Kidding aside, this seems pretty good as long as you can get the full effect. Paying 7 mana for a potential 14/14 worth of stats with rush is good in theory, though the ones that remain could easily be clearable.
If you can't kill off all the minions though, it's just bad; paying 7 mana for 7 1/1s with rush is a worse Swarm of Locusts. The latter saw play because of its synergy with Unseal the Vault, so maybe this DH card can see play if new token synergies are introduced to the class.
So what happen if we only summon less than 7? does it summon more if all of them dies?
This card is good, but the cost is too high for it to see in aggro. But 14 damage to minion is almost like a board clear, especially if some of it remains on the board.
What the hell, just compare it with Swarm of Locusts and that is already a good card in a token deck, now DH have potential (but not hard to reach) double value for 1 more mana?
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Strange that this is a hunter card, the deathrattle is cool, but this card will only see play if its cheated out somehow like with Maxima Blastenheimer or some other way
Edit: Completely forgot Oblivitron was still in standard, nice combo then
It's hard to evaluate this card without knowing what the rest of the Hunter set looks like. On its own, it's a really slow card for Hunter even though it's got a pretty powerful deathrattle. Maybe a controlly mech/deathrattle archetype for the class will emerge? This has great synergy with Oblivitron and Nine Lives, which I would love to see play again.
More aggressive decks are just gonna roll you over when you spend turn 7 to not immediately impact the board. This seems really good against mid-range+ rogues, but maybe that's it. I don't foresee control really being afraid of this outside of saying hello after a [Maxima Blastenheimer].
Very interesting. I see her being used in a Big Hunter build. Load the deck with spells and weapons for the early game and then slam this down for an 8 drop with a nasty deathrattle.
I can see both being played in a Big Hunter deck that uses a lot of spells and weapons in the early game and then loads of heavy hitters in the mid to late game.
Seems rather clunky, if you were to build your whole deck around optimizing this effect, you would probably be wasting your - and your opponent's -time
Thanks to those how gives me feedbacks and welcomes, I actually felt a bit sorry to you guys since I am totally new to this community and never thought you gus will gives out feedbacks in this form-- actually I realized some feedbacks are for me just few hour after I submitted the card (I'll be carefull to heard more feedbacks before I submitte it next time T^T). Even though, I believe I should modifi it a little bit base on those feedbacks, so I made this version of Impy Summoner, hope this version could be a more balanced and flavored (Even though I had already submitted the 'old version' of it....)...
And I believe I should give some quick feedbacks to you guys too so:
Your card is very good both on the flavor, it is a bit powerful since mage has really cheap Freeze spells like Freezing Potion and Ray of Frost, with a Freeze spell like them, it is a pretty sweet drop. And it also could be used to copy an usefull frendly minion like Astromancer Solarian, Flamewaker and others. I like the 4-mana version better since gives it more flexibility. Overall, I really like this card, for both the flavor and the ability. :D
Thanks for your weIcome! XD I don't have much to say about it, it is a pretty good design– even better after you changed the art. Probably a little bit powerfull than the 'model'? But it's a ledgendary, should be fine, and it works great with the flavor, It's a really good design. :D
Personally, I like the Defender of Dalaran better, just like Spellbook Binder, Master of Ceremonies, and Sorcerous Substitute, not so bad without spell damage and better if you have. And a Rise of Shadow watermark will make it fitts better to the current name and art. For Reath, I think it is a little bit OP and complex, but probably not since he is a priest legendary. :D
I love this design! Summon a Darkmoon Rabbit seems to be powerful but fine with a 7-mana Corrupted card. The flavor is great, even though you didn't have the best art that fits it but I still believe it is a great card. One suggestion is on the art of the Un-Corrupted Version, the focus of the art should be on the Magician him self rather than his arm. Other than that, I think you are ready to go. :D
Thanks for your welcome! OuO I think the card you made is a really strong 1-mana drop for Hunter, and you used the keyword Charge which makes it more powerfull – even better than Stonetusk Boar in some circumstances. The flavor is pretty good. I think it is generally good as a Hunter rare. :D
I actually really like the design of Reminisence, but since it isn't a minion so it automate disqualified. Bolet is deadly as a Rogue legendary, and it fits the feature of Rogue, it is strong, but well balanced. :D
It is a very interesting card, you can get more information about your oppent's deck and benefits. It can be a little bit OP in rare circumstances when you accidentally summoned a copy of Aviana from your opponent's deck by that. But for most of time, this design is really good as a Priest legenary. :D
Interesting card but I don't see it fitting in any existing archetype.
It has a nice effect, deal X amount of damage to face that ignores taunt. However, to get value the minion you pull needs to have a lot of damage (like Darkmoon Tonk) and/or have deathrattle. The current hunters don't have that.
If a slower midrange-y mech hunter rises from this expansion, this is will find a home.
New Demon Hunter Spell - Expendable Performers
Wow.
I like It. The question is, the resumon effect works if you summon less than seven Illidaris?
If yes, can be a really headache with Wrathscale Naga. But you can play this at t10, kill one illidari and play the naga for 13x3 extra damage.
New Demon Hunter Spell - Expendable Performers
I think that this is mostly bad unless you need to trigger a massive number of death effects. 7 mana for at most 14 damage is not great.
I doubt this goes anywhere competitive, but maybe this + Wrathscale Naga does something of note?
New Demon Hunter Spell - Expendable Performers
Nethrandamus support for DH!
Kidding aside, this seems pretty good as long as you can get the full effect. Paying 7 mana for a potential 14/14 worth of stats with rush is good in theory, though the ones that remain could easily be clearable.
If you can't kill off all the minions though, it's just bad; paying 7 mana for 7 1/1s with rush is a worse Swarm of Locusts. The latter saw play because of its synergy with Unseal the Vault, so maybe this DH card can see play if new token synergies are introduced to the class.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
So what happen if we only summon less than 7? does it summon more if all of them dies?
This card is good, but the cost is too high for it to see in aggro. But 14 damage to minion is almost like a board clear, especially if some of it remains on the board.
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
I absolutely love any token demon hunter support, and this is just a better Swarm of Locusts.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
[Hearthstone Card (Fluffy Acrobats) Not Found] are FLUFFY
Expendable Performers is a New Demon Hunter Card Revealed for Hearthstone's Darkmoon Faire Expansion
What the hell, just compare it with Swarm of Locusts and that is already a good card in a token deck, now DH have potential (but not hard to reach) double value for 1 more mana?
EDIT: The only thing that might not make this OP is the fact that it doesn't work with Wrathscale Naga or Knife Juggler (because it won't summon the second way of tokens I presume), only with Blood Herald, Nethrandamus and Cycle of Hatred as a followup.
New Demon Hunter Spell - Expendable Performers
A new Epic Demon Hunter Spell, Expendable Performers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
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BlizzConline Takes Place February 19 & 20, 2021 - Free to Watch For Everyone
My guess is they will only announce the new game mode and the DMF mini-set of 35 cards.
Remember, Phase 3 of Year of the Phoenix still had a lot we haven't seen yet
[Game] Card Treasure Hunt (The Resurrection Attempt)
Not a class card, neutral.
New Hunter Minion - Darkmoon Tonk
Strange that this is a hunter card, the deathrattle is cool, but this card will only see play if its cheated out somehow like with Maxima Blastenheimer or some other way
Edit: Completely forgot Oblivitron was still in standard, nice combo then
New Hunter Minion - Maxima Blastenheimer
Considering this card targets the opponent's face, there will be some wild OTK combo that will be meme worthy. Let the Trolden highlights begin! :D
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Let's cross off Old Set call back as Maxima Blastenheimer is definitely a call back to Flark's Boom-Zooka
New Hunter Minion - Darkmoon Tonk
It's hard to evaluate this card without knowing what the rest of the Hunter set looks like. On its own, it's a really slow card for Hunter even though it's got a pretty powerful deathrattle. Maybe a controlly mech/deathrattle archetype for the class will emerge? This has great synergy with Oblivitron and Nine Lives, which I would love to see play again.
Summoned Skill - Card Design Competition Discussion Thread
Okay, since Bolet received mixed reviews, I think I will go with a minion version of Reminiscence.
Alternative names: Living Memory, Déjà Vu Elemental.
As always, feedback of any kind is very welcome. I'll give more feedback this afternoon.
New Hunter Minion - Darkmoon Tonk
More aggressive decks are just gonna roll you over when you spend turn 7 to not immediately impact the board. This seems really good against mid-range+ rogues, but maybe that's it. I don't foresee control really being afraid of this outside of saying hello after a [Maxima Blastenheimer].
New Hunter Minion - Darkmoon Tonk
A little clunky, but it can see some play with a decent deathrattle/mech deck.
New Hunter Minion - Maxima Blastenheimer
Very interesting. I see her being used in a Big Hunter build. Load the deck with spells and weapons for the early game and then slam this down for an 8 drop with a nasty deathrattle.
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
I can see both being played in a Big Hunter deck that uses a lot of spells and weapons in the early game and then loads of heavy hitters in the mid to late game.
New Hunter Minion - Maxima Blastenheimer
Seems rather clunky, if you were to build your whole deck around optimizing this effect, you would probably be wasting your - and your opponent's -time
Summoned Skill - Card Design Competition Discussion Thread
Thanks to those how gives me feedbacks and welcomes, I actually felt a bit sorry to you guys since I am totally new to this community and never thought you gus will gives out feedbacks in this form-- actually I realized some feedbacks are for me just few hour after I submitted the card (I'll be carefull to heard more feedbacks before I submitte it next time T^T). Even though, I believe I should modifi it a little bit base on those feedbacks, so I made this version of Impy Summoner, hope this version could be a more balanced and flavored (Even though I had already submitted the 'old version' of it....)...
And I believe I should give some quick feedbacks to you guys too so:
Demonxz95 -
linkblade91 -
TheHoax91 -
anchorm4n -
KANSAS -
Wailor -
BloodMefist -
New Hunter Minion - Darkmoon Tonk
woah, deathrattle-mech support? The timing seems a bit odd, but I'm curious
[Game] Card Treasure Hunt (The Resurrection Attempt)
Glowstone Technician
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
Hourray for Wonchi's reveals!
New Hunter Minion - Maxima Blastenheimer
Interesting card but I don't see it fitting in any existing archetype.
It has a nice effect, deal X amount of damage to face that ignores taunt. However, to get value the minion you pull needs to have a lot of damage (like Darkmoon Tonk) and/or have deathrattle. The current hunters don't have that.
If a slower midrange-y mech hunter rises from this expansion, this is will find a home.