Couldn't this have been 3 Mana without being broken? Alternatively, they could have given him Spell Damage +1 as well (but maybe that's against the Rager Rules)
I don't think paladin will play this nearly as much as warrior because of the damage clause. But this will be a very powerful card in aggro warrior. Imagine giving your Frothing Berserker Divine Shield. This card is two 1-cost cards meshed into a single 1-cost card that has synergy with itself, that is just too much value for the card not to be played.
Hehehehehe, Thief Priest go brrrrrrrr. I'm psyched to see that Priest has some good ways of disrupting opponent's combo, it might be enough to take Control Priest over the top since it could be one of the only control decks to consistently disrupt or destroy enemy combo pieces. What's more is that this could be run in Tempo/Zoo Priest as a way to pseudo-refill your hand and get rid of any clear pieces the opponent might have. Also neat synergy with Envoy of Lazul, but that's neither here nor there.
Is it just me or is this card insane? Not being able to go face with it is definitely a drawback, but if you put this on a unit that you just played that turn then it's sort of like a 5 Mana 8/8. Paying 1 more mana on Blessing of Kings for +4/+4 more seems worth not hitting face. You often use kings and then trade into a minion anyway.
Great draw card. This is what exodia mage NEEDED to take off, which means i'm now scared of this card. Mage has a lot of spell-damage synergy this expansion and it looks like a solid archetype.
A nice tutor, though it might somewhat limit which outcasts you put in your deck, given that the more you have the less likely you’d be to get the one you want
Good stats for it's cost, and it basicly has taunt early game. Great card and not incredibly broken like Flamewaker. Helps clear the board and mage has PLENTY of cheap 1 cost spells, or spells that discover those cheap spells. Will see play in control & highlander mage. Maybe also burn/tempo mage so they can take the board in the early game?
I really like Totem Shaman, and this totem looks fairly powerful. I know it is super random and all, but more often then not, the spell will resolve in your favor. It is only spells that cost 3 or less, and it is only once per round, so I don't think it will turn the game into an RNG fiesta. But it will be able to provide a lot of value for little mana. The randomness makes this hard to utilize, but it also makes it hard for your opponent to play around it.
New Neutral Minion - Divine Rager
Couldn't this have been 3 Mana without being broken? Alternatively, they could have given him Spell Damage +1 as well (but maybe that's against the Rager Rules)
New Neutral Minion - Sneaky Delinquent
OUtside of being good for arena there is a legitimate argument to put this in Stealth Rogue if only for more consistency with Greyheart Sage.
New Neutral Minion - Manafeeder Panthara
Tour Guide sinergy.
New Paladin & Warrior Spell - Shield of Honor
I don't think paladin will play this nearly as much as warrior because of the damage clause. But this will be a very powerful card in aggro warrior. Imagine giving your Frothing Berserker Divine Shield. This card is two 1-cost cards meshed into a single 1-cost card that has synergy with itself, that is just too much value for the card not to be played.
Mindrender Illucia
King Togwaggle Jr?
New Demon Hunter Minion - Vilefiend Trainer
Fuel for the token synergy they keep getting, though just two 1/1’s seems really underwhelming, like the token synergy cards in general feel
New Neutral Minion - Smug Senior
as with the other ones, great for Arena, but that's about it.
New Neutral Minion - Ogremancer
good try, but way too slow
New Neutral Minion - Divine Rager
trump- "Divine shield is roughly one mana"
New Neutral Minion - Intrepid Initiate
There are a few deck where this can be an insane opener. If you're on the coin and you have another 1-mana card it's also pretty good.
Perhaps it replaces Blazing Battlemage?
New Neutral Minion - Desk Imp
Best card so far
New Priest Minion - Mindrender Illucia
Hehehehehe, Thief Priest go brrrrrrrr. I'm psyched to see that Priest has some good ways of disrupting opponent's combo, it might be enough to take Control Priest over the top since it could be one of the only control decks to consistently disrupt or destroy enemy combo pieces. What's more is that this could be run in Tempo/Zoo Priest as a way to pseudo-refill your hand and get rid of any clear pieces the opponent might have. Also neat synergy with Envoy of Lazul, but that's neither here nor there.
New Paladin Spell - Blessing of Authority
Is it just me or is this card insane? Not being able to go face with it is definitely a drawback, but if you put this on a unit that you just played that turn then it's sort of like a 5 Mana 8/8. Paying 1 more mana on Blessing of Kings for +4/+4 more seems worth not hitting face. You often use kings and then trade into a minion anyway.
New Mage Spell - Cram Session
Great draw card. This is what exodia mage NEEDED to take off, which means i'm now scared of this card. Mage has a lot of spell-damage synergy this expansion and it looks like a solid archetype.
New Rogue & Warrior Spell - Cutting Class
more for warrior than rogue, rogue generally doesn't lack card draw but if you play a 4 attack weapon and Deadly Poison hmm ok.
New Neutral Minion - Fishy Flyer
These sound great for arena. BAsically Twinspell minions.
New Demon Hunter Spell - Double Jump
A nice tutor, though it might somewhat limit which outcasts you put in your deck, given that the more you have the less likely you’d be to get the one you want
New Neutral Minion - Enchanted Cauldron
wouldn't want to go without the absolute memes, right?
Draconic Studies
Are they trying to make Dragon Priest viable in standard again?
Don't get me wrong, I like it... I just don't know how great it could be.
New Mage Minion - Firebrand
Good stats for it's cost, and it basicly has taunt early game. Great card and not incredibly broken like Flamewaker. Helps clear the board and mage has PLENTY of cheap 1 cost spells, or spells that discover those cheap spells. Will see play in control & highlander mage. Maybe also burn/tempo mage so they can take the board in the early game?
New Neutral Minion - Divine Rager
10/10
He has ASCENDED
New Mage & Shaman Minion - Trick Totem
Yay! Totems!
I really like Totem Shaman, and this totem looks fairly powerful. I know it is super random and all, but more often then not, the spell will resolve in your favor. It is only spells that cost 3 or less, and it is only once per round, so I don't think it will turn the game into an RNG fiesta. But it will be able to provide a lot of value for little mana. The randomness makes this hard to utilize, but it also makes it hard for your opponent to play around it.
New Priest Spell - Initiation
Holy Water but it doesn't totally suck, can be used on own minion sometimes for DR activation and such (our home our tombs)
In Formation!
Now we can know two guys!
New Warrior Spell - Athletic Studies
I'd consider it decent. It allows for some funky combos with other rush synergies