After the 4g finished downloading it just started downloading a small patch. I have no idea what happened but it seemed to delete itself and re-install then hotfix update itself. <_< Feel like we have some spaghetti code disaster happening.
The 'Victorious Podium' mechanic is really neat. I like the idea of shifting a certain type of card one up in your deck. Still random, not quite a tutor, but a hardy probability shift card.
It triggered my system saying it needed to install it all over again. Ok, I said. Then it had me sign in. Ok, I said. Now it says it needs a 4g download. Ok, I said. Now it's frozen at 1.85g downloaded. >_>
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
I just want to say this because we're talking about Sejuani's level up but the effect is inconsistent. The wording is similar to Lucian's leveled up effect but it doesn't trigger the way Lucian does where it has to wait a turn before you can trigger it and Rally. Meanwhile, Sejuani is able to freeze the board in the same turn you level her up? I'm not sure why it's like this but I feel like this should be considered a bug. I also feel like that if they do change it so it's more consistent with Lucian, it'd be a pretty decent nerf.
It's most likely a special case of how Hearthstone handles "different cards" mechanics internally.
Some of them, like The Caverns Below and Flik Skyshiv differentiate cards based on their displayed name. The latter would kill all minions named "Treant" and that's the reason it used to destroy both the 0/2 tokens and the spell named "Mirror Image"
While others, namely all Highlander cards and most likely Lesser Diamond Spellstone as well, look at the card's internal IDs. These see Treants and Doppelgangster's tokens as separate cards and allow multiple to be resurrected.
In most games Sejuani usually levels up around turn 8-9 which i think its fair.
If a player gets to hit the nexus without missing a single turn from the start, its possible to level Sejuani as soon as she hits the board on T6. But thats really hard to pull off. Its very easy to miss 2 or 3 turns since dealing damage to the nexus on your oponnent's turn relies mostly on cards from the hand. Not to mention the gameplan is full of subotimal plays in order to level Gangplank/Sejuani ASAP. Lastly, there is always the added risk to brick when both champions are not draw.
I had a couple of black screens last night but since then in my 7 launches of the game I haven't had any new issues.
I saw that some people are able to launch the game a second time with the game still being open and it fixes the problem. You end up getting a "reconnect" button which lets you in.
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
I would like you to know that Sejuani is a perfectly balanced card.
I would also like you to know that Sejuani/Glangplank is most definitely NOT my favorite deck, and that the statement above is NOT biased.
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
Well you can't as far as I know. Unless they have implemented this recently, which I might not be aware of. Please correct me if I am wrong on this one.
It's probably not common knowledge, but it is definitely not a bug either. The different watermark is enough information to say they are distinct cards. Indeed, any single attribute being different would be, since that must mean the game data stores them separately, even if they share other attributes.
You can consider each card as a bundle of information, which off the top of my head would be:
Card type (minion, spell, weapon, hero)
Mana cost
Attack (minions and weapons. Probably just a null value for spells and heroes)
Health/durability (again for minions and weapons. Possibly also used for the armour part of heroes)
Card text (just for the purposes of displaying writing on the card)
Some function to enact the card text
Tribe
Card name
Artwork
Set/watermark
Class (dual- and tri-classes might be individual pre-set options here, but there's lots of ways they could go about this)
Since each card can only have 1 'value' for each attribute, any being different must mean you're looking at a different card.
Daily deals would require us to get into the game in the first place, which many players cannot at the moment due to the return of the black screen. They pretty much fucked up the update (again). Not that I am surprised, this was totally expectable. I really like the game but it is managed rather poorly in my opinion, especially in comparison to HS or LoR.
I don't know if this is common knowledge or not, but I was playing a Midrange Treant Druid just now against a type of Resurrect Priest in Wild and experienced a very strange interaction between Treants that had been summoned and died on their side of the board and their spellstone. They were using the Radiant Elemental and Veilweaver to generate a ton of value similar to a Lyra deck might try to do. Anyway, they had also played a few thief Priest cards to generate things like Soul of the Forest, and I also played Poison Seeds at one point.
Later, when the opponent played a 3 minion rez Diamond Spellstone I was expecting Radiant, Veilweaver, and a Treant as those are the only three minions that had died on my opponent's side. Instead he got a Veilweaver and 2x Treants!
I was like, "WTF?!" My Opponent was also like "WTF?!" and went bottom right to end the match instantly. But in the few moments I had prior to his concede I realized the two Treants have different watermarks! One was a Classic set Treant and the other was Naxxramas set Treant! So despite the same artwork and same name, the game counted them as different minions in regards to the spellstone's mechanic.
Again, is this specific interaction common knowledge? Does it sound like a potential bug? Not that I really care as it's just one additional way a Resurrection Priest's game plan can get screwed up, but I am generally interested to hear if others have had similar experiences, or just your thoughts on the interaction.
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
After the 4g finished downloading it just started downloading a small patch. I have no idea what happened but it seemed to delete itself and re-install then hotfix update itself. <_< Feel like we have some spaghetti code disaster happening.
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
I had to download another small update. Now it works (for now). Hope you can play soon.
Mythgard Rings of Immortality Launch Survival Guide - Everything You Need to Know
The 'Victorious Podium' mechanic is really neat. I like the idea of shifting a certain type of card one up in your deck. Still random, not quite a tutor, but a hardy probability shift card.
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
Yeah thanks. It now works for me after another update. Others seem to still have problems.
Mythgard Rings of Immortality Launch Survival Guide - Everything You Need to Know
Not to brag or anything, but I opened 74 packs and I'm 12 Mythics (half of them) shy of 100%-ing the set.
Edit l: Granted, I dust prestige duplicates.
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
It triggered my system saying it needed to install it all over again. Ok, I said. Then it had me sign in. Ok, I said. Now it says it needs a 4g download. Ok, I said. Now it's frozen at 1.85g downloaded. >_>
Mythgard Rings of Immortality Launch Survival Guide - Everything You Need to Know
Nice!
Why No Bilgewater Nerfs?
I just want to say this because we're talking about Sejuani's level up but the effect is inconsistent. The wording is similar to Lucian's leveled up effect but it doesn't trigger the way Lucian does where it has to wait a turn before you can trigger it and Rally. Meanwhile, Sejuani is able to freeze the board in the same turn you level her up? I'm not sure why it's like this but I feel like this should be considered a bug. I also feel like that if they do change it so it's more consistent with Lucian, it'd be a pretty decent nerf.
Standard Gauntlet: Pick and Ban
Did anyone try? I love it. Would not mind if the current ranked mode gets replaced with this one.
Interesting Diamond Spellstone/Treant Interaction
It's most likely a special case of how Hearthstone handles "different cards" mechanics internally.
Some of them, like The Caverns Below and Flik Skyshiv differentiate cards based on their displayed name. The latter would kill all minions named "Treant" and that's the reason it used to destroy both the 0/2 tokens and the spell named "Mirror Image"
While others, namely all Highlander cards and most likely Lesser Diamond Spellstone as well, look at the card's internal IDs. These see Treants and Doppelgangster's tokens as separate cards and allow multiple to be resurrected.
Why No Bilgewater Nerfs?
In most games Sejuani usually levels up around turn 8-9 which i think its fair.
If a player gets to hit the nexus without missing a single turn from the start, its possible to level Sejuani as soon as she hits the board on T6. But thats really hard to pull off.
Its very easy to miss 2 or 3 turns since dealing damage to the nexus on your oponnent's turn relies mostly on cards from the hand. Not to mention the gameplan is full of subotimal plays in order to level Gangplank/Sejuani ASAP.
Lastly, there is always the added risk to brick when both champions are not draw.
Arena Stream and Youtube Channel
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
I had a couple of black screens last night but since then in my 7 launches of the game I haven't had any new issues.
I saw that some people are able to launch the game a second time with the game still being open and it fixes the problem. You end up getting a "reconnect" button which lets you in.
Why No Bilgewater Nerfs?
I would like you to know that Sejuani is a perfectly balanced card.
I would also like you to know that Sejuani/Glangplank is most definitely NOT my favorite deck, and that the statement above is NOT biased.
Why No Bilgewater Nerfs?
Can we at least agree that maybe Sejuani should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
Does everyone else here see Mogwai's decks showing up a lot?
Well, right now, Lee Sin is in every goddamned deck, so it doesn't really matter who streamed what or which mode you are in.
MtGA - How to buy multiple packs at once using gold ?
Well you can't as far as I know. Unless they have implemented this recently, which I might not be aware of. Please correct me if I am wrong on this one.
Why No Bilgewater Nerfs?
Well the closest thing I can think of would be Shellshocker -> Jailbreak another Shellshocker x2 -> Jailbreak into Shadow Fiend -> 3 2/1s and a 4/3 Ephemeral. 10/6 as well, but highly luck-based.
You win this time.
Interesting Diamond Spellstone/Treant Interaction
It's probably not common knowledge, but it is definitely not a bug either. The different watermark is enough information to say they are distinct cards. Indeed, any single attribute being different would be, since that must mean the game data stores them separately, even if they share other attributes.
You can consider each card as a bundle of information, which off the top of my head would be:
Since each card can only have 1 'value' for each attribute, any being different must mean you're looking at a different card.
MtGA - How to buy multiple packs at once using gold ?
Hello,
I feel dumb but I can't find out how to buy multiple packs at once using gold in MtG Arena.
I'd be grateful if somebody could explain how to proceed.
Thanks.
Get a 10% Discount on 1 Player Draft Token - Today Only on MTG Arena!
Daily deals would require us to get into the game in the first place, which many players cannot at the moment due to the return of the black screen. They pretty much fucked up the update (again). Not that I am surprised, this was totally expectable. I really like the game but it is managed rather poorly in my opinion, especially in comparison to HS or LoR.
Interesting Diamond Spellstone/Treant Interaction
I don't know if this is common knowledge or not, but I was playing a Midrange Treant Druid just now against a type of Resurrect Priest in Wild and experienced a very strange interaction between Treants that had been summoned and died on their side of the board and their spellstone. They were using the Radiant Elemental and Veilweaver to generate a ton of value similar to a Lyra deck might try to do. Anyway, they had also played a few thief Priest cards to generate things like Soul of the Forest, and I also played Poison Seeds at one point.
Later, when the opponent played a 3 minion rez Diamond Spellstone I was expecting Radiant, Veilweaver, and a Treant as those are the only three minions that had died on my opponent's side. Instead he got a Veilweaver and 2x Treants!
I was like, "WTF?!" My Opponent was also like "WTF?!" and went bottom right to end the match instantly. But in the few moments I had prior to his concede I realized the two Treants have different watermarks! One was a Classic set Treant and the other was Naxxramas set Treant! So despite the same artwork and same name, the game counted them as different minions in regards to the spellstone's mechanic.
Again, is this specific interaction common knowledge? Does it sound like a potential bug? Not that I really care as it's just one additional way a Resurrection Priest's game plan can get screwed up, but I am generally interested to hear if others have had similar experiences, or just your thoughts on the interaction.
Legends of Runeterra Masters Europe - Chronicles of Targon Coming in November
If your country can't get three people to Master rank by Oct. 12, maybe it's time for your country to rethink its priorities.
Why No Bilgewater Nerfs?
Looks fun. Let me try:
Oblivious Islander -> Oblivious Islander -> Hapless Aristocrat -> Ravenous Butcher -> Ravenous Butcher -> 10/6 on T1
Hearthstone Grandmasters 2020 Season 2 Continues With Week 5
Meta needs some shakeup I believe, or different format.
Even when archetypes vary even significantly enough, most classes seem to be quite pigeonholed into one functional playstyle each.
Been following GM for some weeks now, and it feels too much the same thing. I get bored after few series right now.