Seems super good in Tempo Rogue since it effectively comes with Deadly Poison and has soft-taunt. Curving right off of hero power turn 2 also really helps with board control. Thank god this didnt come out when Baku was still around.
Decent stats for it's cost, but it never feels good playing this for it's actual mana cost. You probably get this tutored from Duel! or Commencement. I have low hope in this card, and this archetype.
Why did paladin get the shaft AGAIN. It's been bad ever since they early rotated out Baku the Mooneater. (Debatably, it was carried by this card, BUT before then paladin was already pretty bad if you ask me.)
we saw such cards before 2 mana add 2 minions to your hand NEVER see play.
Let me just say how it should be for this card to see play in constructed it needs to cost 1 for consideration in the synergy deck or 0 if they are pushing it.
1 mana discover a card barely saw any play and even then it was only cause it costs 1 ([Hearthstone Card (hallucations) Not Found])
and add 2 random cards to hand.. yes it should cost way less.
Nice to see ongoing support for stealth, but getting a random combo card seems a bit too inconsistent to make this worth. It also comes out a little too late for how fast stealth decks want to be.
You can play this on a minion with full health, trade with it, and restore it to full health at the end of the turn. In this instance, it is basically divine shield. If however, you are playing Activate the Obelisk or play this on a damaged minion, the healing is pretty insane. This card will play a pivotal role in the success of Aggro Priest, no doubt about that.
This has to be the weakest of all Dual class cards. Fine for Shaman, but useless for mage. This could have been a shaman card exclusively. A true waste of dual class card.
Warrior: Amazing card for an already good deck. Will see a lot ofplay. Also giving a minion divine shield really helps it stick around longer, and it's a cheap enabler for Bloodsworn Mercenary.
Paladin: Okay soo this is kinda awkward. The best synergy i can think of right now is giving this to Turalyon, the Tenured to make it a bigger threat. Oh and in wild it's pretty good on Immortal Prelate. So i guess it will see play in Pure/control Paladin in standard, and Buff/quest Paladin in wild?
Neat weapon, could be useful in a Tempo deck for controlling the board since it scales into higher damage for higher health threats or building up into a face-hitting weapon. Also great synergy with anything that buffs durability like Doctor Krastinov or Captain Greenskin.
As funny as this card is, I don’t think it’ll be that great altogether. You need to go all in and use up your entire hand, just for a board of 1/1’s, maybe some 3/3’s if you have buffs in hand.
By the time you can do that, you can also get punished really badly for it
It can't attack heroes the turn you buff it, fine. But it still has +8/+8, which is a big enough buff that you will probably be okay waiting an extra turn. And even if you never get the opportunity to hit face, it still isn't bad just because of how many trades you will be able to do.
Happy to see that they are continuing Secret Rogue support and are willing to make guaranteed triggers like Competitive Spirit again. It's a bit too tricky to play since you're not always going to get something that you want, but it's an interesting tool to work around with.
For the control shaman, this is wonderful. If you have a spell damage minion, or weapon with the new set, this means that you have a recovery turn and nuked the board. I can see running one of these in the deck along with Earthquake.
A nice way to start pushing beast Druid a lot more, though I do feel like if it sees play it’d be in some combo deck as a draw engine rather than an actual dedicated beast deck
New Rogue Minion - Vulpera Toxinblade
Seems super good in Tempo Rogue since it effectively comes with Deadly Poison and has soft-taunt. Curving right off of hero power turn 2 also really helps with board control. Thank god this didnt come out when Baku was still around.
New Neutral Minion - Enchanted Cauldron
obligatory epic meme card.
New Paladin Minion - Judicious Junior
Decent stats for it's cost, but it never feels good playing this for it's actual mana cost. You probably get this tutored from Duel! or Commencement. I have low hope in this card, and this archetype.
Why did paladin get the shaft AGAIN. It's been bad ever since they early rotated out Baku the Mooneater. (Debatably, it was carried by this card, BUT before then paladin was already pretty bad if you ask me.)
New Neutral Minion - Divine Rager
nice meme
New Warrior Spell - In Formation!
we saw such cards before 2 mana add 2 minions to your hand NEVER see play.
Let me just say how it should be for this card to see play in constructed it needs to cost 1 for consideration in the synergy deck or 0 if they are pushing it.
1 mana discover a card barely saw any play and even then it was only cause it costs 1 ([Hearthstone Card (hallucations) Not Found])
and add 2 random cards to hand.. yes it should cost way less.
New Rogue Minion - Shifty Sophomore
Nice to see ongoing support for stealth, but getting a random combo card seems a bit too inconsistent to make this worth. It also comes out a little too late for how fast stealth decks want to be.
New Priest Spell - Power Word: Feast
You can play this on a minion with full health, trade with it, and restore it to full health at the end of the turn. In this instance, it is basically divine shield. If however, you are playing Activate the Obelisk or play this on a damaged minion, the healing is pretty insane. This card will play a pivotal role in the success of Aggro Priest, no doubt about that.
New Paladin & Priest Spell - Wave of Apathy
A better Pint-Size Potion with Shadow Word: Horror in wild, combos with Cabal Acolyte and Cabal Shadow Priest in standard. But i don't think any form of control priest will see play that isn't rez priest with Convincing Infiltrator in standard until it gets sent to wild, since they actively avoid nerfing the card. Nice try though blizzard.
New Demon Hunter Minion - Star Student Stelina
It's a pretty good Disruption-Tool, but I don't know if DH wants to block 1 of their Outcast Spots off for the Majority of the Game.
Tempowise - It's a 4 Mana 4/3, which isn't really good, but it could gain you Tempo by getting rid of Key-Removal, like AoE.
New Mage & Shaman Minion - Trick Totem
This has to be the weakest of all Dual class cards. Fine for Shaman, but useless for mage. This could have been a shaman card exclusively. A true waste of dual class card.
New Paladin & Warrior Spell - Shield of Honor
Warrior: Amazing card for an already good deck. Will see a lot ofplay. Also giving a minion divine shield really helps it stick around longer, and it's a cheap enabler for Bloodsworn Mercenary.
Paladin: Okay soo this is kinda awkward. The best synergy i can think of right now is giving this to Turalyon, the Tenured to make it a bigger threat. Oh and in wild it's pretty good on Immortal Prelate. So i guess it will see play in Pure/control Paladin in standard, and Buff/quest Paladin in wild?
New Rogue Weapon - Self-Sharpening Sword
Neat weapon, could be useful in a Tempo deck for controlling the board since it scales into higher damage for higher health threats or building up into a face-hitting weapon. Also great synergy with anything that buffs durability like Doctor Krastinov or Captain Greenskin.
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
Let the Theorycrafting begins !
New Warrior Spell - Athletic Studies
warrior plays rush cards anyway the flexibility of discover is good.. now you can play the upgrade guy at 4 mana instead!
New Druid Minion - Gibberling
As funny as this card is, I don’t think it’ll be that great altogether. You need to go all in and use up your entire hand, just for a board of 1/1’s, maybe some 3/3’s if you have buffs in hand.
By the time you can do that, you can also get punished really badly for it
New Shaman Spell - Tidal Wave
Love that this is from the trailer.
amazing comeback card for shaman..
control shaman is back?
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
Yeah, like priest needs to be aggro class, ok...
New Paladin Spell - Blessing of Authority
It can't attack heroes the turn you buff it, fine. But it still has +8/+8, which is a big enough buff that you will probably be okay waiting an extra turn. And even if you never get the opportunity to hit face, it still isn't bad just because of how many trades you will be able to do.
New Druid Spell - Partner Assignment
Gives you a decent curve in the early game while synergizing with their spell cards later on. I could see this working
New Rogue Spell - Plagiarize
Happy to see that they are continuing Secret Rogue support and are willing to make guaranteed triggers like Competitive Spirit again. It's a bit too tricky to play since you're not always going to get something that you want, but it's an interesting tool to work around with.
New Shaman Weapon - Rune Dagger
Doesn't hunter have to play a 7 mana card to get this? shaman being shaman..
Demonic Studies
kinda meh, kinda good. IT all depends on the RNG. Warlock hasn't really capitalized on the discover a minion effect.
New Shaman Spell - Molten Blast
we had a 2/1 mech that dealt 2 damage before, so as a baseline it's not great needs the spell damage to work.
Tidal Wave
For the control shaman, this is wonderful. If you have a spell damage minion, or weapon with the new set, this means that you have a recovery turn and nuked the board. I can see running one of these in the deck along with Earthquake.
New Druid Minion - Twilight Runner
A nice way to start pushing beast Druid a lot more, though I do feel like if it sees play it’d be in some combo deck as a draw engine rather than an actual dedicated beast deck