont need her. Absolutely broken in arena though, so toki may want to rejig her time piece next time.
Mage. Just fresh out of colossal mage, and into another colossal mage thats made out of dragons. Lets not even pretend that this isnt basically the same play pattern but a little shittier because shaman will absolutely rip them to shreds, and youve got to pray to get some decent arcane spells out of card gen. I mean, what else is there? Youve got 4 cards dedicated to a dragon combo deck, and the rest of them are just random cards that dont fit anywhere. Even the most charitable attempt at building a mage deck with the new cards that isnt dragon combo is a kind of shittier zoo mage that uses toki for value, forgetting that elemental mage cant even get into the meta, let alone this.
Across the Timeways Card Reveals - Day 12 [Finished]
Chrono-Lord Epoch - Another card that looks suspiciously nerfed post design phase because just look at this crap. Basically you are paying 6 mana to destroy maybe 2 minions, and that's being charitable. In most cases this card will just remove one big boy whilst leaving all his other friends on board to wail on you next turn.
Even if we grant the idea of a 7/5 that destroys a minion being a good thing, that's just a waste of a legendary slot for a class that really needs something different to play other than just control.
Stadium Announcer - Probably the worst rewind card so far? Giving your opponent stuff is never good, but giving them something that you cant interact with other than viper is just dumb. We're looking at giving them an average of 6 damage over two turns, while we get a weapon in return. Wouldnt it be significantly better just to play a weapon you want rather than also giving your opponent one?
Slow Motion - Probably will see play but Im not all that sure whether this is actually better than cult neophyte that usually ends up doing the same thing but also putting a 3/2 on board.
For Glory! - Its good only because you can play this in control. Given that most of the time your opponent will have at least 2 minions on board its only competition is all you can eat which is rotating next.
Undefeated Champion - Its the sort of card you wanna get out of random effects because playing this is just asking for a punch to the face
Lo'gosh, Blood Fighter - On one hand this card can be dangerous, because you risk 12 damage to face each time you kill one, but let's be real for a sec. For this card to get maximum value, you'll need to draw all three in hand, have the first blood fighter killed, and somehow contrive yourself to not be dead in the meantime. And then there's the question of where this card fits in? Aggro wouldnt want it, and control dont really need it.
Not gonna lie, warrior cards look absolutely shite. Bunch of stuff thats thematic because they all involve giving your opponent stuff so you can whack it yourself, but I cant help but feel someone in team5 that absolutely despise the class being given the rounds this time to design warrior cards.
The other legendary, which is lo'gosh, basically is just a decent minion at best because its just statspad for a class that really need finishers, not stats on board.
But obviously the real downer for warrior this time round is that there isnt really anything to build around, so we're facing yet more control warriors. Can we not just bring back rush or enrage warrior, or make use of the draenei cards, instead of the usual control builds again.
Across the Timeways Card Reveals - Day 11 [Finished]
Oh right, thats correct. The demon is summoned for your opponent so you get a card draw for killing it
Well, that makes the card look even better now. Baffling why team5 made it so they draw you a card when the quests themselves do not.
All of the Remaining Across the Timeways Cards Leaked
Nani !?
The Epic Store Games for the Week Are Here - Get Amnesia The Bunker and Samorost 3 Until Next Week
That's good to know. IGDB showed a Smarost 1 that came out after the other two, I'm guessing it's a remake that might also be given away for free in the future.
Across the Timeways Card Reveals - Day 12 [Finished]
Note that after all of the cards in the set got leaked, we will still be making the normal card reveal articles at the normal time for everyone who would prefer to experience the reveal season as it was intended.
Across the Timeways Card Reveals - Day 9 [Finished]
Wtf have you done Team 5 !?
This is not Muradin, this is Baelgrim who cosplays as Muradin. I'm so sad...
Avatar Form in Shaman instead of Warrior along with Muradin. I knew Apocalypse was nigh!
The Epic Store Games for the Week Are Here - Get Amnesia The Bunker and Samorost 3 Until Next Week
For anyone who doesn't know, the first Samorost is game is always free on Steam, so if you got the second game a while back, now you can complete the whole trilogy without spending a single of whatever the smallest denomination of your local currency is.
What Are You Playing? - Outstanding October 2025
Haven't tried Haste yet, but I keep hearing it's one of those games that punishes you for breathing wrong lol. I'm mostly on Cyberpunk again since the 2.1 patch dropped.
Across the Timeways Card Reveals - Day 11 [Finished]
The demons don't draw cards for your opponent, they draw cards for you. The opponent gets the dinky minion, you get the card draw and quest progression.
Across the Timeways Card Reveals - Day 11 [Finished]
Broxigar - This card is quest in all but name but ironically it provides a reward that far exceed that of the majority of lost ungoro's quest. Getting a 12/12 charge is no joke, especially since there's really no requirements here other than drawing the portal and killing the paltry minion that spawns from it. The only real downside here is that each demon grants your opponent a draw, but that's hardly going to be an issue when every class practically draws like the wind anyway.
This and 2x lasting legacy alone is 28 damage. Something to ponder about, though Im sure you can practically play this card in all but aggro.
Perennial Serpent - Potentially dangerous because playing a dormant minion on 3 so you can play a 7/9 rush minion on 4 can be back breaking. But I suspect the dhunter direction this expansion will ensure that this card sees limited play
Lasting Legacy - This card plus broxigar ensures that your endgame is secured playing a no minion dhunter. But the condition only requires your deck having no minions when you play it means this card can actually work in a minion-based deck too. I can already see cycle dhunter doing some rounds.
The Eternal Hold - Basically play 6 mana to make your next demon cost 0. And subsequent use of the location will allow you to play a demon for free, on top of discovering one should you lack any. I have zero doubts this card will see play, though probably in a minionless deck only.
So dhunter got a lot of new stuff that looks powerful. Much needed as well, seeing how badly the current expansion is treating it. Broxigar alone makes up for a lot. I would be interested to see if this matches up with the starships as DK probably walls any dhunter deck bar starships of its own. But overall impressive set for dhunter next expansion.
Across the Timeways Card Reveals - Day 10 [Finished]
Garona Halforcen - Yes, it'll probably win the set's most thematic card, but is it viable for competitive play? Honestly, you'll just put this card in your deck solely so your opponent can whiff a card draw because 90% of the time garona will either do nothing or you'll be too afraid to play her for nothing. There's just no reason to start playing cards like deja vu or shapeshifter just so you can be sure when to play garona. More or less you'll just do a hail mary and hope for the best
As for the theme itself...well, team5 made sure we wont feel too bad for assassinating King Llane now by making him evil in this timeline
Royal Informant - Its a decent card but will struggle to find relevance in a rogue deck because rogue traditionally dont play control. Probably never see any real play outside of discovers
Deja Vu - I find it funny that this card can actually do an OTK with Lorewalker Cho and Rumble Enthusiast. It'll probably get a nerf simply because of that. Outside of that bs OTK, the card is just decent. Might see play because its a 1 mana card that gets you a card from your opponent
Chrono Dagger - 3 mana fireball face. Yes, that's what it reads.
Flashback - Its only good because prep exist. Without it, its mediocre at best, and probably impossible to play on curve. Will rogue even bother with this card? Well, I suppose they would at least try it, because once a upon a time harbringer of the blighted was busted as hell despite being fairly similar to this
Time Admiral Hooktusk - Too slow, but the prospect of having a hand full of coins is tempting enough. Still think its not gonna be anything useful though. Gives team5 plenty of design space to make use of all those coins in future sets, but really 5 mana just to spawn a chest that you need to destroy? It didnt work for marin, it likely wont work now.
So rogue. I guess the only thing we can say about rogue's set next expansion is that there's loads of cards that look good but ultimately, its gonna be fyrakk, cycle or nothing. The main issue being that there's really nothing here that makes a deck, so we'll just to throwing a bunch of unrelated stuff and calling it whatever rogue again.
Maybe thief can make a comeback, but definitely not holding my breath.
Across the Timeways Card Reveals - Day 10 [Finished]
The flavour of this set is through the roof. Legitimately, this is the most excited I've been by Hearthstone design since I quit.
Who would've thought that time-travelling through some of Warcraft's most famous moments would be open for more flavour wins than "toy shop" or "tropic vacation".
Across the Timeways Card Reveals - Day 9 [Finished]
Muradin, High King - So far its probably the most broken legendary revealed, along with the best fabled set of cards. Probably good enough to get into any shaman deck because why the fuck wouldnt it. The hammer and avatar form alone can easily deal 20 damage over two turns on its own, and is borderline impossible to avoid because the destroyed hammer goes back to the deck, gets a buff, and can be tutored even if clunkily by weapons attendant. So effective is this that muradin himself appears more like an afterthought.
Farseer Wo - Its just an okay cycle card for the most part but it does have potential to actually get nerfed because a few lucky players will get an OTK out of it. Or even deal more than 15 damage from just two cards. Basically printing a card that allows players to discover specifically nature spells from a class that has both damage and mana refresh is just digging your own grave.
Flux Revenant and Stormrook - Not a fan of the self damage theme that shaman is going for because stuff like these never work out. Both lightning rod and nascent bolt are basically hamstrung by the need for specifically this two cards in order to function to their best potential, so my question is: why the fuck bother building around them. The current iteration of elemental shaman is already pretty decent by itself, with an incredibly burn plan. These cards, while not entirely rubbish, doesnt help with that.
Thunderquake - Its decent, but you'll likely play this because theres really not that many mini clears for shaman and static shock can be combined by the hammer to deal even more damage to face.
Shaman set is just meh, but the two legendaries is insane. Easily fits into most shaman decks as it is, gives incredible value or just pure lethality. At least for once theres something to look forward to in the next expansion and we can hope there is more to come with that.
Across the Timeways Card Reveals - Day 9 [Finished]
Clarification on how Muradin works: He basically equips the hammer to himself and gains its stats and Windfury.
What Are You Playing? - Outstanding October 2025
Olden Era! Olden Era! Olden Era! I am so happy that it's playable, even if it is just a demo. It's so fantastic. It's like the combat of Heroes VI which I love, with the everything else of Heroes III and V.
What Are You Playing? - Outstanding October 2025
I haven't had much time to play any games so far this month but I do plan on playing World of Warcraft's Legion Remix event that started this past week and I've got this itch to jump back into Schedule 1 since I haven't played it for a while and they came out with a new crime mob update not too long ago.
I'm going to be playing Discounty soon as well as I received a key for it on Nintendo Switch and I plan on doing a full review. That was supposed to happen earlier in the week but the website had other plans for me.
Site Downtime Retrospective (Oct 6 - Oct 11)
Huge slew on new card reveal threads bumped this down, but I'm bringing it back up because I think it's quite important that you all know what happened.
Across the Timeways Card Reveals - Day 8 [Finished]
Krona, Keeper of Eons, Waveshaping, Kaldorei Cultivator - Gonna group all these into one because they are all uniquely useless. Basically none of these things will do enough to influence the game, are highly dependent on both drawing and playing krona, or otherwise playing timeless causality. And what is the payoff? Literally nothing except satisfying your self esteem that your best cards are not stuck at the bottom of your deck.
There's also another point. This is not even better than the current iteration of aviana druid, which at least can scam wins with a reasonable play pattern that is similar, but I would contend better than, this one.
Lady Azshara - Its a good card that will fit into most druid decks because it does what most druid decks want which is give value. The empowered well of eternity goes so far as to actually be a real win-con, and if this becomes in any way popular, be prepared to see a lot of demolition renovators teched into decks.
Alternate Reality - Meme card thats only worth mentioning because it takes up a card design slot for no other reason than to annoy.
Highborne Mentor - Be glad that druid are not known for bouncing cards. Can be good, but more likely something to consider after rotation because at present, its not outvaluing starships, and its not better than just playing fyrakk.
Endangered Dodo - A card that will be better fit in hunter but obviously give it to a class that dont play or need it. This is more or less a tech card against aggro for a class that traditionally do nothing for the first 4+ turns, but druid tends to prefer to sustain via health/armour gain, not put two big taunts out. Not to mention that most aggro decks these days can easily deal with big things on board, or they just straight up kill you because 10 health in todays meta, even in an underpowered one, is basically a death sentence.
So druid. At very least we dont get the usual toxic card as is expected from the class but instead we get something that's arguably worse, and that's an absence of anything to build around. I suppose in some world you can just build an aggro druid with azshara as the centerpiece, but more likely we just see the same druid decks from this expansion with maybe 2 new cards stuck into it.
Across the Timeways Card Reveals - Day 7 [Finished]
King Maluk - Alright, this is the supposed payoff for running a cheap and fast deck that regularly runs out of cards in hand. The problem is: well, its kinda shit, relying entirely on the board sticking, and the downsides are so terrible that I cant see this card being any way viable. Basically the correct way to play this card is to draw it as early as possible and pray hard that none of your hand matters and do a hail mary on turn 4. From there, its another hail mary to get either draw options or consistently hitting top decks like a pro.
Worse part of all is the infinite banana isnt even that good. Youre always one board clear away from irrelevance and at best the banana ensures that you'll always trade well or maximize mana spent. Beast hunter is already maximizing what a board based aggro deck can do, so what is this payoff doing thats better than that already?
Precise shot - Good card. Not difficult to manipulate in an aggro deck where this card presumably gets the most of out it. Very lucky that kill command is no longer in standard.
Past Silvermoon - Bit slow but quite a good card for aggro. Its basically trampling rhino that'll make your opponent think twice about playing minions.
Untimely Death - Probably the best hunter card aside from Sylvannas. Play it and then from then on one of your minion will get a 2nd chance at sticking for more than the turn played, which honestly is kinda insane because it guarantees board presence or your opponent commits more resources to deny you.
So hunter cards next expansion...not looking too good. Far as I can see, nothing here will make another viable hunter deck, and at the very best you can sort of assuming discover hunter will still be playable. Sad to say that aggro hunter will probably only be possible after rotation because at the moment, every deck plays zilliax and beast hunter is already doing the board based thing well enough that you'll never build it around maluk. Besides which, if youre gonna play an extreme version of an aggro deck, youd probably just play dhunter where it is far more viable and powerful.