Swings board for 7. Very scary used against aggro or token style decks.
Also, given that the discover options are much more consistent in dhunters, getting this off [Hearthstone Card (vulpera scouldrel) Not Found] (and playing it in the same turn on 10), its just game winning sometimes.
Too difficult to evaluate at the moment. We can make better judgement calls ocne we've seen the whole set and what other support there is.
In any case, weapons are always strong and if you ssomewhat reliably can curve into this with on it's a huge tempo boost. All Rogue really needs atm is a genuine finisher
I don't see why people think it won't see play as long as Galakrond is still around.
First of all that guy got nerfed pretty hard, so it's not like he will automatically outclass every other archetype anymore. Secondly, why not consider this with a Galakrond package? Secrets aren't nearly as good as they used to be and Stealth is also more of an engine by itself instead of a legit archetype (for now).
I'm assuming Weapon Rogue will get at least some more synergy in this expansions and then you can just throw it into Galakrond and make use of this. Not to mention it has synergy with the Claw from Galakrond, even if you don't get to play it immediately.
Its underwhelming at first glance, but its practically a deal 8 damage for 4. Also has stealth, which must count for something.
Also, rogues never lack shenanigans for deathrattles. Unfortunately, with the information current in hand, its more likely abusable in wild than standard
True ... and the more i think about it, the more i think this will see play - not only for Kael'thas. Could also work in some sort of Big Ramp Druid.
Honestly it doesnt have to be a BIG ramp druid, just a midrange/tempo ramp druid that can rely on other things but ramp and when he does ramp, it will play similar to Nautilus and Deep mechanic in Runeterra, making your midrange-y minions into giants.
The card, by itself, it's not bad; you play a 4/2 stealth that would likely survive, the next turn it trades with something and the deathrattle will trade with something else or do 4 damage to the face while putting a 4/2 on the board.
That said i don't think is good enough for standard, maybe if she gets some synergies
I like this card. Not super-powerful, but with the right setup it is reasonable powerful. In the best case it is trade off a minion, 4 to face or maybe trade off a totem and leave a 4-2 body. And the deathrattle means that even if it is removed by AoE you get some value, if random. And stealth means that it can currently only be silenced by Mass Dispel. It seems like a fun toy for Stealth rogue, but definitely not meta-breaking.
Its a board clear that also swings tempo providing that you can set it up.
Very strong, and from my own experience playing control dhunters, this can find a place easily there.
But outside of that? Not really. It can't fit in big dhunters, nor in tempo, but since tempo already plays 2x Vulpera Scoundrel, this can be a choice discover.
Really cool synergy with cards like Shadowflame because you resurrect the Shadowflame'd minion and get everything it kills as well. Also, I have a feeling I'm gonna see someone use Coin before playing a 6 Mana spell like Blizzard only to realize the Coin activated the Spellburst.
does that work though? Doesn't Shadowflame kill Kel before the Spellburst activates?
I think he means another minion besides Kel. So drop kel, shadowflame another minion on board. Clear enemy board as well as resurrect all enemy minions, plus the Shadowflamed minion.
oh okay. that would seem like a relatively difficult combo though because you rely on having a board (or have Kel stick for a turn which doesn't seem plausible either)
I think this card is only Legendary because it's a "new" effect that they'll print once in this set. Granted, it exists in Battlegrounds as Scallywag and I was waiting to see if they'd implement in standard HS. Glad to see they have, and I think Lilian will see a fair bit of play if Rogue decks do well.
7 mana is very expensive for a board clear, and this card only deals 3 damage to the board.
If a slower demon hunter deck is viable, this card might just be worse than chaos nova, even though it gives you a board with the clear.
Game winning in the specific situation of being played on turn 7 against a wide board, but you would probably be better of clearing the board a little earlier.
Its might actually make aggro rogue a force, with this curving nicely from Hooked Scimitar, assuming you can get the combo off with the weapon.
But more likely it will not see play in rogue until galakrond is off standard. As for warrior, I can't see space being made for this card outside of the current pirate warrior. Maybe we'll see more cards that will make this more powerful, but for now its just on the borderlines of being good.
It should work with the weapon from fully upgraded Galakrond too... Probably not enough, but it's something
This is a little slow at 4 mana, and rogues do not have a very powerful midrange suite, so this likely does very little.
The card will fairly consistently be a 2-for-1 against aggro, but I'm not sure that this effect is enough to change the weakness of slower rogue decks to aggression.
(7) is a lot for a card. Compared with Flamestrike, which only targets enemies and deals 4, this card seems suboptimal, even with the 3/3s flooding your board. However, this is Demon Hunter we're talking about. If there's one class that absolutely should not be allowed to have a wide board, it's them. Coupled with damage from weapons/buffs, this card could easily be a finisher for most games.
Oh, also, with the cost reduction from the Skull of Gul'dan this costs (4)...
Because it's a DH card that looks like Hellfire (warlock) + Greater Emerald Spellstone (hunter) on drugs, but 2 mana cheaper, without a drawback and a lot easier to use it.
New Demon Hunter Spell - Cycle of Hatred
Maybe this means Token DH isn't supposed to be played purely aggressively?
Either way this is pretty strong. Just having another boardclear is a good argument for trying to run Control DH.
New Demon Hunter Spell - Cycle of Hatred
I could see this working, but it's not like DH has board buffs. It does have Chaos Nova and Immolation Aura though.
New Demon Hunter Spell - Cycle of Hatred
Swings board for 7. Very scary used against aggro or token style decks.
Also, given that the discover options are much more consistent in dhunters, getting this off [Hearthstone Card (vulpera scouldrel) Not Found] (and playing it in the same turn on 10), its just game winning sometimes.
Very solid card for dhunter.
Headmaster Kel'Thuzad is a new Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Oh, damn you're right!
So used to just playing that Spell and clearing the Board that I forgot how it actually works!
New Rogue & Warrior Minion - Steeldancer
Too difficult to evaluate at the moment. We can make better judgement calls ocne we've seen the whole set and what other support there is.
In any case, weapons are always strong and if you ssomewhat reliably can curve into this with on it's a huge tempo boost. All Rogue really needs atm is a genuine finisher
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't see why people think it won't see play as long as Galakrond is still around.
First of all that guy got nerfed pretty hard, so it's not like he will automatically outclass every other archetype anymore. Secondly, why not consider this with a Galakrond package? Secrets aren't nearly as good as they used to be and Stealth is also more of an engine by itself instead of a legit archetype (for now).
I'm assuming Weapon Rogue will get at least some more synergy in this expansions and then you can just throw it into Galakrond and make use of this. Not to mention it has synergy with the Claw from Galakrond, even if you don't get to play it immediately.
New Demon Hunter Spell - Cycle of Hatred
*Le Rogue doing Rogue things by playing one Lackey after another*
DH: "Thank you for the 3/3s"
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Its underwhelming at first glance, but its practically a deal 8 damage for 4. Also has stealth, which must count for something.
Also, rogues never lack shenanigans for deathrattles. Unfortunately, with the information current in hand, its more likely abusable in wild than standard
New Rogue Minion - Infiltrator Lilian
I mean, the card is powerful and there's nothing wrong with it, it's just kinda weird it's a legendary card.
New Druid Spell - Survival of the Fittest
Honestly it doesnt have to be a BIG ramp druid, just a midrange/tempo ramp druid that can rely on other things but ramp and when he does ramp, it will play similar to Nautilus and Deep mechanic in Runeterra, making your midrange-y minions into giants.
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
The card, by itself, it's not bad; you play a 4/2 stealth that would likely survive, the next turn it trades with something and the deathrattle will trade with something else or do 4 damage to the face while putting a 4/2 on the board.
That said i don't think is good enough for standard, maybe if she gets some synergies
Infiltrator Lilian
I like this card. Not super-powerful, but with the right setup it is reasonable powerful. In the best case it is trade off a minion, 4 to face or maybe trade off a totem and leave a 4-2 body. And the deathrattle means that even if it is removed by AoE you get some value, if random. And stealth means that it can currently only be silenced by Mass Dispel. It seems like a fun toy for Stealth rogue, but definitely not meta-breaking.
Cycle of Hatred is a Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Its a board clear that also swings tempo providing that you can set it up.
Very strong, and from my own experience playing control dhunters, this can find a place easily there.
But outside of that? Not really. It can't fit in big dhunters, nor in tempo, but since tempo already plays 2x Vulpera Scoundrel, this can be a choice discover.
New Neutral Minion - Headmaster Kel'Thuzad
oh okay. that would seem like a relatively difficult combo though because you rely on having a board (or have Kel stick for a turn which doesn't seem plausible either)
New Rogue Minion - Infiltrator Lilian
I think this card is only Legendary because it's a "new" effect that they'll print once in this set. Granted, it exists in Battlegrounds as Scallywag and I was waiting to see if they'd implement in standard HS. Glad to see they have, and I think Lilian will see a fair bit of play if Rogue decks do well.
New Demon Hunter Spell - Cycle of Hatred
7 mana is very expensive for a board clear, and this card only deals 3 damage to the board.
If a slower demon hunter deck is viable, this card might just be worse than chaos nova, even though it gives you a board with the clear.
Game winning in the specific situation of being played on turn 7 against a wide board, but you would probably be better of clearing the board a little earlier.
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
It should work with the weapon from fully upgraded Galakrond too... Probably not enough, but it's something
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Agreed card is definitely interesting and reminds me of a more complex version of piloted shredde
New Rogue Minion - Infiltrator Lilian
This is a little slow at 4 mana, and rogues do not have a very powerful midrange suite, so this likely does very little.
The card will fairly consistently be a 2-for-1 against aggro, but I'm not sure that this effect is enough to change the weakness of slower rogue decks to aggression.
New Demon Hunter Spell - Cycle of Hatred
(7) is a lot for a card. Compared with Flamestrike, which only targets enemies and deals 4, this card seems suboptimal, even with the 3/3s flooding your board. However, this is Demon Hunter we're talking about. If there's one class that absolutely should not be allowed to have a wide board, it's them. Coupled with damage from weapons/buffs, this card could easily be a finisher for most games.
Oh, also, with the cost reduction from the Skull of Gul'dan this costs (4)...
Cycle of Hatred is a Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Because it's a DH card that looks like Hellfire (warlock) + Greater Emerald Spellstone (hunter) on drugs, but 2 mana cheaper, without a drawback and a lot easier to use it.
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Can't wait for Roffle or Dane to come up with some OTK with this in wild.
New Rogue Minion - Infiltrator Lilian
Not that interesting to look at really, but I guess it’s decent enough. Not too amazing altogether though
Cycle of Hatred is a Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
It's more like a Hellfire + Greater Emerald Spellstone on drugs, but 2 mana cheaper, without a drawback and a lot easier to use it.
Headmaster Kel'Thuzad is a new Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Soul Mirror won’t work since it’s the minions attacking that kills the target and not the spell itself