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  • Manual Of Monsters - Card Design Competition Discussion Thread

    Three ideas from me this time.
    First: I didn't want another mad Furbolg in my art, so here's a spell that improves your beast to synergize with damage spells.

    Secondly there's a little Vulpera, helping you to find a card, which helps you finding a card. Genereating value, but not good in every situation, also helping newbies find new cards they didn't know yet.

    Lastly a frosty Shaman spell. Great with every Freeze Shaman card back in the day, combining up and downsides for you and your opponent.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Pro

    Wow, this theme sounds quite cool, but I've never struggled to find good art that much before. With all the Vulperas already around and the stage time Tortollans have gotten via Turtle Mage, I decided to go with the Furbolgs. I found the Polar version especially handsome and managed to dig up some art in a dark corner which hopefully qualifies. So here goes:

    Pretty straight forward. Ursa are elite Furbolgs that are strong enough to battle Dragons, therefore the stats. "Enrage" was a key Warrior mechanic in KotfT and I figured it fits the art - you really shouldn't provoke a Polar Furbolg. 

    I'm still trying my best to #makehunterwinawcdc, but it was very hard to come up with something this week. I decided to design what Abominable Bowman should have been in the first place. 

    Not very happy with either of them, so feedback is very appreciated.

    Here are my thoughts on your cards:

    Nirast

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    The art of Totom might be a bit too dark for HS. The effect is interesting enough. Rejoin the Group has way better art but I don't get that much Tortollan flavor to be honest.

    RealJC1234TheToonist

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    I feel you, this is so hard. You should change the watermark and I'm not sure if this isn't more of a Paladin card than Hunter, but I won't juge you too hard on this since hand-buffing has become a Hunter thing as well.

    Este

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    Welcome, nice to have you here! You have an interesting idea, but there are some people around here that will deduct a point for using art that is already in the game.

    KingKuba

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    Simple, strong, versatile. I like it!

    Wailor

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    Very cool card, lots of flavor there. I can't say which version I prefer right now, both of them look very interesting.

    FieselFitz

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    The art looks rather Warlock-y to me. Nice find, this has a lot of potential!

    Arkasaur

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    Palace Skulker is an interesting idea, but I'm not sure if enough people will remember Kingsbane and realize that keeping enchantments isn't a strictly Paladin thing. I like the bounce mechanic!

    Valor1204

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    Solid card, but not very exciting.

    BloodMefist

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    Cool idea! I prefer the Back Alley Researcher.

    Inconspicousaurus

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    Very flavorful! The one thing I have to ciritize is that the main card's art is already in the game.

    DavnanKillder

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    I like your card. It misses a period at the end of the text.

    KANSAS

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    I like your idea, but yeah, the wording is a bit off. Why not go all in and make it "Draw an Elemental and a Murloc from your deck."?

    grumpymonk

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    Nice card! Nothing to criticize from my side.

    Pokeniner

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    I think the coloring of your card might make it a better fit for Paladin. Everything else is fine.

    Cg8889

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    Nice card! Make it cost 1 and you're fine.

    linkblade

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    You'll get an extra star for managing to create a Demon Hunter Tortollan from me. This is hilarious! I prefer the Epic but yes, you should remove the Taunt. Great idea!

    Demon

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    Cool idea! This might be very scary in Wild, but it's a neat card for Standard.

  • Targon turned Runeterra into Hurthstone

    To discover effects or to choose from two options (thoughtfull decision making that can be handled/answered) is not the same as getting just all the right cards from "Discover" mechanics or winning a game that was lost by things like Box of Pandorra or all of the Priest cards that just steal the best cards needed.

  • Targon turned Runeterra into Hurthstone

    I left Hearthstone for Runeterra and had exactly the same thought.
    I had so much fun with LoR but after playing against invoke cards I had some bad memorys come back.
    I hate greedy Hearthstone/Blizzard and it would be horrifiying to experience LoR shifting to a cheap copy of their dumb and numb overpower amusement and RNG shit....

  • Tortollan Pilgrim & Guardian Animals Being Nerfed in Patch 18.4 This Week

    RIP Odd Druid. I was having great fun with the deck and it was surprisingly good. I do hope that the nerf get reverted when the set gets rotated.

  • The Hallow’s End Card Back Returns to Hearthstone Via the Shop on October 13 for 1 Week

    Yes please! For me is the most desired one. I only miss a couple of monthly cardbacks and for me BR was the saddest to miss of all.

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    Even being free I think that it will never replace other paladin skins as Sir Annoy-O. In my opinion that's the ugliest alternate hero skin ever.

  • Legends of Runeterra Concept Art Spotlight - Card Backs

    So many great concept art choosing one must have been difficult.

  • Over correction?

    Quote From Forgottenslayer

    I tried burning him with vengeance they used a burst spellshield with spell mana. I tried buffing a follower to drop him they used two cheap spells to give him barrier with the draw engine they have I just found it impossible to kill him with my deck. I’d say vengeance needs a buff but it’s fine against everyday that does’t have spellshield which leads me to believe once again spellshield is just to damn useful.

     

    Glad to see I’m not alone in wondering how to kill him. I’m glad the are trying to balance underused cards so they are useful but damn he is strong

    When playing a deck with frostbite though he isn’t that much of a proble

    I have to disagree with the last sentence buddy, spell shield can counter frostbite and even if you don't have it Lee Sin players are only going to attack after they give him a barrier, so he will still survive the encounter even if he doesn't kill you units.

    Of course you can try going for some combo like frostbite into Culling Strike, Reckoning or Rimefang Wolf and even then a Lee sin player have many ways to counter those plays. Deny and Bastion for the former, Hush and Concussive Palm for the latter.

  • À La Card - Card Design Competition Discussion Thread

    Thank you everyone! :D This has been the happiest custom hearthstone card day of my life. ^^ My second win here in a row and the same day, Trump uploads a review that includes 2 of my customs cards and highlights one of them as his top card of the week. This really motivates me to keep going! Thank you so much everyone and hope you enjoy the theme of this and the next week's contest!

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Staff

    Hello, boys! I'm back! Missed the last couple competitions, but I'm back and ready for action! 

    Got two ideas for this week. Here's option 1:

    The biggest problem I see with this card is the fact that Animated Armor is the only one with 'take 1 damage at a time'.

    Option 2:

    The card works in a similar way to Vulpera Scoundrel. You are presented with the 3 cards you can draw, and Stay Behind as the 4th option. Not sure if PalaPriest is the best class combo for this.

    Feedback for this page:

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    RealJC1234TheToonist: Card is good. For art, you can cheat a bit. You can look up Tortle (race in DnD) for Tortollans, and Werebears for furbolgs.

    Este: Like the card, but the text should be something like "Add two 'Ancestral Healing' spells to your hand".

    KingKuba: Really nice card, I like it. Should probably be this turn only, so avoid any crazy combos.

    Wailor: I think Jackie is a little op. You could also make it an aura that gives Reborn when they are summoned.

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    No but seriously, didn’t Dean announce a rogue hero to be the second next? I think this was even before Arann

  • Manual Of Monsters - Card Design Competition Discussion Thread

    It's hard to find good art of these races due to them being either new or obscure. The WoW TCG does have this picture of a bunch of angry furbolgs. I used it because I was desperate.

    Card link: https://hearthcards.ams3.digitaloceanspaces.com/6b/e9/45/02/6be94502.png

  • Manual Of Monsters - Card Design Competition Discussion Thread

    First time submitting anything. I always liked Ancestral Healing and it could be an interesting tool in slower shaman decks (but not Big decks). At first I wanted it to add only one copy of the spell, but in this economy? there was no Groundskeeper when I designed this.

     

    @Nirast. Thank you for feedback. In phrasing the card I had Rhonin as my model, but I can see that there is a newer phrasing with Violet Spellwing.

  • Manual Of Monsters - Card Design Competition Discussion Thread

  • Manual Of Monsters - Card Design Competition Discussion Thread

    I'm throwing out some early feedback:

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    Demonxz95: I like it! Neat and very flavorful. The numbers could be tweaked but I don't really have any better suggestion.

    linkblade91: Great name and art, keep those! I'm not really feeling any of the suggested effects, the epic is better though. Also it shouldn't be a demon, compare with Furious Felfin which is a murloc. 

    Valor1204: I think you're onto something really nice with the flavor and theme, but I think you should rethink the effect like Demonxz95 wrote. I you want a Mage card you should rework it completely, but with some lighter tweaking it could go as a Shaman card.

    Pokeniner: Cute card, but "restore 3 heath" is a pretty crappy alternative option to a Discover. Would it work like a 4th discover option or like Druid's "Choose one"? If it's the latter I would change class to Druid, in any case I think the alternative option should be boosted. Maybe just 5 Health is enough..?

    grumpymonk: I think it suits the Tortollan theme well, neat and good card. Maybe you don't need to spell (Ha!) out "from you class"..?

    Cg8889: Nice, I really like it! Great art and flavorful effect. I almost said that it should be a Gadgetzan card but realized Rush wasn't a keyword back then…

    DavnanKillder: Not sure about the Frozen throne watermark, otherwise I like it.

    Inconspicuosaurus: Nice, but you should look more into the wording. I don't mind the effect though.

    BloodMefist: Don't much to say, it's a good idea with correct stats and imho both flavors work. Nice card!

    Valor1204: The art feels much more like Uldum than Scholomance and I'm not sure if the effect suits Shaman. But I think you should keep it a Shaman card, maybe just something other weapon-related. Like a battlecry that gives your weapon windfury?

    Arkasaur: Very cool concept, but I'm not sure about keeping enchantments. Minion buffing ain't a rogue thing and it could be abused somehow.

    FieselFitz: I like it! Cute art and I think you're right on stats/effects. And it should absolutely be a Mage minion, don't think twice about that. :)

    Wailor: The rare is better, I'm not a fan of "for the rest of the game" effects and I think the legendary could be too OP if played early. I think the rare is spot on though.

  • Over correction?

    I tried burning him with vengeance they used a burst spellshield with spell mana. I tried buffing a follower to drop him they used two cheap spells to give him barrier with the draw engine they have I just found it impossible to kill him with my deck. I’d say vengeance needs a buff but it’s fine against everyday that does’t have spellshield which leads me to believe once again spellshield is just to damn useful.

     

    Glad to see I’m not alone in wondering how to kill him. I’m glad the are trying to balance underused cards so they are useful but damn he is strong

    When playing a deck with frostbite though he isn’t that much of a proble

  • Tortollan Pilgrim & Guardian Animals Being Nerfed in Patch 18.4 This Week

    Imagine not nerfing Hunter instead... Oh nevermind Guardian animals is a Hunter card on paper too. That being said, nerfing Guardian Animals is probably the right call. That card is insane, as recruit effects have always been very strong. 

     

    As for the Turtle Mage nerf.. I want to start out with saying I enjoyed playing that deck, it provided an interesting take and something I hadn´t seen before. The only thing that comes close is Shudderwock Shaman. While I personally enjoy the rush of being on a timer when facing decks like these, I can imagine that having your board frozen over and over is really unfun to play against. This was not an oppressive deck, it was unfun to play against for most and thats why it was nerfed. The same reason Cabal Acolyte got nerfed with the last batch of them, its super unfun to play against. . Unfortunutely for me, it still has its effect, but hey can´t have it all. 

     

    So, since the nerf will kill of the deck and I am dumpster Legend, I will spend the day playing just this deck. <3

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    Me and probably many others can’t justify spending money on visuals in an already expensive game.

    With this kind of bundles you buy packs For a good price and get a cherry on top. 

    If Jaina had come with a decent amount of packs, I’d have bought her as well. 

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    Agreed, seeing the horse on the art would be awesome :/

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    I think this Horseman Uther skin WILL have new unique voice lines, because it has nothing to do with the Book of heroes. As Flux datamined here, there are TWO buyable Uther heroes this time:

    • Paladin - Second War Uther
    • Paladin - Horseman Uther

    So that means that the Second War Uther is the one from the Book of heroes and thus won´t have new voicelines, just like Sholar Jaina or new Warsong Rexxar.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    I found this artwork and really loved it. Which version do you prefer? Not sure if the legendary would work, though.

    I'll give some feedback this afternoon.

  • The Hallow’s End Card Back Returns to Hearthstone Via the Shop on October 13 for 1 Week

    I use this card back on every Halloween, sometimes even all October-November. I just love the theme so much :)

    On the other hand, as an owner of almost every monthly card back apart from one (sadly the first one, that is never going to be in shop imo), I´d love to see the option to buy the card back you don´t own. I think many of us want a special cardback they would like to have and this waiting for THE ONE to appear is, idk, upsetting?

  • Targon turned Runeterra into Hurthstone

    I  agree with FortyDust. Invoke does have elements of RNG  it but the RNG can be controlled. E.g. decks that relies on champions to be drown tend to use Solari Priestess because there is a fairly high chance you'll get Written in Stars. And I think it is balanced by the fact that most of spells are "slow". The only time celestial cards gets out of hand is with an upgraded Asol and Living Legends. But that is hardly consistent enough to warrent a nerf. 

    So the celestials is no where near Hearthstone's level of RNG where Rogues, Priest and what not can generate cards from other classes. Things  can happen and cards like Behold the Infinite and Lunari Priestess, who has access to the entire pool of celestial cards, can cause moments of: "oh you just had to get that card". But again I think it is fairly balanced because it is not consistent.