Idk what Turalyon suppose to do in the lore, but yes this is kinda slow. Or maybe we will see card like Duel! which utilize minion to attack, but probably no.
It's not superstition if there are numbers corroborating the claim.
Im not trying to be a dick or anything, but unless those numbers are pried from blizz's internals or at least allegedly come from an insider source I'm prepared to challenge any one person's numbers by pointing out at the obvious; no one or two person's numbers can prove anything in this vast ocean of players between three continents. Its just as easy for me to show my pack opening percentages and try to 'prove' that I'm being jinxed because I'm hoarding more than 50k dust. Its all ultimately speculation, and from your earlier post I think you understand that.
You're implying that this would be impossible with the arguments you presented but none of them actually show how it's logically impossible.
The first and second part, or specifically the second and third paragraph, I tried my hand at logically thinking about it. If it doesn't convince you or anyone else, then that's fine. I look forward to someone else with a better mind to think up something else.
Anyway, if its worth anything, my fifth and sixth paragraph sums it up nicely what I really think about the whole affair.
If an eight mana card in paladin removes a single minion when equality consecrate is an eight mana combo that removes all their minions exists. it's not good. You'll remove one minion then they'll kill it easily. If it was: "Whenever this minion would do damage to another minion set that minion to 3/3" It would be way better for the effect. Making it need to be removed with weapons or spells. Or punish you for playing it against a board of small minions(lackeys for instance) and a single big minion(edwin).
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts! Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
Lore-wise, this is a strange choice of expansion to put Turalyon in. I was under the belief he was off-world fighting with the Army of the Light from the second Horde vs Alliance war through to the Legion expansion, meaning he had no interaction with Scholomance which was scourge affiliated (i.e. third war onwards).
Effect-wise, you have to consider that paladin does not have hard removal... at all. There's a few leftover damage dealing spells in classic and the extremely situational destroy effect in Sacred Trial, but that's it. They have to do everything through weapon and/or minion damage, alongside debuffs to bring big minions in reach. So the context for this card is very different to Natalie Seline who is in a class that can easily kill things using only 1 card. Therefore I expect Turalyon to be used in slow paladin lists, simply because it provides card efficiency the class simply doesn't have otherwise.
Also, this was a clever way to give the class hard removal while still doing it via debuffs and attacks. For that reason alone I like the design.
It's not superstition if there are numbers corroborating the claim. I didnt think anything of it until I reviewed the match history of my most played decks and noticed an outsized amount of my matches were against specifically the sub 50% winrate matchups for the deck in play. And on each deck shown, the most matches were against the specifically worst matchup.
You're implying that this would be impossible with the arguments you presented but none of them actually show how it's logically impossible.
This is so good for Big Paladin, and while that archetype is not doing hot, this card definitely helps that archetype. Duel! is especially nutty, completely nullifying the opponent's minion AND being able to attack the second target. Even with Nozdormu the Timeless, this can be played much earlier, having more impact.
Outside of that though, it does seem a bit weaker, but still decent as a way to deal with one minion. Still, you'd want that guy in Big Pally.
This card is pretty good, but not great. If a control paladin or slower midrange paladin exists I can see this being played in this, but it won't carry any type of archetype by itself.
An easy enough response for anyone with suspicions about their match making.
If everyone is paired with the worst matchup they can think off, then there is by definition no worst match since everyone's matches are equally good/bad. So there must be some pairings with good matchups. In other words, we are accusing blizzard of discrimination.
Okay, put that aside. Let's assume blizz has control over the MMR directly, as in they can somehow match their favorite decks against its best matchups, and decks they hate into worst matchups, 80% of the time. How does blizz determine what decks fit the description? By certain cards? So if I include most of totem shaman's cards in my deck like Splitting Axe, does that screw their data sufficient enough for me to gum up their plans? If that's so then hsreplay should show some weird deck that should theoretically never work being tier 1 instead of something that makes sense.
Lets go even further with the idea that blizz wants to maintain a near 50% win rate for everyone no matter what their deck. That's never in doubt. Blizz would prefer a more even spread instead of an odd 80% win rate deck, that's why they do nerfs. If MRR can do the same, why bother with nerfs? Just tank them with controlled MMR. Why bother with so much math, when you can simply change, introduce, or destroy decks by adjusting mana costs, or printing key cards?
Card games are inherently filled with RNG. You can just as easily win good matchups and bad matchups provided that you draw the cards you need and your opponent doen't. You can also help up your bad matchups through deck building, and understanding your deck vs your opponent's deck. One common example is whether to play Bluegill Warrior in libram paladin or not. Simple inclusions like this can make or break the deck's win rate against priest, mage and rogue, traditionally poor matchups.
If you let this superstition of fixed MMR take over you, then its better to just play the standard basic decks created by blizz, since you're pretty much helpless against their algorithms anyway.
Small edit: this post is not a response against any specific individual. I used the word 'you' in this post as a general reference to anyone reading this.
New Paladin Minion - Turalyon, the Tenured
Ahh, I see, thanks. Then it will probably be too slow I guess :(.
New Paladin Minion - Turalyon, the Tenured
Idk what Turalyon suppose to do in the lore, but yes this is kinda slow. Or maybe we will see card like Duel! which utilize minion to attack, but probably no.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Yeah the anti-meme meme squad. Those guys are pretty militant. They asked me to join but I didn't fancy the uniform or the facial tattoo requirements.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Its really does look like a meme against a proposal for a meme doesn't it?
New Paladin Minion - Turalyon, the Tenured
No. Zephrys only offers Basic and Classic cards. People will have to find out how good it is by putting the card in their decks
Suspicious Matchmaking
Im not trying to be a dick or anything, but unless those numbers are pried from blizz's internals or at least allegedly come from an insider source I'm prepared to challenge any one person's numbers by pointing out at the obvious; no one or two person's numbers can prove anything in this vast ocean of players between three continents. Its just as easy for me to show my pack opening percentages and try to 'prove' that I'm being jinxed because I'm hoarding more than 50k dust. Its all ultimately speculation, and from your earlier post I think you understand that.
The first and second part, or specifically the second and third paragraph, I tried my hand at logically thinking about it. If it doesn't convince you or anyone else, then that's fine. I look forward to someone else with a better mind to think up something else.
Anyway, if its worth anything, my fifth and sixth paragraph sums it up nicely what I really think about the whole affair.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
If an eight mana card in paladin removes a single minion when equality consecrate is an eight mana combo that removes all their minions exists. it's not good. You'll remove one minion then they'll kill it easily. If it was: "Whenever this minion would do damage to another minion set that minion to 3/3" It would be way better for the effect. Making it need to be removed with weapons or spells. Or punish you for playing it against a board of small minions(lackeys for instance) and a single big minion(edwin).
New Paladin Minion - Turalyon, the Tenured
So, now you can get this off Zephry's when played on 10mana instead of Tirion or Natalie? I wonder how good it will be then...
Custom Expansion - The Great Air Race (WIP)
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts!
Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Lore-wise, this is a strange choice of expansion to put Turalyon in. I was under the belief he was off-world fighting with the Army of the Light from the second Horde vs Alliance war through to the Legion expansion, meaning he had no interaction with Scholomance which was scourge affiliated (i.e. third war onwards).
Effect-wise, you have to consider that paladin does not have hard removal... at all. There's a few leftover damage dealing spells in classic and the extremely situational destroy effect in Sacred Trial, but that's it. They have to do everything through weapon and/or minion damage, alongside debuffs to bring big minions in reach. So the context for this card is very different to Natalie Seline who is in a class that can easily kill things using only 1 card. Therefore I expect Turalyon to be used in slow paladin lists, simply because it provides card efficiency the class simply doesn't have otherwise.
Also, this was a clever way to give the class hard removal while still doing it via debuffs and attacks. For that reason alone I like the design.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't want to be unkind, but this comment made my day :)
Suspicious Matchmaking
It's not superstition if there are numbers corroborating the claim. I didnt think anything of it until I reviewed the match history of my most played decks and noticed an outsized amount of my matches were against specifically the sub 50% winrate matchups for the deck in play. And on each deck shown, the most matches were against the specifically worst matchup.
You're implying that this would be impossible with the arguments you presented but none of them actually show how it's logically impossible.
New Paladin Minion - Turalyon, the Tenured
This is so good for Big Paladin, and while that archetype is not doing hot, this card definitely helps that archetype. Duel! is especially nutty, completely nullifying the opponent's minion AND being able to attack the second target. Even with Nozdormu the Timeless, this can be played much earlier, having more impact.
Outside of that though, it does seem a bit weaker, but still decent as a way to deal with one minion. Still, you'd want that guy in Big Pally.
3/5
[Game] Card Treasure Hunt (The Resurrection Attempt)
For an elemental takeover
You have to say a specific number
Look at The Beast
New Paladin Minion - Turalyon, the Tenured
Otherwise it would be extremely lame.
WoW Classic - "Is you is, or is you ain't my baby"
looks good. i like it
New Paladin Minion - Turalyon, the Tenured
This card is pretty good, but not great. If a control paladin or slower midrange paladin exists I can see this being played in this, but it won't carry any type of archetype by itself.
Suspicious Matchmaking
An easy enough response for anyone with suspicions about their match making.
If everyone is paired with the worst matchup they can think off, then there is by definition no worst match since everyone's matches are equally good/bad. So there must be some pairings with good matchups. In other words, we are accusing blizzard of discrimination.
Okay, put that aside. Let's assume blizz has control over the MMR directly, as in they can somehow match their favorite decks against its best matchups, and decks they hate into worst matchups, 80% of the time. How does blizz determine what decks fit the description? By certain cards? So if I include most of totem shaman's cards in my deck like Splitting Axe, does that screw their data sufficient enough for me to gum up their plans? If that's so then hsreplay should show some weird deck that should theoretically never work being tier 1 instead of something that makes sense.
Lets go even further with the idea that blizz wants to maintain a near 50% win rate for everyone no matter what their deck. That's never in doubt. Blizz would prefer a more even spread instead of an odd 80% win rate deck, that's why they do nerfs. If MRR can do the same, why bother with nerfs? Just tank them with controlled MMR. Why bother with so much math, when you can simply change, introduce, or destroy decks by adjusting mana costs, or printing key cards?
Card games are inherently filled with RNG. You can just as easily win good matchups and bad matchups provided that you draw the cards you need and your opponent doen't. You can also help up your bad matchups through deck building, and understanding your deck vs your opponent's deck. One common example is whether to play Bluegill Warrior in libram paladin or not. Simple inclusions like this can make or break the deck's win rate against priest, mage and rogue, traditionally poor matchups.
If you let this superstition of fixed MMR take over you, then its better to just play the standard basic decks created by blizz, since you're pretty much helpless against their algorithms anyway.
Small edit: this post is not a response against any specific individual. I used the word 'you' in this post as a general reference to anyone reading this.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
The copy would only be 2/2 and thus leaving the opponent with a 3/1. Not a great result.
New Neutral Minion - Animated Broomstick
Everybody it's time to fly!! It's useful enough to make 2 minion go rush, but somehow i feel that this will not be that useful as we think it is.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
The ultimate meme is to play this card with the quest, make a 2/2 copy of it that can't trade with anything
New Neutral Minion - Pen Flinger
Hahaha like the story and flavor, annoying other student time and time again. Meme deck lets go
New Neutral Minion - Wandmaker
Lol mini spellkin, but without anything else to offer it is not that awesome.
New Neutral Minion - Wretched Tutor
2 card combo (minimal) to clear small unit seems great. Not many will play, but it will get the job done
New Neutral Minion - Onyx Magescribe
Stats is cool, value is appreciated, dragon too?? The fact that it's common will make it fit to any budget deck