I think spell shield and barrier need tweaks to be like they are supposed to feel. Like sister spells. So spell shield is fine how it works now but should only last one round like barrier does. Then barrier should only block physical damage from units but does nothing against spell effects or spell damage.
Then you would have to decide if you want defense against spells or physical damage. Since building for both will kinda brick the deck.
As for Hush I think they just need to make it either just one use like silence or increase its cost by 1 mana. So its a bit more awkward to pull off multiple silences.
999% sure that Ultimate Infestation is the correct answer.
Yes, Sally. That's was easy one.
You are correct, but @anchorm4n is still right. There has been more than on each instance where a wrong guess fit the riddle just as much a small the correct answer (and sometimes even more lol)
given that the progress is pretty fast in general i would not say that the system needs to be changed. We are 3 days into the expansion and i am already level 20 in targon what is easyly doable if you play some expansions. I know many players dont play expansions but even then... you should be around level 8 at least already with a decent card pool available for being just 2 days into the expansion. After 1 week you should have access to every deck you want to play even if you started from 0 and if that is not generous enough for you... well then you should go play dota :)
I'm not saying the game isn't generous enough, I'm saying the expansion launch experience is flawed. Whether the developers want to change that is up to them, but I think there are possible solutions worth trying out. And you can't really say people 'should' be at certain levels, because the time people can/want to spend on the game differs a lot from person to person.
And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I originally put her in the deck for.
I think the point most people are missing here is that there is still a big difference between getting a whole bunch of random but new cards (from packs, chests, etc.), and crafting specific cards. In Hearthstone the first few days of an expansion are exciting (granted you have a reasonable amount of gold to spend on packs) because opening your packs gives you a whole bunch of new cards to play with without burdening you with the choice of which cards to craft, but you can still craft some cards you're missing for decks you're sure you want to play. In LoR, you can only get a small amount of new cards from the region rewards on the first expansion day, and after that you either play your old decks or you use your resources to craft almost an entirely new deck.
That's the problem though, I think most people, myself included, don't want to have to decide so early on which deck they're going to craft. It can be hard to know which cards are going to be good or even which cards are going to be fun for you. I experienced the latter when I crafted a Nautilus deep deck when Rising Tides was released. I thought I was going to enjoy deep decks the most, but I actually got tired of them pretty quickly and instead I enjoyed keg control or twisted fate focussed decks much more.They solved part of the problem with the premade decks in the current labs which allow you to try out some stuff before crafting, but those are still not as fun as making your own decks, playing them and tweaking them as you learn its strengths and weaknesses.
Don't get me wrong, I think LoR does a way better job at being free to play friendly than HS, but so far their expansion launches are just not as exciting as they could be. I think allowing players to hoard some experience could be a possible solution. I don't know about you guys but my weekly vaults have contained almost nothing but shards and wild cards for the past ~2 months, although giving up that free champion wild card every week would also kind of suck. Maybe they could allow you to save the exp that normally goes into your region rewards when you've already completed those, or if you choose not to continue them?
given that the progress is pretty fast in general i would not say that the system needs to be changed. We are 3 days into the expansion and i am already level 20 in targon what is easyly doable if you play some expansions. I know many players dont play expansions but even then... you should be around level 8 at least already with a decent card pool available for being just 2 days into the expansion. After 1 week you should have access to every deck you want to play even if you started from 0 and if that is not generous enough for you... well then you should go play dota :)
I think the point most people are missing here is that there is still a big difference between getting a whole bunch of random but new cards (from packs, chests, etc.), and crafting specific cards. In Hearthstone the first few days of an expansion are exciting (granted you have a reasonable amount of gold to spend on packs) because opening your packs gives you a whole bunch of new cards to play with without burdening you with the choice of which cards to craft, but you can still craft some cards you're missing for decks you're sure you want to play. In LoR, you can only get a small amount of new cards from the region rewards on the first expansion day, and after that you either play your old decks or you use your resources to craft almost an entirely new deck.
That's the problem though, I think most people, myself included, don't want to have to decide so early on which deck they're going to craft. It can be hard to know which cards are going to be good or even which cards are going to be fun for you. I experienced the latter when I crafted a Nautilus deep deck when Rising Tides was released. I thought I was going to enjoy deep decks the most, but I actually got tired of them pretty quickly and instead I enjoyed keg control or twisted fate focussed decks much more.They solved part of the problem with the premade decks in the current labs which allow you to try out some stuff before crafting, but those are still not as fun as making your own decks, playing them and tweaking them as you learn its strengths and weaknesses.
Don't get me wrong, I think LoR does a way better job at being free to play friendly than HS, but so far their expansion launches are just not as exciting as they could be. I think allowing players to hoard some experience could be a possible solution. I don't know about you guys but my weekly vaults have contained almost nothing but shards and wild cards for the past ~2 months, although giving up that free champion wild card every week would also kind of suck. Maybe they could allow you to save the exp that normally goes into your region rewards when you've already completed those, or if you choose not to continue them?
The obliterate cards of targon need to be part of the invoke choices therefore its luck dependant if you get one. You can't rely on getting one and turn the invoke vs fiora matchup into a coinflip simulator. That is just unfun for both players
Hint: The last line isn’t to be taken literally, but rather pieced together by synonyms to the words that sound like the actual flavor text (Incanter's Flow style)
Buff Unyielding Spirit back to burst speed. Not now. But later down the line once all regions have at least some form of an obliterate option. Since obliterate ignores US.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I was sure I'm right. So he pledged you an easy riddle that you guess before I lie to bed. Because there is 23pm. (:
Targon's new mechanic Spellshield and Hush seem very problematic
I think spell shield and barrier need tweaks to be like they are supposed to feel. Like sister spells. So spell shield is fine how it works now but should only last one round like barrier does. Then barrier should only block physical damage from units but does nothing against spell effects or spell damage.
Then you would have to decide if you want defense against spells or physical damage. Since building for both will kinda brick the deck.
As for Hush I think they just need to make it either just one use like silence or increase its cost by 1 mana. So its a bit more awkward to pull off multiple silences.
[Game] Card Treasure Hunt (The Resurrection Attempt)
You are correct, but @anchorm4n is still right. There has been more than on each instance where a wrong guess fit the riddle just as much a small the correct answer (and sometimes even more lol)
@anchorm4n yourturn then!
Is anyone else feeling stuck playing Labs?
I'm not saying the game isn't generous enough, I'm saying the expansion launch experience is flawed. Whether the developers want to change that is up to them, but I think there are possible solutions worth trying out. And you can't really say people 'should' be at certain levels, because the time people can/want to spend on the game differs a lot from person to person.
Is anyone else feeling stuck playing Labs?
Actually no, I made a diana/nocturne deck right off the bat have been hoarding some shards.. wasn't that active either..
I finally made a deck myself that actually works for once! :D
And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I originally put her in the deck for.
(See my last comment for the updated list before giving advice. Thanks.)
[Game] Card Treasure Hunt (The Resurrection Attempt)
999% sure that Ultimate Infestation is the correct answer.
Yes, Sally. That's was easy one.
Is anyone else feeling stuck playing Labs?
given that the progress is pretty fast in general i would not say that the system needs to be changed. We are 3 days into the expansion and i am already level 20 in targon what is easyly doable if you play some expansions. I know many players dont play expansions but even then... you should be around level 8 at least already with a decent card pool available for being just 2 days into the expansion. After 1 week you should have access to every deck you want to play even if you started from 0 and if that is not generous enough for you... well then you should go play dota :)
Worst quest.
Just play a deck that draws a lot and its easy
Worst quest.
It should reward more gold!
[BRAWL TOP3] DISCOLOCK ez wins
10/10
Worst quest.
Meh, the worst quest is going to work everyday.
Hearthstone Grandmasters 2020 Season 2 Continues With Week 3
So the last year’s world champion needs to go through playoffs to qualify for the World Championship event? Seems fair
Is anyone else feeling stuck playing Labs?
I think the point most people are missing here is that there is still a big difference between getting a whole bunch of random but new cards (from packs, chests, etc.), and crafting specific cards. In Hearthstone the first few days of an expansion are exciting (granted you have a reasonable amount of gold to spend on packs) because opening your packs gives you a whole bunch of new cards to play with without burdening you with the choice of which cards to craft, but you can still craft some cards you're missing for decks you're sure you want to play. In LoR, you can only get a small amount of new cards from the region rewards on the first expansion day, and after that you either play your old decks or you use your resources to craft almost an entirely new deck.
That's the problem though, I think most people, myself included, don't want to have to decide so early on which deck they're going to craft. It can be hard to know which cards are going to be good or even which cards are going to be fun for you. I experienced the latter when I crafted a Nautilus deep deck when Rising Tides was released. I thought I was going to enjoy deep decks the most, but I actually got tired of them pretty quickly and instead I enjoyed keg control or twisted fate focussed decks much more.They solved part of the problem with the premade decks in the current labs which allow you to try out some stuff before crafting, but those are still not as fun as making your own decks, playing them and tweaking them as you learn its strengths and weaknesses.
Don't get me wrong, I think LoR does a way better job at being free to play friendly than HS, but so far their expansion launches are just not as exciting as they could be. I think allowing players to hoard some experience could be a possible solution. I don't know about you guys but my weekly vaults have contained almost nothing but shards and wild cards for the past ~2 months, although giving up that free champion wild card every week would also kind of suck. Maybe they could allow you to save the exp that normally goes into your region rewards when you've already completed those, or if you choose not to continue them?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Patience mate! You have to wait until DestroyerR has confirmed or denied that your guess is correct before posting a new riddle.
(Also: depending of the perspective, this should be Sergeant Sally or Mayor Noggenfogger?)
With the creation of more obliterate spells. One of which being a straight up obliterate this unite. Maybe it will be okay in the future to...
The obliterate cards of targon need to be part of the invoke choices therefore its luck dependant if you get one. You can't rely on getting one and turn the invoke vs fiora matchup into a coinflip simulator. That is just unfun for both players
[Game] Card Treasure Hunt (The Resurrection Attempt)
Who is she? Where did she come from?
Why is she wearing this uniform?
How does she even catch gangsters?
I don't need sleep. I need answers.
Hearthstone Grandmasters 2020 Season 2 Continues With Week 3
Priest mirrors
[D5 - Legend] Broom Paladin!
Sweet deck! Any replacement suggestion for Vectus?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ultimate Infestation. Ghouls in the pipe, five by five.
Oh, how I didn't see that. Facepalm.
Hearthstone Grandmasters 2020 Season 2 Continues With Week 3
Quick Division calculations post-Swiss (current point totals in parentheses):
As always, since both the maths and the qualifying logic were made by me, major errors in either or both are possible.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Hint: The last line isn’t to be taken literally, but rather pieced together by synonyms to the words that sound like the actual flavor text (Incanter's Flow style)
Hearthstone Grandmasters 2020 Season 2 Continues With Week 3
Quick class stats for qualified players (by me so mistakes are not impossible):
With the creation of more obliterate spells. One of which being a straight up obliterate this unite. Maybe it will be okay in the future to...
Buff Unyielding Spirit back to burst speed. Not now. But later down the line once all regions have at least some form of an obliterate option. Since obliterate ignores US.
Hearthstone Grandmasters 2020 Season 2 Continues With Week 3
viper qualified with zoo. So there's at least one warlock
Priest mirrors. Let's hope each of them were sensible enough to bring a win condition somewhere as an alternate.