Welcome back. What decks do you play? Favorite class? Standard or wild?
I will always recommend taking a break to anyone. Min maxing your account (character, ect) is not worth your sanity. If it's not fun don't force it. New expansion should revitalize the meta and hopefully create some fun new combos! Enjoy your time back!
I play whatever doesn't give me a brain tumor from autopiloting and Wild is dead.
Honestly at this point I'm looking forward to do something with Rogue now that Galakrond isn't the core of every single of their decks.
Did you get the supposed free deck from coming back?
Its been a lot better actually, far as standard is concerned. Wild is a mess, but with Warglaives of Azzinoth being nerfed things might change.
Its not been totally great. The adventure, in my opinion, sucked. Standard is somewhat balanced now though priest is still cancer. Dhunters are at the forefront, but no longer as abusive as it was.
If you're really feeling it, try totem shaman or quest druid. Lots of fun, but inconsistent results. Theres probably still a little time before the nerfs, so maybe try out control dhunters before warglaives gets the nerf.
don't think just two months pause is enough for that
Thanks for the briefing, you're a great lore-yer! This looks exciting to me. I wouldn't mind either alternative: a darker themed expansion like Nax or a Harry Potter crossover fun one.
I really hope for the Harrypottersque flair instead of the heavily morbid atmosphere of the old Scholomance.
It could be we're seeing the early stages of Scholomance, or a parallel fate where Necromancy was or will be fought off by other Professors in the school.
- To get people to buy them, they'd have to sell at a discounted price. Its the usual 1USD per pack deal instead of 2.99USD for 2 packs. So if this becomes a staple, no one will buy packs at ordinary price anymore, hence less profit
- The idea is that part of the proceeds (250k USD) goes to players via tournaments, while they keep the rest. We can only speculate that this is usually surpassed, but not by much. So theres not really a lot of it in it for Blizz to continue this practice.
- Part of a plan to reduce perceived costs to playing the game. There's usually 2 deals per expansion. 1 will come one or two months after expansion launches (usually with a skin attached), another will come as part of the adventure. Add more to this and suddenly FTP players will feel like they're being pressured to pay to play. This is a longshot, but I cant wholeheartedly say I didn't feel left out on good deals myself (I've only preordered once, and usually skip the discounts unless its current expansion packs)
- Or more insidiously, the cap has never been reached so blizz dont get a bean out of the deal. Hence its discontinued.
My favourite thing you've included is the 1 durability weapons, for a minute I just thought these were gonna be substitutes for spells but the added weapon synergy of Sera's Scheme and Elderwood Shaper makes them feel different and exciting.
Thanks :) The 1-durability weapons are a thing I've wanted to do for a long while, even before I settled on the Alraune flavor - they were originally attached to a "Weaponmaster" class, but I found him to be too close to the Warrior and too dull overall. This is much more interesting :D
In other news, the Classic set is "done." We'll see how I feel about it tomorrow, but for now it appears complete lol. I also added a couple more cards to The Rest section, and tweaked Biting Splinter to make the effect stand out more. Barring any changes to be made to the Basic and Classic sets, the next up will be Journey to Un'Goro. I find the later sets more interesting than the older ones, and this allows me to skip troublesome sets where I'd have to explain away some details (*cough* Mean Streets *cough* tri-class cards *cough*).
Great ideas about how it could expand to include more characters. Throwing in Uther's tomb and teh Argent Dawn/Scarlet Crusade would answer the question of how the heck they are going to make paladin cards out of a set based in a secret school for necromancers.
Btw I don't think I have any problems with the so called tech cards - I am aware of Zapp and his counters, I am also aware of ghoul's presence and how it's being used to get rid of divine shields (*cough* murlocs *cough*). Poisonous minions like Maexxna are picked against beefy demons/dragons/pirates. Speaking of demons, in the past I have sold my Mal'ganis a bunch of times, whenever my opponents used Zapp against my juggler.
I am also aware of the "murloc" transition, i.e. when my only chance of winning the game is to sell my entire board and go for poisonous, divine shield murlocs.
So, as you can see, I am aware of these late-game tactics. I just don't know what to do in the mid-game.
As the title suggests, I am kinda inexperienced, when it comes to hs battlegrounds, and I would appreciate some tips on how to improve my gameplay. Very often I feel like I am making crucial mistakes in the mid game, only because I don't know how to manage my board, how to position some minions and what direction I should take.
Before I continue, I would like to clarify, that I am not interested in achieving a high rating. I just want to try out the cool late-game builds more often. However, I don't always get good or synergistic minions at start and I have absolutely no clue what to buy, in order to increase my chances to survive. In some cases I feel like I am receiving too much damage (cuz my build is probably weak) and I decide to roll and find better minions to replace the current weaker ones instead of upgrading my tavern tier. The problem is, that sometimes I don't get anything good and I fall behind even more so than before.
I wish I could've shared some of my games with you, in order to be more specific, but, sadly, I don't use a deck tracker. Though, I could try to remember some minion choices and mention them here. Before I continue, I would like to add, that I am following the general strategy for the first few rounds: On turn 1, I buy either a token generator or a well-statted minion. On turn 2, I usually upgrade my tier. On turn 3, I sell the bought minion and buy two new ones (if the presented choices are better than my tier 1 minion, that is). If the presented choices are overall weak, then I reroll and try to find a good addition. On turn 4, I usually buy two minions. On turn 5, I upgrade my tavern tier and buy a minion. From there onwards (up until I reach the fifth tier), things become confusing for me. Sometimes I can't evaluate which minion from a certain tribe underperforms and needs to be replaced. This becomes more apparent, when I get stuck with a menagerie build.
Show Spoiler
Example 1: Yesterday on turn 4 I had the possibility to buy two from these three minions - harvest golem, gambler and imprisoner. I picked the latter two, because I thought I needed a taunt and I could always replace the pirate with a more synergistic minion. I think the demon was a good choice, but the 3/3 pirate didn't prove to be that useful. A few rerolls later, I saw a replicating menace, which would have been used as an argument to go for the golem.
Example 2: In one game, I had really shitty minion offerings on turn 4. Like, the only good minion was the 2/2 bomb; all others were pogo-level bad. So I considered upgrading my tavern tier instead. I don't remember how the game went for me, but what do you think of this play?
Like I said, I get confused with the minion positioning too. Normally I put the stickier minions in front of the more fragile ones, because they can take several hits. The exceptions are minions, that I use to get rid of divine shields from taunts, being in front, provocative minions (soul juggler) being last and deathrattles that fall in one of those categories. I am also very careful with the taunt positioning, in order to play around cleave, and I try to have only one taunt. But there are many other exceptions to those rules, which I am not knowledgeable in. Like, where should I put poisonous minions? Or big taunts? - I have seen streamers putting them first and last. Where do I keep a hydra in a goldrin-macaw build - after the macaw or the goldrin? I have seen some streamers putting their cleave between both goldrins.
I am sure I am missing a lot more things to talk about, so your help will be much appreciated. I don't consider myself a beginner, I think I just need more advanced tips. If you understood my case and know some helpful links, I will gladly check them out.
Welcome back. What decks do you play? Favorite class? Standard or wild?
I will always recommend taking a break to anyone. Min maxing your account (character, ect) is not worth your sanity. If it's not fun don't force it. New expansion should revitalize the meta and hopefully create some fun new combos! Enjoy your time back!
I'm all for more crowdfunding stuff to help prize pools. The Dota 2 Invitational has been doing that since its inception as far as I'm aware and has consistently pushed for the largest prize pools in Esports and generally, everybody loves them as both sides prosper out of it.
Been thinking of DOTA 2 too actually. Perplexes me why Blizzard doesn't follow. They even get to pocket half the profits. Let the fans support the players.
I also don't understand the cap. IIRC, we reached the cap 3 days after the release of the promo. So much lost potential. Hope the reason isn't solely greed.
Remember Blizzard is good at pulling from the area too. In Ashes of Outland they wanted to go with the Black Temple but ended up pulling in all of Outland. I can see Scholomance doing the same. Pulling characters from other schools of magic (Dalaran, Nar'thalas in Azsuna, Karazhan) or prominent characters from the area. In Western Plaguelands we have Hearthglen (Scarlet Crusade), Andorhal and even Uther's Tomb. In the Eastern we have the Argent Dawn, Stratholme, and Darrowshire. All these places have characters that could show up. However I don't disagree that a Harry Potteresque theme is right up Blizzard's alley. Still were are my dragons and murlocs! I know they'll find a way in there.
Excited to see what cards they'll come up with for some of the interesting characters found in the school. Gandling, Rattlegore, Lillian Voss, all the Barovs, and Krastinov the butcher. Should be fun!
I'm all for more crowdfunding stuff to help prize pools. The Dota 2 Invitational has been doing that since its inception as far as I'm aware and has consistently pushed for the largest prize pools in Esports and generally, everybody loves them as both sides prosper out of it.
As for why Blizzard isn't a fan of them, we can only speculate why. Like with the Thunder King one, they capped it off at an additional 250k for the prize money which is better than nothing for sure, but still weird that they would cap something like that considering that they were still making a profit out of it. My best guess as to why they haven't brought this back is simply because either the current state of the economy and the world as a whole with the Corona Virus, or some issue popping up when it came to distributing the money out. It'd be great to see them again, but with a new expansion being revealed tomorrow, I don't feel like Blizzard is going to try selling any other bundles for the upcoming month.
Who remembers killing themselves in the Fire outside the door, to body hop in and rez to pull the lever, if you didn't have the Key? Ahhh such memories.
I'm back, what did I miss?
Oh yeah, didn't see you in a while, welcome back :D
I'm back, what did I miss?
I play whatever doesn't give me a brain tumor from autopiloting and Wild is dead.
Honestly at this point I'm looking forward to do something with Rogue now that Galakrond isn't the core of every single of their decks.
I'm back, what did I miss?
don't think just two months pause is enough for that
A Quick Overview of Warcraft's Scholomance
Thanks for the briefing, you're a great lore-yer! This looks exciting to me. I wouldn't mind either alternative: a darker themed expansion like Nax or a Harry Potter crossover fun one.
A Quick Overview of Warcraft's Scholomance
that would be awesome
A Quick Overview of Warcraft's Scholomance
I really hope for the Harrypottersque flair instead of the heavily morbid atmosphere of the old Scholomance.
It could be we're seeing the early stages of Scholomance, or a parallel fate where Necromancy was or will be fought off by other Professors in the school.
Less corpses, more Mystery!
Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team
I dunno, I think Legends of Runeterra's VFXs are quite a lot better than Hearthstone, particularly when Champions level up.
Why Doesn't Blizzard do More Crowdfunding Promos to Increase the Prize Pools of Tournaments?
Some speculation;
- To get people to buy them, they'd have to sell at a discounted price. Its the usual 1USD per pack deal instead of 2.99USD for 2 packs. So if this becomes a staple, no one will buy packs at ordinary price anymore, hence less profit
- The idea is that part of the proceeds (250k USD) goes to players via tournaments, while they keep the rest. We can only speculate that this is usually surpassed, but not by much. So theres not really a lot of it in it for Blizz to continue this practice.
- Part of a plan to reduce perceived costs to playing the game. There's usually 2 deals per expansion. 1 will come one or two months after expansion launches (usually with a skin attached), another will come as part of the adventure. Add more to this and suddenly FTP players will feel like they're being pressured to pay to play. This is a longshot, but I cant wholeheartedly say I didn't feel left out on good deals myself (I've only preordered once, and usually skip the discounts unless its current expansion packs)
- Or more insidiously, the cap has never been reached so blizz dont get a bean out of the deal. Hence its discontinued.
Tomorrow, Unleash the Magic Within - Hearthstone Expansion Announcement on July 14
Maybe a new tribe called Magicians.
A Quick Overview of Warcraft's Scholomance
"I'm a wot?!"
The Pepper Thread - Share Some Good Vibes!
I had back-to-back early Baku the Mooneater turns last night.
First matchup, my Priest opponent plays Dirty Rat on turn 2, pulling Baku from my hand. Thanks for the 2-mana 7/8, man!
Second matchup, another Priest opponent plays Deathlord on turn 2, I kill it next turn and pulls Baku from my deck. Thanks for the 3-mana 7/8, dude!
Is the Next Hearthstone Expansion Scholomance Academy? Several Leaks Point to the School of Necromancy
Oh, I completely missed that card. And from AoO! Nice that they are exploring this.
Custom Class - Aisha, the Alraune (WIP)
Thanks :) The 1-durability weapons are a thing I've wanted to do for a long while, even before I settled on the Alraune flavor - they were originally attached to a "Weaponmaster" class, but I found him to be too close to the Warrior and too dull overall. This is much more interesting :D
In other news, the Classic set is "done." We'll see how I feel about it tomorrow, but for now it appears complete lol. I also added a couple more cards to The Rest section, and tweaked Biting Splinter to make the effect stand out more. Barring any changes to be made to the Basic and Classic sets, the next up will be Journey to Un'Goro. I find the later sets more interesting than the older ones, and this allows me to skip troublesome sets where I'd have to explain away some details (*cough* Mean Streets *cough* tri-class cards *cough*).
Is the Next Hearthstone Expansion Scholomance Academy? Several Leaks Point to the School of Necromancy
Scholomance? Naxx out?
A Quick Overview of Warcraft's Scholomance
Great ideas about how it could expand to include more characters. Throwing in Uther's tomb and teh Argent Dawn/Scarlet Crusade would answer the question of how the heck they are going to make paladin cards out of a set based in a secret school for necromancers.
Inexperienced player requires tips on how to play optimally
Btw I don't think I have any problems with the so called tech cards - I am aware of Zapp and his counters, I am also aware of ghoul's presence and how it's being used to get rid of divine shields (*cough* murlocs *cough*). Poisonous minions like Maexxna are picked against beefy demons/dragons/pirates. Speaking of demons, in the past I have sold my Mal'ganis a bunch of times, whenever my opponents used Zapp against my juggler.
I am also aware of the "murloc" transition, i.e. when my only chance of winning the game is to sell my entire board and go for poisonous, divine shield murlocs.
So, as you can see, I am aware of these late-game tactics. I just don't know what to do in the mid-game.
Is the Next Hearthstone Expansion Scholomance Academy? Several Leaks Point to the School of Necromancy
Its likely either mage or priest. Or maybe its paladin. After all they're Making Mummies
Inexperienced player requires tips on how to play optimally
Hey, all.
As the title suggests, I am kinda inexperienced, when it comes to hs battlegrounds, and I would appreciate some tips on how to improve my gameplay. Very often I feel like I am making crucial mistakes in the mid game, only because I don't know how to manage my board, how to position some minions and what direction I should take.
Before I continue, I would like to clarify, that I am not interested in achieving a high rating. I just want to try out the cool late-game builds more often. However, I don't always get good or synergistic minions at start and I have absolutely no clue what to buy, in order to increase my chances to survive. In some cases I feel like I am receiving too much damage (cuz my build is probably weak) and I decide to roll and find better minions to replace the current weaker ones instead of upgrading my tavern tier. The problem is, that sometimes I don't get anything good and I fall behind even more so than before.
I wish I could've shared some of my games with you, in order to be more specific, but, sadly, I don't use a deck tracker. Though, I could try to remember some minion choices and mention them here. Before I continue, I would like to add, that I am following the general strategy for the first few rounds: On turn 1, I buy either a token generator or a well-statted minion. On turn 2, I usually upgrade my tier. On turn 3, I sell the bought minion and buy two new ones (if the presented choices are better than my tier 1 minion, that is). If the presented choices are overall weak, then I reroll and try to find a good addition. On turn 4, I usually buy two minions. On turn 5, I upgrade my tavern tier and buy a minion. From there onwards (up until I reach the fifth tier), things become confusing for me. Sometimes I can't evaluate which minion from a certain tribe underperforms and needs to be replaced. This becomes more apparent, when I get stuck with a menagerie build.
Example 1: Yesterday on turn 4 I had the possibility to buy two from these three minions - harvest golem, gambler and imprisoner. I picked the latter two, because I thought I needed a taunt and I could always replace the pirate with a more synergistic minion. I think the demon was a good choice, but the 3/3 pirate didn't prove to be that useful. A few rerolls later, I saw a replicating menace, which would have been used as an argument to go for the golem.
Example 2: In one game, I had really shitty minion offerings on turn 4. Like, the only good minion was the 2/2 bomb; all others were pogo-level bad. So I considered upgrading my tavern tier instead. I don't remember how the game went for me, but what do you think of this play?
Like I said, I get confused with the minion positioning too. Normally I put the stickier minions in front of the more fragile ones, because they can take several hits. The exceptions are minions, that I use to get rid of divine shields from taunts, being in front, provocative minions (soul juggler) being last and deathrattles that fall in one of those categories. I am also very careful with the taunt positioning, in order to play around cleave, and I try to have only one taunt. But there are many other exceptions to those rules, which I am not knowledgeable in. Like, where should I put poisonous minions? Or big taunts? - I have seen streamers putting them first and last. Where do I keep a hydra in a goldrin-macaw build - after the macaw or the goldrin? I have seen some streamers putting their cleave between both goldrins.
I am sure I am missing a lot more things to talk about, so your help will be much appreciated. I don't consider myself a beginner, I think I just need more advanced tips. If you understood my case and know some helpful links, I will gladly check them out.
I'm back, what did I miss?
Welcome back. What decks do you play? Favorite class? Standard or wild?
I will always recommend taking a break to anyone. Min maxing your account (character, ect) is not worth your sanity. If it's not fun don't force it. New expansion should revitalize the meta and hopefully create some fun new combos! Enjoy your time back!
Why Doesn't Blizzard do More Crowdfunding Promos to Increase the Prize Pools of Tournaments?
Been thinking of DOTA 2 too actually. Perplexes me why Blizzard doesn't follow. They even get to pocket half the profits. Let the fans support the players.
I also don't understand the cap. IIRC, we reached the cap 3 days after the release of the promo. So much lost potential. Hope the reason isn't solely greed.
A Quick Overview of Warcraft's Scholomance
Remember Blizzard is good at pulling from the area too. In Ashes of Outland they wanted to go with the Black Temple but ended up pulling in all of Outland. I can see Scholomance doing the same. Pulling characters from other schools of magic (Dalaran, Nar'thalas in Azsuna, Karazhan) or prominent characters from the area. In Western Plaguelands we have Hearthglen (Scarlet Crusade), Andorhal and even Uther's Tomb. In the Eastern we have the Argent Dawn, Stratholme, and Darrowshire. All these places have characters that could show up. However I don't disagree that a Harry Potteresque theme is right up Blizzard's alley. Still were are my dragons and murlocs! I know they'll find a way in there.
Excited to see what cards they'll come up with for some of the interesting characters found in the school. Gandling, Rattlegore, Lillian Voss, all the Barovs, and Krastinov the butcher. Should be fun!
Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team
All that they said is that it's not going to be soon, not even Blizzard soon.
What we may get in 2021 is a playable demo of the work in progress, not the full game.
We're lucky if the game both releases in 2023 and isn't trash
Why Doesn't Blizzard do More Crowdfunding Promos to Increase the Prize Pools of Tournaments?
I'm all for more crowdfunding stuff to help prize pools. The Dota 2 Invitational has been doing that since its inception as far as I'm aware and has consistently pushed for the largest prize pools in Esports and generally, everybody loves them as both sides prosper out of it.
As for why Blizzard isn't a fan of them, we can only speculate why. Like with the Thunder King one, they capped it off at an additional 250k for the prize money which is better than nothing for sure, but still weird that they would cap something like that considering that they were still making a profit out of it. My best guess as to why they haven't brought this back is simply because either the current state of the economy and the world as a whole with the Corona Virus, or some issue popping up when it came to distributing the money out. It'd be great to see them again, but with a new expansion being revealed tomorrow, I don't feel like Blizzard is going to try selling any other bundles for the upcoming month.
A Quick Overview of Warcraft's Scholomance
Is mine?
A Quick Overview of Warcraft's Scholomance
Who remembers killing themselves in the Fire outside the door, to body hop in and rez to pull the lever, if you didn't have the Key? Ahhh such memories.