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  • Bonechewer Vanguard

    not exciting

  • Dealing with Sunk Cost Effect in HS

    Here's a useful extension to your options: leave until you get an urge to play again. Your account and collection aren't going to disappear, so stopping playing doesn't waste previous investment (even ignoring the sunk cost fallacy).

    It may be that you are happy to never come back, when the sunk cost fallacy will tell you that is fine, or you do come back and nothing was lost anyway. Either way, taking a break from HS is not a commitment to leave forever, so you don't need to feel like it is.

  • No Link In The Menu To Pack Opener

    If no one saves a pack, nothing appears on the homepage widget. There's no link in the menu. So, nobody will find it without Google.

  • Dealing with Sunk Cost Effect in HS

    How do you guys feel when you need/want to leave HS (for whatever reason) but already spent 'that' much (value is relative right) money in the game?

    My work is taking so much time and yet i 'kinda' feel forced to keep playing HS so i'm not feeling my money and time spent is wasted.

    I know it's irrational but damn it's hard to fight against.

    Mind sharing your perspective, senpai?

  • Fan Creation Tutorial - How to Use HearthCards #2: The Extras

    Pro

    Thanks so much for this article! I came up with an idea for a custom expansion last night and was looking for excatly the things you've explained.

  • Written In The Cards - Card Design Competition Discussion Thread

    Pro

    Congrats, well done!

  • Name That Card! - Card Design Competition Discussion Thread

    Pro

    Congrats LesserHealer! Cool idea!

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Allo! I've got three ideas for this week, so far. Kudos to Xarkkal, this is a fun one. 

    Thoughts on my cards:

    Show Spoiler

    Swordwraith Freebooter began as a callback to Phantom Freebooter, the only KofT Pirate; at first, it destroyed your weapon and reduced enemy minions' max health by its durability, but that was just confusing, so I came up with what's here. He's picky enough to only fight for someone with a weapon, but once he realizes yours is bigger than his, he destroys it! Pretty petty for a ghost, heh. 

    Spectral Cannoneer is a Witchwood card, my attempt at finding peace between Feral Druid and Pirates - it seemed fitting to have something happen when your hero attacked, and given Witchwood and spiritual card, he has Echo. I thought about making him cost less to allow more Echo shenanigans, which seemed too powerful in the early game, and about having him gain stats instead of dealing damage, which seemed less fun but perhaps more Druid-y. (Yes, I stole the art from Paladins, that's Makoa, shush ._.)

    Gurgling Gravedigger (Low-Tide Treasure Hunter?) is here because Secrets seemed Piratey, and Secret Paladin and Pirates both seemed aggressive, so I plopped him in the same set as Commander Rhyssa. Either the other Pirate helps him dig up some treasure, or he's digging a grave for a Pirate who turns out to be alive - and tells him some secrets! - take yer pick. 

    Thoughts on other folks' cards:

    Show Spoiler

    Demonxz95 - I love the effect. It's surprising that we haven't seen something like that in-game yet! The flavor feels off, though. Pirates synergize with things like attacking, other pirates, weapons, and stealing or generating cards. Rogue's Combo is fitting, being underhanded, but Shaman's Overload is about spells and raw power, neither of which is very swashbuckley. My gut feeling for that art is her summoning a crew of Elemental Pirates. 

    Linkblade91 - I, too, like Kul Tiran Staffweilder the most. Even if Terror of the Tides has some killer art. I would consider reducing her attack to 3 though, because as you say, any deck with her would also run Parachute Brigand. 

    Xarkkal - As others have said, random demons is an effect that has already been done and been proven to be rather scary. 

    CursedParrot - Mage Cap'n Carla. A tough one, since it's entirely new! A neat one, though. It isn't a great idea with your original spells, Pirates not seeming more valuable than even Frostbolts on average, but perhaps you could use it in a deck that generates random spells. As others said, I think having it start in your opening hand is Overkill, too railroady, and I think it would be alright if she lost 1 attack and equipped the weapon instead. Specifying playable Pirates seems iffy, too - you could get down to 2 mana and have an okay chance at sniping several Parachute Brigands. 

    KANSAS - I like the Orc Raider. It's good enough to put in a constructed deck, since it can take out two targets, and it helps Battlecry Shaman. Davy Jones is fun, but it's too strong and doesn't feel like a Warlock card. It's not particularly interesting or useful. 

    Pokeniner - It's got me giggling up a storm that both you and Valor found the same art and both went the same direction with it. Cute girl, summons a cute cat, and oh, it's got a chest? Fantastic treasure!  Your condition seems too hard to complete, though - that poor cat is going to get consistently mauled. Not to mention, why would I vote for a card that puts such a cute creature up for destruction? D: Zelaton would be fun to theorycraft with, but as is, it's too radical to really guess at his power level; I don't have the time to decide whether he would be fun to play with, or not, and thus I don't like him very much for our purposes. 

    Valor - If only you'd posted an hour earlier, haha. That said, I don't think that art fits a Hunter very well, beast summoner or no, and besides, having fantastic treasures appear in other classes does feel a bit odd. If I ran into Demeza while dishing out votes, I would think 'Well, that's fun, and not badly designed, but not particularly flavorful or useful, so, eh, 3 because it's not terribly flawed and cute, but not bad?' Possessed Raider feels better. A solid, well balanced Common, with demon synergies, reminiscent of an existing card ([Hearthstone Card (Rustworn Initiate) Not Found]) but also new, with some neat flavor. Death, very flavorful.

  • Written In The Cards - Card Design Competition Discussion Thread

    *cue mii sports disappointment sound*

    well done! 

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    @Pokeniner, I am dying of cringe at the similarity in our cards. But great minds think alike? I promise I created the Hunter cards before seeing your post. Of course if you choose to enter yours, I definitely would not enter my combination, as it wouldn't feel fair.

    As far as feedback, I was wondering on stats/theme. I originally thought Hunter for Dread Captain DeMeza because of the beast spawn, but it might not be strong enough of a connection. But it could benefit from something like Mok'Nathal Lion, if you were able to reduce the cost. The Possessed Raider summons a Voidlord, but I was thinking it may be too slow?

     

    Show Spoiler

    @Pokeniner: I like that Captain Robin is conditional and the theming for it to protect the cat! I wonder if there is a better way to word Tabby Treasures' effect, but I'm not sure. I'm not a huge fan of Zelaton Bonebeard, just because the effect hasn't really been done before and it may be confusing?

    @KANSAS: I feel like the biggest problem with Davy Jones is The Flying Dutchman in my opinion. I know it is slower to get it, but the essentially permanent stealth feels overly powerful, maybe because it just requires the deathrattle instead of being shuffled like Akama Prime? I do like Orc Raider and its synergy with Battlecry Shaman!

  • Huge Tier List Upset = Play What You Want

    https://ibb.co/kqrSF5L

    This was a strange game. It didn't start well for me; he entered Deep on 6, Nautilus on 7, I barely managed to kill Maokai on turn 8 or 9, just before he leveled. I'm never or very rarely that good when playing Deep deck myself, even vs. control. :)

    It was really strange there was no the 2nd Maokai for so many turns. Then he played Deadbloom Wanderer with 3 cards left. What shocked and surprised me: Toss effect didn't trigger. After initial confusion I realized his last 3 cards were champions!

    Through all this time I drew only one Anivia which was killed by Devourer of the Depths. This card - obliterates (silence). Braum disappeared in the same way (recalled it later). My The Rekindler resurrected nothing. I'm not yet knowledgeable enough and some game mechanics, tricks and interactions still catch me by surprise.

    Finally, I drew another Anivia, he played Maokai, but I was sure he would fatigue first and my strategy was just to block and buy time. 

    Plus, where the hell is his Atrocity? He tossed it? I was observant, but it's hard to remember 100%. He was playing around my The Ruination very well.

    Ok, he was about to "draw fatigue" and I was celebrating, but... next turn he drew a card, the match is not over. What the hell? Another turn, he draws a card again. I was so confused. I'm running out of resurrect cards like The Rekindler and Chronicler of Ruin... then I realized he played that Nautilus spell - Nautilus's RiptideBADCARDNAME, not Riptide which I include in my deck! We could go infinite, or until max turns; realistically he would win. At the end I Vengeance my own Anivia for the win.

    All this can look stupid, but it was funny for me. Realizing different interactions in this game is fun. I play the game much better than I know how it works. :)

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Card Idea for Paladin and Warlock. Don't know which I wanna submit tho.

    Robin follows the theme of Paladin's protection and Zelaton could enable some really fun idea for Pirate Zoolock archetypes.

  • Here's some art, make a card! [Legacy Game]

    We can't let this thread die!

    Next: A pandaren with an effect that has something to do with minion death.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Feedback:

    Demonxz95

    Show Spoiler
    I really like the card. It is interesting to have the cost reduction equal to the overloaded mana crystals since it basically removes the effect of overload. In that way, it is similar to Lava Shock or Eternal Sentinel. I would make the card a bit smaller and reduce the cost. Even if the ability makes the card cheaper to cast, you will still only be able to play this on turn 5, unless you have Zap! and can overload extra mana on the current turn.

    Linkblade91

    Show Spoiler
    I like Kul Tiran Staffwielder the best. It is balanced, synergistic, and more flavorful than Grand Duelist. The only thing I could maybe change would be to remove the Rush and make it a 2 mana 3/2 or something. But honestly it is fine as it is.

    Xarkkal

    Show Spoiler
    I agree with everything Demonxz91 said. With [Hearthstone Card (Patches) Not Found] and Parachute Brigand, you can get a lot of Pirates out really early. And the potential to get a Voidlord or Mal'Ganis that early is dangerous. The flavor isn't bad, mixing tribes is something at least I would like to see more of. But as it is now it is way too random.

    CursedParrot

    Show Spoiler
    There are a couple of things I don't like about this card. For one, I don't think it needs to start in your opening hand, and if it does it should cost less. Also I would rather it just straight up equips the weapon instead of adding it to your hand, unless you do reduce the cost. You also probably don't need to say "playable" pirates since most pirates cost 4 or less anyway. I like the spell/pirate mix, but it really seems more like a novel idea than an actual theoretical deck. How would playing a few random pirates for 3 turns in a row help your all-spell Mage deck to win? If you want to make a spell/pirate deck work, I would have some kind of ability that makes your pirates generate random spells or vice versa. Maybe if the weapon said "Whenever you play a Pirate/Spell this turn, add a Pirate/Spell to your hand". I don't know if it is better to have your pirates give you spells, or you spells give you pirates. Personally, I would lean towards the pirates giving you spells since I think a few random spells would help an aggro deck more than a few random pirates would help a spell-based deck.

    I updated my cards based on feedback. It seemed Davy Jones had too many stats, so I decided to make it a Deathrattle instead of a Battlecry. I also added a different battlecry to make him more impactful the turn he enters to compensate for him being a 7 mana 7/4. I don't think he is too powerful, since it is 7 mana for just raw stats and no other abilities. But if people still think he is too powerful I can always make him 8 mana.

    I got one comment on Orc Raider saying that the card wasn't Pirate-y enough. So I changed the art.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff
    Quote From CursedParrot

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

    This is actually a cool idea. The temporary transformation is actually something I haven't really seen yet, and it's extremely useful, so I like it. It could even be used in a pure Spell Mage since the card always starts in your hand (although that does force you to keep a 5-Cost card in your opening hand every game).

    Mechanically, my only gripe with the card would be what happens if you attack with no unused mana left? Since there aren't any 0-Cost Pirates in the game, there's nothing for the spells to transform into. The staff is also missing the watermark. Remember that you can click "Custom" and that will give you an option to force apply the watermark to a card with no rarity.

    EDIT: I thought it just equipped the weapon. I'm now realizing that it adds it your hand. I think it should just equip the weapon.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff
    Quote From R

    Is there a site with good arts for cards? Tell me someone, please (:

    Often times, just typing "_________ fantasy art" into Google will get you results. It may take a few retypings, but eventually, you should get something.

    You can also look on websites like Artstation, or look at art from other games if the art style is similar enough.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Is there a site with good arts for cards? Tell me someone, please (:

  • Return to Gadgetzan's Streets

    Gadgetzan is probably my favorite Hearthstone expansion in relation to themes (not a big fan of the balance). I've actually been working on a sequel to it as well but love seeing someone else tackle the concept.

    In regards to your expansion I feel that the balance is pretty off, many of the cards seem very weak or so random they're unplayable Gadgetzan Citizen, Shady Salesman, and Big ol' Bouncer stick out in the neutral set. Class cards like Dragon Training, Legion Dreadstinger, Nightbloom Druid, and more are also super weak. I think you might need to compare a lot of your set with sets in Hearthstone to find similar effects to balance your cards around.

    Dragon Training can be compared to give Taunt cards, Sparring Partner and Ancestral Healing let you target the minion you want to give Taunt and come with a bonus. Nightmare Amalgam has vanilla stats. Spreading minions between two bodies, like in Nightbloom Druid's case means you usually get stats higher than vanilla Shrubadier, Landscaping, and  Former Champ.

    Also I didn't really feel the Gadgetzan or business flavor throughout most of the class sets. They just seem to be themed around a minion type and their own class. What are all these water elementals doing in gadgetzan? Why is there a raptor from Un'goro here? Your cards need to tell a story and I'm not getting one from them.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler

    @Demonxyz95

    I like Storm Captain, she seems balanced and provides a nice but not too powerful upside to Overloading. If you want to enable more evolve synergy I'd make her a 3/6 so she's more likely to survive, and if you wanted to prevent that synergy I'd make her a 5/4 or 5/3. Overall, it's a good card!

    @Linkblade91

    Terror of the Tides seems like it doesn't have the support cards to really work and Grand Duelist seems weak due to attack and kill being a very hard thing to trigger. Kultiran Staffwielder seems the best out of these and does provide a unique and powerful payoff for playing pirates in Paladin.

    @Xarkkal

    Captain Impbeard seems way too random to me, maybe it'd be better if he was something like a 3 mana 3/3 with "Whenever a Pirate dies, add a random Demon to your hand."

    @KANSAS

    Davy Jones has way too many stats given that he summons a minion that is worth 6 or 7 Mana just by itself. Either Davy Jones has to be something like a 3/2 or the Flying Dutchman needs to have far fewer stats. Around 16-18 total stats split among them should be balanced. Orc Raider seems like an alternate version of the 3/2 Rush Reborn mummy for Warrior, which means that it's balanced but not really inspiring. I guess it could work in a Battlecry Shaman deck, so that's pretty interesting.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff
    Quote From CursedParrot

    Here are two versions of my idea:

    The way Arcane Quartermaster would work is that when you play a Pirate, it triggers "when you cast a Spell" effects and Pirates in your deck don't count as minions, allowing you to play pirates in a no minions mage deck. Portal Captain is a more intuitive version of this, but has the important difference of allowing you to use Pirates as 0 Mana Spells to help trigger effects like Gadgetzan Auctioneer. I think this would be balanced out by the fact that pirates are generally not very powerful cards in mage.

    Start of Game on a non-Legendary minion in this instance doesn't really make sense since there wouldn't be a reason to ever run 2 of them because their effects don't stack and no matter what, it would just happen anyway.

    I do also kinda like the idea of Portal Captain. That said, both that card and Arcane Quartermaster both don't look anything like Pirates, and it feels like the Pirate tag is just there so it can be there.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Here are two versions of my idea:

    The way Arcane Quartermaster would work is that when you play a Pirate, it triggers "when you cast a Spell" effects and Pirates in your deck don't count as minions, allowing you to play pirates in a no minions mage deck. Portal Captain is a more intuitive version of this, but has the important difference of allowing you to use Pirates as 0 Mana Spells to help trigger effects like Gadgetzan Auctioneer. I think this would be balanced out by the fact that pirates are generally not very powerful cards in mage.

    EDIT: Here's another card idea I had that is more Pirate-y

    The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals. 

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff
    Quote From KANSAS

    I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?

    I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?

    Nice pirate theme-ing you've done. I'd say Davy Jones seems OP since he's basically 7 mana for an 8/4 + a 5/8 with Stealth (which can effectively be permanent Stealth like Akama since it happens at the end of each of your turns). The token is also missing the watermark.

    I actually quite like the balance of Orc Raider, although I'm not sure if it looks "piratey" enough or not.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?

    I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff
    Quote From Xarkkal

    First idea. I should have been making cards for my theme ideas to prepare! haha

    Pretty unsure on balance on this. Thinking maybe 5 mana. 

    I don't think "friendly" is necessary. Following cards like Totem Cruncher or Wailing Soul, it should just say "your other Pirates".

    The random Demons effect seems way too high-rolly for my taste as well. Get a bunch of small Imp-like minions, or huge bulking Demons. Or you get some Dormant ones which may be powerful later, but don't do anything for 2 turns.