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  • WSOE Online I: Hearthstone - Results, Decklists, and More!

    Looks like NoHands is entering his prime, and crushing opponents with his laser beam eyes! 

  • Okay, this is getting ridiculous

    My point was that, right now, everything is exaggerated, not slightly, but beyond insane. The meta is ugly, everything feels hopeless and one needs a good stomach to enjoy the game in the current state. 

  • How are Vi Heimer the best deck in the game?

    Staff
    Quote From Nifty129

    40 percent not to draw is a pretty big deal, but that's why they run solitary monk as a full play set, you can just clock people with that card instead as a last resort. It doesn't matter what your list is always be prepared to win without a champ or if it dies, if you do that you have no loose state and only win states.

    Thats not how combo decks work tho :)

  • Okay, this is getting ridiculous

    Quote From Tuscarora87

    One can't attack Reddit guys for telling the truth. What we should expect from them to say? 'Congrats on your blunders, keep doing it...'? The blunders are not new, they are doing the same mistakes again and again. If you hit a wall with your head once or twice, ok, but if you do that for the 10th time, it's safe to say something is wrong with you.

    People hated toxic and snowball cards & decks, guess what, we got those again, after like 10 similar in the past. Zero mana cards break every single expansion, yet they keep printing them. First, remove ramp (because it badly correlates with common HS strategies), then print ramp again to encourage more high-roll gameplay (if you draw, you win, if not you lose, nothing else there). Everybody wanted Keleseth to go, then they printed the new one.

    (not only) Priests play 30-60 cards that don't start in their decks. In which card game universe is that normal? Write an article about class identity, then disregard it after two days, starting with Zephrys. Rogue plays like Priest and vice versa. Rogue can't kill anybody anymore, lol.

    Half the classes worthless for 2 years, because you don't have testers (we are beta) or talent to be aware what's needed for the classes to be viable and balanced with other nuts you are printing. That certain classes will be worthless is so obvious to community even before card releases. Metas have 2 decks. Warped and dull.

    Before, every 5th or 10th game was a clown fiesta, now... now, it's EVERY single game. I can't remember a single game recently that ended normally, within reasonable outcomes. Every game is fiesta, unbelievable things are happening, without any sense. What's currently happening in HS games simply doesn't have any sense. We can only watch how the game auto-plays everything.

    ....Believe it or not, after several nerfs, 15 Demon Hunter cards are still plain broken (just ask and I will list & argue each one)! Every DH card does 3X what other cards do. The class is prominent in everything (remember, DH weakness is single target removal). They spent all this time to give us a version of Pirate Warrior as a class? Greymane deported, so we can get a permanent one? Nobody will ever, until the end of the time, play 1hp 1 drop. Hardly any early game deck will be able to beat consistency of DH.

    All that minion combat (the fundamental rule of the game) is no more, only blowout turns. Because of the same badly designed, toxic and rng cards printed again and again. I say - the same. It's not that moderate and controllable rng like before, but complete nonsense. Every other card is random; it's impossible to play around anything anymore ("created by"). Some classes can't win a single game without e.g. Box, Alex and payoff cards. Are people even playing those decks, when it's all about drawing one card, triggering it and hoping for the best!?! (...) (...) (...)

    Now, it can be they do all this purposely; they sell the game to twitch chat looking for chaos, to casuals looking for easier time... then woe to us all the more so.

    Constant bitching ≠ Actual constructive criticism, especially when the community complains about any deck/class at the top of any meta. If I were in Team 5, I wouldn't listen either.

    "People hated toxic and snowball cards & decks" and they'll always exist, if the fact that those types of decks/cards have existed since Naxx doesn't reinforce that, nothing will. Barnes wasn't touched until 26AUG2019, not even a year ago. That should telegraph to all players that Team 5 likes swingy cards/decks that are OP. It doesn't matter how toxic they are to the game, Team 5 will allow it.

    Playing cards that didn't start in your hand, deck, opponent's hand, opponent's deck has been normal from day 1, the amount has just increased. Is it fair? Nope. Can I do anything about it? Nope.

    Class identity, not something that really exists in Hearthstone unfortunately, especially in Wild. Class identity is fluid since Standard rotation exists, if not all the expansions would feel the same. We had Frost Lich Jaina which depended on an Elemental minion type deck. Now we have (with no current success) no minion Mage, shit changes. We had a Dragon Hunter a few months ago and a few years ago we had a DK Rexxar deck which ran no minions either. So class identity is fluid. Honestly Team 5 should throw the idea out the window.

    No one is a master at balance and predictability. Make no mistake that I acknowledge that the power level of Demon Hunter was, and still is, the intention of Team 5. Asking a bunch of people, who work on Hearthstone all day, to go and play it as much as possible to find all the OP strategies and bring them in line in a timely manner is just not feasible. Most of the balance issues are revealed when an expansion goes live, because there's a far greater number of players trying things out. Take Galakrond Shaman for example, Team 5 may have overlooked it because they were worried about work-related stuff and BAM. Fastest nerf in the West.

    These cards (and class) will remain "Broken" until either Team 5 gets all the other classes to that level, or they decide to pull back Demon Hunter even further. And people will play 1 health 1 drops, if they have a good deathrattle or something.

    Secret Mage, (Old) Quest Mage, Decks with Leeroy Jenkins as a finisher, (Wild) Secret Mage, and Shirvallah, the Tiger Paladin are just a few (off the top of my head) decks that have little or no minion combat. So minion combat is not as fundamental as you think. It's something to consider, but OTK decks don't care.

    Oh boy, it sounds like you want to play Hearthstone without all the RNG. If only there was a system in place where players could play with custom rule sets.

    Twitch Viewership ≠ Actual Playerbase, it's incredibly disingenuous when this comparison is made for any game. And yeah, it's definitely for the viewership, for some odd reason. IDK I just like playing games instead of watching.

  • How are Vi Heimer the best deck in the game?

    40 percent not to draw is a pretty big deal, but that's why they run solitary monk as a full play set, you can just clock people with that card instead as a last resort. It doesn't matter what your list is always be prepared to win without a champ or if it dies, if you do that you have no loose state and only win states.

  • Fixing Yoink/Nab mechanic

    The biggest way to deal with nab is to simple run 0 one ofs. If they draw a single copy from from the bottom that won't change your chances of drawing one from the top. This is a pretty substantial nerf to the mechanic because it's not disrupting your draws, but sure they can still hearthstone the living daylights out of you, but at least you won't be like well there goes that card I needed to draw never to be seen again.

  • WSOE Online I: Hearthstone - Results, Decklists, and More!

    really like WSOE tournaments. Also HYPE for That's Admirable!

  • How are Vi Heimer the best deck in the game?

    If you mulligan your entire hand to find Heimer, chances are that you get him 53%+ of the time in your starting hand and around 70%+ by T5.
    Looks consistent enough to me, and those odds are increased when other cards that also draw are played; ex.: Rummage

    Edit1: Math is hard. 53,333...% is precise, 70% is an estimate minimum, the real number should be a bit higher.
    Edit2: 70,6209%

  • Okay, this is getting ridiculous

    One can't attack Reddit guys for telling the truth. What we should expect from them to say? 'Congrats on your blunders, keep doing it...'? The blunders are not new, they are doing the same mistakes again and again. If you hit a wall with your head once or twice, ok, but if you do that for the 10th time, it's safe to say something is wrong with you.

    People hated toxic and snowball cards & decks, guess what, we got those again, after like 10 similar in the past. Zero mana cards break every single expansion, yet they keep printing them. First, remove ramp (because it badly correlates with common HS strategies), then print ramp again to encourage more high-roll gameplay (if you draw, you win, if not you lose, nothing else there). Everybody wanted Keleseth to go, then they printed the new one.

    (not only) Priests play 30-60 cards that don't start in their decks. In which card game universe is that normal? Write an article about class identity, then disregard it after two days, starting with Zephrys. Rogue plays like Priest and vice versa. Rogue can't kill anybody anymore, lol.

    Half the classes worthless for 2 years, because you don't have testers (we are beta) or talent to be aware what's needed for the classes to be viable and balanced with other nuts you are printing. That certain classes will be worthless is so obvious to community even before card releases. Metas have 2 decks. Warped and dull.

    Before, every 5th or 10th game was a clown fiesta, now... now, it's EVERY single game. I can't remember a single game recently that ended normally, within reasonable outcomes. Every game is fiesta, unbelievable things are happening, without any sense. What's currently happening in HS games simply doesn't have any sense. We can only watch how the game auto-plays everything.

    ....Believe it or not, after several nerfs, 15 Demon Hunter cards are still plain broken (just ask and I will list & argue each one)! Every DH card does 3X what other cards do. The class is prominent in everything (remember, DH weakness is single target removal). They spent all this time to give us a version of Pirate Warrior as a class? Greymane deported, so we can get a permanent one? Nobody will ever, until the end of the time, play 1hp 1 drop. Hardly any early game deck will be able to beat consistency of DH.

    All that minion combat (the fundamental rule of the game) is no more, only blowout turns. Because of the same badly designed, toxic and rng cards printed again and again. I say - the same. It's not that moderate and controllable rng like before, but complete nonsense. Every other card is random; it's impossible to play around anything anymore ("created by"). Some classes can't win a single game without e.g. Box, Alex and payoff cards. Are people even playing those decks, when it's all about drawing one card, triggering it and hoping for the best!?! (...) (...) (...)

    Now, it can be they do all this purposely; they sell the game to twitch chat looking for chaos, to casuals looking for easier time... then woe to us all the more so.

  • MTG Arena has a 10% Discount on a Player Draft Token - Today Only!

    If you haven't done this already there are a ton of free pack codes for every set available.  Here's the link to the codes.  https://outof.cards/magic-arena/1488-want-3-free-core-set-2021-packs-core-set-2021-is-now-live-on-mtg-arena

  • MTG Arena has a 10% Discount on a Player Draft Token - Today Only!

    Rare drafting is not as valuable I think in the digital format.  In real life events this created a great opportunity to get good trades to make the decks you really want to make.  I scored some nice outsized trades when I used to go by snatching valuable cards I had no intention of playing in the draft.

  • Pure Secret Paladin (Updated Guide)

    Very fun and very effective deck.

  • Brawl Haul - Burning Down the Opponent with Chandra, Heart of Fire (Bonus M21 Giveaway)

    I probably will try Azusa first in some kind of turbo land. Probably not as good as Uro or Golos, but who knows?

  • HearthCards Reaches 10 Million Hearthstone Cards Made!

    Weirdly refreshing.

  • Written In The Cards - Card Design Competition Discussion Thread

    Wow, the level of this comp is off the roof. Every single finalist is amazing.

  • MTG Arena has a 10% Discount on a Player Draft Token - Today Only!

    After reading some guides and installing this draft helper https://go.overwolf.com/arena-tutor-ppc/ I tried my luck. I ended up with quite a nice white & black deck and went 3-3. 1000 gems and some nice cards to keep!

    Thanks for the tips guys, it was indeed worth the gold. With 10.000 gold on the line a run feels exciting, will surely play more limited.

  • MTG Arena has a 10% Discount on a Player Draft Token - Today Only!

    Drafting is a bit of an acquired taste and a little learning curve to be successful in terms of money spent.  New players should invest in a mastery pass (20$) and since it's a new season you have plenty of time to make the most of it.  You earn a few free draft tokens in the process.

    For drafting some people love it, I do it rarely but I"m not a fan.  Would rather play constructed decks.  I get more rage from terrible draft RNG or losing to some absurd opponent's draft deck.  I'm also bitter from years ago when I took second in a draft to some fat prick who 'needed to get his inhaler from the car' right before drafting and his deck was pretty much a standard deck that no one saw the cards for.

  • Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years

    Indeed: the reward for collecting all Pirates from the Classic set was Captain's Parrot.

    Same thing but with Murlocs for Old Murk-Eye.

  • Written In The Cards - Card Design Competition Discussion Thread

    Staff

    Finalist voting is now up.

    You also only have 24 hours left to post yourself as a card to get the Card Designer Enthusiast title. After the results of this competition, the window is gone.

  • Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years

    Staff

    I'd actually love to see this be a recurring series, talking about how deck archetypes have evolved over time.

  • Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years

    If I remember correctly, there was once a "quest" to unlock Southsea Captain, where you had to collect every classic pirate?
    Or was it the parrot as a reward?
    I don't think it's in anymore, I really liked them though - there was another one for murlocs to unlock Old Murk-Eye :P

  • Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years

    Damn I really felt the difference during whispers.

    But oh man, the memories of patches! I used to play Pirate rogue, do you remember the caverns deck?

  • Taking a Look at the Evolution of Hearthstone's Pirate Warrior Through the Years

    Once upon a time (towards the latter end of MSoG, just before Un'Goro, if I recall correctly) there was a meta deck called 'Water Rogue' which mixed pirates and murlocs. The murlocs weren't technically pirates, but if you want to think of them as part of the crew then go ahead!

  • The final Challenge

    I played a deck similar to this, took me all weekend trying different decks.
    Good work! :)

  • Unusual decks.

    I tried to delete this since it didn't  add a picture of a deck i was playing.

    A maokai snapvine deck.

    https://imgur.com/a/zxYcrrz

    Here is the link for a picture of the deck pretty fun.