Spell Hunter used to be a thing in the past. Big Beast Hunter also used to be a thing. This card can work in a similar deck, but unfortunately, most cards that made those decks work are in wild now.
So am I, assuming they make it. If we only get big boys and no healing or delay options we won't see much of these big boys, at least from our opponents.
As a pure 3 drop card, it faces stiff competition from Goody Two-Shields. The corrupted version... still probably less impactful than Goody Two-Shields on a vacuum. Now, if dude Paladin makes a comeback, and if that comeback is in the form of a midrange-ish deck, this card can see reasonable play.
My number one rule when it comes to rating a card is to always see the potential first and then the limitations. Maxima Blastenheimer has the potential to be really insane with cards like Plagued Protodrake which deals 8 damage and summons a 7-drop. But building a deck around it seems quite rough since you pretty much need to have no low-cost minions which is kinda possible with cards like Carrion StudiesAnimal Companion and Desert Spear but there needs to be more support.
I want to shoot a Supreme Abyssal at people. You can’t stop me.
Edit: okay, looks like I stopped myself. Because now the plan is to shoot The Darkness at people’s faces. Now you can’t actually stop me.
The card text on Supreme Abyssal is likely irrelevant for the purposes of this card. However, I don't think the card text on The Darkness is irrelevant. Pretty sure it will play out as dormant, and you won't even get the candles to make it possible to become active. "Starts Dormant" has no qualifier attached to it.
BloodMefist - Sayge is quite interesting, telling both players which minion is up next for your opponent. People tend to like that sort of thing; I would go with him(?) over Lady Deathwhisper, for sure. Fits right at home in the next expansion, as well; might even see the "real" version over the coming days haha.
anchorm4n - If you can't find better Bunny art, I would ignore the token and just submit the Magician. I think we all know what a bunny looks like :P That said it's a 9/9 Neutral card for 7 mana, half of which has Rush, and it can get even better once Corrupted. Might be a tad on the strong side.
Wailor - I don't find Bolet super interesting, and it seems really annoying to deal with. If you have a minion-based deck, you're basically screwed because Bolet and its spores will clear your threats repeatedly; the Rogue will probably employ some Deathrattle shenanigans, as well, to keep the Poisonous-train rollin'.
KANSAS - Looks like a premiere one-drop for a class that thrives on aggression. For one less Attack versus Hench-Clan Hogsteed, your card is one Mana cheaper and you get Charge. Granted Racing Minecart is a class card, so it should be better than a Neutral, but it still seems very strong for the time.
fungusABao - Welcome to OutofCards, and the Fan Creations side of things :D You already submitted, so it's too late now, but I would like to note that you used a Classic watermark when you probably shouldn't have. For some people, like Demonxz95 and myself, that hurts our opinion(s) of the card because it doesn't seem 100% authentic/"real". Nothing is really keeping Impy Summoner from being a Classic card, to be fair, but it probably wouldn't be one.
TheHoax91 - There's nothing inherently wrong with Defender of Dalaran, per se, but I'm not a fan of it. Seems a little too synergistic with Spell Damage, in-that you can hide the SD minions behind a wall of easily-made Taunts and protect them for further shenanigans next turn. Raeth is fine, but I've seen that effect before.
Demonxz95 - Moorabi isn't good, but this seems to be way better than him. Unlike Moorabi you can get a minion out without paying for it, and immediately start benefiting if it has Taunt or a Deathrattle. The combo costs the same as Moorabi with Ray of Frost, but you can do it twice. I like the card, don't get me wrong; it's cool and flavorful. I just wonder how strong it is and how consistent it might be with Ray of Frost's Twinspell providing so much cheap Freeze.
So far, all we know of this card is that it can provide a rather big and safe board swing in the late game. How safe and how big said board swing will end up being depends a lot on how many good Corrupt cards there will be.
One of my favorite cards of all time was The Curator, a simple yet effective designed card that brought the idea of a deck with multiple minion tribes.
And, in the same way The Curator worked better in decks that focused on 2 out of the 3 tribes it supported, I believe N'Zoth, God of the Deep will work better in a deck that has some tribes but not all of them in the hopes of playing the Old God.
For example, a Hunter deck with its beasts and dragons paired with just a random Dragonbane and Imprisoned Felmaw using N'Zoth, God of the Deep as another win condition will probably work better as a whole than a Hunter deck designed to summon a big minion from all tribes so N'Zoth, God of the Deep can shine.
Well actually it synergises quit well with Maxima (the other new hunter card). It even benefits from its high attack!
8 damage face + 8 randomly split? That’s obviously no consistent outcome but I bet this will not be the only deathrattle support card for hunter we see this expansion and it seems like a pretty strong way to end games for me.
The more I think about it... we have seen spell hunters before - few minions is definitely an option!
Seems like a simple design to show off of Corrupt. I believe this can be a game changer in Arena and maybe end up being thrown into Corrupt decks as a one off. Y'Shaarj, the Defiler throwing out 0 mana 8/8 Giant tentacled Elephants at your opponents board does seem pretty good. Of course, that means having the card in hand and play it only after turn 6, but that's a fine price to pay for a giant board swing in the late game.
This card without Rod of Roasting is a very cool, albeit random card. This card with Rod of Roasting is the most degenerate crap ever designed. That effect on a PvE setting can be fun, on PvP is incredibly frustrating to play against.
And yes, it's only a 1/20 chance AFTER playing the card, but think of it this way: a game show where, out of 40 coin tosses, you need to just get heads once to win 10000€/$/whatever currency is in your country or you'll have to pay the same amount. You flip the 40 coins. You get 40 tails. That's how it feels to see the opponent get Rod of Roasting on a game you have won otherwise.
Now, imagine this is the finals of the HCT.
Imagine making it to the HCT finals without fully understanding and acknowledging that this card exists. Any competitor who doesn't accept Hearthstone as it is (and always has been) doesn't really deserve to win the HCT.
Ok, now imagine aknowledging this card exists, make it to finals and lose, not because your opponent used generated resources better or because he was able to dictate the pace of the game but because RNG pointed at your face more times than your opponents face.
I don't mind RNG, I don't even high variance RNG. When done right, RNG can make games exciting and unpredictable. But, in my opinion, a 1/20 chance to simply toss a coin under the disguise of big balls of fire being thrown around is not good design, especially when considering said design is just recycling a gimmick that was made on a PvE scenario, where game balance isn't as important.
So, lets see, Foe Reaper 4000 can cleave because I believe that's what it does in WoW (not sure, but the name certainly indicates it), Magnataur Alpha can cleave because it has a gigantic swinging weapon, Cave Hydra can cleave because it has three heads and Lake Thresher can cleave because it is a dinosaur with a pretty massive tail.
Darkmoon Rabbit can cleave because.... reasons? Still like the card design, but it makes no sense to be put on a random rabbit.
Unless the Mech tag will be relevant (which I doubt, the expansion is not about Mechs), I believe this card won't see much play. Even in spell generating decks, priests will prefer Cobalt Spellkin on 5.
I feel like this card will see a lot of play as long as spell based druid combos are a thing, as this card can add two combo pieces without putting those cards specifically on decks, especially Solar Eclipse.
Fuel for spell lovers and adding to a critical mass of deal 3 cards to druid. The card may have some difficulty finding a spot in most druid decks, but it has the potential to do so.
New Hunter Minion - Maxima Blastenheimer
Spell Hunter used to be a thing in the past. Big Beast Hunter also used to be a thing. This card can work in a similar deck, but unfortunately, most cards that made those decks work are in wild now.
Madness at the Darkmoon Faire
So am I, assuming they make it. If we only get big boys and no healing or delay options we won't see much of these big boys, at least from our opponents.
New Paladin Spell - Day at the Faire
As a pure 3 drop card, it faces stiff competition from Goody Two-Shields. The corrupted version... still probably less impactful than Goody Two-Shields on a vacuum. Now, if dude Paladin makes a comeback, and if that comeback is in the form of a midrange-ish deck, this card can see reasonable play.
Summoned Skill - Card Design Competition Discussion Thread
@linkblade91
I think that art is much better. Don't have much else to say about the card, it looks great!
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
My number one rule when it comes to rating a card is to always see the potential first and then the limitations. Maxima Blastenheimer has the potential to be really insane with cards like Plagued Protodrake which deals 8 damage and summons a 7-drop. But building a deck around it seems quite rough since you pretty much need to have no low-cost minions which is kinda possible with cards like Carrion Studies Animal Companion and Desert Spear but there needs to be more support.
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
I just love the names of these cards. Man, they're fun to say.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope but on the right path
New Hunter Minion - Maxima Blastenheimer
The card text on Supreme Abyssal is likely irrelevant for the purposes of this card. However, I don't think the card text on The Darkness is irrelevant. Pretty sure it will play out as dormant, and you won't even get the candles to make it possible to become active. "Starts Dormant" has no qualifier attached to it.
Summoned Skill - Card Design Competition Discussion Thread
@BloodMefist Is this better, for the art?
Some quick feedback:
BloodMefist - Sayge is quite interesting, telling both players which minion is up next for your opponent. People tend to like that sort of thing; I would go with him(?) over Lady Deathwhisper, for sure. Fits right at home in the next expansion, as well; might even see the "real" version over the coming days haha.
anchorm4n - If you can't find better Bunny art, I would ignore the token and just submit the Magician. I think we all know what a bunny looks like :P That said it's a 9/9 Neutral card for 7 mana, half of which has Rush, and it can get even better once Corrupted. Might be a tad on the strong side.
Wailor - I don't find Bolet super interesting, and it seems really annoying to deal with. If you have a minion-based deck, you're basically screwed because Bolet and its spores will clear your threats repeatedly; the Rogue will probably employ some Deathrattle shenanigans, as well, to keep the Poisonous-train rollin'.
KANSAS - Looks like a premiere one-drop for a class that thrives on aggression. For one less Attack versus Hench-Clan Hogsteed, your card is one Mana cheaper and you get Charge. Granted Racing Minecart is a class card, so it should be better than a Neutral, but it still seems very strong for the time.
fungusABao - Welcome to OutofCards, and the Fan Creations side of things :D You already submitted, so it's too late now, but I would like to note that you used a Classic watermark when you probably shouldn't have. For some people, like Demonxz95 and myself, that hurts our opinion(s) of the card because it doesn't seem 100% authentic/"real". Nothing is really keeping Impy Summoner from being a Classic card, to be fair, but it probably wouldn't be one.
TheHoax91 - There's nothing inherently wrong with Defender of Dalaran, per se, but I'm not a fan of it. Seems a little too synergistic with Spell Damage, in-that you can hide the SD minions behind a wall of easily-made Taunts and protect them for further shenanigans next turn. Raeth is fine, but I've seen that effect before.
Demonxz95 - Moorabi isn't good, but this seems to be way better than him. Unlike Moorabi you can get a minion out without paying for it, and immediately start benefiting if it has Taunt or a Deathrattle. The combo costs the same as Moorabi with Ray of Frost, but you can do it twice. I like the card, don't get me wrong; it's cool and flavorful. I just wonder how strong it is and how consistent it might be with Ray of Frost's Twinspell providing so much cheap Freeze.
New Neutral Minion - Y'Shaarj, the Defiler
So far, all we know of this card is that it can provide a rather big and safe board swing in the late game. How safe and how big said board swing will end up being depends a lot on how many good Corrupt cards there will be.
New Neutral Minion - N'Zoth, God of the Deep
One of my favorite cards of all time was The Curator, a simple yet effective designed card that brought the idea of a deck with multiple minion tribes.
And, in the same way The Curator worked better in decks that focused on 2 out of the 3 tribes it supported, I believe N'Zoth, God of the Deep will work better in a deck that has some tribes but not all of them in the hopes of playing the Old God.
For example, a Hunter deck with its beasts and dragons paired with just a random Dragonbane and Imprisoned Felmaw using N'Zoth, God of the Deep as another win condition will probably work better as a whole than a Hunter deck designed to summon a big minion from all tribes so N'Zoth, God of the Deep can shine.
New Hunter Minion - Darkmoon Tonk
Well actually it synergises quit well with Maxima (the other new hunter card). It even benefits from its high attack!
8 damage face + 8 randomly split? That’s obviously no consistent outcome but I bet this will not be the only deathrattle support card for hunter we see this expansion and it seems like a pretty strong way to end games for me.
The more I think about it... we have seen spell hunters before - few minions is definitely an option!
meme-tier nonetheless
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mad Hatter
New Hunter Minion - Darkmoon Tonk
8 damage on deathrattle is a lot, and if it manages to survive another 8 to face. Maybe it get played on a deathrattle hunter
Summoned Skill - Card Design Competition Discussion Thread
Off of BloodMefist's feedback, I made a 4 mana 4/4 version.
Which version do you guys prefer? Personally, I learn more towards the 5 mana 5/5.
New Hunter Minion - Maxima Blastenheimer
I see deathrattle hunter coming again
[Game] Card Treasure Hunt (The Resurrection Attempt)
Bad stats giving mad stats, yup.
Old school token know-how.
Let's all eat what I'm throwing up o.O
I'm fancy for a fancier now!
New Neutral Minion - Fleethoof Pearltusk
Seems like a simple design to show off of Corrupt. I believe this can be a game changer in Arena and maybe end up being thrown into Corrupt decks as a one off. Y'Shaarj, the Defiler throwing out 0 mana 8/8 Giant tentacled Elephants at your opponents board does seem pretty good. Of course, that means having the card in hand and play it only after turn 6, but that's a fine price to pay for a giant board swing in the late game.
New Neutral Minion - Yogg-Saron, Master of Fate
Ok, now imagine aknowledging this card exists, make it to finals and lose, not because your opponent used generated resources better or because he was able to dictate the pace of the game but because RNG pointed at your face more times than your opponents face.
I don't mind RNG, I don't even high variance RNG. When done right, RNG can make games exciting and unpredictable. But, in my opinion, a 1/20 chance to simply toss a coin under the disguise of big balls of fire being thrown around is not good design, especially when considering said design is just recycling a gimmick that was made on a PvE scenario, where game balance isn't as important.
New Neutral Minion - Darkmoon Rabbit
So, lets see, Foe Reaper 4000 can cleave because I believe that's what it does in WoW (not sure, but the name certainly indicates it), Magnataur Alpha can cleave because it has a gigantic swinging weapon, Cave Hydra can cleave because it has three heads and Lake Thresher can cleave because it is a dinosaur with a pretty massive tail.
Darkmoon Rabbit can cleave because.... reasons? Still like the card design, but it makes no sense to be put on a random rabbit.
New Neutral Minion - Silas Darkmoon
After tinkering with the card, I can say it is pretty weak but it can provide really fun combos, so a definite 5/5.
New Priest Minion - Fortune Teller
Unless the Mech tag will be relevant (which I doubt, the expansion is not about Mechs), I believe this card won't see much play. Even in spell generating decks, priests will prefer Cobalt Spellkin on 5.
New Druid Minion - Kiri, Chosen of Elune
I feel like this card will see a lot of play as long as spell based druid combos are a thing, as this card can add two combo pieces without putting those cards specifically on decks, especially Solar Eclipse.
New Druid Spell - Solar Eclipse
"Created by Kiri, Chosen of Elune"
One of the most powerful cards that will almost always see play whenever your deck is spell based while, I believe, almost never being added to decks.
New Druid Spell - Lunar Eclipse
Fuel for spell lovers and adding to a critical mass of deal 3 cards to druid. The card may have some difficulty finding a spot in most druid decks, but it has the potential to do so.