hmm... Now that it's 3 mana, maybe it will be playable in some king of tempo heal priest alongside Crimson Clergy? Also turn 3 Lightspawn into turn 4 Power Infusion seems interesting, but i feel like Power Infusion isn't good enough in that deck. But despit that i think Lightspawn will see play because it can now get ressed by Rally!.
Yup, its been confirmed that mind shatter is no longer a possibility. So the question goes; why the hell would you want to run a dead card in your deck? For the sake of consistency? Let's be honest here, this is priest we're talking about. Drawing cards is hard enough, but after the first mind spike upgrade Shadowform simply bricks your draw. I supposed team5 simply chicken out on the concept of a 3 damage for 2 mana hp at last minute.
So the pertinent question would be whether 2 damage for 2 mana every turn is good enough for a class that traditionally play defensively? The answer is yes. Being able to consistently remove minions from board without taking damage is no joke. But one card rarely makes a whole deck. And its particularly true with this card. Expect team5 to do something to massively support this card. Otherwise, I can't see why they'd even bring it back then subsequently removed mind shatter, perhaps the coolest part of the card.
Still nice to see this cheap removal, and you can still generate this from Wandmaker. Kinda interested what else you're going to be able to do with that Holy spell tag. Glad to see it still in the Core set, might see play now that Penance is rotating.
Makes one minion strong, but that's it. Also it's still easy to remove big minions with all the removal still in both standard and the core set. I don't think this will be good enough to see play.
Strong board clear, and can help heal all your minions in the tempo priest strategy. Also helps buff Crimson Clergy and buff minions if Lightsteed is on board. Solid spell for the Core set.
Hmm even with the buff it seems bad still. Aggro/Tempo priest probably doesn't want it because those types of decks rather have 4 drop minions on top of their curve, not 5 drops. But who knows, it might surprise everyone. Probably not though.
Thanks for the advice, hilariously that deck that have been giving me the most trouble with Lissandra is a Sivir/Leblanc aggro. The problem with that match up is your opening hand. if you don't draw avalanche in the beginning this deck just crush you, blighted ravine isn't a good option against them since you can only play it at mana four and by then they can play either Sivir or Reckless Trifarian. I think I am going to try either adding either Brittle Steel or Troll Chant.
Seems good for the core set. Priest seems to get more tempo support, and Iksarr said in a recent AMA that "Any class that was draw restricted will see more card draw". Priest has always had bad draw, so that could hint towards priest getting more draw and draw is the only thing tempo priest and Silence priests need right now. So i think Kul Tiran Chaplain might be a solid card in that deck.
I'm really interested in the way there going to revisit shadow priest, looking forward to it. BUT i see that Mind Shatter is gone from the text, so that might make Shadowform a lot worse. I hope it still gives you Mind Shatter, otherwise running a second copy of Shadowform will feel kinda bad.
Very strong card if 5+ attack minions are common, and it is at its strongest in a control meta. I generally end up adding at most 1 copy of it to my priest decks, because it's more of a tech card. The meta seems like it's going to probably slow down a bit, so it might see more play. But i'm still skeptical.
Natalie Seline is a good removal card, but she is very expansive. Now that a lot of expensive priest removals are gone, maybe she will see play? Not sure though. Priest prefers expansive Board clears over expansive single target removal. IF they want to remove a big minion, they rather use Shadow Word: Death instead. The only real reason why you would use Natalie Seline is if there are a lot of evasive/high health minions in the meta. I wish that Natalie Seline got a buff/change, because she is really situational and hard to use right now.
New Warlock Spell - Imp Swarm (Rank 1)
Zoolock wants to: Know your location
New Priest Spell - Shadow Word: Death
Ahh the must include priest single target removal spell, never forget to include this in your deck. You can never go wrong with it.
New Neutral Minion - Blademaster Samuro
Arcane explosion with extra steps
New Priest Minion - Lightspawn
hmm... Now that it's 3 mana, maybe it will be playable in some king of tempo heal priest alongside Crimson Clergy? Also turn 3 Lightspawn into turn 4 Power Infusion seems interesting, but i feel like Power Infusion isn't good enough in that deck. But despit that i think Lightspawn will see play because it can now get ressed by Rally!.
New Hunter Minion - Sunscale Raptor
Hunter OP
New Priest Spell - Shadowform
Yup, its been confirmed that mind shatter is no longer a possibility. So the question goes; why the hell would you want to run a dead card in your deck? For the sake of consistency? Let's be honest here, this is priest we're talking about. Drawing cards is hard enough, but after the first mind spike upgrade Shadowform simply bricks your draw. I supposed team5 simply chicken out on the concept of a 3 damage for 2 mana hp at last minute.
So the pertinent question would be whether 2 damage for 2 mana every turn is good enough for a class that traditionally play defensively? The answer is yes. Being able to consistently remove minions from board without taking damage is no joke. But one card rarely makes a whole deck. And its particularly true with this card. Expect team5 to do something to massively support this card. Otherwise, I can't see why they'd even bring it back then subsequently removed mind shatter, perhaps the coolest part of the card.
New Shaman Minion - Bru'kan
Bro'ken
New Priest Spell - Holy Smite
Still nice to see this cheap removal, and you can still generate this from Wandmaker. Kinda interested what else you're going to be able to do with that Holy spell tag. Glad to see it still in the Core set, might see play now that Penance is rotating.
New Neutral Minion - Razormane Raider
Sick
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
Me neither.
New Shaman Spell - Chain Lightning (Rank 1)
Fair, but a little too RNG
New Priest Spell - Power Infusion
Makes one minion strong, but that's it. Also it's still easy to remove big minions with all the removal still in both standard and the core set. I don't think this will be good enough to see play.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dollmaster Dorian?
New Priest Spell - Holy Nova
Strong board clear, and can help heal all your minions in the tempo priest strategy. Also helps buff Crimson Clergy and buff minions if Lightsteed is on board. Solid spell for the Core set.
New Neutral Minion - Peon
Will definitely see a lot of play
New Neutral Minion - Spirit Healer
Too early to rate
New Priest Minion - Temple Enforcer
Hmm even with the buff it seems bad still. Aggro/Tempo priest probably doesn't want it because those types of decks rather have 4 drop minions on top of their curve, not 5 drops. But who knows, it might surprise everyone. Probably not though.
10 Hot Runeterra Decks From Day1 of Empires of the Ascended
Thanks for the advice, hilariously that deck that have been giving me the most trouble with Lissandra is a Sivir/Leblanc aggro. The problem with that match up is your opening hand. if you don't draw avalanche in the beginning this deck just crush you, blighted ravine isn't a good option against them since you can only play it at mana four and by then they can play either Sivir or Reckless Trifarian. I think I am going to try either adding either Brittle Steel or Troll Chant.
New Neutral Minion - Shadow Hunter Vol'jin
Useless freebee as per usual
New Priest Minion - Kul Tiran Chaplain
Seems good for the core set. Priest seems to get more tempo support, and Iksarr said in a recent AMA that "Any class that was draw restricted will see more card draw". Priest has always had bad draw, so that could hint towards priest getting more draw and draw is the only thing tempo priest and Silence priests need right now. So i think Kul Tiran Chaplain might be a solid card in that deck.
New Priest Spell - Shadowform
I'm really interested in the way there going to revisit shadow priest, looking forward to it. BUT i see that Mind Shatter is gone from the text, so that might make Shadowform a lot worse. I hope it still gives you Mind Shatter, otherwise running a second copy of Shadowform will feel kinda bad.
New Neutral Minion - Mankrik
It's a little romantic if you think about it
New Priest Spell - Shadow Word: Ruin
Very strong card if 5+ attack minions are common, and it is at its strongest in a control meta. I generally end up adding at most 1 copy of it to my priest decks, because it's more of a tech card. The meta seems like it's going to probably slow down a bit, so it might see more play. But i'm still skeptical.
New Priest Minion - Natalie Seline
Natalie Seline is a good removal card, but she is very expansive. Now that a lot of expensive priest removals are gone, maybe she will see play? Not sure though. Priest prefers expansive Board clears over expansive single target removal. IF they want to remove a big minion, they rather use Shadow Word: Death instead. The only real reason why you would use Natalie Seline is if there are a lot of evasive/high health minions in the meta. I wish that Natalie Seline got a buff/change, because she is really situational and hard to use right now.
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
Might & Magic: Duel of Champions