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  • Embrace the Night with These 5 Fierce Diana Decks to Take to Runeterra's Ladder

    Awesome! Thanks again for these spotlights!

    Gotta try that Jinx deck...

  • Micro Mummy Bug in Battlegrounds Fixed via Small Client Update, Fixes for Freezing Trap

    Confirmed.  I tried it again and same results.  Crashed out and can’t re-enter game.

  • Branching Out - Card Design Competition Discussion Thread

    I’ve changed my card, as the 2-class Secret had some issues with it. Let me know what you think! I’ll try to give feedback later.

  • Branching Out - Card Design Competition Discussion Thread

    Decided to stick with the 2nd one and lowered it's cost by one Mana. This is so that if you use one card, you virtually use 6 Mana to draw 3 cards and use one you find.

    I'd love to here your thoughts on if this is too weak or strong before I submit it.

  • Micro Mummy Bug in Battlegrounds Fixed via Small Client Update, Fixes for Freezing Trap

    I’m not sure this card is fixed yet.  I tripled it in Battlegrounds and was immediately kicked out of the game.  I could never rejoin the match

  • Libram Paladin (best version theorycraft)

    No worries, happy to help :)

    Here's the deck code: AAECAZ8FBoqaA/y4A4TBA5/NA5PQA8PRAwz7AfYHlaYDyrgD/bgD6rkD67kD7LkDysEDlc0Dns0DwNEDAA==

    I don't have murgur or barov, so haven't playtested it myself, but it looks pretty sweet

  • Aurelion Sol - The Star Forger: Card breakdown

    Well, there's the additional fact of how to deal with these threats. If you constantly get celestial cards, you will eventually get one that allows you to fetch Sol. so it's never a matter of if he shows up but when.

     

    Sol has spell shield. So he's not the easiest threat to deal with. I played against a sol deck a few days ago, and killed him twice. But I did not have 6 spell to kill him 3 times. And that's assuming he doesn't get protected. And even if you do kill him. He's already given the pilot plenty of value. So it often doesn't matter.

  • The Scourge of Azeroth

    Love it! Always loved Exodia Paladin and these new variants play very differently from old versions with spare parts or randomly generated 1-mana spells (such as bananas, as in my version - can share it if you allow).

    Would you mind sharing some details on how the combo works? I presume using the coins or zero-mana librams is the way to go. 

  • Aurelion Sol - The Star Forger: Card breakdown

    First, why I think Asol beats out almost all slow decks. I'm not going to claim that slow decks can't beat Asol because there are decks that can beat it such as Warmother's control. However, I think that some decks will have an insanely hard time.

    One such deck would be Corina Ledros. I think that they would have a poor matchup against Asol because they can't normally deal with big threats such as Trundle, Mindsplitter, Asol, and other Celestials. That deck only has limited amounts of Thermogenic Beam and Vengeance for those units. Not to mention SpellShields make it incredibly tough for them to beat. Even then, their payoff such as Corina or Ledros + Atrocity doesn't typically beat them because they can just heal with Starshaping or Revitalizing Roar.

    But yes, that deck is just hard countered by it. A Nautilus Maokai deck on the other hand would have a very favorable matchup against Ramp Asol as long as they get Deep before Asol is down on the board. Ezreal Karma, in theory, should beat Asol as they could deal with huge threats and stall for a while before going off with their combo but sometimes Asol goes off a bit faster before they get their combo off, and on average Ramp Asol decks should get Asol out on turn 8-9. I think, in that case, an Asol deck is slightly more favored. A deck such using Anivia would be too grindy and take too long to beat Asol, and Asol will just generate Celestials as threats.

    Basically, I think that decks that need to reach about 9-10 Mana to go off should lose to Asol's general threats before going off. Grinding him out is not a good gameplan. If they are able to deal with the board or have a gameplan that ignores it then it should be fine as long as they are able to play accordingly. Although I will say that an Asol deck is able to survive a single burst as long as it doesn't kill from full HP.

     

    Also, I might also be getting Meisterz point wrong, but I thought he was on point with the comparison of Ramp Asol with Quest Rogue. A deck that uses big threats and has refills even after having their board cleared, and even though they are a bit control they are a deck that feasts on slow decks. Also, I'm not exactly sure which version of Quest Rogue he was referring to, but in my mind, it'd be the The Caverns Below version that was only nerfed once when the minions were still 5/5s. The deck was one of the highest winrate decks but at the time there were a lot of Mages and Warriors and Quest Rogue has an almost auto-win as long as it's not an aggro deck. I think this was about Rastakhan's Rumble? Even then, I think it was still played after the second nerf.

    I don't think Ramp Asol is busted or oppressive, but just unfun to play against if you're a slow control deck. It's just too fast for slower decks but it's too slow for faster decks.

  • Libram Paladin (best version theorycraft)

    Thanks for responding - I must have either missed the most recent podcast, or I missed the comment specifically. I usually listen to the podcast when I am working so I tend to tune a lot of it out.

    Edit: dumb, I know!

  • Aurelion Sol - The Star Forger: Card breakdown

    Quote From FenrirWulf

    I think that the problem with Aurelion Sol is that he is so easy to level and the cards that you use before AurelionBADCARDNAME Sol are very good and synergistic. These cards would be like Infinite MindsplitterBADCARDNAME, Trundle, Starshaping, Icequake, etc. If you're fighting a slow deck then you are most likely going to win as Aurelion Sol is quite hard to beat early on when the opponent still has like 8 Mana (maybe with 2-3 spell Mana banked.) and even if you don't have Aurelion Sol here, you could have Wyrding Stones to Trundle or Icequake on turn 4 and that shuts down some decks entirely.

    True. Its a fair point, but i would like to know why you believe other slow decks can't beat A.Sol in the late game.

    I remember Meisterz once said that this Ramp Asol deck is very akin to Quest Rogue in Hearthstone and I couldn't agree less. It's a deck that if you are moderately faster than them, you have quite a good chance to win as long as they don't draw an insane hand. The decks that Hellcopter listed as the slow control decks all loses to this Ramp Asol deck for the same reason that these decks just lose because they can't deal with threat after threat after threat without losing resources and being burnt out in the end to a random big Celestial. Because it's not like RuinationBADCARDNAME beats Asol, it's RuinationBADCARDNAME + cheap spell that does.


    The part comparing Quest rogue with A.sol is extremely unfair.
    I am getting it wrong or are you guys advocating that A.sol is opressing the meta in the same way Quest rogue did?
    Because thats not true at all... if so, we need to talk about that.

  • Libram Paladin (best version theorycraft)

    In the last VS podcast ZachO was talking up funki munki's libroom build as a potential game changer for the libram archetype, but I reckon its probably too early in the post-nerf meta to tell for sure.

  • Branching Out - Card Design Competition Discussion Thread

    Staff
    Quote From GoliathTheDwarf

    Any suggestions on a replacement effect then? I was thinking the other choice could be "your opponent has one less mana crystal while this is on the board", but decided to try and lean into the beast stuff instead. 

    The best (and really, only) thing I can tell you is to drop the Beast synergy since you can't pair it with Hunter for obvious reasons, meaning one class is going to get shafted if you go with that effect.

  • Branching Out - Card Design Competition Discussion Thread

    Any suggestions on a replacement effect then? I was thinking the other choice could be "your opponent has one less mana crystal while this is on the board", but decided to try and lean into the beast stuff instead. 

  • Mightier Than the Sword? Seven Wild Pen Flinger Decks to Try Out

    Thanks for the spotlight!

    Now I wish I had actually given the deck a proper guide as it’s been performing quite well. I’ve been trying to push Legend with it, but it suffers to aggro quite a bit unfortunately.

  • Libram Paladin (best version theorycraft)

    Is there any more consensus out there around whether Pure Paladin is better than a non-pure Libram build? Vicious Syndicate keeps saying they have no data on non-Pure builds, so they refuse to/can't/won't compare the two. I have only played Pure, but I am wondering if the Pure "payoff" (three cards) is enough to off set other sacrifices you make.

    I made it to legend last month with a pretty standard Pure list, but if non-Pure is better, I want to use that list on ladder.

  • Aurelion Sol - The Star Forger: Card breakdown

    Quote From thazud

    You seem to forget that Aurelion Sol is not always played on T10. 

    Freljord offers ramp and other decks pull him out with Thresh and keeps reviving him after that. 

    He can be played on t6-t10. 

     

    Taking your example, one could argue Tryndamere will do much more work then Aurelion Sol ever would because Aurelion doesn't have Overwhelm and also Tryndamere is much harder to remove.
    And even if Aurelion Sol was cheated / played early, if he can level up before T10, then chances are you already lost the game anyway.

  • Mightier Than the Sword? Seven Wild Pen Flinger Decks to Try Out

    Penflinger is one of the most interesting 1-drops in the game. I really like using him in Shaman to complete the quest and also give Shudderwock a ton of pings. Also his face is super creeper when blown up 1,000 times.

  • Mightier Than the Sword? Seven Wild Pen Flinger Decks to Try Out

    I told you ALL that he would be the sleeper common of the set! And I was SORT OF CORRECT! MUAHAHAH!

  • WE HAVE A DATE FOR THE EXPANSION!

    Staff

    The expansion date has officially been revealed via this trailer:

     
    The expansion is coming next week, on September 18th! Full blog post, here.
     
    Edit: there will be a starter bundle, we just don't know what yet.
  • Mightier Than the Sword? Seven Wild Pen Flinger Decks to Try Out

    Staff

    Oh, nice catch!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From DestroyerR

    Ow, that was my first guess but I changed it last minute...

    It's probably right hahaha

  • Micro Mummy Bug in Battlegrounds Fixed via Small Client Update, Fixes for Freezing Trap

    Pro
    Quote From AnAngryBadger

    Are you drawing a soul fragment when it doesn't work or is it just a normal draw?

    No no, it's not about the soul fragments (if I draw any, I just heal and draw another card) - the weapon (Marrowslicer) does not get discounted to 1 and stays 4 mana, even tho it should cost 1 mana (it happen twice already).

  • Branching Out - Card Design Competition Discussion Thread

    Staff
    Quote From GoliathTheDwarf

    Attempting to bridge some mana and beast play between druid and mage. Feedback?

    An admirable effort. There is a syntax error as "Mana Crystal" is always capitalized.

    The two options seems weak. The first one reminds me of Darnassus Aspirant, and the second one is bad in Mage which lacks a lot of Beasts to use the effect.

  • Dragon Focused Decks

    This is the Dragon deck I’ve been running. It has actually been very viable on in ranked competition, at least at my rank level. And it’s really fun to play too.




    I use more challenger units, but also a unit that give my dragon challenger. This means I have more control over my attacks, and let’s me keep my dragons around long enough to grow huge