I'll just copy what I said on Rolling Fireball: It's a good card, nice mechanic as well. It will see play depending on the meta, but highlander is gonna love it for sure. Also in the magic pool, so that's great!
So kripp for the 3th time in a row... I don't mind (Even though the last one was HORRIBLE to watch...) I wish it was someone else though. I really like kripp, but why did they invite kripp for a 3th time? And kripp only plays contructed during the first few weeks of a expansion... Other than that he is a 100% Battlegrounds player. Why didn't they invite someone like Regis, who actually plays standard a lot? (and he is always fun to watch, and honest.) Or Kibler? Kibler overhypes cards a lot so you would expect them to invite him? (The overhyping of cards is good for blizz, helps them sell more pre-order bundles)
Or why not invite someone that plays a lot of wild for once? Like Solem or Roffle? (Actually blizz doesn't care about Wild, and so they probably also don't care about streamers that play Wild, so never mind about that...)
[Hearthstone Card (Shadowbolt) Not Found] that requires a lot more skill to use.. AMAZING! I like this card already! It punishes opponents for using low statted minions, and it hard counters Faceless Lackey. This card (to me) seems like a solid pick for most, if not nearly all control mage decks. And will certainly see play in Highlander Mage.
Also you can pull this from cards like Magic Trick and Wand Thief, so expect to see this card A LOT!
Seems like a really strong card... in a SLOW meta. This will certainly be more of a control tool that can turn the game around in a single turn. Strong synergies that (to me) immediately come to mind are:
I really like the priest synergy. after all, playing those combo's ruin their ress pool, meaning that these combo's won't see play in ress priest. (generally)
But Headmaster Kel'Thuzad has one BIG weakness: It's slow (Only good in control decks/SLOW META) and it's effect only count AFTER casting a spell, meaning that if Headmaster Kel'Thuzad dies while your casting the spell, the Spellburst effet won't go off. (Confirmed by devs.) This also means that the shown Headmaster Kel'Thuzad + Brawl combo is HORRIBLE, like seriously, if Headmaster Kel'Thuzad is your only minion, and your opponent has 3 (like in the reveal video), this means you have a 1/4 chance of getting the effect off... WHY NOT PLAY A WEAK MINION/LACKY INSTEAD? Headmaster Kel'Thuzad + Plague of Wrath is a WAY BETTER combo, as your Headmaster Kel'Thuzad doesn't die to it! (if you play the two on the same turn + it's undamaged)
If spellburst worked differently, I could imagine this being super strong with plague of flames, where it would be 6 mana: steal your opponent's board and get another kel'thuzad.
If I'm correct, though, kel'thuzad has to survive the spell for spellburst to happen, so this will probably be fine, not great.
Unless this enables some sort of combo, I can't imagine many decks running this card, just because it enters play too late against aggro, and is not always game-winning against slower decks.
Cool combo card, very scary with AoE spells. Priest and mage could have very fun with this. Maybe even Demon Hunter with that 5-mana spell we never see
I find long reveal periods exhausting. On the other hand, this long waiting hypes me up a lot more! (I’m strangely unexcited this time around)
I actually don’t know what I like more. I guess the Activisions marketing department will soon have the numbers for both approaches and chose the more profitable one for future expansions.
An interesting removal card. It could see play as a second volcanic potion if demon hunter continues to be the top aggro deck, and this is potentially better than volcanic against discardlock.
Has a potentially weird interaction with spell damage which could be interesting.
If you get high value from a stolen Combustion, that means opponent positioned his weakest minion in the middle, which IS proper positioning against a rogue, as chances are still higher you have betrayal than combustion.
On mobile, I don't even see you guys responded to anyone, just post under post :) I also can attest it is like this for quite some time, but I use Quote instead of Reply and it seems to work ok.
Yep, it is bugged for me as well, but it looks like my reply automatically replies to the last post in every thread, not the first. It has been like that for quite some time.
Despite their actual viability, I love cards that require positioning: if it's a buff, you must play while thinking about your future moves; if it's a removal, it is your opponent that must keep it in mind.
If you fall trap into one of these cards you can't blame anyone but yourself, and that's why I like them so much: they reward constant thinking while playing the game.
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
Only good with spell damage. Frost bolt is ALWAYS better than this. People aren't playing Bloodfen Raptors anymore...
New Mage Spell - Combustion
I'll just copy what I said on Rolling Fireball: It's a good card, nice mechanic as well. It will see play depending on the meta, but highlander is gonna love it for sure. Also in the magic pool, so that's great!
Scholomance Academy Launches August 6, Reveal Stream on July 29 with Kripparrian
So kripp for the 3th time in a row... I don't mind (Even though the last one was HORRIBLE to watch...) I wish it was someone else though. I really like kripp, but why did they invite kripp for a 3th time? And kripp only plays contructed during the first few weeks of a expansion... Other than that he is a 100% Battlegrounds player. Why didn't they invite someone like Regis, who actually plays standard a lot? (and he is always fun to watch, and honest.) Or Kibler? Kibler overhypes cards a lot so you would expect them to invite him? (The overhyping of cards is good for blizz, helps them sell more pre-order bundles)
Or why not invite someone that plays a lot of wild for once? Like Solem or Roffle? (Actually blizz doesn't care about Wild, and so they probably also don't care about streamers that play Wild, so never mind about that...)
What do y’all think of the short reveal schedule?
I kinda like that they do it this way - because we get to see the cards earlier than before :)
New Neutral Minion - Headmaster Kel'Thuzad
It will find its place in priest and highlander mage, highlander in general actually, but I think it's a little over-hyped.
New Mage Spell - Combustion
Seems pretty decent ! Nice card.
New Neutral Minion - Headmaster Kel'Thuzad
Wow, very strong card! This will defenitely see play. Lots of classes can play him and a good removal for a good swing turn.
New Druid Spell - Survival of the Fittest
True ... and the more i think about it, the more i think this will see play - not only for Kael'thas. Could also work in some sort of Big Ramp Druid.
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
Came here to say this, then couldn't remember the card name haha
New Mage Spell - Combustion
[Hearthstone Card (Shadowbolt) Not Found] that requires a lot more skill to use.. AMAZING! I like this card already! It punishes opponents for using low statted minions, and it hard counters Faceless Lackey. This card (to me) seems like a solid pick for most, if not nearly all control mage decks. And will certainly see play in Highlander Mage.
Also you can pull this from cards like Magic Trick and Wand Thief, so expect to see this card A LOT!
New Neutral Minion - Headmaster Kel'Thuzad
Seems like a really strong card... in a SLOW meta. This will certainly be more of a control tool that can turn the game around in a single turn. Strong synergies that (to me) immediately come to mind are:
- Priest: #1: Headmaster Kel'Thuzad + Shadow Word: Ruin. (well R.I.P. [Hearthstone Card (Strenght in Numbers) Not Found] Druid)
- Priest #2: Headmaster Kel'Thuzad + Breath of the Infinite (Bye aggro.)
- Mage: Headmaster Kel'Thuzad + Conjurer's Calling. (Also you can just play this on turn 5, and then turn 6 Khadgar + Conjurer's Calling.)
- Paladin Headmaster Kel'Thuzad + Libram of Justice. (weaker synergy, but seem good in paladin decks that don't run pure package.)
- Shaman Headmaster Kel'Thuzad + Lightning Breath. (or Lightning Storm.)
I really like the priest synergy. after all, playing those combo's ruin their ress pool, meaning that these combo's won't see play in ress priest. (generally)
But Headmaster Kel'Thuzad has one BIG weakness: It's slow (Only good in control decks/SLOW META) and it's effect only count AFTER casting a spell, meaning that if Headmaster Kel'Thuzad dies while your casting the spell, the Spellburst effet won't go off. (Confirmed by devs.) This also means that the shown Headmaster Kel'Thuzad + Brawl combo is HORRIBLE, like seriously, if Headmaster Kel'Thuzad is your only minion, and your opponent has 3 (like in the reveal video), this means you have a 1/4 chance of getting the effect off... WHY NOT PLAY A WEAK MINION/LACKY INSTEAD? Headmaster Kel'Thuzad + Plague of Wrath is a WAY BETTER combo, as your Headmaster Kel'Thuzad doesn't die to it! (if you play the two on the same turn + it's undamaged)
New Neutral Minion - Headmaster Kel'Thuzad
If spellburst worked differently, I could imagine this being super strong with plague of flames, where it would be 6 mana: steal your opponent's board and get another kel'thuzad.
If I'm correct, though, kel'thuzad has to survive the spell for spellburst to happen, so this will probably be fine, not great.
Unless this enables some sort of combo, I can't imagine many decks running this card, just because it enters play too late against aggro, and is not always game-winning against slower decks.
New Neutral Minion - Headmaster Kel'Thuzad
Aspiring necromancer flavor on point!
Cool combo card, very scary with AoE spells. Priest and mage could have very fun with this. Maybe even Demon Hunter with that 5-mana spell we never see
What do y’all think of the short reveal schedule?
I find long reveal periods exhausting. On the other hand, this long waiting hypes me up a lot more! (I’m strangely unexcited this time around)
I actually don’t know what I like more. I guess the Activisions marketing department will soon have the numbers for both approaches and chose the more profitable one for future expansions.
New Mage Spell - Combustion
An interesting removal card. It could see play as a second volcanic potion if demon hunter continues to be the top aggro deck, and this is potentially better than volcanic against discardlock.
Has a potentially weird interaction with spell damage which could be interesting.
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
That can actually not really happen.
If you get high value from a stolen Combustion, that means opponent positioned his weakest minion in the middle, which IS proper positioning against a rogue, as chances are still higher you have betrayal than combustion.
Responding to comments - anyone else have this issue?
On mobile, I don't even see you guys responded to anyone, just post under post :) I also can attest it is like this for quite some time, but I use Quote instead of Reply and it seems to work ok.
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
Those kind of cards are what is needed for the game; powerfull and yet you can play around it, increasing by quite a lot the interactivity.
Cool concept, rewards positioning, overall fantastic card
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
Random interesting side note, the phrase "both neighbors" being used instead of "adjacent minions"
Wonder if this is intentional changing up of the card text or not
Responding to comments - anyone else have this issue?
Yep, it is bugged for me as well, but it looks like my reply automatically replies to the last post in every thread, not the first. It has been like that for quite some time.
Combustion
So, let's say I hit sth for 2 dmg, does it deal 2dmg to both neighbours or 1 dmg to both?
Headmaster Kel'Thuzad
I think that right now this would be too situational to see serious play. Let's see the rest of the set and come back to this one.
Headmaster Kel'Thuzad is a new Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Vargoth got a new best friend? :P
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Wild Quest Mage is just wrong. Why do ppl play this?
Combustion is a New Epic Mage Spell Card Revealed for Hearthstone's Scholomance Academy Expansion
Despite their actual viability, I love cards that require positioning: if it's a buff, you must play while thinking about your future moves; if it's a removal, it is your opponent that must keep it in mind.
If you fall trap into one of these cards you can't blame anyone but yourself, and that's why I like them so much: they reward constant thinking while playing the game.