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  • New Targon Card - Lunari Shadestalker

    This is basically the 2/3 Bilgewater Narwhal but without the vulnerable! It being Nightfall and elusive also helps level up Nocturne faster because Nightfall units have to attack for his level up. I hope that Targon gets a few more elusive units (but not enough to make an elusive deck) so that Targon can be used as a tech against elusives if they become too dominant. A 2/3 is also a pretty good blocker to elusives.

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    21st August update: Evildevil's Beast Jade Druid Part 1: Praise Yogg!!! (Scholomance Academy) (1080p)

    Jade Idols. Beasts. Ysera, Unleashed. Yogg-Saron. What a beautiful deck. I am loving this deck so much, I have split the content across two videos.

    In this video, we take on a Demon Hunter, Secrets Paladin and Secrets Mill Rogue. That last game against the Rogue was the strangest game of Hearthstone I have played this year! The winning play was most satisfying.

    5:02 vs Demon Hunter

    13:26 vs Secrets Paladin

    16:35 vs Secrets Mill Rogue

    42:04 PRAISE Yogg

    Deck code: AAEBAZICBumsArS7ApnTAtaZA/atA5PRAwyKDsu8AqDNAofOApjSAp7SAoTmAvLxAr/yAvawA5LNA/DUAwA= 

    https://youtu.be/wCM7x7efCmU 

  • New Targon Card - Lunari Duskbringer

    This card is amazing! It acts as a Nightfall activator for 2 separate turns, and it lets you use spell mana to pay for Nightfall units. For example, you could play this on turn one, skip turn two, and then Duskpetal into Nocturne on turn 3! This card reminds me of Chump Whump, in that it has okay stats and generates useful token spells in hand. Duskpetal is actually even better than a puff cap if your deck is running Nightfall units!

  • Nightfall Keyword Reveals Continue for Call of the Mountain - 3 New Targon Cards Revealed

    Not super into Cresent Guardian but the other two seem solid. Having a 2 mana 2/3 with elusive with Lunari Shadestalker can be pretty nasty and I'm sure in the future I'll hate it when Ionia/Targon becomes a thing. As for the Lunari Duskbringer, its nothing flashy, but it gives you a nice token spell to cheat some spell mana and it's a body in the early game.

  • New Targon Card - Crescent Guardian

    Staff

    A new Rare Targon Unit, Crescent Guardian, has been revealed!

    Crescent Guardian Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

  • New Targon Card - Lunari Shadestalker

    Staff

    A new Common Targon Unit, Lunari Shadestalker, has been revealed!

    Lunari Shadestalker Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

  • New Targon Card - Lunari Duskbringer

    Staff

    A new Common Targon Unit, Lunari Duskbringer, has been revealed!

    Lunari Duskbringer Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Call of the Mountain

    Head on over to our dedicated guide for Call of the Mountain!

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    Staff Pro

    Not sure why you believe we're talking about a different timeline of events. The only reference is with the quote from a Blizzard Employee saying it was only supposed to be available during a short window during Scholomance pre-release (they are certainly mistaken and which is why it was brought up)

  • Gok'amok is impossible. Tips plz.

    I just replayed this match to remember how it works. I think the match wants to emphasize Demon Hunter fundamentals - focusing on the super powerful outcast effects of your special ally cards, making sure you're using your health as a resource to control the board and getting the +2 attack out of your hero power, etc. You want to ensure your opening hand is a low enough curve that you can get those outcast cards positioned well.

    Sometimes the random effects create ridiculous early game tempo for him, but other times they're pretty medium and stall his ability to play from his hand. Other times they can go entirely south for your opponent. So if those fundamentals don't get you over the line, just try again. In my match just now, he got a hand full of random demons, played Unlicensed Apothecary at the end of his turn, but then had another random effect summon two minions. That took a big enough chunk of his life total that the AI started to act as the control and I was able to pressure it down.

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    It did not appear in the shop. Already replied to the bug report thread

  • The Out of Cards Merch Store is Now Available

    Pro

    Thank you! I shouldn't be surprised anymore, but the speed with which you react to constructive criticism just never stops to amaze me. 

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    I'd like to point out that the reports of when the card back appeared alongside the Felosophy bundle was *before* the release of SA, not after.

    At the time it was obviously a mistake due to it still being the pre-purchase phase. Screenshot evidence shows the bundle and card back appearing in the store on 4th August.

    The Felosophy bundle's intended release it seems was the 18th, but the cupcake card back did not return as well. And in some cases (like mine and many others) the card back has not appeared at all

    Article not quite following the correct timeline of events here...

  • Spin, Spin, Spin, You Win! A Guide to Runeterra's Casino Twisted Fate - Deck Spotlight

    Great content, OldManSanns! I can't wait to see more articles like this!

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    I kinda wish that the cardbacks didn't cost gold and instead cost like, $2.50 real money.

    earning $500 takes a while, and that's like 5 packs from the next expansion you're missing out on

  • Tell me about the current state of Hearthstone - Good time to return?

    So I just realized there are a bunch of Adventure cards you can't craft....are there any complete Adventures or specific wings that are worth purchasing?

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    As a Whale I want to spend money

    Why did i not get the opportunity to spend money ?

  • FI Zephyr Spam Theorycraft

    I'm curious about what you think about Zephyr Sage finally getting probably the best shot at being competitive. Thanks to Revitalizing Roar, you can easily create infinite Zephyrs without having to sacrifice as many card slots, allowing you to include more options. Just get to 10 Mana and boom, you can start spamming. Just be ready to save Deny in case the enemy plays Ionia, which is rare nowadays.

  • Gok'amok is impossible. Tips plz.

    Honestly, just pray dude. 

  • Lulu Buffs

    Maybe try Shen instead of Kinkou Wayfinder? He may never level up, but he still makes a lot of sense in the deck.

    Instead of Pix!, I'd go with Navori Bladescout. It's likely to hit Nexus on its first turn, and with proper support it could even survive later turns.

  • Gok'amok is impossible. Tips plz.

    Assume board control, make the best possible trades and fully utilise your Outcast effects. Once you've secured the board, quickly rush down the mecha-ogre hybrid before he can recover and pray to RNG god

  • Spin, Spin, Spin, You Win! A Guide to Runeterra's Casino Twisted Fate - Deck Spotlight

    Very nice guide!

    TF is well worth crafting for sure.

  • Leona is the Newest Legends of Runeterra Targon Champion Coming in Call of the Mountain (5 New Cards Revealed!)

    Surely the details can be filled in later. We need a place to discuss the card now. The whole point of these forums is to be able to discuss the game in an organized manner, so specific discussions can be easily followed. You're cutting off your nose to spite your face by refusing to make an official thread for a card we all know is coming just because an image didn't appear in a promo video.

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    That’s a bummer, I saw it was coming but it never showed up in the store for me.

  • Thoughts on the new sets and expansion structure

    On its initial announcement, I think it was kind of hard to judge what the sets vs. expansions would look like. Riot said each region would get new cards each expansion, but they made it clear that new champions and cards would be spread out unevenly across the set. What was clear, though, was that:

    • The full set is going to be 169 cards
    • Each set today has 63 cards (except for Bilgewater, which has 62)
    • If Targon gets a total of 76 cards in this set, that leaves ~13 for each of the other seven regions, which works out to ~76 cards per region

    At this point they've revealed 50 of the upcoming 89 cards, including five of the seven champions. So far, Targon has 21 of those cards, with two of the champions. It seems reasonable to expect the remaining two champions to be from Targon, with a new Targon champion and two other region's champions in each subsequent expansion. Each new champion typically to get about eight or nine supporting cards.

    With all that in mind, it seems logical to expect that Targon will get about 30 more cards in this expansion, and then another ~10 in each subsequent expansion (one champion plus supporting cards) so that when this is all said and done, each region gets to that ~76 card total. If all this is correct, that means the remaining four regions (Bilgewater, Demacia, P&Z, and Noxus) will be left dividing up about 10 new cards in this expansion.

    Obviously this is a bit of speculation, but if those numbers are all basically right, then I'm honestly a bit shocked at this approach to releasing cards. In any other CCG, I would have expected a more even distribution across existing regions (at least of the non-champion cards). Specifically in the context of Riot's announced plans, I would have expected something more like Hearthstone's adventure content (most recently, "Galakrond's Awakening") in which each region gets about the same number of cards in each set, but a lower number than in a full set. I assume the reason here is that so many of the new cards tie back to champions, so they have to be released in tandem.

    Maybe others don't mind that - Targon will certainly offer a lot of new content to pair with existing regions - but it seems like a bummer for anyone who likes to play any of these (presumably) neglected regions. For example, there might be a new Ezreal deck that uses Targon Gems to trigger the OTK, or there might be a new Lux Control deck that is excited to see cards like Sunburst and Bastion. But ultimately what is most likely to come out of this first expansion for those (presumably) neglected regions is a little bit support for a lot of old play patterns. The set of tools players will have to meaningfully developed new strategies in these regions will be significantly diminished, and I think ultimately that's going to be disappointing for any player who loves one of those regions.

    (There's one other possible outcome here. You can imagine seeing more of the mechanics that have already shown up - Behold, Nightfall, Daybreak, and SpellShield - as new expansions are released. It's common to see champion's have natural pairs in other regions - e.g. Braum and Vladimir. If there are missing components to those synergies that will be released in later parts of the set, then there's also a risk that their initial impacts will fall flat and make the initial expansion a bit of a disappointment for the new content. Either way, this strategy seems to have a lot of risk of negatives without a lot of clear upsides.)

     

  • Hearthstone's Cupcake Card Back Returns, But Not For All

    I play HS every day and there was no Cardback available in the shop. Wtf Blizzard