But to pretty much answer your entire post, there will always be one or two classes/decks on top no matter what, and you will always feel salty about them. It has to be Demon Hunter this expansion cycle for PR purposes and to "justify" their effort into the class for the lay person. I expect more nerfs coming to Demon Hunter during the next expansion to bring it even more in line if not remove it from the meta entirely for an expansion cycle.
If I'm coming off as an ass I apologize, people can't put someone's personality and mannerisms to text but I'm speaking from an objective point of view.
Yeah I understand that they make certain archetypes slightly overtuned if they want to promote it being played or to increase sales or whatever.
While I personally don't agree with it from a moral standpoint, I can understand that Blizzard would use it if it proves effective.
What bothers me most is that their approach to nerfing demon hunter seems largely ineffective.
I get that there's always a meta top dog who is the strongest and considered the 'deck-to-beat'. But when they tried to (re)balance aggro/tempo demon hunter three times and still don't have it in line with the other decks, I start to worry about their balance team's capabilities.
Oh and your post didn't come off as you being an ass at all, don't worry. I appreciate the discussion and your opinion.
Casually ignores the fact that leveled up Jinx also draws you an additional card each turn and that all three cards serve completely different purposes.
These buff threads you keep making are so flawed and shallow that it's akin to trolling at this point.
Besides the fact that you reply to barely any posts, if at all, which further validates my suspicion.
I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.
Lux ability is free, hits a unit and face, and can be used multiple times in one turn.
Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.
Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.
Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.
More of this, please! As a newer player (2018) i feel like i missed a lot, so to know things of the past (wether memorable or detestable) is delightful.
The main issue with Demon Hunter is the extremely efficient card draw. It is common when playing against DH that I have 15 cards in my deck and they have 5. Without loosing tempo!
Just a note. In the past two or three months I have noticed a cycle (at least in wild): at the end and the beginning of each season/ month, players will choose more aggressive decks since they want to climb fast.
...
in the middle of the months, the meta is more combo oriented.
This is not a new trend. In the past it may not have been as noticeable in Wild though because most of Wild was just Big Priest and fast decks to counter Big Priest. But now you can face off against a wider variety in the format. For example, I just played three games against Warlocks in a row and none of them were the same deck. First it was a Cube Lock, then a Discard Lock, then I was surprised to meet a Reno Dragon Lock! If I had kept playing I probably would have been matched up with a Mechathun Lock next. :)
But yeah, the try-hards definitely come out in both formats at the beginning and end of each month looking for fast wins with aggro decks.
I don't know guys. I've been playing Wild almost exclusively for the last months and at least for that game mode, I don't agree. Sure, if you're as bad at deck building as me, you're hopelessly lost. But praise Yogg there are sites like OoC where you can straight out net deck or at least get some inspiration for your semi home brews.
My point is, a wide variety of decks is viable right now. Pirate Warrior, Quest Mage, Mech and Odd Paladin, Disco and Cube Lock, Raza Priest, Odd Demon Hunter, Big Shaman. There's aggro, there's control, sometimes you meet a Druid who plays some weird kind of combo and Mecha'Thun is still a thing. It's not even rock / paper / scissors, I managed to outvalue Pirate Warriors with Disco Lock often enough while both decks belong to the aggro department. In my eyes, Wild is a healthy place right now. The only issue I have is that playing fun decks at the ranked floors is no longer possible because of the MMR matchmaking. But then, this is a good thing overall and the true problem are people abusing the casual mode.
As I already said, I rarely play standard these days, only for a quest now and then. When I do so, I usually use no minions mage and even that deck nets me a win around 50% of the time.
I understand your arguments about card creation from Dragonqueen Alexstraza and the likes, but it's nowhere as bad as you make it look imho.
Just a note. In the past two or three months I have noticed a cycle (at least in wild): at the end and the beginning of each season/ month, players will choose more aggressive decks since they want to climb fast.
At these times, you either join the SMORC fiesta (which I don’t do well and don’t enjoy), or play control oriented decks. Combo decks and slow decks are bad for these times.
in the middle of the months, the meta is more combo oriented. This is where you have more freedom in your deck building.
if you are not sensitive to the meta, and just “want todo your own thing”, you will not win much and end up frustrated. This is why it is smart to have more than one deck and strategy.
By the way, this is also true in between ranks. Platinum is much harder on you and less forgiving than diamond 5.
play your style, but be sensitive to what is happening around you in the rank and meta, and than build a deck that fits that.
Wouldn't it be more convenient for us to make them show up in all the classes they are playable in instead of the neutral section? I'd prefer to see them in three different places instead of only one where I can't use them in 7 out of 10 cases. Shouldn't be too much of an effort to program a pop up warning when you try to dust one of them that informs you about the fact that your "copies" in the other two classes will be gone as well.
For Thief Rogue the tri-class cards count as cards from another class even if one of the three classes is Rogue, so I think they technically belong to all three classes. Which likely means that Blizzard had to add extra code to make them show up between neutrals in the collection instead of in three class tabs. I guess they must have thought this was easier for users, otherwise they wouldn't have gone through the trouble.
Puzzle Box of Yogg-Saron
very good
King Phaoris
very good
Ysera, Unleashed
strongest card
Fan Community Spotlight - Pokeniner's "Return to Gadgetzan's Streets"
Crime?! Crime in my city?! I think not!
Okay, this is getting ridiculous
In my view DH over power was deliberated to make the class interesting and nerfs were planned in advance ...
Okay, this is getting ridiculous
Yeah I understand that they make certain archetypes slightly overtuned if they want to promote it being played or to increase sales or whatever.
While I personally don't agree with it from a moral standpoint, I can understand that Blizzard would use it if it proves effective.
What bothers me most is that their approach to nerfing demon hunter seems largely ineffective.
I get that there's always a meta top dog who is the strongest and considered the 'deck-to-beat'. But when they tried to (re)balance aggro/tempo demon hunter three times and still don't have it in line with the other decks, I start to worry about their balance team's capabilities.
Oh and your post didn't come off as you being an ass at all, don't worry. I appreciate the discussion and your opinion.
Jinx level up buff.
Casually ignores the fact that leveled up Jinx also draws you an additional card each turn and that all three cards serve completely different purposes.
These buff threads you keep making are so flawed and shallow that it's akin to trolling at this point.
Besides the fact that you reply to barely any posts, if at all, which further validates my suspicion.
Jinx level up buff.
I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.
Lux ability is free, hits a unit and face, and can be used multiple times in one turn.
Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.
Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.
Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.
Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years
Some other archetypes that would be awesome to showcase:
Zoolock - been around since launch
Res Priest - The archetype everyone loves to hate
Highlander/Reno Mage - We're gonna be Rich! (With all those legendaries you need to craft, you need to be rich already :D)
Miracle Rogue - also been around since launch
Control Warrior - Became an annoyance since [Hearthstone Card (Dr Boom, Mad Genius) Not Found] but was there from the start
Face Hunter - Prob the most well know aggro deck in existence. Me go FACE!
Casino Mage - When you leave your win rate to the RNG gods
Malygos Druid/Rogue - I think both classes have utilized him well but in different metas
These are just a few :D
Unites that say things that make no sense.
He is probably implying the current young generation fights(present) for glory, while he fought(past) for legacy when he was young.
My Dust Cost incorrect for *same deck* in More Decks From author list
How to replicate:
Where I noticed it:
Adventure · Bomb Warrior · by Lehoo · 6 years, 3 months ago
Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years
More of this, please! As a newer player (2018) i feel like i missed a lot, so to know things of the past (wether memorable or detestable) is delightful.
Okay, this is getting ridiculous
The main issue with Demon Hunter is the extremely efficient card draw. It is common when playing against DH that I have 15 cards in my deck and they have 5. Without loosing tempo!
Remove Skull of Gul'dan and the class will be fine.
Unites that say things that make no sense.
It's a small gripe. I love how every unite have voice lines, but some of them need work. Like for example, the Legion Veteran.
He says; "The young fight for glory, I fought for legacy."
Wait, what? So he fought when he was already old? That's a contradicting statement. What is he trying to say?
Okay, this is getting ridiculous
This is not a new trend. In the past it may not have been as noticeable in Wild though because most of Wild was just Big Priest and fast decks to counter Big Priest. But now you can face off against a wider variety in the format. For example, I just played three games against Warlocks in a row and none of them were the same deck. First it was a Cube Lock, then a Discard Lock, then I was surprised to meet a Reno Dragon Lock! If I had kept playing I probably would have been matched up with a Mechathun Lock next. :)
But yeah, the try-hards definitely come out in both formats at the beginning and end of each month looking for fast wins with aggro decks.
Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years
Amazing article!
Okay, this is getting ridiculous
I don't know guys. I've been playing Wild almost exclusively for the last months and at least for that game mode, I don't agree. Sure, if you're as bad at deck building as me, you're hopelessly lost. But praise Yogg there are sites like OoC where you can straight out net deck or at least get some inspiration for your semi home brews.
My point is, a wide variety of decks is viable right now. Pirate Warrior, Quest Mage, Mech and Odd Paladin, Disco and Cube Lock, Raza Priest, Odd Demon Hunter, Big Shaman. There's aggro, there's control, sometimes you meet a Druid who plays some weird kind of combo and Mecha'Thun is still a thing. It's not even rock / paper / scissors, I managed to outvalue Pirate Warriors with Disco Lock often enough while both decks belong to the aggro department. In my eyes, Wild is a healthy place right now. The only issue I have is that playing fun decks at the ranked floors is no longer possible because of the MMR matchmaking. But then, this is a good thing overall and the true problem are people abusing the casual mode.
As I already said, I rarely play standard these days, only for a quest now and then. When I do so, I usually use no minions mage and even that deck nets me a win around 50% of the time.
I understand your arguments about card creation from Dragonqueen Alexstraza and the likes, but it's nowhere as bad as you make it look imho.
Okay, this is getting ridiculous
Just a note. In the past two or three months I have noticed a cycle (at least in wild): at the end and the beginning of each season/ month, players will choose more aggressive decks since they want to climb fast.
At these times, you either join the SMORC fiesta (which I don’t do well and don’t enjoy), or play control oriented decks. Combo decks and slow decks are bad for these times.
in the middle of the months, the meta is more combo oriented. This is where you have more freedom in your deck building.
if you are not sensitive to the meta, and just “want todo your own thing”, you will not win much and end up frustrated. This is why it is smart to have more than one deck and strategy.
By the way, this is also true in between ranks. Platinum is much harder on you and less forgiving than diamond 5.
play your style, but be sensitive to what is happening around you in the rank and meta, and than build a deck that fits that.
Written In The Cards - Card Design Competition Discussion Thread
Yeah. I've actually seen many cards use that art because the user who made it presumably didn't know that it was used art.
Written In The Cards - Card Design Competition Discussion Thread
Nutritious Magic has used art REEEEE
I only remembered to change and submit my card 3 hours before the deadline as well lol
NoHandsGamer's Tempo Galakrond Priest - WSOE Online I: Hearthstone
He has also called it Sleepy Priest and Tempo Galakrond. I think the latter is currently what describes it best, and therefore used it.
Written In The Cards - Card Design Competition Discussion Thread
Woo! Threw together my card 3 hours before the submission deadline and made the finals! Procrastination at it's finest!
Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years
What a good read! Took me down memory lane
No Kazakus for Demon Hunters?
For Thief Rogue the tri-class cards count as cards from another class even if one of the three classes is Rogue, so I think they technically belong to all three classes. Which likely means that Blizzard had to add extra code to make them show up between neutrals in the collection instead of in three class tabs. I guess they must have thought this was easier for users, otherwise they wouldn't have gone through the trouble.
NoHandsGamer's Tempo Galakrond Priest - WSOE Online I: Hearthstone
I believe he calls it Cube Priest