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Maybe it's just me, but the paladin one looks really bad. Her main effect is to limit damage to your minions to 2, but then her first ability sets enemies to 2 attack, which essentially negates her main effect. Then she can draw minions and set them to 2/2, again making the damage reduction irrelevant. Obviously, there is some value here, like a taunt that needs to be hit 4 times, and setting minion costs to 2, but the overall package seems weak due to the redundancies.
Paladin Titan looks exciting while the Warrior one looks...fair...a shame the affect for Khaz'goroth only hits minions but I guess we can't have Warrior consistently doing 14 face damage when there's no minions on the opponent's board.
Now it makes me think Khaz'goroth is even worse now coz you can never play him proactively or you'll be wasting his affect.
Khaz'goroth is definitely the most fair titan so far. The card neither snowballs if left alive, nor does he do particularly much aside from maybe removing one minion off your opponent's board. Whatever this card does seem to fall short somewhere in every current existing warrior deck. You wont be playing this in enrage warrior, and I cant imagine this being a big player in control warrior as well. Just about the best case scenario is a tempo matchup and youre playing midrange/menagerie warrior, and even then its lacking a very helpful tribal tag. Its like part of warrior's identity is every card requires a condition to be good and the one that don't are shit.
Amitus, the Peacekeeper on the other hand is great, because unlike warrior this one does exactly what paladin wants, and that's to secure board control, weaken opponent's board, and sometimes its just does burst damage. Another titan that can never be left alive, but more importantly, needs to be dead for your opponent to do anything to your other minions.
Amitus might actually be the most annoying titan to face. Amped up Sunkeeper Tarim for 2023 standard. Imagine having no destroy effects, this card requires 4 hits to go down, might as well just concede.
The titan indirectly has Rush, as the abilities can be used as soon as the minion is put into play. So, in fact, the minion is either a 6-mana 6/6, 9/4, or 4/9 with Rush and Immune when played, with an added effect.
Something I realized now is that it gets Immune until the end of the turn, so it won't get damaged by other effects.
With Titans you get to use an ability on the turn you played them, so he will at least get to make one trade before he is inevitably removed. Still seems bad, though.
Comments
Maybe it's just me, but the paladin one looks really bad. Her main effect is to limit damage to your minions to 2, but then her first ability sets enemies to 2 attack, which essentially negates her main effect. Then she can draw minions and set them to 2/2, again making the damage reduction irrelevant. Obviously, there is some value here, like a taunt that needs to be hit 4 times, and setting minion costs to 2, but the overall package seems weak due to the redundancies.
Paladin Titan looks exciting while the Warrior one looks...fair...a shame the affect for Khaz'goroth only hits minions but I guess we can't have Warrior consistently doing 14 face damage when there's no minions on the opponent's board.
Now it makes me think Khaz'goroth is even worse now coz you can never play him proactively or you'll be wasting his affect.
Khaz'goroth is definitely the most fair titan so far. The card neither snowballs if left alive, nor does he do particularly much aside from maybe removing one minion off your opponent's board. Whatever this card does seem to fall short somewhere in every current existing warrior deck. You wont be playing this in enrage warrior, and I cant imagine this being a big player in control warrior as well. Just about the best case scenario is a tempo matchup and youre playing midrange/menagerie warrior, and even then its lacking a very helpful tribal tag. Its like part of warrior's identity is every card requires a condition to be good and the one that don't are shit.
Amitus, the Peacekeeper on the other hand is great, because unlike warrior this one does exactly what paladin wants, and that's to secure board control, weaken opponent's board, and sometimes its just does burst damage. Another titan that can never be left alive, but more importantly, needs to be dead for your opponent to do anything to your other minions.
Amitus might actually be the most annoying titan to face. Amped up Sunkeeper Tarim for 2023 standard. Imagine having no destroy effects, this card requires 4 hits to go down, might as well just concede.
The warrior one seems pretty bad. Needs to survive a turn as a 4/4, or i guess needs to get rush.
The titan indirectly has Rush, as the abilities can be used as soon as the minion is put into play. So, in fact, the minion is either a 6-mana 6/6, 9/4, or 4/9 with Rush and Immune when played, with an added effect.
Something I realized now is that it gets Immune until the end of the turn, so it won't get damaged by other effects.
Ah, my bad. Totally forgot about that. I guess that does make it better.
With Titans you get to use an ability on the turn you played them, so he will at least get to make one trade before he is inevitably removed. Still seems bad, though.
She has Taunt and can set the Health of all enemy minions to 2...but only has 1 Attack, so she can't kill them. That is tragic.