Slightly better than vanilla in terms of stats and a cool effect that can definitely make for some combo shenanigans. All in all, seems like a sweet card.
This looks pretty spicy, basically a better Da Undatakah in most cases, barring the few situations where you'd rather have 3 deathrattles. The 2 Whelps makes it harder to silence, and they don't specify "different" deathrattles, so you can hit the same one twice. Deathrattle decks are some of my favourites; I absolutely loved Deathrattle Hunter with Oblivitron and all of the Deathrattle Rogue archetypes in previous years. However, whether or not there are enough worthwhile deathrattles to run this card will be the biggest factor to if this card sees the light of day.
Karma used to be overpowered at 5 mana, at 6 she's just okay, especially with the meditation nerf. The issue is that she's only good with very specific champion support, doubling ezreal procs for example, she can also double heimer turret generation.
Now this is a proper lengendary card to support deathrattle decks.
The real question is whether the whelps 'gained' as in its now in txt, or are they 1/1s with an added effect? Depending on the answer, this can slot into priest very nicely and for once give them an actual win condition instead of stealing their opponents.
It does have negative synergy with Teron Gorefiend though, but as long as you keep teron in hand before playing this there shouldn't be any problems. Hell, just play this, then teron, for a bevy of deathrattles.
Some potential for big deathrattle rogue, hunter, shaman, priest, and even warlock.
Can't wait to see more deathrattles so I can finally play deathrattle hunter in standard without tanking my ranks.
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I'm not worried about a warlock meta. I'm worried about repetative gameplaying experience. That's what I wrote up there, and this warlock card was just an example of that repetetive stuff which the game devs cooked over and over again and served to us over and over again.
We are playing same strategies with fancier cards, they are fancier just because they are new but they are old, not new. That's what I was talking about.
1 - You are just manipulating what i said. I stated clearly that there are many options to get rid of. Board clears, win condition cards, value cards. And i never said anything about single big removal. And Control decks aren't proactive. They usually don't play any minions in the earlier turns and when they do it's some kind of value minion with suboptimal stats. And we are talking about DH here. If you don't have complete and total control of the board in the early game then something has gone horribly wrong. Against Control decks you will almost always have a free turn 4 to drop this card. I agree that getting it to an outcast position can be tricky though.
2 - Even if you don't want your combo pieces you have no control over what you are going to draw. If it's that bad to draw a combo piece early then having it shuffled back into the deck is going to be even worse as you will need to draw it again later and you most likely already used some of your card draw by this point. And losing defensive cards is even more devastating for combo decks since they already struggle against aggro. Not every combo deck can afford slots for a lot of defensive cards. I have a Combo Priest deck in wild and i need every single one of my key cards. Because of this i only have 4 board clears (2 Mass Hysteria, 2 Psychic Scream) and 2 direct removals (2 Shadow Word: Death). I also run 2 Renew which can dig something helpful occasionally. I usually don't have more than one of them by turn 4 (and sometimes i just don't draw them at all). That means this card will completely screw me most of the time. I'm not saying the same applies to every deck.
3 - Aggro decks kill you slowly? You must be joking! Aggro DH used to just finish you off by turn 5 or 6. I don't know how it's doing after the recent nerfs. That deck had two consistent finishers: Metamorphosis (apparently the nerf was enough to kill it which i don't mind) and Kayn Sunfury. Burn spells are finishers as well. Kill Command, Fireball and so on. It's kinda baffling you mentioning Leeroy as if he was the only finisher that ever existed. Leeroy was the most popular and consistent card for that purpose but there are still plenty of options for aggro decks to finish you off. And again: if you are DH and don't have full control of the board by turn 4 then you are either extremely unlucky with draws or you made a terrible mistake. DH specializes in pushing every other deck off the board. But i agree that this card isn't the best option for a turn 4 play against aggro.
Don't worry folks Secret Passage is a rogue card. I'm sure it will eventually get nerfed somehow in the future too, just like most non-horrible rogue cards.
Well, this card is like a Multi-Shot, but you can control one of the shots and it can go face. It can, overall, force brutal tempo swings, which is what Rogue wants, so it can be good even by itself.
New Neutral Minion - Vectus
Slightly better than vanilla in terms of stats and a cool effect that can definitely make for some combo shenanigans. All in all, seems like a sweet card.
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
This looks pretty spicy, basically a better Da Undatakah in most cases, barring the few situations where you'd rather have 3 deathrattles. The 2 Whelps makes it harder to silence, and they don't specify "different" deathrattles, so you can hit the same one twice. Deathrattle decks are some of my favourites; I absolutely loved Deathrattle Hunter with Oblivitron and all of the Deathrattle Rogue archetypes in previous years. However, whether or not there are enough worthwhile deathrattles to run this card will be the biggest factor to if this card sees the light of day.
Killing Karma
Karma used to be overpowered at 5 mana, at 6 she's just okay, especially with the meditation nerf. The issue is that she's only good with very specific champion support, doubling ezreal procs for example, she can also double heimer turret generation.
Runeterra Spirit Blossom Festival Quests
The Collector of Souls has to be THE worst quest
Challenge 100 units... 100? really???
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Ahh, more support for my Hadronox Druid deck. Excellent!
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Beast Hunter with 3 [Hearthstone Card (Zixor, Apex Predator) Not Found] is real
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Even more Convincing Infiltrators...................................
New Neutral Minion - Vectus
Do we know if, if only one deathrattle died, both welps gain the same effect? Could play that in Warrior after Kargath Bladefist dies...
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Looks so fun. Was a big fan of Da Undatakah and this is a faster version. I'm all for adding even more Zixor Prime or Kanrethad Prime to my deck!
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I really like deathrattle decks so i'm excited about this card. Probably gonna try some shenanigans in Priest!
We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy
I will meme it with Hoard Pillager.
New Neutral Minion - Vectus
Love me some deathrattles, and this card might just do it.
Plenty of stuff and value from this one card. And its still a 6/6 stats for 5 even if there aren't any good ones.
Hopefully some great deathrattle card will be given to hunter so I can finally play deathrattle hunter in standard.
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Once more: I don't see how that contradicts my statement.
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Now this is a proper lengendary card to support deathrattle decks.
The real question is whether the whelps 'gained' as in its now in txt, or are they 1/1s with an added effect? Depending on the answer, this can slot into priest very nicely and for once give them an actual win condition instead of stealing their opponents.
It does have negative synergy with Teron Gorefiend though, but as long as you keep teron in hand before playing this there shouldn't be any problems. Hell, just play this, then teron, for a bevy of deathrattles.
Some potential for big deathrattle rogue, hunter, shaman, priest, and even warlock.
Can't wait to see more deathrattles so I can finally play deathrattle hunter in standard without tanking my ranks.
Vectus is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Hm new deathrattle support... can see this in Warlock (big demons), Priest (Hello fellow humans) and maybe Totem Shaman (Totem Goliath)
New Neutral Minion - Vectus
A new Legendary Neutral Minion, Vectus, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I'm not worried about a warlock meta. I'm worried about repetative gameplaying experience. That's what I wrote up there, and this warlock card was just an example of that repetetive stuff which the game devs cooked over and over again and served to us over and over again.
We are playing same strategies with fancier cards, they are fancier just because they are new but they are old, not new. That's what I was talking about.
Btw, I'm glad there are cards like Glide, Secret Passage, Magehunter, Star Student Stelina, Lorekeeper Polkelt, Sphere of Sapience etc. even if they become useless because they are actually new. At least they are new for Hearthstone.
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
1 - You are just manipulating what i said. I stated clearly that there are many options to get rid of. Board clears, win condition cards, value cards. And i never said anything about single big removal. And Control decks aren't proactive. They usually don't play any minions in the earlier turns and when they do it's some kind of value minion with suboptimal stats. And we are talking about DH here. If you don't have complete and total control of the board in the early game then something has gone horribly wrong. Against Control decks you will almost always have a free turn 4 to drop this card. I agree that getting it to an outcast position can be tricky though.
2 - Even if you don't want your combo pieces you have no control over what you are going to draw. If it's that bad to draw a combo piece early then having it shuffled back into the deck is going to be even worse as you will need to draw it again later and you most likely already used some of your card draw by this point. And losing defensive cards is even more devastating for combo decks since they already struggle against aggro. Not every combo deck can afford slots for a lot of defensive cards. I have a Combo Priest deck in wild and i need every single one of my key cards. Because of this i only have 4 board clears (2 Mass Hysteria, 2 Psychic Scream) and 2 direct removals (2 Shadow Word: Death). I also run 2 Renew which can dig something helpful occasionally. I usually don't have more than one of them by turn 4 (and sometimes i just don't draw them at all). That means this card will completely screw me most of the time. I'm not saying the same applies to every deck.
3 - Aggro decks kill you slowly? You must be joking! Aggro DH used to just finish you off by turn 5 or 6. I don't know how it's doing after the recent nerfs. That deck had two consistent finishers: Metamorphosis (apparently the nerf was enough to kill it which i don't mind) and Kayn Sunfury. Burn spells are finishers as well. Kill Command, Fireball and so on. It's kinda baffling you mentioning Leeroy as if he was the only finisher that ever existed. Leeroy was the most popular and consistent card for that purpose but there are still plenty of options for aggro decks to finish you off. And again: if you are DH and don't have full control of the board by turn 4 then you are either extremely unlucky with draws or you made a terrible mistake. DH specializes in pushing every other deck off the board. But i agree that this card isn't the best option for a turn 4 play against aggro.
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
Someone send Avalon that film where Werner Herzog eats his shoe
New Neutral Weapon - Sphere of Sapience
35 legendary deck though, for sure
Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker
Don't worry folks Secret Passage is a rogue card. I'm sure it will eventually get nerfed somehow in the future too, just like most non-horrible rogue cards.
Sphere of Sapience
Someone needs to correct me ASAP. That looks like a neutral weapon. Please tell me that isn't a neutral weapon.
Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts
Digging the board.
New Rogue Minion - Infiltrator Lilian
Well, this card is like a Multi-Shot, but you can control one of the shots and it can go face. It can, overall, force brutal tempo swings, which is what Rogue wants, so it can be good even by itself.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Oh, and...F.