I suppose because Hunter wouldn't play it at 8 Mana, while Druid's ramp means it's not terribly bothered by waiting one extra turn. Still a powerful card.
I don't care much for the skin, but 25 packs + 1 legendary for $25 is better than the average bundle. Still, it's $25 that I'm not sure I want to spend on Hearthstone.
As someone who never played WoW, I enjoy the lore summaries. However, the AI for the bosses is so terrible that defeating them doesn't feel very rewarding. In the Jaina story, there was one boss who could gain spell power from his hero power, yet decides to cast a damage spell and after that use the hero power. Why even bother giving the boss that hero power if he can't use it effectively?
It's fine (preferable, probably) if the AI doesn't play optimally, but such basic "order lol" mistakes make me wonder how simplistic the AI is. Is it a rules engine like Zephrys? Because even if it just evaluated and scored a few possible moves without looking ahead past the end of the turn, it should have figured out that using the hero power first would result in a better outcome.
Simple design that helps progress Weapon Rogue archetype. May be too simple but seems simple does well in these competitions.
Feedback
Show Spoiler
Demonxz95: Love the idea. Don't think it's too strong since Priest lost their burn cards like Mind Blast.
Linkblade91: I like the epic version and think it's fine with the Taunt. In my mind, it's a pseudo Frost Nova attached to a body but they can decide how to use that one attack. I don't think it needs much tweaking mana wise or stats wise.
Valor1204: Like previously stated, doesn't feel like a Mage card. Also, since this is a bank for latter design, can play this on 3 to have a a sticky 4 drop like Escaped Manasaber stick
The art reminded me of the effect on the card, but the blue tint reminded me specifically of arcana. I know the effect may seem out of place for Mage, but there could be some interesting uses that would not be broken or overpowered as it may be in other classes. If it does seem too farfetched, I will go back to the drawing board. If not, I would love feedback on its cost or power level.
I would say yes, this card is overpowered. It feels way too easy to be able to ramp up a huge minion with this card (which can be ramped up even further if you have a source of cost reduction survive). Not only does it allow you to ramp out large minions quickly, but it also gives it a "free" Ancestral Spirit. This is not a very Mage-like effect either, so unfortunately, I would say that you should probably go back to the drawing board.
Let me guess, no new voice lines? And they made the Headless Horseman an Uther specifically for that reason. It's unfortunate that this is the first thought that came to mind - snarkily expecting a bummer instead of getting hyped for a cool skin.
The art reminded me of the effect on the card, but the blue tint reminded me specifically of arcana. I know the effect may seem out of place for Mage, but there could be some interesting uses that would not be broken or overpowered as it may be in other classes. If it does seem too farfetched, I will go back to the drawing board. If not, I would love feedback on its cost or power level.
The addition of Whirlwind Tempest seems weird to me. Sure you can probably do something cool with it when playing Al'Akir but besides that its usability seems very limited since the small amount of windfury minions present in BGs will often probably be dead after attacking twice anyway.
This is what I have currently: a Tortollan Demon Hunter! The name could be considered a play on Tortollan Shellraiser.
The Epic version continues the line of "disrupting your opponent in unique ways" that seems to have become a thing for the Demon Hunter. It works kind of like Freeze, except your opponent has total control over the one enemy that gets to attack (be it a minion or their face). I may have to remove the Taunt and change the stats accordingly.
The Rare version is significantly simpler, using his hard shell to reduce incoming damage. Probably a bit overtuned. Works better with Pit Commander versus the Epic version, which I think adds to its appeal.
It's time to invite some more of our favourite races to the party - who needs boring old humans?
You must create a card which features a Tortollan, Tuskarr, Saurok, Vulpera and/or Furbolg in its art.
To be clear - at least one of these species must be present. Use your best judgement on the art - if it's Turtley enough it'll probably count as a Tortollan, for example.
Sinth has us off to the races this week as we scramble to include some of the lesser-used peoples of Warcraft.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Sep 28 17:40 EDT (GMT -0400). Runs until Sat, Oct 3 17:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, Oct 3 17:00 EDT (GMT -0400). Runs until Sun, Oct 4 16:00 EDT (GMT -0400)
Finalist Phase: Starts on Sun, Oct 4 17:00 EDT (GMT -0400). Runs until Mon, Oct 5 17:00 EDT (GMT -0400)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
I really like the new Rexxar skin though - If it comes with more than art, I'm sold.
Tortollan Pilgrim & Guardian Animals Being Nerfed in Patch 18.4 This Week
I suppose because Hunter wouldn't play it at 8 Mana, while Druid's ramp means it's not terribly bothered by waiting one extra turn. Still a powerful card.
Manual Of Monsters - Card Design Competition Discussion Thread
"She's a humble bargainer, but she prefers to rest if there's no business around."

Decided to take my own view of a Vulpera Scoundrel joining Priests instead of their natural sneaky or sly side, thoughts?
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
Uther in Horseman form: "I will fight with honor." - "I will command the light" - "By the Holy light."
Me: "Uh, Uther? Are you okay?"
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
I don't really like the idea of seasonal themed skin. Save that for the tavern brawl.
I hope they pick up their hero skin game soon. These last two aren't so great especially Jaina.
Tortollan Pilgrim & Guardian Animals Being Nerfed in Patch 18.4 This Week
I really hope they don't. I've played against it in Wild.
Infinite freeze is one of the most unfun things in the game. But not as unfun as infinite Ice Block.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
I don't care much for the skin, but 25 packs + 1 legendary for $25 is better than the average bundle. Still, it's $25 that I'm not sure I want to spend on Hearthstone.
Tortollan Pilgrim & Guardian Animals Being Nerfed in Patch 18.4 This Week
How have you come to that conclusion?
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
There has got to be unique lines for this skin. You can get away with Jaina on a technicality, but this is another theme altogether.
But 25 USD though. At least it comes with a free legendary, easily the best thing about the bundle.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
Headless Horseman hero card or nothing.
Rexxar Joins the Book of Heroes Adventure on October 13
As someone who never played WoW, I enjoy the lore summaries. However, the AI for the bosses is so terrible that defeating them doesn't feel very rewarding. In the Jaina story, there was one boss who could gain spell power from his hero power, yet decides to cast a damage spell and after that use the hero power. Why even bother giving the boss that hero power if he can't use it effectively?
It's fine (preferable, probably) if the AI doesn't play optimally, but such basic "order lol" mistakes make me wonder how simplistic the AI is. Is it a rules engine like Zephrys? Because even if it just evaluated and scored a few possible moves without looking ahead past the end of the turn, it should have figured out that using the hero power first would result in a better outcome.
The Hallow’s End Card Back Returns to Hearthstone Via the Shop on October 13 for 1 Week
Alright fine! I've resisted the other card backs, but this one I just gotsta get.
Manual Of Monsters - Card Design Competition Discussion Thread
Simple design that helps progress Weapon Rogue archetype. May be too simple but seems simple does well in these competitions.
Feedback
Demonxz95: Love the idea. Don't think it's too strong since Priest lost their burn cards like Mind Blast.
Linkblade91: I like the epic version and think it's fine with the Taunt. In my mind, it's a pseudo Frost Nova attached to a body but they can decide how to use that one attack. I don't think it needs much tweaking mana wise or stats wise.
Valor1204: Like previously stated, doesn't feel like a Mage card. Also, since this is a bank for latter design, can play this on 3 to have a a sticky 4 drop like Escaped Manasaber stick
Manual Of Monsters - Card Design Competition Discussion Thread
I would say yes, this card is overpowered. It feels way too easy to be able to ramp up a huge minion with this card (which can be ramped up even further if you have a source of cost reduction survive). Not only does it allow you to ramp out large minions quickly, but it also gives it a "free" Ancestral Spirit. This is not a very Mage-like effect either, so unfortunately, I would say that you should probably go back to the drawing board.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
I swear, if the reason is so that they can keep the old voice lines...
Edit: Fuck.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
Let me guess, no new voice lines? And they made the Headless Horseman an Uther specifically for that reason.
It's unfortunate that this is the first thought that came to mind - snarkily expecting a bummer instead of getting hyped for a cool skin.
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
I'm not sure why they had to make it "Horseman Uther" and not just have him as the Headless Horseman. That would have been a lot cooler.
Manual Of Monsters - Card Design Competition Discussion Thread
The art reminded me of the effect on the card, but the blue tint reminded me specifically of arcana. I know the effect may seem out of place for Mage, but there could be some interesting uses that would not be broken or overpowered as it may be in other classes. If it does seem too farfetched, I will go back to the drawing board. If not, I would love feedback on its cost or power level.
The Hallow’s End Card Back Returns to Hearthstone Via the Shop on October 13 for 1 Week
i didn't buy the other card backs...but this one I kinda like...I might splurge and buy it
Elementals Arrive in Hearthstone's Battlegrounds Alongside the Rating Update This Week in Patch 18.4
The addition of Whirlwind Tempest seems weird to me. Sure you can probably do something cool with it when playing Al'Akir but besides that its usability seems very limited since the small amount of windfury minions present in BGs will often probably be dead after attacking twice anyway.
Manual Of Monsters - Card Design Competition Discussion Thread
This is what I have currently: a Tortollan Demon Hunter! The name could be considered a play on Tortollan Shellraiser.
Manual Of Monsters - Card Design Competition Discussion Thread
If you were curious what a Vulpera in Shadowform would look like.
Numbers might need to be tweaked.
Manual Of Monsters - Card Design Competition Discussion Thread
Competition Theme: Manual Of Monsters
It's time to invite some more of our favourite races to the party - who needs boring old humans?
Sinth has us off to the races this week as we scramble to include some of the lesser-used peoples of Warcraft.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Rexxar Joins the Book of Heroes Adventure on October 13
Interesting. Playing on PC - will try that next adventure - thanks :)
The Hallow’s End Card Back Returns to Hearthstone Via the Shop on October 13 for 1 Week
Has always been my favorite card back.
Buy it. You will love it & use it way past halloween too.