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  • New Priest Minion - Fortune Teller

    This card basically checks itself as holding spells in hand is characteristic of Control Priest, but control decks don't care that much about stat payoffs. Convincing Infiltrator fits the slot more consistently if you're looking for a 5-mana taunt.

  • New Hunter Minion - Mystery Winner

    Very useful for the first turn, but can be used mid game and you can take the secret which best suite to change the game into your favor

  • Is Duels broken for anyone else?

    I'm also experiencing some Issues. Getting stuck on the Loading Screen and a Bug during the Treasure/Card Selection. 

  • Rewards Track: Current progress

    I agree that it's a shame that feature isn't included currently. I suspect/hope that they'll add it in a later patch because the player base will demand it.

  • Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Paladin Cards

    Oh My Yogg! is the first paladin secret in nearly 2 years. I really thought Secret Paladin was coming back after RoS released its truck load of sinergy, but it turns out Mysterious Challenger and Avenge had to come back for it to even be a consideration. Still glad to see it as I was starting to suspect blizz was giving up on pally secrets.

  • New Priest Spell - Auspicious Spirits

    It's basically worth it's cost when corrupted and being played on turn 6. The main issue with Auspicious Spirits is that the impact of the corrupt benefit falls off a cliff after turn 6. On top of that, 7-drops aren't a great pool of minions to be randomly generating from currently.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Don't blame me guys. Avalanche has broke our power line. We were without electoenergy for two days. And without internet for whole this time. Internet is still doesn't work. I just came to the nearest city till the end of the day. Answer is Crushing Walls. Skip my turn.

  • Rewards Track: Current progress

    Good points!

    By the way, the most annoying missing feature is not always showing how much XP is gained after each game. One might wonder how such a simple yet useful feature could have been forgotten 🙄

    I usually stay away from conspiracy theories or hidden agendas, but this seems almost like to be done on purpose to shroud how little XP is gained each and every time.

  • Rewards Track: Current progress

    I bought the Tavern Pass on the day it was released so I have had the boost for almost all my game play since the new system started.

    I am a daily player, but I don't track my hours per day. Some days it is a lot (probably 3-4) and some days it isa little as 1/2 an hour just to finish the daily. I also don't mind playing BGs, duels, etc., but my focus is definitely ranked. For what it's worth, I only play Arena/ranked Duels if I have a free ticket or another external incentive.

    I am currently less than 100 points from Level 19 being completed. I grinded Duels as Shaman yesterday a bit to complete the XP achievements for Grand Totem Eys'or, which was a nice bonus to realize I could complete it in that format (didn't need to have the card, the Shaman hero power will give it to you randomly).

    I am going to reserve my personal judgment on the whole program nearer to the end of the expansion in 3-4 months time once I see how my gold haul has gone. First impressions are that it is going to feel like a grind, especially at the higher levels, and not getting the 10 gold per three wins is already feeling lamer. I will be judging gold vs gold take to judge whether this was all "worth it" 

    Given the projections that many others have put forth for the amount of time/XP needed to get certain amounts of gold, I am a bit discouraged. As J Alexander put it so well on his stream a few days ago: <very rough paraphrase> "I'd love to feel better about giving Blizzard my money..." I have been a paid player for a couple years (buy pre-orders and $/pack beneficial ratio bundles), and I don't (yet) regret any of it (I love the collection element of the game, and I love having more cards at my disposal in standard and in wild), but I do wish that the new system felt better in a tangible way.

    Edit: at first it looked like Tavern Brawls and Duels were not giving me experience and that was really upsetting to me, but as of yesterday it appears they are (I think - I keep checking back at my XP progress after each match to make sure!)

  • Is Duels broken for anyone else?

    Didn't have that issue, but got the "You were disconnected..." message popping up EVERY SINGLE GAME...

    Quite frustrating, since it only happens in duels... So I'm gonna leave that broken mode be for now.

  • A Wild Hearthstone Weekend Featuring Menagerie Paladin, Silas OTK Warrior, Highlander Hunter, and More!

    Wow, thanks guys for posting my deck in A Wild Hearthstone Weekend!

  • Blizzard Responds to Hearthstone Battle Pass Experience Concerns

    remember all the craze in xbox achievments points and playstation trophies?  same thing. theres nothing u can do with them. only a few grant XP

  • Blizzard Responds to Hearthstone Battle Pass Experience Concerns

    This is so true man! I hope they are reading this..

  • Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Rogue Cards

    I agree, it's an understandable mistake that I'm sure everyone made upon first seeing the card, I know I did :D . Too bad Necrium Blade isn't in standard anymore.

  • New Paladin Minion - High Exarch Yrel

    This is a weird card for this set considering how Lightforged Zealot and Lightforged Crusader are rotating out of standard soon. Nonetheless, High Exarch Yrel is basically an 8 mana version of Zilliax, which was one of the best legendaries to ever exist in Hearthstone. This will see play in the already viable Pure Libram Paladin archetype as Yrel 1) removes a minion, 2) puts a taunt minion in play, and 3) provides a substantial heal all at the same time.

  • New Demon Hunter Spell - Throw Glaive

    The conditional echo effect basically makes this a pseudo 2 damage AoE. The thing is, if you're looking for a 2 damage AoE, why not run Immolation Aura instead? It would be consistently cheaper than the mana you'd have to spend to remove three or more 2-health minions.

  • After the dust of card dump has settled - what cards to look at?

    Quote From aposteljoe

    So around 60 cards (half of the set) was revealed yesterday. I have the impression that strong cards of the dump get easily overlooked by the community because there are so many cards at once... 

    What is/are your favorite card(s) from the final reveal stream + card dump?

    For me it is Foxy Fraud which will be staple in every Tempo Rogue deck from now on.

    it's "0 mana" 3/2 ther'es no real discount on this card, but it's on the level of a Backstab as a combo enabler so I will give it that.

  • Blizzard Responds to Hearthstone Battle Pass Experience Concerns

    what can I do with achievement points, is a main question!

  • A Tour of the Darkmoon Faire: Traversing Azeroth

    Another great article.
    Keep up the good work!

  • A Guide to Daily Quests in Hearthstone

    Notice that although  there are 4 slots, you still can only hold 3 daily quests at the same time 

  • Pack Opening Results

    I was surprised how lucky I was. Opened 128 packs + 5 golden for total of 7 regular and 1 golden legendary. One of the better openings.

  • Rewards Track: Current progress

    Same here. Lebel 16, the following levels will be grindier and grindier. Imagine grind a week for level 48 (9000 exp) to get a pack from Year of Dragon which will rotate in 3 weeks by then. The game forces you to play modes you do not want to play (duels for example which I really do not like since you can be steamrolled without any chance) and the exp gain is very small.

  • Rewards Track: Current progress

    I'm at level 16 with boost. The first levels were a breeze but then it started to scale. If this continues (which I fully expect) it will be a hell of a grind. Initially I thought the new track might turn out to be good, but after a couple of days I begin to feel disappointed. The main points which piss me off so far:

    • XP for achievements is a joke, way too low for way too much time investment (plus some requiring certain cards)
    • No XP for Arena and some other modes (feels bad if Arena is one of your main game modes)
    • Being punished for being a casual player (no I dont play one hour per day on average, I have a real life)
    • Getting useless old packs instead of gold (ever heard of player agency Blizz?)

    And last but not least the way Blizzard thinks they can handle the situation, the lack of transparency and all the so far unfounded promises. I initially believed them when they said that nobody will lose. Not anymore. As somebody who works in the service industry myself I can tell you that you should not treat your customers like this. That said I am not ready to quit HS yet but I am certainly closer to it than ever.

  • Our Thoughts on Hearthstone's Madness at the Darkmoon Faire Rogue Cards

    Pro

    Flik would be another nice combo with Tenwu. 

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    15th November update: Roffle's Thaddius Control Warlock: DarkmoonFaire waiting room (1080p)

    My 2 week obsession with C'Thun is over (for now). Time to obsess over Thaddius!

    Thanks to Roffle for this awesome deck, mixing strong demons with Feugen and Stalagg. There are ways to get multiple copies of Thaddius. A greedy deck, but so much fun. Three wins in a row so far.

    Deck code: AAEBAf0GCIQOhQ7CD+CsApfTAta5A/TOA4rSAwuODufLAvLQAujnAqGhA/2kA52pA+usA/2wA8S5A9fOAwA=

    https://youtu.be/ByjqUZHt1Ns