I feel they are taking a lot of the dual class cards too safely due to dual class cards being a semi-new mechanic. You're not playing this in wild and in standard it isn't exactly a great card.
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
Would be better than greenskin were it not for pirate synergies. Still, this is likely to make it into midrange pirate warrior just because of the power of combining upgrade with a rush minion. The only downside is that you don't get the buff if your opponent has no minions.
Probably sees play in warrior, but I don't think that any rogue deck really uses this other than slower kingsbane decks, which aren't great by virtue of being slow rogue decks.
Endless anti-aggro and anti-minion cards printed - everything's fine
One anti-control card - the world ends, hahaha
The game actually needs more cards like this. More ways to interact with boring control and combo decks other than just playing your minions and waiting for them to be removed. It's great. It's very healthy for the game. I want more anti-control cards for other classes, not just DH.
I have no idea how to properly use this. He's essentially a 1-mana ping that can be reused multiple times as long as you have spells. At the same time....does that accomplish anything?
I guess it could help slower, spell-heavy decks to contest the board early....although awkwardly.
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
Yeah Jumbo imp is the weakest of the "best", but is still an 8/8 which has to be dealt with. Think of Willow like Dragonqueen Alex
Turn 9, Willow=7/7, 8/8, 5/7 (enhanced dreadlord), if you have 2 0 cost jumbo imp in hand (which a Galakrond deck with Felosophy can achieve), you can put another 8/8 more, or even better, if you have 2 0 cost jumbo imps in your hand and more demons, and Willow doesn't pull both Jumbos, you can put them for a tremendous board presence. And if your Jumbos survive, turn 10 Alextraza+ Broon(which gives alex rush) could be letal
A Galakrond Warlock should have several ways to clear board on turn 8(plague, void...), and answering your opponent turn 8/9 with this kind of play doesn't sound bad
IMO there are some missing cards for this to work, but maybe it's a good way to go
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
It's literally cheating. Yes, you are climbing, but it's not your skill- it's Blizzard's oversight. I'm in disbelief that they really thought making two more spells in order to achieve Time Warp would change a thing. You could make it 12 and it would still be effective, balanced even.
I'm thankful that I'm not the kind of person that jumps on board to mindless, no soul decks just because they work, I really am. To the many Quest Mages out there, I want to tell you that your wins are meaningless. Every satisfaction that you got from victory was no different than a PARTICIPATION TROPHY. You are not achieving anything. You are jumping on ship to something that is broken and will be nerfed again.
It's pathetic if you think your playing ability had anything to do with it. Dwell on it a second and feel lousy about yourselves, please.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Usually spellburst only works the first time... but if the card returns to your hand, does it have spellburst again?
Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I feel they are taking a lot of the dual class cards too safely due to dual class cards being a semi-new mechanic. You're not playing this in wild and in standard it isn't exactly a great card.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
if not this card is just terrible, but I would assume so
New Rogue & Warrior Minion - Doctor Krastinov
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
How do Wild Quest Mages Sleep at Night...
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
How do Wild Quest Mages Sleep at Night...
-Sincerely,
The guy who spams big priest 2.0
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
I just love this card
New Rogue & Warrior Minion - Doctor Krastinov
Would be better than greenskin were it not for pirate synergies. Still, this is likely to make it into midrange pirate warrior just because of the power of combining upgrade with a rush minion. The only downside is that you don't get the buff if your opponent has no minions.
Probably sees play in warrior, but I don't think that any rogue deck really uses this other than slower kingsbane decks, which aren't great by virtue of being slow rogue decks.
Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Sinergy with Playmaker, for 8 mana 4/4 rush, 4/1 rush, 4/3, and two chances to buff your weapon
Rogue can bounce it back to his hand for some funny weapon buffs turns, particularly with the quest
Not bad, not super strong, but seems pretty fun
New Neutral Minion - Pen Flinger
Elven Archer everyone? Maybe in Machine-Gun-Priest? But else I don't see potential.
Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Lol, it's basically the opposite to Hench-Clan Thug
New Neutral Minion - Pen Flinger
I have the ominous feeling t hat this will be key for some spell centric deck, but I have no idea which one that would be.
New Demon Hunter Spell - Glide
Endless anti-aggro and anti-minion cards printed - everything's fine
One anti-control card - the world ends, hahaha
The game actually needs more cards like this. More ways to interact with boring control and combo decks other than just playing your minions and waiting for them to be removed. It's great. It's very healthy for the game. I want more anti-control cards for other classes, not just DH.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Well....I mean....he exists?
I have no idea how to properly use this. He's essentially a 1-mana ping that can be reused multiple times as long as you have spells. At the same time....does that accomplish anything?
I guess it could help slower, spell-heavy decks to contest the board early....although awkwardly.
New Rogue & Warrior Minion - Doctor Krastinov
This makes Playmaker playable, because warriors like their weapons big and sturdy.
New Rogue & Warrior Minion - Doctor Krastinov
Really, i can't help but compare it to Greenskin. It does the same (potentially more than once, but unlikely) and it's more proactive.
I guess this is just one way to get his effect on a more playable card?
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Oooh, I see meme OTK potential here xD
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
That looks actually quite good.
I think Rogue could make the best use of it with Backstab, Eviscerate or Preparation.
Doctor Krastinov
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Shouldn't this lore wise be some weird butcher necro something creature?
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Yeah Jumbo imp is the weakest of the "best", but is still an 8/8 which has to be dealt with. Think of Willow like Dragonqueen Alex
Turn 9, Willow=7/7, 8/8, 5/7 (enhanced dreadlord), if you have 2 0 cost jumbo imp in hand (which a Galakrond deck with Felosophy can achieve), you can put another 8/8 more, or even better, if you have 2 0 cost jumbo imps in your hand and more demons, and Willow doesn't pull both Jumbos, you can put them for a tremendous board presence. And if your Jumbos survive, turn 10 Alextraza+ Broon(which gives alex rush) could be letal
A Galakrond Warlock should have several ways to clear board on turn 8(plague, void...), and answering your opponent turn 8/9 with this kind of play doesn't sound bad
IMO there are some missing cards for this to work, but maybe it's a good way to go
Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Most likely. From what I understand, Spellburst works like Divine Shield and Reborn.
How do Wild Quest Mages Sleep at Night...
It's literally cheating. Yes, you are climbing, but it's not your skill- it's Blizzard's oversight. I'm in disbelief that they really thought making two more spells in order to achieve Time Warp would change a thing. You could make it 12 and it would still be effective, balanced even.
I'm thankful that I'm not the kind of person that jumps on board to mindless, no soul decks just because they work, I really am. To the many Quest Mages out there, I want to tell you that your wins are meaningless. Every satisfaction that you got from victory was no different than a PARTICIPATION TROPHY. You are not achieving anything. You are jumping on ship to something that is broken and will be nerfed again.
It's pathetic if you think your playing ability had anything to do with it. Dwell on it a second and feel lousy about yourselves, please.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
This is nuts!