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Anyone who's played a bunch of Arena knows how game-winning having an extra ping on hand can be. So... what if that ping stayed with you the whole game? What if it was activated by cards that you already had in your deck? What if you could play it multiple times per turn?
I make my bet now - this is the sleeper common of the set! You will see this in several classes' constructed decks. It's like having an extra hero power. You could use this in Secret Paladin, you could use this in Control Mage, you could put this in any Reno deck... And even better, there are juicy OTK opportunities :3
Another one. DH just gets another way to screw you without you being able to do anything about. This is HS. It's a game where you have no way to answer your opponent's plays outside of your turn. This type of effect is extremely toxic for the game. Now they can handpick your most valuable protection or value tools (like Reno Jackson, board clears, Zephrys and so on) and get rid of them for free! You don't even get to draw a card! They just remove a card from your hand and you can only sit there and watch as they spit in your face while doing it! Even if it whiffs, it's still extremely advantageous to just diminish your opponent's hand size. And every card in a deck has a role. They are important in their own ways so you are still screwing whatever is the game plan of your opponent.
This has zero downside as well. It's always positive for them and bad for the opponent. Cards like King Mukla or Demonic Project are fine because they have their own downsides. You have the option of screwing your opponent but you put yourself at risk as well. That's fair for how this game works. This card and Glide are anything but fair. Also, Priest can look at your cards and gain copies of them but they don't disrupt your hand or deck in any way. It's okay if you don't like them using your cards against you but they are not interfering in your game plan in any way.
That's it. I'm gonna wait a week or more before even considering constructed. I'm just going to sit in the sidelines and watch the shitshow. I was considering a preorder but not anymore. Not gonna help them push this kind of stuff forward.
The card I see this being used most with is Hench-Clan Hogsteed. It's the best low-cost rush minion!
That said, it has one huge saving grace over Bloodsworn Mercenary - it can apply pressure. Currently, if you don't have a card to use with the Merc, it just sits in your hand like a dead duck. But you can play this on T3 on its lonesome! If it survives, you've just steamrolled the game - play a Restless Mummy, put your opponent deeper in the hole. If it doesn't survive (assuming you've had a good curve), you've forced your opponent to use removal that, perhaps, would be better used on a later threat, like the new Warrior lego. This will need a deck to see play, certainly, but writing it off with 'eh, its effect is hard to activate' doesn't cover the whole picture.
This starts to get sweaty, but I'm not raging, and well I shouldn't. This is a sort of combo disruption. It can definitely cause some middle finger moments, but because it's Discover, it's harder to get the card you want to shuffle into their deck. It's similarly statted to Madame Lazul, with +1 in every stat and a slightly different effect of causing disruption instead of getting a copy of the card.
I still remember a Reddit post about card advantage in HS and why it's not as important. Nice, but not meta defining. If gathering intel was huge, Lazul and Chameleos would've been metawarping. But because of how combat resolves in HS, hand knowledge is less impactful.
And let's not forget DH is driven by tempo. This can give you some through disruption, but it's unreliable this way. You want consistency.
Also, Glide into this to make your opponent have 4 cards next turn? xd
Okay, i needed a few minutes to think about this one. Silence is a niche effect that is mostly effective in certain metas (like deathrattle or taunt heavy ones). Other than that, it's just mostly used by aggro decks to bypass taunts. This is a rush card and it's supposed to make an immediate trade thus killing a minion which would make the silence not relevant. After thinking a little bit more i remembered those disgusting keyword combinations (taunt + deathrattle, taunt+ reborn) and the existence of "Can't be targeted by spells or Hero Powers". Also, technically it could live one extra turn and you could get an extra attack and more silences out of it. That's most likely never gonna happen though. So, this card has it's niche uses (it's better against Winged Guardian). However, it's still just a tech, the stats are bad and it will never hit more than once (most likely). Can DH afford a slot for something like this when they have access to Consume Magic which is the strongest silence in the game? Probably not. I'm not impressed or scared by this. It would be a completely different story if they didn't already had a powerful silence but that's not the case. Also, Kayn Sunfury exists. And it should burn in hellfire.
Well, Consume Magic cannot target hexproof/elusive minions, so this still might see play.
I was sanguine about this issue yesterday, but a second disruptive card for a single class? You have to wonder!
Maybe they'll release a legendary neutral (that becomes a "must have" for combo/control) that gives your hand immunity from disruptive effects? Absurd, I know.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Shoe Seller Polkelt
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
Om nom nom nom
New Neutral Minion - Lorekeeper Polkelt
A new Legendary Neutral Minion, Lorekeeper Polkelt, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Bon Appetit!
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
You shoe-ldn't have spoke too soon! I'll see myself out.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
F in the chat for Avalon
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Eat the show. Eat the shoe. Eat the shoe!!
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
FUCK.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Avalon has to eat a shoe.
Magehunter is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Mages, Classmates, Demons they all look the same when you're blind.
New Demon Hunter Minion - Star Student Stelina
So....if you don't have outcast it does nothing?
New Demon Hunter Minion - Magehunter
Really strong, there are situations where consume just dones't have a proper target and this at least is a solid minion for stats and rush.
New Neutral Minion - Pen Flinger
Anyone who's played a bunch of Arena knows how game-winning having an extra ping on hand can be. So... what if that ping stayed with you the whole game? What if it was activated by cards that you already had in your deck? What if you could play it multiple times per turn?
I make my bet now - this is the sleeper common of the set! You will see this in several classes' constructed decks. It's like having an extra hero power. You could use this in Secret Paladin, you could use this in Control Mage, you could put this in any Reno deck... And even better, there are juicy OTK opportunities :3
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Another one. DH just gets another way to screw you without you being able to do anything about. This is HS. It's a game where you have no way to answer your opponent's plays outside of your turn. This type of effect is extremely toxic for the game. Now they can handpick your most valuable protection or value tools (like Reno Jackson, board clears, Zephrys and so on) and get rid of them for free! You don't even get to draw a card! They just remove a card from your hand and you can only sit there and watch as they spit in your face while doing it! Even if it whiffs, it's still extremely advantageous to just diminish your opponent's hand size. And every card in a deck has a role. They are important in their own ways so you are still screwing whatever is the game plan of your opponent.
This has zero downside as well. It's always positive for them and bad for the opponent. Cards like King Mukla or Demonic Project are fine because they have their own downsides. You have the option of screwing your opponent but you put yourself at risk as well. That's fair for how this game works. This card and Glide are anything but fair. Also, Priest can look at your cards and gain copies of them but they don't disrupt your hand or deck in any way. It's okay if you don't like them using your cards against you but they are not interfering in your game plan in any way.
That's it. I'm gonna wait a week or more before even considering constructed. I'm just going to sit in the sidelines and watch the shitshow. I was considering a preorder but not anymore. Not gonna help them push this kind of stuff forward.
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
But what if the card has "Spellburst: make Avalon eat a shoe"!
New Warrior Minion - Playmaker
The card I see this being used most with is Hench-Clan Hogsteed. It's the best low-cost rush minion!
That said, it has one huge saving grace over Bloodsworn Mercenary - it can apply pressure. Currently, if you don't have a card to use with the Merc, it just sits in your hand like a dead duck. But you can play this on T3 on its lonesome! If it survives, you've just steamrolled the game - play a Restless Mummy, put your opponent deeper in the hole. If it doesn't survive (assuming you've had a good curve), you've forced your opponent to use removal that, perhaps, would be better used on a later threat, like the new Warrior lego. This will need a deck to see play, certainly, but writing it off with 'eh, its effect is hard to activate' doesn't cover the whole picture.
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
Don’t let him change the spelling and eat some Moo Shu Pork. That would be a delicious loophole and we can’t have that!
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Think about the insane Skydiving Instructor synergy. You can consistently tutor this minion then bounce it back to hand.
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
Now this is the kind of content I've been waiting for
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I don't see how Zilliax being used in aggro makes me wrong?
New Demon Hunter Minion - Star Student Stelina
This starts to get sweaty, but I'm not raging, and well I shouldn't. This is a sort of combo disruption. It can definitely cause some middle finger moments, but because it's Discover, it's harder to get the card you want to shuffle into their deck. It's similarly statted to Madame Lazul, with +1 in every stat and a slightly different effect of causing disruption instead of getting a copy of the card.
I still remember a Reddit post about card advantage in HS and why it's not as important. Nice, but not meta defining. If gathering intel was huge, Lazul and Chameleos would've been metawarping. But because of how combat resolves in HS, hand knowledge is less impactful.
And let's not forget DH is driven by tempo. This can give you some through disruption, but it's unreliable this way. You want consistency.
Also, Glide into this to make your opponent have 4 cards next turn? xd
3.5/5
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Will be very annoying to play against, but then again it isn't really hard to annoy a hearthstone player :P
Magehunter is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Well, Consume Magic cannot target hexproof/elusive minions, so this still might see play.
New Demon Hunter Minion - Star Student Stelina
Thanks. I hate this one, too.
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I was sanguine about this issue yesterday, but a second disruptive card for a single class? You have to wonder!
Maybe they'll release a legendary neutral (that becomes a "must have" for combo/control) that gives your hand immunity from disruptive effects? Absurd, I know.