I rated this card 4 stars because I have sympathy for all of the Paladin players who have tried and failed to make Big Paladin work, and I hope for their sakes that this card can make the deck better. But in truth I am skeptical about it's playability.
I think Big Warrior failed because all of the cheat cards were 9-10 mana, and at that point in the game you could just as easily play the minion you were cheating out. 7 mana may be just a little too late for this to work, but only time will tell.
Wave of Apathy - combos well with priest cards, its basically a freeze effect of a sorts.
Mindrender Illucia - yes, if you're thinking of tearing the hairs off your head, this card would do it. There's just so many ways of fking with your opponent, but this one takes the cake. Play against aggro and turn off their tempo for one turn. Play against anything else and basically you get to waste their resources or delay death for one turn, practically destroys combo on its own. Its only downside is that they get to do the same, but as priest you're likely just playing control anyway so you get to decide what they get to play.
I havent been this excited to play hunter for some time. Mage and rogue got some good stuff too. Self-Sharpening Sword might actually make aggro weapon rogue a thing.
In a meta that is about to change to increase the number of spell damage minions available to the classes, I think that this cards has substantial value to it.
I feel like I also saw this as a custom card, but unsure. Without the front half of expensive execute this card would be good. If Vilespine Slayer saw play and was almost a staple in every Rogue list, you can bet your ass this will be a staple too.
I am ambivalent about this card. As a secret you aren't in control of the cards that someone plays or the ones that you get to your hand. If they played one card that was helpful to them, but does nothing to your deck, it was a wasted secret slot. On the other hand, after your opponent goes all out on a Mana Cyclone, how many cards you are really wanting to get?
In paladin, there is better stat-manipulation stuff to help handle the board. In a control priest deck however, I think this could be used as a pseudo-freeze effect to stall the game for another turn.
RNG. RNG. RNG. I LOVE THIS CARD. I am sooo gonna make totem shaman, but only with Trick Totem. A fitting tribute to our lord and savior Yogg-Saron, Hope's End.
Shaman: Good for totem shaman, as i said before. Mainly a fun card. In wild it can be put into Even Shaman as it's even costed.
Mage: Maybe will be slotted into highlander & control mage. Most cheap mage spells discover more spells, so it's often just generating resources for you. Maybe will be used in burn/tempo mage as well, just because they LOVE having more spells to cast. (And to power up cards like Chenvaala and Mana Wyrm.) In wild: ....... RNG! Casino mage will run this 1000% Cuz random wins games, and it's hilarious. 10/10 would try again.
amazing card. You can pretty much safely drop it on 4 and don't even need to activate spell burst for it to be good.
Yeah it goes over the weakness of spellburst but.. I will say that a 4/4 stealth for 4 isn't that great we had a MECH with the text when every single deck ran "unity precision perfection".
A slightly better Holy Water, but that card was really bad. Not super confident in this card since 4 damage is not likely to kill anything that big on turn 6, but we'll have to see how the meta shakes up.
I mean, it's okay. Generally, having slightly above average stats stops being a reason to play a card after about 3-4 mana. This is just too slow, there isn't much else to say.
There are a few options to increase the stats on a weapon, but in a meta where you can complete the quest rogue to get 3/2 weapons that make you invulnerable when attacking, I don't see this weapon being used a lot.
And there's the card needed to guarantee Glide and Star Student Stelina get their Outcast ability on turn 5. Instant golden craft for all. They will all see play now, for sure.
Oh ho, this makes the other Warlock/Priest cards look so much better. Not only could this act as a nice refill, but it can trigger their abilities for 0 mana. Also insane synergy in self-damage Warlock since it generates 2 mana when comboed with Darkglare. Immediately triggers Diseased Vulture too, the applications of this card are too many for it to not see play in at least a T2 deck.
with the weapon synergies this expansion it might be good enough, I like such cards.. it's growing the more you use it..
this set seem to take many ideas they had before but just trying to make them better this reminds me of Poisoned Blade as far as scaling weapons in rogue but obviously it isn't horrifyingly horrible.
Scholomance Academy - Reveal Season Community Bingo
Desk Imp literally a warlock card in disguise...
New Paladin & Warrior Spell - Commencement
I rated this card 4 stars because I have sympathy for all of the Paladin players who have tried and failed to make Big Paladin work, and I hope for their sakes that this card can make the deck better. But in truth I am skeptical about it's playability.
I think Big Warrior failed because all of the cheat cards were 9-10 mana, and at that point in the game you could just as easily play the minion you were cheating out. 7 mana may be just a little too late for this to work, but only time will tell.
Rune Dagger
There just aren't many good Shaman weapons any more. Since Spirit Claws were nerfed, it has just been kinda meh
New Druid & Hunter Minion - Teacher's Pet
Decent stats altogether, but a bit on the expensive side for hunter, and Beasts haven’t been too great so far with Druid over the years
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
Some cards here are absolutely crazy;
Wave of Apathy - combos well with priest cards, its basically a freeze effect of a sorts.
Mindrender Illucia - yes, if you're thinking of tearing the hairs off your head, this card would do it. There's just so many ways of fking with your opponent, but this one takes the cake. Play against aggro and turn off their tempo for one turn. Play against anything else and basically you get to waste their resources or delay death for one turn, practically destroys combo on its own. Its only downside is that they get to do the same, but as priest you're likely just playing control anyway so you get to decide what they get to play.
Plagiarize - How do decks play around this card?
Cram Session - completely broken
I havent been this excited to play hunter for some time. Mage and rogue got some good stuff too. Self-Sharpening Sword might actually make aggro weapon rogue a thing.
New Rogue Minion - Vulpera Toxinblade
This card is amazing.. you play it on curve after hero powering and kill the enemy 2 drop, without the awkwardness of Deadly Poison
Molten Blast
In a meta that is about to change to increase the number of spell damage minions available to the classes, I think that this cards has substantial value to it.
New Rogue & Warrior Spell - Coerce
I feel like I also saw this as a custom card, but unsure. Without the front half of expensive execute this card would be good. If Vilespine Slayer saw play and was almost a staple in every Rogue list, you can bet your ass this will be a staple too.
New Neutral Minion - Ogremancer
I am the greatest Ogermancer!
Plagiarize
I am ambivalent about this card. As a secret you aren't in control of the cards that someone plays or the ones that you get to your hand. If they played one card that was helpful to them, but does nothing to your deck, it was a wasted secret slot. On the other hand, after your opponent goes all out on a Mana Cyclone, how many cards you are really wanting to get?
New Paladin & Priest Spell - Wave of Apathy
In paladin, there is better stat-manipulation stuff to help handle the board. In a control priest deck however, I think this could be used as a pseudo-freeze effect to stall the game for another turn.
New Mage & Shaman Minion - Trick Totem
RNG. RNG. RNG. I LOVE THIS CARD. I am sooo gonna make totem shaman, but only with Trick Totem. A fitting tribute to our lord and savior Yogg-Saron, Hope's End.
Shaman: Good for totem shaman, as i said before. Mainly a fun card. In wild it can be put into Even Shaman as it's even costed.
Mage: Maybe will be slotted into highlander & control mage. Most cheap mage spells discover more spells, so it's often just generating resources for you. Maybe will be used in burn/tempo mage as well, just because they LOVE having more spells to cast. (And to power up cards like Chenvaala and Mana Wyrm.) In wild: ....... RNG! Casino mage will run this 1000% Cuz random wins games, and it's hilarious. 10/10 would try again.
New Rogue Minion - Shifty Sophomore
Yeah it goes over the weakness of spellburst but.. I will say that a 4/4 stealth for 4 isn't that great we had a MECH with the text when every single deck ran "unity precision perfection".
Edit:yes it's called Coppertail Imposter @KANSAS
sorry I didn't want to look up all the names for cards that never saw any play.
New Priest Spell - Initiation
A slightly better Holy Water, but that card was really bad. Not super confident in this card since 4 damage is not likely to kill anything that big on turn 6, but we'll have to see how the meta shakes up.
New Demon Hunter & Hunter Spell - Demon Companion
What a cheep, useful, and strangely adorable card you are.
"All the better to crush you with my opening play dear."
New Paladin Minion - Judicious Junior
I mean, it's okay. Generally, having slightly above average stats stops being a reason to play a card after about 3-4 mana. This is just too slow, there isn't much else to say.
New Demon Hunter & Hunter Minion - Blood Herald
Has the same problem Bolvar did, in that you invest into a singular big minion that’ll probably just get killed with a spell.
Even with both classes being a lot more proactive in fighting for the board (lots of rush minions/tokens), it’s still probably not worth it honestly
Self-Sharpening Sword
There are a few options to increase the stats on a weapon, but in a meta where you can complete the quest rogue to get 3/2 weapons that make you invulnerable when attacking, I don't see this weapon being used a lot.
New Rogue Spell - Plagiarize
I play a trap card!
I hero power and EMOTE!
gg
Double Jump
And there's the card needed to guarantee Glide and Star Student Stelina get their Outcast ability on turn 5. Instant golden craft for all. They will all see play now, for sure.
New Priest & Warlock Spell - Raise Dead
Oh ho, this makes the other Warlock/Priest cards look so much better. Not only could this act as a nice refill, but it can trigger their abilities for 0 mana. Also insane synergy in self-damage Warlock since it generates 2 mana when comboed with Darkglare. Immediately triggers Diseased Vulture too, the applications of this card are too many for it to not see play in at least a T2 deck.
New Neutral Minion - Enchanted Cauldron
The art reminds me of the hilariously bad CGI cave of wonders from the old kingdom hearts games.
Commencement
What happened to Recruit keyword?
New Mage Minion - Wyrm Weaver
This lady will shine so much in Tempo Mage, with cheap spells, those wyrms can get very hard to handle
4/5 stars, will craft in golden because reasons
New Rogue Weapon - Self-Sharpening Sword
with the weapon synergies this expansion it might be good enough, I like such cards.. it's growing the more you use it..
this set seem to take many ideas they had before but just trying to make them better this reminds me of Poisoned Blade as far as scaling weapons in rogue but obviously it isn't horrifyingly horrible.