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  • New Warrior Minion - Boomboss Tho'grun

    Quote From Pezman

    Wow, that's cool. A bit like Patchwerk times 3, but of course you have to draw them. Also it can target any card, not just minions. I wonder if it could hit noninteractable things like the portal or dormant minions.

    That's an excellent question. Things that come to mind are Sargeras, the Destroyer's portal, Sister Svalna's Vision of Darkness and the new Spirit of the Badlands's Mirage.

    Edit: There's also Rheastrasza's Purified Dragon Nest.

    That still wouldn't make this a good card, but it would be interesting and indeed worthy of a place in your ETC.

     

    Edit 2: Nevermind, the only interesting thing it can destroy are locations. Source: a dev on Reddit

  • New Paladin Minion - Holy Cowboy

    I don't think Paladin has a shortage of expensive holy spells that wouldn't mind this card. Also The Sunwell is holy, so you might be able to do something fun with that.

  • New Paladin Minion - Lawful Longarm

    This would only ever go to +9 because the number of cards never includes the card you just played, right? A 10/5 is certainly something that needs to be dealt with ASAP, and your opponent is likely to have to commit two or three cards to doing so because of the 5 Health.

  • New Paladin Spell - Prismatic Beam

    Feels weird that this gets cheaper the more effective it is. It's even free if your opponent has a full board, and unless they buffed their board, in most cases this should kill at least some of their minions.

  • New Paladin Spell - Lay Down the Law

    Tradeable and quickdraw is a really nice combination. Can't play it when you draw it? Trade it, and get another chance to get the quickdraw effect. And since quickdraw will allow this to kill anything that doesn't have divine shield or is targetable by spells, you're going to want to do that.

  • New Paladin Minion - Hi Ho Silverwing

    Yeah, this looks like a solid card.

  • New Paladin Spell - Deputization Aura

    I would assume that when the leftmost minion dies, the lifesteal is immediately transferred to the next minion. That could result in some massive healing in a single turn if you can keep the kamikaze chain going.

  • New Paladin Spell - Showdown!

    I suppose the most useless possible play is to instantly trade your 3/3s into your opponent's. You could also certainly trade them into their minions that actually matter, but I'm not sure how much else you can do with this.

  • New Paladin Minion - Living Horizon

    Well, you can play The Badlands Bandits, then play this for free on turn 6, and also not worry about milling yourself. For sure you'll be able to play this even early than turn 6, but probably not for free. I have no idea how early though.

  • New Paladin Minion - Spirit of the Badlands

    So Paladin is getting their version of Sister Svalna. I wonder if every class will eventually get a permanent card. Being able to get second copies (since this requires a highlander deck) of your minions seems nice at any rate.

  • New Paladin Spell - The Badlands Bandits

    I think I prefer how Rats of Extraordinary Size does it, with minions being summoned first. But then, that one only generates 1/1s while this generates 3/2s. How much do the tokens cost? 2?

  • New Warrior Spell - Reinforced Plating

    In the absence of good warrior cards Im knighting this card as a good card that'll see play and be impactful, which is more than I can say for the others revealed alongside this.

    Does what warrior wants and excavates. A good card, nothing else to say. You'd be playing this card if you care about excavate.

  • New Warrior Minion - Detonation Juggernaut

    The only thing I like about it is that it has taunt by default and thus even if youre forced to play it its not gonna end your game.

    The buff is nice but warrior is screaming for a taunt generator to make this all work. Armagedillo is bigger this this, does the exact same thing, and can snowball and still that card sees no play. And why? Because theres simply not enough targets.

    Theres a chance things can chance and suddenly taunt warrior is back on the menu, but it really does seem like youve got the lamb chops ready but not the sauce.

  • All Showdown in the Badlands Day 15 Hearthstone Card Reveals - November 2

    Your Blast spells have +1 Attack.

    Well played.

  • New Warrior Weapon - Battlepickaxe

    Very nice build around card.

    But clearly someone experimented this as a 3/2 weapon and determined that no one wants to play taunt minions just for this to work so they buffed it to a 4/1. However, that presents an even bigger issue, that on curve this card literally cannot be swung unless you really dont care about the weapon.

    I cannot for the life of me understand why the durability starts off as 1. Wouldnt be surprised no one plays this forsaken archetype and team5 then be forced to buff this to a 4/2 which it needs to be to see any play.

    And then there's the problem with the expansion bringing back highlander so there's now an even bigger chance vipers will be everywhere. So youve built around a card that literally gets invalidated by circumstance, not even a deliberate tech move.

    I'll still respect the card for what it is, but I feel the lack of taunt generators, the fact that this weapon starts of with 1 durability, and the fact that vipers are naturally gonne be everywhere, its getting substantially harder to defend this card's viability.

  • New Warrior Minion - Unlucky Powderman

    Nice handbuff card.

    Be a shame if there werent many taunts around. And thats precisely the problem with this card. No taunt generators aside from Frightened Flunky, so theres always a chance this card does fuck all.

    Added insult to injury this is a deathrattle, and thus its not on you to decide if the buff goes out at all.

  • New Warrior Spell - Blast Charge

    Im gonna respect this card purely because of excavate and we've not seen the final prize as yet, there might still be a chance that its completely worth it.

    But seriously, this has got to be the worse excavate card Ive seen so far. You dont want to attach a proactive keyword on a reactive card that you cant just play for the secondary effect. If youre facing a control deck then this card will never properly proct until the late game and by then its way too late. The whole point of excavate is to be proactive, this doesnt do that.

    Added saliva to that spit on your face, you cant even target your own minions. So in certain matches this card is hilariously a brick in hand.

  • New Warrior Minion - Blast Tortoise

    Its not a good card.

    But occasionally it can swing board for you and thus deserves respect. That said, it practically requires, nay, demands that you build around handbuff for this to work in any way thats more than a wet noodle fight.

    So we've got to ask whether its possible to play handbuff warrior and at present Im saying very likely no. At present moment of writing, the only two consistent handbuff cards are two, which are introduced in this expansion. So if you dont draw them then this card does practically nothing. Furthermore there's just no reason to want to play such a warrior anyway, when you can just play Blackrock 'n' Roll, a deck which is cute but nevertheless demonstrate how midrange, minion dense decks dont tend to do very well in competitive standard.

    I think theres a chance it'll see play, but its very likely in a deck with subpar winrates.

  • New Warrior Spell - Misfire

    Its Minefield in all but name, but the quickdraw makes it more accurate.

    Well, at least Im sure this card will see play. Its just efficient removal for 2 mana. The fact that you can avoid getting hit by it via the quickdraw is irrelevant because if youre playing this card chances are good you wouldnt have a board anyway.

    Quickdraw effects to me, wouldnt be good on reactive cards anyway.

    Decent card that fits what warriors want to do.

  • New Warrior Minion - Boomboss Tho'grun

    So I woke up one morning and then saw that team5 printed some busted card, surely that will be auto include into all warrior decks right?

    Well...yes, but no.

    Why Patchwerk was so powerful is not merely the fact that its one mana cheaper but also that its instantaneous. This card is 3 times that power but its substantially slower, meaning its only ever good in control matchups. Most odyn warriors just destroy you in 3-4 turns after odyn is played, so why would any warrior even bother building around this card, or in fact play this card at all?

    The only good thing about this card is that its standalone, which means you dont have to build your entire deck around it, but Im struggling to think of any matchups where this thing is good that isnt specifically a control matchup. Chances are good you'll just dump this into ETC, because outside of control matchups this card is just dead in the hand.

    Got to respect the power, but even the most powerful gun permanently set to safety it'll still never fire regardless.

  • New Warrior Spell - Reinforced Plating

    Great card! That's a decent amount of armor for the cost, plus you're Excavating. Goes right in my Odyn deck for sure!

  • New Warrior Spell - Misfire

    A really neat, flexible removal option. With the Quickdraw, you can really control what happens. Without it, you'll still probably get a decent result, and it's only 2 mana.

  • New Warrior Spell - Blast Charge

    Clearly a good card. Execute plus a treasure for just a bit more mana. 

  • New Warrior Minion - Boomboss Tho'grun

    Wow, that's cool. A bit like Patchwerk times 3, but of course you have to draw them. Also it can target any card, not just minions. I wonder if it could hit noninteractable things like the portal or dormant minions.

  • New Warrior Spell - Reinforced Plating

    A new Common Warrior Spell, Reinforced Plating, has been revealed!

    Reinforced Plating Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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