Doesn't seem that good of a card, mostly because druid already have so many cards that draw cards. That being said, I still believe the card will see play when discovered from cards like Nature Studies.
People voiced concern that Lady Deathwhisper could be abused with the likes of Convincing Infiltrator and Khartut Defender. I thought her being in KofT and thereby never lining up with those cards in Standard would alleviate such concerns, but oh well. Still, its reasonable that people are annoyed at Priest as is and I don't want to lose points for that. Sayge goes in an entirely different direction and instead offers another take on fortune telling as a Priest identity.
Feedback:
Show Spoiler
Demonxz95: I like it. It's pretty hard to make use of a frozen copy since you have to wait an extra turn before you can attack with it (assuming I know my frozen rulings), but it has other interesting applications. I think lowering the cost and stats to 4 makes it more interesting by increasing its versatility.
Linkblade91: This is a really interesting idea that feels super on-brand for the character and class. It'll likely be hard to utilize the deathrattle too much just because divine shield gets in the way, but I like how much it has both players think. I would prefer a different piece of Yrel art since the HotS one isnt very good imo and feel a bit out of place in Hearthstone (salty about Gazlowe). Otherwise, I think you got a winning idea here.
Wailor: I know you said you wouldn't use the Gru one, but with some reflavoring, different art, and scrambled names (Obb, Vinek, Straut or something), you could have a legit entry while still memeing. As for the other two, I think Reminisce is an interesting way to support and Elemental archetype that feels fairly balanced given Elementals typically relying on battlecries. Bolet, while probably an effective card, isn't too interesting, especially for a legendary.
TheHoax91: I like Defender of Dalaran the most out of these since it is an interesting and unique way to support spell damage. That said, I think the stats could be nerfed to 2/3 or 1/4 to prevent too strong of a baseline (also RIP Silverback). Raeth is pretty interesting, but is too similar to Moat Lurker at the end of the day for me.
fungusaBao: Card is super spooky given hos strong expensive demons can be. Enhanced Dreadlord or [Hearthstone Card (Felord Betrug) Not Found] are massive pulls and can create some very swingy early turns with this card.
anchorm4n: Nice to see Corrupt showing up in a contest. Love the flavor in this card. Pre-corrupt already seems pretty good, so I think reducing the stats on the magician to 4/5 or reducing the number of Bunnies summoned to 3 is a good way to lightly tone back the card.
KANSAS: I think its a bit too similar to other 1 mana 1/1s that summon 1/1s when the die. I think you could up the attack and cost and replace Charge with Rush to make it stand out a bit more, but this is also not a very exciting or interesting card.
Mmm looks good in a midrange aggro deck I guess, and also in a deck with Maxima Blastenheimer but I dunno, at that cost you want strong field presence, which this is not or a good tradable minion or with inmediate impact, which it isn't either.
Considering the amount of good deathrattle cards hunter has and that it is one of the best classes where damage to face matters, I think this is pretty good. Also pretty good with the new Darkmoon Tonk.
Looks a bit over costed and has an odd stat distribution. Still 4 hero powers at random targets is very tempting. Definitely going to try it out in my Bomb Hunter.
I've never been that great with Enrage Warrior but I'll definitely let try out the list and let you know how it feels for me. A couple games in and the Studies do feel pretty nice, although most the times it's fetched Krastinov to give Livewires an extra durability. Once I finish my climb the next 1-2 days, I'll have to try swapping in a Cache and see how it feels in comparison.
As for the rampage comparison, having the two Shields makes so much more sense than running a Rampage since it just lines up combos more easily due to being cheaper.
Thanks for the two breakdowns as to why you chose Studies over the two more 'mainstream' cards!
Love cards that make you think about deck construction. Should be a fun time trying to get it used well. If I get this may have to craft an Oblivitron and see what shenanigans I can get up to! :)
I really like when they design cards that encourages different strategies for classes that are usually one dimensional (like Hunter currently is). This card is interesting but it might suffer from the same problems that caused Dr. Morrigan to be one of the worst cards ever printed. It lacks consistency. It can pull literally anything from the deck and it restricts the usage of minions a lot. Low attack minions and high value minions (Zephrys, Dinotamer Brann) can't coexist with this in the same deck. Even Beastmaster Leoroxx is bad with this. Hunter is lacking some form of late game sustainability or comeback potential (like Zul'jin) in standard so this might limit the usability of this card a lot.
Update: Added the art and tokens. They don't fit together perfectly, but I probably won't have the time to look for better art this week. Do you think I should use them as they are or just submit the base card? Any flaws detected?
. .
I'd say the center of the first card should be his chest, not his staff. As it is right now, he doesn't seem to be the main focus of the card, which is a bit weird.
I make no promises but based on the wording of the cards, Freezing Trap should trigger. If you'll get the minion in hand or if it dies before that, I'm uncertain (I'd even guess the latter).
If you can trigger the deathrattle or cheat it out this is pretty strong, though I don't know how useful it will be in standard. And it may be a bit too slow for wild. There are things like Play Dead and Nine Lives that can help you cheat it out, but all in all it seems like more effort than it's worth. Maybe I am underestimating it though.
However, this card can certainly be used in Duels with the treasure that gives your guys rush, or in Battlegrounds. This is one of the biggest perks to having multiple modes. When you have more ways to use cards, more cards can be useful.
Interesting. It can work as burn damage to end the game, or with Deathrattles. It seems rather difficult to use since it wants you to build your deck a certain way, but doesn't give you a whole lot of reward for doing so. I am very interested to see what people do with this and whether or not we can find a suitable deck that makes good use of the ability.
New Druid Spell - Guess the Weight
Doesn't seem that good of a card, mostly because druid already have so many cards that draw cards. That being said, I still believe the card will see play when discovered from cards like Nature Studies.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yup
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mukla's Champion! Sry Dermo... Cold-hearted steal if I'm right...
New Hunter Minion - Darkmoon Tonk
Even with the 2 legendaries supporting it, I don't see this card being good need a lot more support than 2 legendary 6 drops.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope, but it's close
New Hunter Minion - Maxima Blastenheimer
Seems like an interesting build around, but Flark's Boom-Zooka makes me pessimistic about this card.
Summoned Skill - Card Design Competition Discussion Thread
Just throwing out a reminder here: we're looking for a minion that summons a minion, so a spell will get you disqualified!
New Demon Hunter Spell - Felscream Blast
The card itself it's a cheap aoe but with Il'gynoth is where it can have a better value.
Summoned Skill - Card Design Competition Discussion Thread
People voiced concern that Lady Deathwhisper could be abused with the likes of Convincing Infiltrator and Khartut Defender. I thought her being in KofT and thereby never lining up with those cards in Standard would alleviate such concerns, but oh well. Still, its reasonable that people are annoyed at Priest as is and I don't want to lose points for that. Sayge goes in an entirely different direction and instead offers another take on fortune telling as a Priest identity.
Feedback:
Demonxz95: I like it. It's pretty hard to make use of a frozen copy since you have to wait an extra turn before you can attack with it (assuming I know my frozen rulings), but it has other interesting applications. I think lowering the cost and stats to 4 makes it more interesting by increasing its versatility.
Linkblade91: This is a really interesting idea that feels super on-brand for the character and class. It'll likely be hard to utilize the deathrattle too much just because divine shield gets in the way, but I like how much it has both players think. I would prefer a different piece of Yrel art since the HotS one isnt very good imo and feel a bit out of place in Hearthstone (salty about Gazlowe). Otherwise, I think you got a winning idea here.
Wailor: I know you said you wouldn't use the Gru one, but with some reflavoring, different art, and scrambled names (Obb, Vinek, Straut or something), you could have a legit entry while still memeing. As for the other two, I think Reminisce is an interesting way to support and Elemental archetype that feels fairly balanced given Elementals typically relying on battlecries. Bolet, while probably an effective card, isn't too interesting, especially for a legendary.
TheHoax91: I like Defender of Dalaran the most out of these since it is an interesting and unique way to support spell damage. That said, I think the stats could be nerfed to 2/3 or 1/4 to prevent too strong of a baseline (also RIP Silverback). Raeth is pretty interesting, but is too similar to Moat Lurker at the end of the day for me.
fungusaBao: Card is super spooky given hos strong expensive demons can be. Enhanced Dreadlord or [Hearthstone Card (Felord Betrug) Not Found] are massive pulls and can create some very swingy early turns with this card.
anchorm4n: Nice to see Corrupt showing up in a contest. Love the flavor in this card. Pre-corrupt already seems pretty good, so I think reducing the stats on the magician to 4/5 or reducing the number of Bunnies summoned to 3 is a good way to lightly tone back the card.
KANSAS: I think its a bit too similar to other 1 mana 1/1s that summon 1/1s when the die. I think you could up the attack and cost and replace Charge with Rush to make it stand out a bit more, but this is also not a very exciting or interesting card.
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
I dusted mine few weeks ago :'( loved the brief period where it was playable in deathrattle Hunter
New Hunter Minion - Darkmoon Tonk
Mmm looks good in a midrange aggro deck I guess, and also in a deck with Maxima Blastenheimer but I dunno, at that cost you want strong field presence, which this is not or a good tradable minion or with inmediate impact, which it isn't either.
Madness at the Darkmoon Faire - Reveal Season Community Bingo
Ok, so N'zoth is already taken. Then how about Yogg? One of his effects is his classic one.
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
Eh, they both seem unplayable. Rather underwhelming first reveal.
New Hunter Minion - Maxima Blastenheimer
Considering the amount of good deathrattle cards hunter has and that it is one of the best classes where damage to face matters, I think this is pretty good.
Also pretty good with the new Darkmoon Tonk.
New Hunter Minion - Darkmoon Tonk
Looks a bit over costed and has an odd stat distribution. Still 4 hero powers at random targets is very tempting. Definitely going to try it out in my Bomb Hunter.
76% WR to Legend
I've never been that great with Enrage Warrior but I'll definitely let try out the list and let you know how it feels for me. A couple games in and the Studies do feel pretty nice, although most the times it's fetched Krastinov to give Livewires an extra durability. Once I finish my climb the next 1-2 days, I'll have to try swapping in a Cache and see how it feels in comparison.
As for the rampage comparison, having the two Shields makes so much more sense than running a Rampage since it just lines up combos more easily due to being cheaper.
Thanks for the two breakdowns as to why you chose Studies over the two more 'mainstream' cards!
New Hunter Minion - Maxima Blastenheimer
Love cards that make you think about deck construction. Should be a fun time trying to get it used well. If I get this may have to craft an Oblivitron and see what shenanigans I can get up to! :)
New Hunter Minion - Maxima Blastenheimer
I'm excited for this card and will probably unpack it... and find out its bad, but hey, that's hearthstone!
New Hunter Minion - Maxima Blastenheimer
I really like when they design cards that encourages different strategies for classes that are usually one dimensional (like Hunter currently is). This card is interesting but it might suffer from the same problems that caused Dr. Morrigan to be one of the worst cards ever printed. It lacks consistency. It can pull literally anything from the deck and it restricts the usage of minions a lot. Low attack minions and high value minions (Zephrys, Dinotamer Brann) can't coexist with this in the same deck. Even Beastmaster Leoroxx is bad with this. Hunter is lacking some form of late game sustainability or comeback potential (like Zul'jin) in standard so this might limit the usability of this card a lot.
Summoned Skill - Card Design Competition Discussion Thread
I'd say the center of the first card should be his chest, not his staff. As it is right now, he doesn't seem to be the main focus of the card, which is a bit weird.
Other than that, I'd say you're good to go.
New Hunter Minion - Maxima Blastenheimer
I make no promises but based on the wording of the cards, Freezing Trap should trigger. If you'll get the minion in hand or if it dies before that, I'm uncertain (I'd even guess the latter).
Two Hunter Cards Revealed for Hearthstone's Darkmoon Faire Expansion - Darkmoon Tonk & Maxima Blastenheimer
Everything seems strong until Demon Hunter hits you with 15 dmg to the face turn 7
New Hunter Minion - Darkmoon Tonk
If you can trigger the deathrattle or cheat it out this is pretty strong, though I don't know how useful it will be in standard. And it may be a bit too slow for wild. There are things like Play Dead and Nine Lives that can help you cheat it out, but all in all it seems like more effort than it's worth. Maybe I am underestimating it though.
However, this card can certainly be used in Duels with the treasure that gives your guys rush, or in Battlegrounds. This is one of the biggest perks to having multiple modes. When you have more ways to use cards, more cards can be useful.
New Hunter Minion - Maxima Blastenheimer
Interesting. It can work as burn damage to end the game, or with Deathrattles. It seems rather difficult to use since it wants you to build your deck a certain way, but doesn't give you a whole lot of reward for doing so. I am very interested to see what people do with this and whether or not we can find a suitable deck that makes good use of the ability.
New Hunter Minion - Darkmoon Tonk
This card is interesting, I can't wait to see what other cards might support this, if any, but it will be good in wild.