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  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    Got the new Yogg as a Duel pick. Next match I kept it in my hand because I REALLY wanted to play it: My opponent conceded the turn before it was active. Following match, I got my third defeat. Yogg was not on my side.

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    I completed the achievement that requires you to deal lethal damage with Mask of C'Thun, which I managed to do with rogue by generating one from Wand Thief. Felt good ngl

  • Grand Totem Eys'or is a New Legendary Shaman Totem Revealed for Hearthstone's Darkmoon Faire Expansion

    Quote From Dreams

    What about LEGENDARY NEUTRAL SPELLS?

    C'Thun, the Shattered shuffles neutral spells in your deck and it's a legendary card so they could also be considered legendary as they're unique

    e.g. Eye of C'Thun

  • Rewards Track: Current progress

    Staff
    Quote From NebuchadnezzarHS

    - I only play ranked now since it rewards more XP

    100xp difference isnt that much to force yourself play ranked, if you like other game modes imho.

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    Staff

    I mean, is anyone surprised at this point?:D At least we can have extra fun :)

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    Another one to add to the list above - you can complete the Shaman Grand Totem Eys'or quest chain (several hundred XP for buffing totems) in duels too. If you use the upgraded hero power, it often generates Eys'or as an option. I grinded a bit of Shaman in duels yesterday and buffed hundreds of totems easily.

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    I also managed to complete the first stage of the E.T.C. achievement because I was offered him in a bucket in a Duels run. That probably means all the achievements can be earned early if you manage to pull the pieces together in Duels, but perhaps more importantly makes it possible to get the achievements without needing to own all the cards. I'm sure there are some that are too impractical to do this way, but it is nonetheless a few extra.

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    Sadly these points can not be unlocked in non-rankes it seems like. :/

    At least some points we can get pretty easy. Better than nothing. ^^

  • Completing Your Darkmoon Faire Achievements Before the Madness Arrives as a Free to Play Player

    i completed shaman quest while playing demon hunter... it actually has no class limitations somehow LUL

  • New Mage Minion - Firework Elemental

    I see Highlander Mage making use of this as removal benefits look to work the best with the corrupt mechanic and that archetype runs a decent amount of expensive cards. Firework Elemental also is okay in a pinch as it's almost like its corrupted version in removing a minion, but just earlier in the game to stop aggression. The main issue is that Highlander Mage isn't in a great spot right now as Small Spell Mage can generate more value and aggression than Highlander, so I only see Firework Elemental having fringe playability.

  • New Mage Minion - Game Master

    If it can survive more than one turn, can effectively make your plays more mana efficient. But this is a soft taunt. I expect only to live for one turn

  • New Mage Minion - Confection Cyclone

    Grand Finale fuel. Maybe it can be seen in wild with Frost Lich Jaina

  • New Hunter Minion - Dancing Cobra

    Good stats and with poisonous is very sticky. Easy to corrupt. Strong card

  • Rewards Track: Current progress

    The new progression system has a few problems, aside from it being generally shit, and my experience with it was thus;

    - Like all of you guys, I've grinded up the quests, especially the weeklies, just so I don't lose value. I'm around level 14 now in case you're wondering, and its been a little of a drag I have to say. You get like a huge influx of stuff within the first few hours then it all trickles down to an eyedropper before you start realising that even after 2 hours of gameplay you're essentially getting nothing. And we're only just getting started. It shudders me to think that at around level 45 - 50 the requirements are tens of thousands xp just to raise the level by 1. How many weeks are we to starve in between leveling up.

    - This one is purely just a feel, but I think its significant. Since you don't get that 10g every 3 wins (you don't even get to see how much xp you're earning per match) every match seems unrewarding bar the game itself. So you can be on a 7 game streak but with no interface telling you your progression, it feels like its all for nothing.

    - The xp gained for winning is actually higher compared to losing. That's clear enough. But you'd still get something for losing. I know team5 have been concerned over this part, but wouldn't some hacker just create a bot and let it queue a few million games roping the shit off your opponents and farming xp that way? I guess its inevitable anyway, but pretty soon a cap per day will be implemented to stop this abuse, but it seems like there's no real way of tackling farming via bots.

    - Yes I agree that the achievement is a joke of a concept, even worst still that they added it in to their estimates on total rewards earned per expansion. Let's be honest here. The achievements are walled by specific cards, usually requiring at least one legendary (specifically) per class, so if you opened up Zai, the Incredible instead of Il'gynoth, well, you're fresh out of luck.

    Most of us will hardly get near even half of all the legendaries by the end of the expansion, and now we're supposed to think that its our own fault for not pursuing this rubbish of a system. In what world will I willingly craft Oh My Yogg! or even Darkmoon Rabbit is beyond me.

     

    Just one last note;

    Anyone had the unfortunate experience of not finishing up their weekly quests? I really would like to know if you still get 3 of them at the start of the week, or if its just 1750xp wasted.

     

  • New Neutral Minion - Circus Amalgam

    N'Zoth sinergy for classes without some tribes like Totems, Demons or Pirates.

    And works well with totem shaman, specially with the new legendary totem.

  • New Paladin Minion - Carnival Barker

    A great effect for Dude Paladin, but it is a little clunky as you usually want your board buffs occurring when you have a lot of minions on board that can attack like with Quartermaster and Level Up!. Also, I'm just not sure there are enough consistent ways to create wide boards with Carnival Barker in the upcoming meta, but this could easily see play once more are introduced.

  • New Neutral Minion - Circus Amalgam

    Guaranteed 2-of inclusion in N'Zoth, God of the Deep decks to increase the consistency of your N'Zoth board. It's also much easier to justify running than Nightmare Amalgam due to Circus Amalgam having taunt. I've found some nifty uses for this, like in my Warlock deck to justify running dragon synergies and Sense Demons . I think the somewhat cheap universal minion type with taunt is something that many decks with minion type synergies will consider.

  • Is Duels broken for anyone else?

    Is there any legit way of restarting anyway? Played like 9 matches last week but couldn't find that retire button anywhere. Seems like once you're locked in, you can't just get out like you can in arena.

  • New Warrior Spell - Feat of Strength

    A scaled up version of Stolen Goods, which suffers from the same issues. Investing two cards into one minion feels really bad if your opponent only has to invest one card to answer it.

  • New Warrior Spell - Stage Dive

    Town Crier was a staple of most Warrior decks during its standard run, and I don't see why Stage Dive wouldn't be any different. It's very easy to corrupt and the buff gets put into play immediately. It's also not bad with being corrupted as 1 mana draw a minion with immediate impact is a solid play.

  • A Tour of the Darkmoon Faire: Traversing Azeroth

    Thank you. :) I'm going to be doing some updates on the old gods article next, so keep an eye out for that in the next couple weeks or sooner.

  • A Tour of the Darkmoon Faire: Traversing Azeroth

    Done. I didn't put it in at first since it's the old god corruption version, but you make a good point.

  • New Neutral Minion - Safety Inspector

    The big issue with this is that you can't really play it on turn one or else you're going to remove your on curve plays from your hand. I just don't see what benefit Safety Inspector has over regular card draw, since Safety Inspector net loses you a hand resource while Novice Engineer is net neutral to your hand resources.

  • New Neutral Minion - Showstopper

    The main issue with this is that silence is reactive in nature, so playing a proactive silence like Showstopper gives your opponent the heads up not to play anything that is a silence target or prevent the deathrattle from triggering. I'd just run Ironbeak Owl instead if you're looking to include silence.

  • New Priest Minion - Fortune Teller

    This card basically checks itself as holding spells in hand is characteristic of Control Priest, but control decks don't care that much about stat payoffs. Convincing Infiltrator fits the slot more consistently if you're looking for a 5-mana taunt.