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  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    I've not been able to select either DH or Lock in the past several times I've done Arena, so I don't know what's going on.  All I do know is that I'm sick of always having to choose between three classes that I don't really play and trying to build a deck from those cards.  I would like to see you be able to select from 3 random classes, or if you don't want any of them you are able to toss up another "X" amount of gold to mulligan or roulette 3 other random classes.  I usually end up feeling like I am forced to play a class I'm not very comfortable with and just end up wasting 50 gold (because you at least get a pack for losing out totally), my time, and patience. 

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    You can't get the rewards from duels like you can from arena, so people still play it and will probably always play it. 

  • Too short timer!

    I think that the main issue is the different turn times for each player, like let's say: It's turn 12, there's 5 ghosts, player X has levelled to tier 6 and it's against a ghost that conceded before the game started, he can't buy minions this turn, players Y and Z are against each other, they also level to 6.

    Next turn starts: Player X has almost 100 seconds in his turn because the game finished in microseconds.

    Players Y and Z have less than a minute to spend their turn.

    Why is that? Well, because the combat phase is automatic in the simulation, but not automatic for the players watching it, hindering long deathrattle builds, and taking too much time for large board of undying minions.

     

    The real solution would be a time equalization, like it or not, if the turns would start all at the same time, even for the guy who won without doing anything, that would mean downtime without being able to do anything at all, just staring at his screen, maybe looking at a timer till next turn?

    The thing is, if you want a longer turn, you can always use the disconnect "cheat", which uses firewall outgoing traffic as a way to disconnect HS and reconnect it immediately, but you can't really see the opponent warband, so, there's that.

     

     

    TL;DR: Thanks to simulated play and RANDOM, you can get a really long turn or a really short one, no way in avoiding it, outside of "cheating".

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    I'm not judging. I was under the impression that it had been usurped by Duels, but if there are people paying to play Arena, more power to them. (If there was a free version I might play it too, but I've not enjoyed my free runs very much).

     

  • Alec Dawson Explains the Reasoning Behind the Upcoming Hearthstone Balance Changes

    If they wanted to reduce the reach of DH, they should have nerfed Kayn Sunfury, Glaivebound Adept, and/or Inner Demon

  • Runeterra's Cosmic Creation Expansion Introduces Prismatic Card Styles

    The money I put into Hearthstone works out to about the same as a Netflix subscription. With that, I’m able to play with 4-6 decks every expansion, and I definitely get more out of it than I do out of Netflix.

    The price is enough that I’ll have to drop the game as soon as it stops being my favorite. Runeterra’s price may work in its favor in the long run, because you don’t lose much ground if you stop playing for a while and then come back.

    A lot of people say they HAVE to spend $300+ per year on Hearthstone, and I’m not sure what they’re doing differently than me. Do they feel like they need to build more decks than I do?

    Anyway, I always feel bad for the people who seem to be paying lots of money and not enjoying it. I want to assure them that it’s worth it for me but not for them, and it’s ok for them to quit and find a game they’d like better, but it’s hard to say that online without sounding snarky.

  • Original Character, Do Not Steal - Card Design Competition Discussion Thread

    Feedback time!

     

    FieselFitz

    Show Spoiler

    Kragg is simple, strong and flavorful, great job.

    Like some people said, Aya was a great idea and very powerful (in turn 10 is 20/20 in status), but Jade Golems was something exclusive from MSoG, so seeing this in another set is a bit off.

    Hordaki

    Show Spoiler

    Liked the idea, but can be very powerful in a build around deck ir if your opponent don't have cards with Corrupt in hand/deck. , Maybe change his cost to 6 or 7 IMO.

    BloodMefist

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    A 2/2 for 4 seens a little weak, but when you think that he's semi imortal ans can be preety anoying in a aggro deck, makes sense. Maybe changing to 4/3/2 or 4/3/1 can make him looks more appealing.

    Wailor

    Show Spoiler

    AMAZING flavor to Boogey. To me, its ready to go.

    AFK seems weak. a 3/4 for 2 who has "Dormant 1" is not good. Maybe if she is a 4/5 for 3 or something like that can be good.

    Soul Collector is very good, Megafin is scary, but for 9 mana I think is ok. Im my opinion, Boogey is the best by a mile.

    CursedParrot

    Show Spoiler

    Interesting idea if the idea was to add cards with a Discard Effect. Sad that she's not a original character =/.

    bangyakunoSquash

    Show Spoiler

    I believe you submited already, but I liked the card. A Odd setup (pun intended) for a powerful effect.

    MenacingBagel

    Show Spoiler

    Locking a enemy space seems very annoying and powerful, the sorta of thing that I liked, so 5 of 5 to me hahaha. Maybe consider changing the text only to something like "Make a minion Dormant and gain his stats while this is on board."

    Liked Krisgut, but Sherazin is the one IMO.

    DestroyerR

    Show Spoiler

    Baku seems interesting with a combo-ish potential, but seems a little unfair because your oponnent cannot interact with the effect, sounds like a Hemet with ultra steroids to a potential combo deck.  I would consider changing the payoff or altering to a Battlecry.

    Loved Flark, but again, its not interactive. Maybe change the whires to a 0/5 minion or something like that.

    fungusABao

    Show Spoiler

    Like FieselFitz Aya, Jade Golems not in MSoG seems strange. Besides that, Mass Destruction is not a druid thing.
    Shudderwock seems weak to me. It's a 6/6 for 6 that no affect the board and need you to play a dragon to maybe generate some value, because will only be good with good non-Battlecry effects, Keywords or Deathrattle dragons.  Much if to make it be not a 6/6 vanilla.

    SLima

    Show Spoiler

    Simple and good. Maybe change to only speel to resoate more with the Mage class. Besides that, very good job.

    linkblade91

    Show Spoiler

    I think the effect can be made a Spellburst. Paladin has a bunch of low-curve buffs and the Libram thing, so do that everytime seens a overkill.

    Demonxz95

    Show Spoiler

    Go charge them Captain!

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    Maybe it was soul shard related cards? I don't really play arena so I have no idea if they're in the rotation but it seems likely 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Wrong. The card itself doesn’t actually have to do with food

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    This is almost always how they announce Arena adjustments, and it's perfectly reasonable. They don't "owe" you detailed information, especially when it could give you an unfair advantage over opponents who don't read Hearthstone news sites.

  • Runeterra's Cosmic Creation Expansion Introduces Prismatic Card Styles

    Honestly, my biggest thing is just that Hearthstone is so pay-to-win.

    Runeterra says, hey, we want you to have the cards. Have fun playing.

    I've already spent more money on Runeterra than I have on Hearthstone in five years. Because I felt appreciated and actually wanted to.

  • Idol of Y'shaarj OTK!

    I am crafting this golden

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I'm back!

    Arcane Devourer?

  • Quest Trading - Play A Friend!

    Battletag: Noon#22814
    Region: EU
    Trade Only?: Yes

  • Last region and champion distribution

    Quote From FrostyFeet
    Quote From DoubleSummon

    Now I read on reddit Riot confirmed that there will only be 10 regions but we have 11 bigs ones Shurima is gonna stand alone most likely since it's big, now the question is the void vs Ixtal...

    If you still can find that thread, I'd like to see it. I can't remember them confirming they would only do 10 regions, but I do think they've mentioned something like "once we have 10 regions" which just means "after August 2021".

    I fully expect the three regions (Shurima, Void, Ixtal) to have their own sets in Runeterra as well. Maybe they'll even do a "neutral" Runeterra region for the champions that don't quite fit anywhere else. But it indeed seems Bandle City won't be getting its own region.

    Sadly have no source... :(

    Maybe I am wrong then... 11 regions would cover everything but then the void will need to have skins(like void fizz) to add more than the base 8 champions since the void is very specific compared to other regions, nobody "travels/operates" in the void but the void can travel/operate in other regions..

    anyhow we will see next expansion or in 2 expansions I assume we will get Shurima first, but it can be Ixtal/Void if we get the Void this debate is over..  if we get Shurima this is over when we get a void champion out of their region.

    I doubt we will get a neutral region since there are just not enough regionless champions.. (Ryze,Alistar,Shaco,Kindred,Brand,Nami,Alistar)

    and from them only Ryze and Brand(I don't know much about Brand though) truly have no real region.

    The other 7 have obvious/easy regions.

     

  • Garrosh Shop Bundle & Book of Heroes Chapter is Now Live!

    Quote From dapperdog

    Since we all know he lost at the end, it would halt our natural sense to press the concede button early.

    While I agree they could have added a phase against Alliance/Horde heroes, the assumption I quoted cannot be made. The main purpose of the Book of Heroes is to give greater context to players who aren't familiar with Warcraft lore, and many players wouldn't know Garrosh loses. So avoiding the issue of people conceding and then complaining that it was not obvious what they were meant to do will require removing player agency in one way or another. Having Garrosh tell us heroes beat him was one of several options here.

    Was this handled perfectly? No, but I think it was probably the least confusing approach to players who don't know the story. I recall Jaina's fight against Archimonde had the final stuff all flash by during the game, and it was very difficult to follow even if you knew what happened.

  • Original Character, Do Not Steal - Card Design Competition Discussion Thread

    Since my first idea or at least the Jade Ability wasn't liked that much i came up with something else.

     

    That's the new card - let me know what you guys think!

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    Yes we are. (I didn't disliked your comment.)

  • Hearthstone Hotfixes - Arena Micro Adjustments Nerfs Demon Hunter & Warlocks, Corrupt Minion Bug Fixes

    Why, of course! It is the best mode, after all.

  • Post Nerf Meta

    Shaman seems to be the winner now not being kept in check by aggro DH or hunter. 

    However, rogue is dominating in high legend since it can beat pretty much anything. 

    Warrior seems to be the best deck, but games and be slow so I think many people are just avoiding playing it.

  • Grinch Priest (Gift Exchange 2020)

    It felt dirty using this deck.

  • Can we talk about downvoting?

    For me it´s quite simple. I upvote when I agree with the comment, support it or just like it, I downvote when I disagree or don´t like it (mostly troll or mean posts). When I have something to add/say to the post, I reply to it directly, if I don´t I just express my feelings by up/downvoting if I feel that way (f.e. there is no point on replying "I agree", when I can just upvote the comment, which means the same).

    By downvoting I don´t mean to hurt someone´s feelings, and when someone downvotes me, I don´t take it as assault towards me, I take it as they simply don´t agree with me and that´s okay.

  • Garrosh Shop Bundle & Book of Heroes Chapter is Now Live!

    It could've ended with Garrosh's first loss, coincidentally at the same time he absorbed Ysharaaj's heart. I honestly thought it was a missed opportunity to design the matchup to show both horde and alliance ganging up on him. So the matchup would be you beating two heroes from both sides before finally being beaten yourself, in a sort of glorified supposed to lose match. Since we all know he lost at the end, it would halt our natural sense to press the concede button early.

    As it happens, Garrosh does transform at the end of this story (or at least I don't think its possible not to), but the story ends with him victorious over Thrall. Maybe its because he's already the dedicated villain in WoW lore so its strange to discuss his story without showing the true ending.

  • Rewards Track: Current progress

    Quote From NebuchadnezzarHS
    Quote From BirdBrainiac

    Can people who have the new patch post their levels and the XP needed, so we can build a chart of the new level progression structure?

    I'm 100% sure that a new blog post with this infoon (datamined) will be added within 24 hours on this very site 😋

    Just be patient and enjoy the updated game in the meantime. 

    Still no updated rewards track info on this site, I guess my expectations were a bit too high or the crew is too busy.

  • Garrosh Shop Bundle & Book of Heroes Chapter is Now Live!

    Quote From dapperdog

    ....

    The story stops right before his first defeat, so its in effect ignoring the fact that he's dead at the end. Even the final soliloquy brazenly boast his strength and how powerful he is, no one can stop him, Thrall's an idiot, etc. Ironic really.

    I expect most of the stories to stop at the end of Mists of Pandaria. Most of the characters' stories are on-going in WoW (including Uther), but their emotes in HS are based on what we knew at the end of MoP, so it is the best way to show players who the basic heroes are as presented in-game.

    They might find space to go further with a couple of heroes, e.g. Valeera has plenty to say from the comics - some of which is non-canon now so it'll be interesting to see what they do with that - but they could definitely fit in a bit about her more recent roles since she's been given a lot more to do since HS put the spotlight on her. 

    As an aside, I think Valeera has accidentally found herself in one of the most enviable positions in Warcraft. She's welcome in and respected by both the Horde and Alliance, and is privy to many of their leaders' discussions, but she is not part of either faction and is under no obligation to carry out their orders. The one thing she is loyal to (the Wrynn family) is voluntary, and she has a... relaxed relationship with SI:7 who don't even know she's sneaking in and out of Stormwind Keep most of the time.