Another one of those hilarious hit all, but not necessarily kill all cards. I like that it only targets enemy minions, which would make this a lot more viable to put into a Paladin deck for me.
Nice to see Dragon Priest getting some love, but I don't see this fitting into any decks currently. It might be enough for a Tempo Dragon Priest deck to arise with the support the got in AoO, but I don't expect the deck to make any waves.
I have said it before, but I really want Spell Damage to be a thing, so I support any card that helps that fantasy become real. Drawing cards is an insanely useful thing to do in a game where all you do is play cards. This definitely gives you a lot of motivation to play Spell Damage, and it just in general helps round out any deck you make with a Spell Damage theme.
By the late game you probably wouldn’t want this and early game it would kind of suck to draw since it makes your hand a lot more awkward to play, so I don’t really see this working
Slow, but you CAN'T sleep on two Mana Wyrm's. Those little things scale like no tomorrow. Let's not underestimate this card, or it will take a lot of games from you. Will see a lot of play in tempo/burn mage.
that's actually pretty damn strong. Wisp meta incoming?
Since it only specifies "this turn" the threat remains. It's just an awkward play if you're already ahead.
One of the few genuinely good Paladin cards in this set. Maybe Pure Librams will be good enough after all (also you can double the attack on the next turn if the guy sticks)
Tempo/Zoo Priest looking mighty fine with this card. Frazzled Freshman looks pretty nice with this. Also, obligatory 'Northshire Cleric died for this'.
Hard to validate dropping this into a deck for a 6 slot. Yes it has lifesteal and really fat butt as well as being difficult to kill from a priest perspective by having a 4 attack.
Actually, now that I think about it.... yeah meh. It will be awesome to get in Arena though because it is going to be such a kick in the face with those aforementioned bonuses
3 mana 3/4 is an amazing stat-line. But the effect just drives this through the roof. [Hearthstone Card (Goblin Blastmaster) Not Found] made Mech Mage a thing almost by itself, this is both cheaper and easier to pull off. I imagine I am going to be sick and tired of seeing this card for a long time.
although this gives you the entire 1-2-3 curve there are some terrible beasts.. like River Crocolisk. still it's a card generator so if you are middrange/low curve deck you would like some cheap generation I guess.
Seems really good for deathrattle hunter, but we gotta talk about "the elephant in the room".
The discover nerf from quite a while ago. What this means for this card is that you get neutral deathrattle minions at the same rate as class minions. And neutral has a BUNCH of BAD deathrattle minions, like: The Beast, and Rustsworn Cultist. With other studies it's not that bad, however there are waaay more deathrattle minions in neutral, than let's say... spell-damage minions.
Edit: Okay i should have looked better at Rustsworn Cultist, i saw this card when i sorted all the cards in standard on the "deathrattle" tag, and immediately thought "Oh [Hearthstone Card (Rustsworn Cultrist) Not Found] is a bad card, that's a good example of why there are a lot of bad deathrattles". Probably shouldn't have done a bunch of these card discussions at midnight. Oh well, i suppose i'll take a better look next time. I'm leaving the Rustsworn Cultist part in, because i see this as a good learning lesson.
If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more reliable ways of getting burn damage in mage.
New Mage Minion - Firebrand
Will without a shadow of doubt see a lot of play in tempo mage, or even in cyclone mage.
4/5 stars
tempo mage hype
New Warrior Spell - In Formation!
Obligatory Taunt Warrior card that's never going to see play.
Wave of Apathy
Another one of those hilarious hit all, but not necessarily kill all cards. I like that it only targets enemy minions, which would make this a lot more viable to put into a Paladin deck for me.
New Paladin Spell - Blessing of Authority
+8/+8 for 5 mana? and it only this turn they can't attack face? what? just totally destroy the enemy board this buff is just insanely good.
New Priest Spell - Draconic Studies
Nice to see Dragon Priest getting some love, but I don't see this fitting into any decks currently. It might be enough for a Tempo Dragon Priest deck to arise with the support the got in AoO, but I don't expect the deck to make any waves.
New Mage Spell - Cram Session
I have said it before, but I really want Spell Damage to be a thing, so I support any card that helps that fantasy become real. Drawing cards is an insanely useful thing to do in a game where all you do is play cards. This definitely gives you a lot of motivation to play Spell Damage, and it just in general helps round out any deck you make with a Spell Damage theme.
New Demon Hunter Spell - Fel Guardians
By the late game you probably wouldn’t want this and early game it would kind of suck to draw since it makes your hand a lot more awkward to play, so I don’t really see this working
New Mage Minion - Wyrm Weaver
Slow, but you CAN'T sleep on two Mana Wyrm's. Those little things scale like no tomorrow. Let's not underestimate this card, or it will take a lot of games from you. Will see a lot of play in tempo/burn mage.
New Paladin Spell - Blessing of Authority
that's actually pretty damn strong. Wisp meta incoming?
Since it only specifies "this turn" the threat remains. It's just an awkward play if you're already ahead.
One of the few genuinely good Paladin cards in this set. Maybe Pure Librams will be good enough after all (also you can double the attack on the next turn if the guy sticks)
New Warrior Spell - In Formation!
Good arena card.
And good early defensive tool for Big warrior.
New Druid Minion - Gibberling
token druid loves this card and it only costs 1? seriously this expansion..
New Priest Spell - Power Word: Feast
Tempo/Zoo Priest looking mighty fine with this card. Frazzled Freshman looks pretty nice with this. Also, obligatory 'Northshire Cleric died for this'.
Judicious Junior
Hard to validate dropping this into a deck for a 6 slot. Yes it has lifesteal and really fat butt as well as being difficult to kill from a priest perspective by having a 4 attack.
Actually, now that I think about it.... yeah meh. It will be awesome to get in Arena though because it is going to be such a kick in the face with those aforementioned bonuses
New Mage Minion - Firebrand
3 mana 3/4 is an amazing stat-line. But the effect just drives this through the roof. [Hearthstone Card (Goblin Blastmaster) Not Found] made Mech Mage a thing almost by itself, this is both cheaper and easier to pull off. I imagine I am going to be sick and tired of seeing this card for a long time.
Molten Blast
Guaranteed to always deal 2 damage+ 2 1/1s in stats.
Could work with spell damage sinergy, so it does not seem so dificult to deal 4 and summon 4 1/1s
even deal 3 summon 3 1/1 would be ok.
3 stars out of 5? seems good enough to make it in spellshaman
New Druid Spell - Partner Assignment
although this gives you the entire 1-2-3 curve there are some terrible beasts.. like River Crocolisk. still it's a card generator so if you are middrange/low curve deck you would like some cheap generation I guess.
New Demon Hunter & Hunter Spell - Demon Companion
Could be decent, though it is competing against the 1 drops of both other classes, which might just be better than this
New Neutral Minion - Lake Thresher
Works with the 7 Mana spell and maybe cards like Animated Broom to give it rush. Without rush it usually won't be very good.
New Hunter Spell - Carrion Studies
Seems really good for deathrattle hunter, but we gotta talk about "the elephant in the room".
The discover nerf from quite a while ago. What this means for this card is that you get neutral deathrattle minions at the same rate as class minions. And neutral has a BUNCH of BAD deathrattle minions, like: The Beast, and Rustsworn Cultist. With other studies it's not that bad, however there are waaay more deathrattle minions in neutral, than let's say... spell-damage minions.
Edit: Okay i should have looked better at Rustsworn Cultist, i saw this card when i sorted all the cards in standard on the "deathrattle" tag, and immediately thought "Oh [Hearthstone Card (Rustsworn Cultrist) Not Found] is a bad card, that's a good example of why there are a lot of bad deathrattles". Probably shouldn't have done a bunch of these card discussions at midnight. Oh well, i suppose i'll take a better look next time. I'm leaving the Rustsworn Cultist part in, because i see this as a good learning lesson.
New Priest Spell - Initiation
Huge potential, but difficult to really get big value out of. Priest isn't that good at damaging minions. They usually just kill them right away
remember when they printed Holy Water omegalul
Desk Imp
I mean 0 mana 1/1s are often strong enough for board swarmy decks, might see play in zoo
New Paladin Spell - Blessing of Authority
Just put some cheap taunt+this and laught.
New Mage Minion - Wyrm Weaver
If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more reliable ways of getting burn damage in mage.
New Shaman Weapon - Rune Dagger
on demand spell damage is never a bad thing, and a 1/3 weapon for two isn't bad either.
New Neutral Minion - Lake Thresher
and yet it's only good with it.. played from hand this never survives.