MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.
I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap
Yes, you are technically not killing them. But sending them to the bottom of their deck is probably worse. Unless you shuffle your deck in some way, you will probably never see them again. Only, unlike if you had killed them, you don't get their Deathrattles and you don't get to resurrect them.
Sap is as cheap as it is because your opponent can immediately play the minion again, so you aren't removing it so much as delaying it for a while. Psychic Scream only costs 1 less than Twisting Nether and it shuffles them in so that it is possible to draw them again.
The play effect kinda compares to "give you units fearsome this turn" what is not too bad when combined with the 3/3 elusive body but where to fit this card into? Maybe ionia elusive lists? Lets see
Cheaty Anklebiter definitely has a lot of synergy with this deck that I may have overlooked. Cheaty Anklebiter could definitely provide some early game board control and/or health manipulation to cheat out Flesh Giant faster. Furthermore, it could be used in tandem with Brittlebone Destroyer as another activator that doesn't consume health while being low cost.
However, in my experience, Even Warlock almost always wants to Life Tap for the first 3 turns to keep our hand full to drop Mountain Giant ASAP. Additionally, the deck needs big healing bursts to compensate for the incremental life drain constantly persisting from our cards and hero power, so the 1-3 lifesteal gained from Cheaty Anklebiter probably isn't impactful enough. It also has some anti-synergy with Raise Dead--we want to be getting giants back, not 2-drops. I think Cheaty Anklebiter works better for the Pain archetype more than the Even archetype--Pain wants to cheat out lots of minions fast whereas Even wants to cheat out big minions with consistency.
Restoring health was my main focus for the Lifedrinker slot. Originally, I ran Shroom Brewer, but the 1 extra healing and additional 1/1 in stats didn't provide enough tempo. Most lists don't even bother to add in the extra healing and instead run Faceless Shambler for the extra body, but I found the extra health more impactful. Ultimately, I went with Lifedrinker because the deck needed more burst healing in my experience (not more health manipulation or board control), and the burn damage allowed me to get wins I otherwise couldn't with such a minion based deck--two Lifedrinkers and a Darkbomb on turn 10 can deal 9 damage to our opponent's face which is something most decks don't have the ability to play around and almost never expect from Even Warlock.
MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.
I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap
Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
While i don't know if this card is good, i dislike how this card promotes warmother/ aurelion sol decks that proven to be only good for annoying casual players while being unable to compete at top levels. Riot might think that players like aurelion sol and want it to be competitive what i personally doubt
This is exactly what people are talking about when they say "bad RNG." It's the kind of card that makes people prejudiced against all RNG, when the problem is actually just bad design of this particular card.
Then again, there are so many Champions that are mediocre or bad if your deck doesn't support them, I don't think you'll be winning because of the specific Champion generated very often. More likely, you'll win because of the infinite value, which sucks just as much.
I REALLY HATE INFINITE VALUE, AND THIS CARD MAKES ME VERY ANGRY.
Now this is quite a casual card. Nobody can afford to run a card like this that put you behind 7 mana for an effect that can be completely useless. It is cool, but pointless from a competetive perspective
That was the easiest win I've had in a tavern brawl. I just added all neutral cards. All the zero cost cards then added a bunch of one, two and three cost cards. Won on turn 3.
New Freljord Landmark - The Howling Abyss
too slow to be useful
New Targon Card - Crystal Ibex
Very good card!
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
Would you at least elaborate on your thoughts. What makes you say that based on those cards, doesn't make any sense.
Deep Sea Designing - Card Design Competition Discussion Thread
I don't really like my first design and several people said it wasn't ocean-y enough, which I can understand, so I made these two cards.
I am not sure if he should be a shaman card or a neutral card, so any feedback on that would be welcome.
Deep Sea Designing - Card Design Competition Discussion Thread
Yes, you are technically not killing them. But sending them to the bottom of their deck is probably worse. Unless you shuffle your deck in some way, you will probably never see them again. Only, unlike if you had killed them, you don't get their Deathrattles and you don't get to resurrect them.
Sap is as cheap as it is because your opponent can immediately play the minion again, so you aren't removing it so much as delaying it for a while. Psychic Scream only costs 1 less than Twisting Nether and it shuffles them in so that it is possible to draw them again.
New Targon Card - Sneaky Zeebles
The play effect kinda compares to "give you units fearsome this turn" what is not too bad when combined with the 3/3 elusive body but where to fit this card into? Maybe ionia elusive lists? Lets see
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
These cards make me doubt the competence of the design team. For the longest time, I was sure they knew what they were doing. No more.
Legends of Runeterra just went into maintenance mode as far as I'm concerned.
Scholomance EVEN Warlock
Cheaty Anklebiter definitely has a lot of synergy with this deck that I may have overlooked. Cheaty Anklebiter could definitely provide some early game board control and/or health manipulation to cheat out Flesh Giant faster. Furthermore, it could be used in tandem with Brittlebone Destroyer as another activator that doesn't consume health while being low cost.
However, in my experience, Even Warlock almost always wants to Life Tap for the first 3 turns to keep our hand full to drop Mountain Giant ASAP. Additionally, the deck needs big healing bursts to compensate for the incremental life drain constantly persisting from our cards and hero power, so the 1-3 lifesteal gained from Cheaty Anklebiter probably isn't impactful enough. It also has some anti-synergy with Raise Dead--we want to be getting giants back, not 2-drops. I think Cheaty Anklebiter works better for the Pain archetype more than the Even archetype--Pain wants to cheat out lots of minions fast whereas Even wants to cheat out big minions with consistency.
Restoring health was my main focus for the Lifedrinker slot. Originally, I ran Shroom Brewer, but the 1 extra healing and additional 1/1 in stats didn't provide enough tempo. Most lists don't even bother to add in the extra healing and instead run Faceless Shambler for the extra body, but I found the extra health more impactful. Ultimately, I went with Lifedrinker because the deck needed more burst healing in my experience (not more health manipulation or board control), and the burn damage allowed me to get wins I otherwise couldn't with such a minion based deck--two Lifedrinkers and a Darkbomb on turn 10 can deal 9 damage to our opponent's face which is something most decks don't have the ability to play around and almost never expect from Even Warlock.
New Targon Card - Crystal Ibex
Overwhelm is always welcome, so I think Crystal Ibex is pretty good.
Is the body preferable to the value of Zenith Blade or the Regen of Augur? Maybe, sometimes.
New Targon Card - Sneaky Zeebles
Feels really bad when you're not facing aggro. If the opponent has just one or two bigger units, the baby stuns aren't going to matter at all.
I'd rather just play Spacey and hope for an otter.
New Targon Card - Crystal Ibex
While i don't see a particular deck for this card yet, i see that this card has potential and could make some Taric list a thing
New Freljord Spell - Voices of the Old Ones
Good when played exactly on turns 5-7 (assuming you can afford to). Otherwise, not great. It's certainly no Progress Day!
Imagine what fun it will be to draw your second and/or third copy of this from the first one.
Deep Sea Designing - Card Design Competition Discussion Thread
I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap
New Freljord Landmark - The Howling Abyss
Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
New Freljord Spell - Voices of the Old Ones
While i don't know if this card is good, i dislike how this card promotes warmother/ aurelion sol decks that proven to be only good for annoying casual players while being unable to compete at top levels. Riot might think that players like aurelion sol and want it to be competitive what i personally doubt
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
ARAM time, baby!
New Freljord Landmark - The Howling Abyss
This is exactly what people are talking about when they say "bad RNG." It's the kind of card that makes people prejudiced against all RNG, when the problem is actually just bad design of this particular card.
Then again, there are so many Champions that are mediocre or bad if your deck doesn't support them, I don't think you'll be winning because of the specific Champion generated very often. More likely, you'll win because of the infinite value, which sucks just as much.
I REALLY HATE INFINITE VALUE, AND THIS CARD MAKES ME VERY ANGRY.
New Freljord Landmark - The Howling Abyss
Now this is quite a casual card. Nobody can afford to run a card like this that put you behind 7 mana for an effect that can be completely useless. It is cool, but pointless from a competetive perspective
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
Probably Zoe, that 5 mana unit looks like it's related to her.
Hallow's End Masquerade Ball
This is baller strategy. Can confirm. I played Warlock to keep the draw coming.
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
Hmm getting more Hearthstone with that infinite random value, i'm not sure about that.
Voice of the old one can be played as early as 5, will depend on the meta.
More stuns in Targon is welcomed i suppose, and granting overwhelm with a decent body is great too.
So which champs revealed next??
Hallow's End Masquerade Ball
That was the easiest win I've had in a tavern brawl. I just added all neutral cards. All the zero cost cards then added a bunch of one, two and three cost cards. Won on turn 3.
I played Hunter btw.
New Targon Card - Crystal Ibex
A new Common Targon Unit, Crystal Ibex, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Targon Card - Sneaky Zeebles
A new Common Targon Unit, Sneaky Zeebles, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
New Freljord Landmark - The Howling Abyss
A new Epic Freljord Landmark, The Howling Abyss, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!