I expected/hoped that Jandice is the Mage/Rogue Legendary and while that turned out to be true, the effect is a letdown for me personally. I mean it's super strong, but it's also very RNG-y and bland in my opinion.
With many classes lacking the option to reliably ping anything, I'd imagine the second part of the text can be ignored in most matchups which causes the effect to be borderline broken. But that's just my take on it.
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I agree, I think this will tell us how it works in Quest Druid as well. I would imagine that 2nd choose one card would be give your minions rush with overload, or the full summon 4 treant totems with rush and overload 2. I think the later is less likely, but if it is that then Quest Druid is getting a pretty interesting card.
Well reborn and deathrattle is kinda obvious but most are underwhelming... Multiplying librams well maybe but then divine shield is a weird fit (you want 1/1 to die) so yeah i am not saying that paladin can't use it, just spell doesn't have too natural of a fit.. unlike priest which has a perfect target in Convincing Infiltrator or any minion you cast a Grave Rune on
Both totem shaman and token druid can make this card a really annoying late game drop, where you will have to have your board clear ready or you lose the game. The good thing is - it's not a twinspell :p. And the rush makes it also good. Overall a good card we are about to see on the ladder for sure.
Another reason for me to be glad I opened a golden Goru awhile back. Nothing too amazing, but having another treat swarm card is always nice for the deck, since that’s how it wins anyways. And shaman’s never gonna say no to more bloodlust targets
The case for Shaman seems pretty clear - there's a lot of board wide buffing available, but not a ton of swarm generation. Typically Shaman has to build its board from turn one, and the only access to swarm generation they get is cards like [Hearthstone Card (Soul of the Murlocs) Not Found], which are really more like swarm insurance. As such, this could be a very important reload card for Shaman aggro decks. The fact that it's a six mana card that can provide rush could be relevant for synergies like Splitting Axe or Totemic Reflection if you're trying to use this as a last ditch push for an aggro win in the late game where you need to break through some enemy taunts. Maybe not a two-of, but I see value in running one of these.
The case for Druid is a little less clear since they have so much swarm potential, but I think it could work. Presumably Treant Totems count as both treants and totems, so there are some pretty important synergies like Goru the Mightree and Aeroponics that make this valuable. The big question is, is it good enough to unseat Force of Nature, which has the advantage of coming down a turn earlier. I think the answer to that has to be yes - the extra 2/2 for 1 mana is really good, but the addition of rush as a way to immediately generate value from your treants (especially if they're 3/3s from Goru) mean the potential impact of this is much higher than the one extra mana on top of Force of Nature, and Force of Nature has seen lots of play in Treant Druid.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
What a bizzare card. also sounds pretty RNG dependant but can potentially be game ending.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I expected/hoped that Jandice is the Mage/Rogue Legendary and while that turned out to be true, the effect is a letdown for me personally. I mean it's super strong, but it's also very RNG-y and bland in my opinion.
With many classes lacking the option to reliably ping anything, I'd imagine the second part of the text can be ignored in most matchups which causes the effect to be borderline broken. But that's just my take on it.
New Mage & Rogue Minion - Jandice Barov
Just too good, Khadgar and Conjurer's Calling synergy.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Could be a lot of fun if you choose a deathrattle minion that should die.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Nice tempo card, but good (5) mana drops are so rare nowadays!
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Well, I thought that it's gonna be some Secret Support.
Not that far off
New Mage & Rogue Minion - Jandice Barov
A new Legendary Rogue/Mage Minion, Jandice Barov, has been revealed!
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Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
I agree, I think this will tell us how it works in Quest Druid as well. I would imagine that 2nd choose one card would be give your minions rush with overload, or the full summon 4 treant totems with rush and overload 2. I think the later is less likely, but if it is that then Quest Druid is getting a pretty interesting card.
Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
Why? I guess one card will summon four Tokens, and the second one with overload will summon four Tokens with rush.
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Runic Carvings our Treants for "Tree's Time"
Edit: and we have our Barov family member!
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Well reborn and deathrattle is kinda obvious but most are underwhelming... Multiplying librams well maybe but then divine shield is a weird fit (you want 1/1 to die) so yeah i am not saying that paladin can't use it, just spell doesn't have too natural of a fit.. unlike priest which has a perfect target in Convincing Infiltrator or any minion you cast a Grave Rune on
Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
Really confused as to how this will work with druid quest..
Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
A shame that the card has poor synergy with Keeper Stalladris
New Druid & Shaman Spell - Runic Carvings
Why choose one? Play Untapped Potential and let it be always rush tokens... Now, why would someone play tokens in Quest Druid, dunno.
New Mage Minion - Lab Partner
Maybe fits on a face mage with cheap spells and spell damage sinergy like Arcane Watcher.
Lab Partner is a New Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
So, how soon will this be nerfed to 1/2?
New Druid & Shaman Spell - Runic Carvings
Both totem shaman and token druid can make this card a really annoying late game drop, where you will have to have your board clear ready or you lose the game. The good thing is - it's not a twinspell :p. And the rush makes it also good. Overall a good card we are about to see on the ladder for sure.
New Druid & Shaman Spell - Runic Carvings
Another reason for me to be glad I opened a golden Goru awhile back. Nothing too amazing, but having another treat swarm card is always nice for the deck, since that’s how it wins anyways. And shaman’s never gonna say no to more bloodlust targets
Lab Partner is a New Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't see a Mage deck not running this guy... Extremely good
New Druid & Shaman Spell - Runic Carvings
The case for Shaman seems pretty clear - there's a lot of board wide buffing available, but not a ton of swarm generation. Typically Shaman has to build its board from turn one, and the only access to swarm generation they get is cards like [Hearthstone Card (Soul of the Murlocs) Not Found], which are really more like swarm insurance. As such, this could be a very important reload card for Shaman aggro decks. The fact that it's a six mana card that can provide rush could be relevant for synergies like Splitting Axe or Totemic Reflection if you're trying to use this as a last ditch push for an aggro win in the late game where you need to break through some enemy taunts. Maybe not a two-of, but I see value in running one of these.
The case for Druid is a little less clear since they have so much swarm potential, but I think it could work. Presumably Treant Totems count as both treants and totems, so there are some pretty important synergies like Goru the Mightree and Aeroponics that make this valuable. The big question is, is it good enough to unseat Force of Nature, which has the advantage of coming down a turn earlier. I think the answer to that has to be yes - the extra 2/2 for 1 mana is really good, but the addition of rush as a way to immediately generate value from your treants (especially if they're 3/3s from Goru) mean the potential impact of this is much higher than the one extra mana on top of Force of Nature, and Force of Nature has seen lots of play in Treant Druid.
New Mage Minion - Lab Partner
Both stats and effect are nice. I will be happy if they finally make a + spell dmg a meaningful effect.
Lab Partner is a New Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
1 Mana + Spelldamge is already quite good, considering how expensive Spelldmg was valued by Blizzard in before. (4 Stars)
1 Mana 1/3 with an upside (4 Stars)
The combination of both => 5 Star card for me.
Runic Carvings is a New Druid & Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion
And just imagine the confusion if they ever do a plant tribe like some people have been wanting since Un’Goro.
New Mage Minion - Lab Partner
Looks pretty good to me, surprised it’s not a 1/2 though. Who knows, maybe cheap spell damage isn’t actually as valuable as you’d think
New Druid & Shaman Spell - Runic Carvings
Another good epic totem support card. For an archetype representing wooden carvings, totem shaman is expensive!