Now this is a sweet card, I like that depending on the situation you want the extra effect or not, and not something that you always want to also get. Similar to Glide. For more cards like these!
Doesn’t look that great to me, but it could be decent. After all, you’d have to spend some resource popping the summoned minion, and 5 mana minions are right about the spot where minions can start to get kind of threatening to leave on the board
Given that the second choice is referring to the minions from the first choice, rather than saying “or summon 4 treant totems” I’d think that it would just do the same as choosing the second effect
I think this will be powerful the same way secrets in wild are powerful, not so much for what it can do on it's own for board presence, but because of the uncertainty it can create in your opponent. Depending on the situation, they may have to make a risky gamble that doesn't pay off for them, or even hold back a move to buy time for a more certain spending of resources.
Alright, so I just glanced over the 5-drops currently in Standard and...well none of them really have a benefit when destroyed...outside of Convincing Infiltrator and maybe Waxadred
As pointed out below, you're essentially paying 5-mana for a random 5-drop (of which there are many poorly statted ones) + two 1-health minions. The whole "Secret" aspect really only comes into play when there are two minions with comparable stats so there is no reason to pick one over the other. 90% of the time you're gonna piack the weaker one to die. I can only imagine a few very specific scenarios where you would choose the stronger minion to mindgame your opponent....but at the end of the day it won't matter anyways because any small 1-damage AoE takes care of two and reveals the other.
I don't think it's a bad card, but overall it's just going to...exist? OUtside of gimmicky ombos like Khadgar or Shadowstep there's just no real use for this other than to fill a vacant mana slot.
The problem with 1/1s copies is that you mostly want to cast this in kind of abilities in deathrattle minions, however, this card adds the divined shield which makes it more difficult to kill. Regardless, could work well in Murloc Pala, Libram Pala or Resurrect priest.
Better greenskin except it doesn't have the pirate tag.. so if you don't care about that pirate tag it's that.. also goes well with all the new expansion dual class cards so far.
It's more conditional than Greenskin. If the enemys (likely in Priest or Mage) has no board on T5, then you won't get your weapon buffed. This card can be better than Greenskin, but it's unlikely and most of the time it is like Greenskin with the upside that he has rush.
Oh yeah.. that's a thing too but 90% of the time people play something on turn 5
Random effect, one minion dies to anything, the other is paired with a 2/1.
Basically just a slightly better Former Champ in my opinion. Yes, the effect is still summoning two 5 drops at 5, but since its still an rng effect to get a taunt or a rush minion, and both classes can't heal, its still a major risk playing this card since its basically a 5 drop do nothing most of the time.
Faceless Corruptor's just more consistent in rogue, and in mage, well, I'm not sure. Its rare for mage to be able to play any minion on an empty board, so this in my opinion is not really that good on either class.
Just checked some the 5-cots minions in Standard. There are a lot of them and I checked just the first page. So you can get an Al'ar out of it, but also a Chromatic Egg or a Desert Obelisk. Many of them have Battlecries.
I fail to see any Rogue flavour in this. I was really hoping for some sort of secret support legendary here. Valeera is probably not too happy abput the legendaries she gets this expansion.
A turn-one sticky that can give an extra burst of Arcane Missiles, or whatever other cheep spell you are playing? Not super exciting, but could eak you out an early advantage I suppose.
Highroll potential if you can get Convincing Infiltrator from the RNG. Even if you don't get some good minion, in average 5 mana minions have good stats.
New Druid & Shaman Spell - Runic Carvings
Now this is a sweet card, I like that depending on the situation you want the extra effect or not, and not something that you always want to also get. Similar to Glide. For more cards like these!
New Rogue Spell - Secret Passage
Oh sure it thins your deck by 5 but not like the entire deck, that's what I'm saying
Jandice Barov
Hm hopefully one of the two is deathrattle... but I don't know... okeish...
Gift of Luminance
Maybe it can push Paladin out of bin trash, making it a Libram of Wisdom generator.
But on the other hand, any deathrattle copied will be insane, maybe the new "How long can this go on" for "Hello fellow human"
New Mage Minion - Lab Partner
Thinking the same, 1 mana spell buff can be applied in a lot of places, also works well with the new mage legendary.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
well hopefully one of the two is deathrattle...
New Mage & Rogue Minion - Jandice Barov
Doesn’t look that great to me, but it could be decent. After all, you’d have to spend some resource popping the summoned minion, and 5 mana minions are right about the spot where minions can start to get kind of threatening to leave on the board
New Druid & Hunter Spell - Adorable Infestation
Statwise is great, you need a minion but you get a lot for 1 mana.
Also I can't stop picturing that this is what happens when you cast it https://tenor.com/view/scrubs-zach-braff-jd-therapy-cat-gif-4932305.
Adorable Infestation
Good token and snowball generator
Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
Given that the second choice is referring to the minions from the first choice, rather than saying “or summon 4 treant totems” I’d think that it would just do the same as choosing the second effect
New Mage & Rogue Minion - Jandice Barov
I think this will be powerful the same way secrets in wild are powerful, not so much for what it can do on it's own for board presence, but because of the uncertainty it can create in your opponent. Depending on the situation, they may have to make a risky gamble that doesn't pay off for them, or even hold back a move to buy time for a more certain spending of resources.
Lab Partner
Premium stats for 1 turn drop. Synergy with Ras Frostwhisper and spells for burst damage.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Alright, so I just glanced over the 5-drops currently in Standard and...well none of them really have a benefit when destroyed...outside of Convincing Infiltrator and maybe Waxadred
As pointed out below, you're essentially paying 5-mana for a random 5-drop (of which there are many poorly statted ones) + two 1-health minions. The whole "Secret" aspect really only comes into play when there are two minions with comparable stats so there is no reason to pick one over the other. 90% of the time you're gonna piack the weaker one to die. I can only imagine a few very specific scenarios where you would choose the stronger minion to mindgame your opponent....but at the end of the day it won't matter anyways because any small 1-damage AoE takes care of two and reveals the other.
I don't think it's a bad card, but overall it's just going to...exist? OUtside of gimmicky ombos like Khadgar or Shadowstep there's just no real use for this other than to fill a vacant mana slot.
New Mage & Rogue Minion - Jandice Barov
Can't wait to get this from The Fist of Ra-den
New Paladin & Priest Spell - Gift of Luminance
The problem with 1/1s copies is that you mostly want to cast this in kind of abilities in deathrattle minions, however, this card adds the divined shield which makes it more difficult to kill. Regardless, could work well in Murloc Pala, Libram Pala or Resurrect priest.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
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New Rogue & Warrior Minion - Doctor Krastinov
Oh yeah.. that's a thing too but 90% of the time people play something on turn 5
New Mage & Rogue Minion - Jandice Barov
Oooff, another bad card for evolve mechanics, and there's only 8 good deathrattle cards (that have been revealed) that might be spawned.
I'm not liking this legendary. Difficult to find a place for it in any archetype unless it just fits in all? Doubt it
New Mage & Rogue Minion - Jandice Barov
Random effect, one minion dies to anything, the other is paired with a 2/1.
Basically just a slightly better Former Champ in my opinion. Yes, the effect is still summoning two 5 drops at 5, but since its still an rng effect to get a taunt or a rush minion, and both classes can't heal, its still a major risk playing this card since its basically a 5 drop do nothing most of the time.
Faceless Corruptor's just more consistent in rogue, and in mage, well, I'm not sure. Its rare for mage to be able to play any minion on an empty board, so this in my opinion is not really that good on either class.
Runic Carvings
4 minions with rush is very strong play, it can be easily a board clear. Very good card for token synergy
New Druid & Shaman Spell - Runic Carvings
Hmmm, an optional overload. Very interesting. I wonder if the tokens count as treants, totems, or both.
New Mage & Rogue Minion - Jandice Barov
Just checked some the 5-cots minions in Standard. There are a lot of them and I checked just the first page. So you can get an Al'ar out of it, but also a Chromatic Egg or a Desert Obelisk. Many of them have Battlecries.
Jandice Barov
I fail to see any Rogue flavour in this. I was really hoping for some sort of secret support legendary here. Valeera is probably not too happy abput the legendaries she gets this expansion.
New Mage Minion - Lab Partner
A turn-one sticky that can give an extra burst of Arcane Missiles, or whatever other cheep spell you are playing? Not super exciting, but could eak you out an early advantage I suppose.
Jandice Barov
Highroll potential if you can get Convincing Infiltrator from the RNG. Even if you don't get some good minion, in average 5 mana minions have good stats.