Yeah my wowpedia skills tell me Turalyon should have been stuck behind the Dark Portal for at least a couple years at this point. Or maybe already recruited into the Army of the Light. Then again I can't find info anywhere that Kel'thuzad actually opened a real school for any length of time so def fudging the previously established lore on this one. Whoopsie! But also I'm cool with this. More interesting than Shadowlands at this point.
Base value is great, more health than Despicable Dreadlord so can be a staple, but i wonder if there will be any spell damage build around him, can get ugly fast
Good statted, and taunt. Solid minion. Cheaper and better [Hearthstone Card (Rottem Applebaum) Not Found]. It's 1 mana cheaper, and the healing is right away instead of a deathrattle, this makes it all-around way more useful.
For Shaman: Shaman NEEDED healing AND taunt, so this is EXACTLY what control shaman needed. This will 100% see play in nearly, if not every control shaman list.
For Druid: Lucentbark Druid. The problem with Lucentbark druid, used to be the fact that their wasn't that much health to heal, but after the Broken DH class released, the problem became the lack of healing. This certainly helps out early to mid game, and late game it still helps "ress" Lucentbark. The problem, to me is the fact mage/shaman just got Devolving Missiles, and Zephrys the Great can give other transform effects. Also Silence effects still exists, so i'm still VERY unsure if this deck will finally become... not even good, but decent?
On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, and he'd have a soft taunt thanks to his ability to kill anything on the board.
It doesn't have a soft taunt on it. As an aggro player I would gladly go face than trade with this minion, even as midrange I would gladly do the same. In fact, I'd argue that a standard 8/8 for 8 with rush would be a scarier dude than this card.
So for Shaman it's a SLIGHTLY better Despicable Dreadlord at best, as this can hit FACE. BUT the damage increases with spell dmg. However i don't think this will EVER stay alive longer than 1 turn, so you gotta have a lot of spell dmg on board for this to work. And opponents always LOVE removing spell damage. And this also doesn't have that much synergy with Squallhunter, because of Squallhunters overload. Unless you play it AFTER [Hearthstone Card (Ray Frostwhisper) Not Found] survives a turn, which is VERY UNLIKELY.
For mage it has way more synergy and better cards like Azure Explorer and Kirin Tor Tricaster. This will probably see play in a more blast/burn mage archetype.
I'm fairly sure that in most cases this is just a 3/12 with poisonous and rush.
Well, theoretically it's closer to a 3/9 Poisonous Rush Divine Shield but pretty much. It's a decent big minion but not threatening enough and Paladins need something else to be good anyways. I'm hoping that they'll announce more support for Control Paladin otherwise this card is just too slow and not impactful enough.
Often yes, but actually no. Examples like Ragnaros the Firelord show why you still need to use something else to finish it off. Even if you just hit a big stat-stick, there is still the chance it gets silenced and you have to deal with it again.
Seems like a good control tool. Good stats for it's cost, you generally see these stats on legendary dragons like Malygos and etc. It's better than spells that do this kinda effect like Subdue, mainly because this actually removes a minion. HARD removal (that is not a 2 or more card combo) is something paladin needs, so this will see a lot of play.
On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, and he'd have a soft taunt thanks to his ability to kill anything on the board.
Idk what Turalyon suppose to do in the lore, but yes this is kinda slow. Or maybe we will see card like Duel! which utilize minion to attack, but probably no.
Yeah I guess it's a push for that archetype togheter with nozdormu, been trying to push that archetype for a while now..
As others have said its massively over costed, if it was able to attack again after killing something that would be ok so 8 mana remove 4 things but this is guaranteed to be one of my golden legendarys as its terrible!
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Yeah my wowpedia skills tell me Turalyon should have been stuck behind the Dark Portal for at least a couple years at this point. Or maybe already recruited into the Army of the Light. Then again I can't find info anywhere that Kel'thuzad actually opened a real school for any length of time so def fudging the previously established lore on this one. Whoopsie! But also I'm cool with this. More interesting than Shadowlands at this point.
New Paladin Minion - Turalyon, the Tenured
No.
A 3/12 rush with poisonous dies against Deathwing and leaves a 6/6 body when attacks Tirion Fordring.
Its a sweet effect better than poisonous.
New Paladin & Warrior Weapon - Ceremonial Maul
If we get a good enough spell for those class, then maybe.. I think it's a support for Duel paladin, maybe..
New Shaman/Mage Spell - Devolving Missiles
Yess, so fun and actually cool effect, with so many primes and powerful minion its surely fun devolving those.
New Mage & Shaman Minion - Ras Frostwhisper
Base value is great, more health than Despicable Dreadlord so can be a staple, but i wonder if there will be any spell damage build around him, can get ugly fast
Is there a card pool overview?
Alrighty, thanks! :-)
New Druid & Shaman Minion - Groundskeeper
Good statted, and taunt. Solid minion. Cheaper and better [Hearthstone Card (Rottem Applebaum) Not Found]. It's 1 mana cheaper, and the healing is right away instead of a deathrattle, this makes it all-around way more useful.
For Shaman: Shaman NEEDED healing AND taunt, so this is EXACTLY what control shaman needed. This will 100% see play in nearly, if not every control shaman list.
For Druid: Lucentbark Druid. The problem with Lucentbark druid, used to be the fact that their wasn't that much health to heal, but after the Broken DH class released, the problem became the lack of healing. This certainly helps out early to mid game, and late game it still helps "ress" Lucentbark. The problem, to me is the fact mage/shaman just got Devolving Missiles, and Zephrys the Great can give other transform effects. Also Silence effects still exists, so i'm still VERY unsure if this deck will finally become... not even good, but decent?
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
oh my.. with 4 health it's hard enough to deal with.. and this has some potential snowball as well, befitting for our champs surely.
New Paladin Minion - Turalyon, the Tenured
It doesn't have a soft taunt on it. As an aggro player I would gladly go face than trade with this minion, even as midrange I would gladly do the same. In fact, I'd argue that a standard 8/8 for 8 with rush would be a scarier dude than this card.
New Hunter/Druid Minion - Shan'do Wildclaw
is this the famous shan'do like that 1000 win malfurion? This has niche effect but i think it's pretty good at what he does.
New Demon Hunter & Warlock Spell - Felosophy
It can be for aggro and value deck, right. Well this is one to look out for, i'm certain.
Is there a card pool overview?
Cards -> view all cards -> complete the filters.
Yes, there is a filter for standard and card type, and yes, there is a filter to show all the cards in images
New Mage & Shaman Minion - Ras Frostwhisper
So for Shaman it's a SLIGHTLY better Despicable Dreadlord at best, as this can hit FACE. BUT the damage increases with spell dmg. However i don't think this will EVER stay alive longer than 1 turn, so you gotta have a lot of spell dmg on board for this to work. And opponents always LOVE removing spell damage. And this also doesn't have that much synergy with Squallhunter, because of Squallhunters overload. Unless you play it AFTER [Hearthstone Card (Ray Frostwhisper) Not Found] survives a turn, which is VERY UNLIKELY.
For mage it has way more synergy and better cards like Azure Explorer and Kirin Tor Tricaster. This will probably see play in a more blast/burn mage archetype.
New Paladin Minion - Turalyon, the Tenured
Well, theoretically it's closer to a 3/9 Poisonous Rush Divine Shield but pretty much. It's a decent big minion but not threatening enough and Paladins need something else to be good anyways. I'm hoping that they'll announce more support for Control Paladin otherwise this card is just too slow and not impactful enough.
Is there a card pool overview?
deckbuilder.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Often yes, but actually no. Examples like Ragnaros the Firelord show why you still need to use something else to finish it off. Even if you just hit a big stat-stick, there is still the chance it gets silenced and you have to deal with it again.
New Paladin Minion - Turalyon, the Tenured
Seems like a good control tool. Good stats for it's cost, you generally see these stats on legendary dragons like Malygos and etc. It's better than spells that do this kinda effect like Subdue, mainly because this actually removes a minion. HARD removal (that is not a 2 or more card combo) is something paladin needs, so this will see a lot of play.
Is there a card pool overview?
Hi
As the title says.
I am not talking about Battleground.
I am looking for an overview of card pools for normal cards, so that I could see which spells I could discover when I play a "discover a spell" card.
Same would be awesome for minion cards to see e.g. what 2 mana minions I could summon and maybe even possible chances.
Thanks!
Edit: Yes, I could look at the whole card collection, but that's just not convenient ;-)
New Paladin Minion - Turalyon, the Tenured
On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, and he'd have a soft taunt thanks to his ability to kill anything on the board.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
They will nerf this comb
New Paladin Minion - Turalyon, the Tenured
This effect already exists. It's called poisonous.
New Paladin Minion - Turalyon, the Tenured
Yeah I guess it's a push for that archetype togheter with nozdormu, been trying to push that archetype for a while now..
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Technically speaking, if you have LIbrams it could works quite easily.
Copy it, then attach a Libram for a free trade after which you get the libram back for the same thing next turn.
NOt that that's particularly good, but hey, any reason for playing Quest Paladin is welcome.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
As others have said its massively over costed, if it was able to attack again after killing something that would be ok so 8 mana remove 4 things but this is guaranteed to be one of my golden legendarys as its terrible!
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Subdue is basically hard removal for paladin