I'll just ignore the thread sofar, and answer the question posed in the title: What is DH's class identity (going forward)? Ace Hunter Kreen, Glide and Star Student Stelina are obviously the most interesting, since controversial cards revealed up until now. Let's look at them for their keyconcepts and their likely decks.
Ace Hunter Kreen is the second DH card with immune, (there is "0 mana:your hero is immune this turn), and most similar to Commanding Shout and Kayn Sunfury. The latter was used as a finisher in all standard DH decks, while the former barely ever saw play. It falls right in line with their theme to attack first, (never ask questions later, and then edgyly mourn their own fate) and not being defensive.Comparing with Commanding Shout, Kreen does not seem so strong, because he will likely have less of an immeadiate effect on the opponents Health Total as doesKayn Sunfury- which incidentaly makes him better suited for slower, more controll-y decks. But just as with Kayn, this card is infuriating, because it does not follow central rules: attacking minions has a cost.
Glide: draw up to four cards, for 4 mana, and maybe even f**k your opponent. Contrary to forum belief, I don't believe this to be overpowered. If you have a lead on the board, you can possibly pass a turn there, without it being your end. But in many cases, you pay most of your mana, and maybe only have enough left for a heropower or a 1-drop. Since DH has a lot of great drawing tools, Glide seems different for its outcast effect- 4mana, make your opponent "discard" up to 6 cards. But in the midgame, you lose a turn for a potential disruption, in the lategame, barely any deck but Priest has large hands. But here you can actually do something more than to play one card, which makes it best suited for the lategame. While it is infuriating- as seen above- I don't think it will be metadefining. I think it will only be included in more top-heavy DH-decks.
Star Student Stelina: This bully hides other student's homework. That's unacceptable! Except, it's slightly above the power level of a child of Madame Lazul and Gnomeferatu. Some knowledge of your opponents hand, and if you were very lucky you destroyed a combo. It has less stats than most DH card's, and while you'll hate to see it played against you, it's mostly preventive, less aggressive. If the meta is combo-heavy, it will probably be played a lot, but it won't define the entire meta.
And finally:Magehunter: comparable to Keeper of the Grove after quest completion, this is a better owl, and combined with Beaming Sidekick it can possibly silence several minions! While it is proactive (rush) it is also defensivly statted, and -again- disruptive.
There's also [Hearthstone Card (Cycle of vengeance) Not Found], which promotes both token and control archetypes, both of which haven't really seen play yet.
In conclusion: The new DH cards are disruptive, less aggressive than in Ashes of Outland, while somewhat not traditional. Thus the DH class identiy is: being mean and cool. It feels unfair to play against, (while being mostly balanced now), and nice to play as one- while also being somewhat flashy and edgy. While that is less of a traditonal class identy than most other classes, it's a good fit for the class overall.
Secret Passage is probably average in quality. There may be some ways to build your deck around it, and getting five cards for 1 mana is nuts, but you also have to be able to play those cards, so it's only going to fit in a particular (probably aggressive/tempoy) deck.
Which is what rogue does 90% of the time anyway.
This card is gonna be nuts you can run now much cheaper rogue deck and run 2 of this like you used to run myra's there's no leeroy now at least..
People calling this card bad- people have been playing Dragonqueen Alexstrasza for the same cost for unknown results, this card has known results (deck building) there are currently 2 demons with taunt that are great to play with this card (Enhanced Dreadlord and Aranasi Broodmother) I doubt we will see 0 good big demons that are bad to summon with this card this expansion.
Although I am warlock main I hope they are at least a bit weaker than Voidlord but around that level of impact so you can get rewarded fro playing big demons again it's fun as long as it's not obnoxiously early and it's a reward for controlling the game for so long or it's the stabilizer card.
Very powerful! Deathrattle synergy can be so good, and this gives you lots of it. Imagine a Battlecry/Deathrattle hybrid Shaman using Corrupt the Waters and Vectus!
Considering you have enough high cost cards I daresay this might be played in heavy control decks to draw their win condition/power cards, but still, running this card is a problem since it' actually dead for almost half the game and by the time you drop it I'm not sure how much it would accelerate the win.
This thread kind of reminds me of the reaction to all the highlander cards being introduced last year when the bomb mechanic was already in the game, and here we are with these archetypes continuing to see play and win games. Imo, the second expansion of the year should introduce some new archetypes and strengthen existing ones. In order to avoid those archetypes being completely busted, counters also need to be introduced.
Also, the purpose of the reveal season is to get people talking about the expansion. What better way to do this than to put some controversial mechanics out there so that we can have debates about them?
I'm not saying that none of the cards introduced so far wont be overpowered and need to be nerfed eventually, but I think it's too early to say that an archetype, or even an entire class, is completely broken when we've seen less than half of the new cards.
Demon hunter class identity.
I'll just ignore the thread sofar, and answer the question posed in the title: What is DH's class identity (going forward)? Ace Hunter Kreen, Glide and Star Student Stelina are obviously the most interesting, since controversial cards revealed up until now. Let's look at them for their keyconcepts and their likely decks.
Ace Hunter Kreen is the second DH card with immune, (there is "0 mana:your hero is immune this turn), and most similar to Commanding Shout and Kayn Sunfury. The latter was used as a finisher in all standard DH decks, while the former barely ever saw play. It falls right in line with their theme to attack first, (never ask questions later, and then edgyly mourn their own fate) and not being defensive.Comparing with Commanding Shout, Kreen does not seem so strong, because he will likely have less of an immeadiate effect on the opponents Health Total as doesKayn Sunfury- which incidentaly makes him better suited for slower, more controll-y decks. But just as with Kayn, this card is infuriating, because it does not follow central rules: attacking minions has a cost.
Glide: draw up to four cards, for 4 mana, and maybe even f**k your opponent. Contrary to forum belief, I don't believe this to be overpowered. If you have a lead on the board, you can possibly pass a turn there, without it being your end. But in many cases, you pay most of your mana, and maybe only have enough left for a heropower or a 1-drop. Since DH has a lot of great drawing tools, Glide seems different for its outcast effect- 4mana, make your opponent "discard" up to 6 cards. But in the midgame, you lose a turn for a potential disruption, in the lategame, barely any deck but Priest has large hands. But here you can actually do something more than to play one card, which makes it best suited for the lategame. While it is infuriating- as seen above- I don't think it will be metadefining. I think it will only be included in more top-heavy DH-decks.
Star Student Stelina: This bully hides other student's homework. That's unacceptable! Except, it's slightly above the power level of a child of Madame Lazul and Gnomeferatu. Some knowledge of your opponents hand, and if you were very lucky you destroyed a combo. It has less stats than most DH card's, and while you'll hate to see it played against you, it's mostly preventive, less aggressive. If the meta is combo-heavy, it will probably be played a lot, but it won't define the entire meta.
And finally:Magehunter: comparable to Keeper of the Grove after quest completion, this is a better owl, and combined with Beaming Sidekick it can possibly silence several minions! While it is proactive (rush) it is also defensivly statted, and -again- disruptive.
There's also [Hearthstone Card (Cycle of vengeance) Not Found], which promotes both token and control archetypes, both of which haven't really seen play yet.
In conclusion: The new DH cards are disruptive, less aggressive than in Ashes of Outland, while somewhat not traditional. Thus the DH class identiy is: being mean and cool. It feels unfair to play against, (while being mostly balanced now), and nice to play as one- while also being somewhat flashy and edgy. While that is less of a traditonal class identy than most other classes, it's a good fit for the class overall.
New Rogue Spell - Secret Passage
Which is what rogue does 90% of the time anyway.
This card is gonna be nuts you can run now much cheaper rogue deck and run 2 of this like you used to run myra's there's no leeroy now at least..
New Warlock Minion - Archwitch Willow
People calling this card bad- people have been playing Dragonqueen Alexstrasza for the same cost for unknown results, this card has known results (deck building) there are currently 2 demons with taunt that are great to play with this card (Enhanced Dreadlord and Aranasi Broodmother) I doubt we will see 0 good big demons that are bad to summon with this card this expansion.
Although I am warlock main I hope they are at least a bit weaker than Voidlord but around that level of impact so you can get rewarded fro playing big demons again it's fun as long as it's not obnoxiously early and it's a reward for controlling the game for so long or it's the stabilizer card.
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
At times like these I would rather welcome rez priest back if only that I never have to see another no-win-condition-but-yours galakrond priest.
Magehunter
So if this strikes a deathrattle or a reborn with 2 or less health, will it silence it before the effect is triggered?
Star Student Stelina
Headed to nerf city; too good of a card. At least it's not an odd mana card
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
Butter goes great on loafers
Lorekeeper Polkelt
This card will go great with scry sphere!
Wandmaker
Good brann synergy in wild rogue decks
Pen Flinger OTK
You fire pen flingers at yourself when your mana is low, and the darkglares refresh your mana.
Secret Passage
...and you can have two of these!! Adding to my wild rogue mill deck ASAP
Sphere of Sapience
Neutral weapons are uncharted territory. Hope I get this one!
Vectus
A must in future death-rattle rogue and priest decks
New Neutral Minion - Vectus
Watch out if priest plays this one after having playing cards like Convincing Infiltrator, or hunter with Spider Bomb.
Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker
Odd rogue is gonna take wild by storm once again
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
25th July update: ChristianHS WILD Big Dragon Rogue: Nozdormu? Nefarian? Ysera? Chromaggus? (1080p)
Big dragons cheated out early? Excellent! Just need to remember that Necrium Apothecary is a combo card!
How often are you likely to pull off your big combo? More often than you would think!
Thanks to Christian Hearthstone for the deck. More footage of this deck: https://www.youtube.com/watch?v=26tplvmglVo
Deck code: AAEBAaIHDJsDtAPFBMIGognVEegRn7AC5tMChKYDl60DkbEDCYoBtAHtAvW7AuXRAtvjAt76AruuA72uAwA=
https://youtu.be/xfcWnXgGKjA
New Neutral Weapon - Sphere of Sapience
Seems... useless. Like I can’t find a spot for it in a deck. Will need to see if initial theory crafting can prove me wrong however
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Do the welps count towards Priest's Ungoro Quest? I don't think so since they gain the DR afterwards, but if so it would be nice
New Neutral Weapon - Sphere of Sapience
I love that there is now a neutral weapon, but its effect seems kind of mediocre. I'm happy to be proven wrong!
New Neutral Minion - Vectus
Very powerful! Deathrattle synergy can be so good, and this gives you lots of it. Imagine a Battlecry/Deathrattle hybrid Shaman using Corrupt the Waters and Vectus!
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Considering you have enough high cost cards I daresay this might be played in heavy control decks to draw their win condition/power cards, but still, running this card is a problem since it' actually dead for almost half the game and by the time you drop it I'm not sure how much it would accelerate the win.
Vectus
In wild maybe... But in standard what do you even use? Khartut Defender and Infiltrator Lilian?
Archetype cards you wish they would add to LoR.
I'd like to see some kind of healer ally, that regenerates the most damaged ally at the end of each turn.
Or a wall unit that can't attack but is a really good blocker.
Also more cards with effects that occur when you have no cards in hand. Or 10 cards in hand.
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
lol
Demon hunter class identity.
This thread kind of reminds me of the reaction to all the highlander cards being introduced last year when the bomb mechanic was already in the game, and here we are with these archetypes continuing to see play and win games. Imo, the second expansion of the year should introduce some new archetypes and strengthen existing ones. In order to avoid those archetypes being completely busted, counters also need to be introduced.
Also, the purpose of the reveal season is to get people talking about the expansion. What better way to do this than to put some controversial mechanics out there so that we can have debates about them?
I'm not saying that none of the cards introduced so far wont be overpowered and need to be nerfed eventually, but I think it's too early to say that an archetype, or even an entire class, is completely broken when we've seen less than half of the new cards.